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From photo to 3D model. Photogrammetry tutorial series.

Kamil Adamski

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26 Videos (4h 40m)
    • 1. Shooting theory

      17:00
    • 2. Color correction and save in Camera RAW

      11:41
    • 3. Loading photos in Agisoft Photoscan

      3:30
    • 4. Masking photos in Agisoft Photoscan

      15:52
    • 5. Aligning photos in Agisoft Photoscan

      7:01
    • 6. Aligning images in Agisoft Photoscan

      2:18
    • 7. Clean sparse point cloud data

      6:55
    • 8. Generating dense point cloud data

      7:40
    • 9. Cleaning dense point cloud data

      21:10
    • 10. Generating mesh in Agisoft Photoscan

      6:37
    • 11. Generating texture in Agisoft Photoscan

      3:31
    • 12. Aligning chunks in Agisoft Photoscan

      15:26
    • 13. Mergin chunks and generating mesh in Agisoft Photoscan

      8:02
    • 14. Export OBJ in Agisoft Photoscan

      1:59
    • 15. Zbrush mesh cleaning - Part 1

      16:37
    • 16. Zbrush mesh cleaning - Part 2

      19:37
    • 17. Zbrush ZRemesher

      10:01
    • 18. Blender UV

      13:26
    • 19. Zbrush detail reproject to model with UV

      6:28
    • 20. Zbrush generating displacement map

      6:56
    • 21. Re-texturing in Agisoft Photoscan

      6:00
    • 22. Substance Designer baking maps for PBR

      13:26
    • 23. Substance Painter - Part 1

      20:15
    • 24. Substance Painter - Part 2

      7:44
    • 25. Photoshop texture relighting

      6:44
    • 26. Blender Cycles rendering and microdisplacement

      23:46

About This Class

In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as JPG files, then We will go to Agisoft Photoscan, to generate our model. Masking photographs, aligning, generating dense point cloud data, clean that data, generate mesh, textures. We will also merge chunks, because this object need to be done from two scans. Main part of the trunk, and bottom part which was covered, because it need to stand this way.

Then We will go to Zbrush, for fixing scan errors. Decimating our scan to get usable mesh, and bake displacement maps for later use in Blender/Cycles and it's new Principled Shader. Before rendering We will also use Substance Designer and Painter to make PBR textures and off course Photoshop for some cloning and relighting.

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Photography Fine Art Creative