From Cubase to Cu-Pro: First Steps on Cubase 10 | Tom Levin | Skillshare

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From Cubase to Cu-Pro: First Steps on Cubase 10

teacher avatar Tom Levin

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

12 Lessons (47m)
    • 1. Introduction

      1:17
    • 2. Daw and Cubase

      1:17
    • 3. Cubase Versions

      5:15
    • 4. Physical Chain of Sound

      2:19
    • 5. Cubase Installation

      4:16
    • 6. Steinberg Hub

      3:34
    • 7. Cubase Project Folders

      1:59
    • 8. Sync and Prepare

      7:22
    • 9. Main Screen

      6:34
    • 10. Navigation

      3:49
    • 11. Tempo and Quantize

      7:56
    • 12. Conclusion

      1:12
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About This Class

Music. A beautiful form of art that many know to make, but only a few can MASTER.

I want to help you get to your next level of becoming a professional producer, with one of the most popular DAW's in the world: Steinberg's Cubase.

These days it doesn't take more than a computer to create the next hit, and the way to get there is not easy. I developed a guide that will help you get from a complete beginner to a complete professional in several hours.

So how will this course help you:

  • Learn the very basics and truly understand all the parameters, all the way to advanced techniques.

  • Write a song together from the beginning and going through all the steps.

  • Know shortcuts, troubleshooting, fast work with an emphasis on workflow.

  • Stop wasting time on useless videos and courses and learn what you REALLY NEED!

  • Learn all the easiest ways to compose fast, organized and efficient.

  • Become comfortable with Cubase and the usage of its parameters.

This course will focus on the first steps with Cubase 10

  • Installing Cubase without errors

  • Important equipment for home studio

  • Cubase versions

  • Main screen and navigation

  • Tempo / Quantize

*The course will be updated constantly with new materials, tips and tricks and other amazing free instruments!

**Join our Facebook group to get all the support you need. Ask questions

So, what are you waiting for? Let's begin!

Meet Your Teacher

Teacher Profile Image

Tom Levin

Teacher

From a young age, I knew that music is what I'm going to do in life. I learned piano when I was 7, continued with a guitar at the age of 14 and already started writing songs. This is when I knew I want to be a producer.

Music is my passion, a way of life, something that takes more than a degree (and believe me, I've been there). So I decided to make it more than just a passion, and help other people get to the place they want.

Took me 10 years to make courses and build a way that anyone can learn how to write music in less than 10 hours.

By all means, ask me anything, consult or... even just chat! Music is connecting people, and musicians are the best friends!

 

 

See full profile

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Transcripts

1. Introduction: So you want to make music? That's great. You wrote many songs, and now you're ready to record them all. But what do we start? Hi. My name is Don Levine, and I've been producing music for the past 10 years. I worked in several professional studios and even open one of my own in this course. Serious Cold from Cuba is two Q pro. I'm about to teach you everything I know about production from A to Z on Cuba stunt Doesn't matter if you're a complete beginner or an advanced user. Any Messer can tell you there's always a new thing to learn. I'm going to teach you everything you need to know. We will learn the most effective workflow, all the useful functions you can use and how to use them smartly. This course will be dedicated to the first steps in your home studio and will include the installation process of Cuba. Is the gear you need to buy, synchronizing the equipment together, understanding Cuba's his appearance and your first steps. The course will contain subtitles in two languages. English and Hebrew. Whether you're enrolling the course or not, feel free to join our Facebook group for tips, questions, support and so much more. Feel free to ask me any question you want and I'll see you in the next lesson. 2. Daw and Cubase: before we even start installing Cuba's. It's important to talk about what, exactly, is Cuba's, and to be more specific. What is it? The A W A Deal w. Or Door, as I like to call it, stands for digital audio workstation, which is the modern equivalent off all what you confined in a big, expensive studio, all the hard were and bulky. Studio Year is being replaced with an easy to use software, which will include everything you need with an addition off instruments and effects you couldn't find today in hardware. Steinberg has been a pioneer off this digital working process since 1984. I won't tell you all the history now, but what I can tell you is that Steinberg is responsible for some groundbreaking technologies such a zvi, ISTEA and ASIO and developed many incredible software's Cuba's Is there D A W being constantly improved yearly and helping musicians, producers, voice actors and sound designers achieve their goals. And since you're looking to make music with an ease, this is what will be talking about in this free course. Let's continue to the different versions of Cuba's, and how can they benefit you 3. Cubase Versions: Steinberg has released three versions of Cuba's to supply all the different needs for all types off users. You have the elements for the home recording musician, Cuba's artist, which is student more for occasional professional recording, and the Cubans pro, which is the total package and best. If you're a professional engineer and working in the music industry for a living, let's start with what you get in all the versions. You get the same recording quality up to 192 kilohertz and 64 beat. I'll explain more about that later. You're also getting the V STM preK Beach corrector, Simpler Trek, the Prologue synthesizer Groove Agent S E and support in all types of audio former including Fleck, Wave MP three and Direct Export to Soundcloud. Let's start with the elements. You're getting all the basics you need to record a song. You get the basic version off. Helen Sonic SC three Instruments 45 inserts out off 75 in the Cuba's pro, including the VSD Dynamics Beach corrector and the Vesti and Breck. Basic scoring notation and the court beds. You can use up to 24 instrument treks. 48 audio tracks and 64 Midi tracks, which is quite a lot. To be honest, you also get 24 physical inputs and outputs to record audio simultaneously, which is more than enough. You also get eight inserts lots, 16 group channels and everything basic. You need to get a good sounding song. The Elements is fantastic if you're making instrumental music, home, recording podcasting and be designing. Also, I would say it's a great step to try a new door on a budget. Now let's talk about the artist, an upgraded version with more features. To give you better control, you get a fully future hellion Sonic s, a three instrument pet shop inspector, Mystic Wrecker Log, Duke MASH and two extra expansions for the Helen Sonic, which are the trip and the flux. These are all the instruments in Cuba's, but you don't have full access to all the sounds. Unlike the 45 inserts in elements in the artist, you're getting a total of 55 inserts to use, including the bass AMP types of distortions and many others, not to mention the side chain option a B comparison track visibility mix, Consul history, render in place all the different media effects. Obviously, Transit and Vesti connect the trek quick controls the offline history process, macro key commands, tempo and signature treks, note expression, Trek versions and the lane option. Here you can use the total of 32 instrument tracks, 64 audio tracks and 128 meaty tracks. 32 physical inputs and outputs will give you far more than you need to record. And with 16 inserts lots and 32 groups, your mixes will have all the play but that you need. That's a lot of features compared to the elements. The artist is best for bands and session producers. And now let's go to the Pro. You get the whole package here with all the features available. All the instruments are packed with all the build in sounds over 3000. In total, you've got 75 inserts like the reverence, reverb, the new frequency EQ you and much more. It's a run. Support the control room for customizable studio environment in your computer extended automation settings. The logical editor, the proximity mode in the court assistant, the pool for easy control off all your audio files, tracks, import and export tempo detection, the new audio alignment in Cuba. Stan Audio work, Want Eyes, Time Stretch group editing, virtual reality production. But for me, the thing that takes it all is the very audio. This ingenious audio editing software gives you the ability to fix faulty notes, make the opportune robotic effect and stretch the notes to sit exactly on the rhythm. You also have unlimited audio instruments and Midi tracks, 256 physical inputs and outputs and 256 group channels. If you own a professional studio and want to take your music career seriously, the Cuba's pro is the choice for you. So which type of version do you think will sit you best before you buy Cuba's Let's see what type of equipment you need. 4. Physical Chain of Sound: I hope you found the information in the book useful and have all the necessary equipment you need. Now let's see how to connect everything to work together. First we have the computer. Mac or PC doesn't really matter to the computer. You will connect the the licensor. This USB dongle developed by Steinberg is connected to your computer. In order to prevent piracy, you can stroll licenses for many Softwares, and Cuba's is included being created by Steinberg. You confined the the licensor dongle in many music shops and online and even order from Steinberg. I have posted a link in the downloadable content. We'll get back to the later. The second thing you connect to your computer is the audio interface, either by USB, thunderbolt or fire war. Make sure your installed older, necessary drivers to allow a sink with your computer and confirm it's well connected. Each audio interface is installed and operating with your computer in a different way, so in case off problems, contact the company made it and they will assist you. Usually located in the back off the other interface, you will be able to connect your monitors, place the left monitor on the left side of the table and the right monitor on the right. The best way to position them is in a triangle position for maximum effect at a distance from the wall off around 35 to 40% of the room to the front. Off the audio interface, you can usually connect your headphones and your guitars with a 6.3 millimeters B L cable. Most professional microphones are connected with an XML cable, usually to the back off the other interface. In some small audio interfaces, you confined the XML and PL connections combined, which looks like this. If you have a MIDI keyboard or a MIDI controller, you can connect it directly to the computer if it has a USB connection, or if you picked a MIDI keyboard with a media connection, check if you have a media connection in your audio interface or by Amedi to use be interface adaptor. Now that we have everything said, let's see how we can buy and install. Cuba is the right way 5. Cubase Installation: there are two main ways you can buy. Cuba's one way is from a music store where you can get a hard copy and a disc off installation of Cuba's, and the second way is through a website. The first website is Steinberg, itself the creator of Cuba's. You can buy the last version from there or update. If you have an older version of Cuba's, you can choose to install the pro version, the artist or the elements. If you have any outer D W from a competing company, you can also make across grade, which will give you a discounted price for Cuba's pro. When you can really prove that you actually have the product. A simple process via email. If you're mainly looking to buy a brand new Q base, I would recommend it to look around the Internet for lower prices. There are online stores which could sell your Cuba's license, and after you download Cuba's from Steinberg, you will be able to activate it with the license given to you by the website. In most of these websites, you can buy only a new version of Cuba's, and in some of them you can also cross great diversions can vary. Let's start with the installation of the CD, which is very simple. You open the product, insert the disc into the computer and installing an extremely simple process. But don't go just yet, because there are several more steps we need to talk about. Now let's talk about downloading Cuba's from a website. After you were buying Cubist, you'll receive an email with an activation code. You can enter into your a licensor in this email. You will also find a link that will allow you to download Steinberg's download assistant. After installing the dollar and assistant, you will find all Steinberg's products in it. Notice that you condone load any software you like, but without a license, you won't be able to activate it. Every product here contains all the necessary down those required. So select your product and download everything in this list. We're downloading Cuba's, so we'll select it right here and download the file. If you own a city, listen up because the next part concerns you, too. Connect your e licenser to the computer and don't know the latest version from Steinberg. This is a small file, so it shouldn't take long after installing an opening the licensor. You can run maintenance desk to update and refresh your licenses. This is something I recommend doing every time you enter the software. Now press on, Enter Activision Code and enter the code you received by email or from the city. If the code was copied correctly, you will be notified that the product is successfully recognized and will be able to be used. You have to do this process in order to operate Cuba's on your computer. Unfortunately, the licensor needs to be connected to a computer at all time, so make sure you have an extra USB slot. Also, I would recommend you to go to Steinberg's website and open a new user. Under my Steinberg link there, you will be able to register your the licensor and have everything in the website with quick link to downloads, hardware, registration and support. After you registered to the website, press on, register a licensor, then open your E licensure software and under the registration tab, go to your USB licensure and copy the serial number, and after you passed it in the website, you will be registered officially to Steinberg after Cuba's has been downloaded, opened the folder off the downloaded file. Make sure to extract all the files, enter the folder and run to set up. Install Cuba's like any other software and make sure every item is checked to enjoy all the content and install. That's it. Now you have curious. It is licensed, and now we can continue to open it and go through the Steinberg hub. 6. Steinberg Hub: every time you're opening Q base, your first introduced to the Steinberg hub, this window is giving you an easy access to all of Steinberg's news and features. In addition to new and recently used projects on the left side, the new step will present Steinberg's new releases, updates and information. The new features tab will show you all the new features. The current Cuba's version has to offer. The quick start will give you some help about setting up your project and using its variants to start making music and trust. APP will lead it to Steinberg Software Trials section on their website. The user forum is the official Steinbruck form where everyday users ask questions, give answers, sharing tips and many more downloads will take you to the Donald section for updates and programs you purchased from Steinberg and the Help Center or the knowledge base in lower versions. Will it be to customer support, common questions, special features and most off everything we talked about. All the links we talked about require an Internet connection, and after we click on them, you will be sent to the Steinberg website. On the right side. You have recent projects you opened and saved. Recording Tub has pre made templates for different types off recording, like a large number of tracks with mono stereo or instrument with vocals. The scoring tub contains different MIDI tracks that are suited for the subject you selected but focuses on a page layout for scoring off the instruments. So if you're planning something specific with notes, this would be a good place to start. The production time has pre made templates off different genres, and each option will open pre made instruments and tools for the job. Metering tab gives you a basic mastering template, and under more you can start an empty project or have some off your own custom made templates for your own common projects in open other, you have access to Cuba's projects on your computer. You can enter the CPR falls that belonged to Cuba's and navigate between the files in your computer. If the hub has been shut down, you can always reach it from the hub tab and click on open hub. When starting a new project, you get an option to save each one in Cuba's distant folder or choose the location yourself every time you start now. This is very important. Be organized. It's very easy to lose your projects if they're not written and located properly. So whenever you're making a new project for a song, podcast or even sketches, create a new folder. Double click on the empty or create, and wherever you want, I'll choose the desktop. I'll create a new folder and call it Cuba's project. Open this folder and inside work rate and your subject or folder named Q Base Course. Open this folder as well, and inside we create another one and we'll call it test. One might be a bit annoying, but trust me, you need it now. President said Act folder and we get a new project open. I wouldn't recommend you toe already save in order to make a new CPR file. So in case of a sudden Sheldon, from some reason, you won't have to start all the process again. I'll hold control and press on s and name the file Test one. No. Let's talk about what you get inside every folder. Your opening 7. Cubase Project Folders: I just wanted to show you real quickly how Cuba's is saving its folders so you'll know exactly what is created in a new project you make. I'm entering a folder off a song I'm working on, and you can see, of course, the Cuba's CPR file, which will open Cuba's itself and lead you directly to the project you just opened. The White Files with the dot b A K finals are regular back ups the software is making in case off a sudden shutdown of Cuba's. You will be able to open these backups from within curious and try not to delete them if you can. They are life saving. Trust me in case of a sudden shut down. Whenever you're reopening the project, Cuba's will ask you if you want to load the last backup made, which will save you the project by its original name with an addition off Dash one. If Cuba's is not offering you any backup, low the backup file with the last safe date in every folder you will find these three sub folders. First is the track picture. It is a folder that is saving track pictures you made, though I barely use dysfunction. I'm not paying any special attention to this folder on. You could just leave it as it is. Second folder is the images. Whenever you record or import audio into the project, the visualization off the wave lines is being constructed on top of the audio part along you an easier orientation when editing the track. Third and most important, is the audio folder. Every audio file you import or make is being served into this folder, and if you relocate this folder, you will be asked to find the missing files. Do not delete this folder or anything in it. So whenever you're making a copy off the project or transferring it into another computer, these are the files Cuba's will need in order to open the project properly. And now we're ready to start. Let's sink your computer with your audio interface and make sure all the sounds are working 8. Sync and Prepare: before we begin, I want to make sure all the connections are set and that the audio interface is sinking with your computer. In order to check this out, breasts on the studio tab and go down to studio. Set up poor devices in Cuba is nine and below and device set up. Here. We'll go down to VSD audio system and you will see a list of all the SL systems your computer is recognizing. ASIO stands for audio stream input output, which is the operation necessary to process sound well. It is possible to work with some card of your computer. You will be limited to simple and small projects. You won't be able to connect the quality microphone and guitar and basically the fun equality. One day that good, I'm using a universal your thunderbolt audio interface. Look for the name off your or your interface. Click on it and press switch. Now we need to make sure the chain off sound is recognized and working well inside Cuba's. To do that, press on F four to open the audio connections inside Cuba's itself. It is connected to your audio interface and you can see the name in audio devices. Let's go to outputs and make sure the audio device is your audio interface and the stereo out, which means the sound that will go to the left speaker and to the right speaker is directed correctly to the right. Monitors in Cuba is 9.5, and below. You will have a column named Click, which is the click off the Metrodome. Make sure it's checked right here. No, let's just the sound fast. Way to make sure there's a signal coming out is to close the window and press the button here or the button C on your keyboard to activate the Metrodome and press start button or space on the keyboard when you hear clicks through the headphones or the miners, then it's working breast space Key to stop If you can't. Here, make sure you installed all the correct drivers came with your audio interface. Did you get a good volume coming out that the monitors are on and that the headphones are connected and not you did, and that you pick the correct device from the list we talked about earlier. Also, make sure to change the playback device on your computer preferences by going to the speaker in the bottom. Right click bresil in sounds go to playback devices, and after finding the name of your interface, make it a default. Next, let's make sure the preferences and the order interface are good for your usage under studio and studio set up or device and device set up in older versions. Right beneath the VSD audio system, you will say the name off your device, click on it and go to the control panel. Each odor interface is control. Panel looks different, but we will focus now on the buffer size and the simple right. The buffer sizes, the amount of latency between your computer and your audio interface, which means the higher it is smoother your computer will run. But every real time action you make, like recording vocals, guitar and keyboards will be heard in delay by the number off milliseconds, he chose a 12 The lower you go. The lower will be the amount of the delay, but the computer will struggle and you will probably experience dropouts, meaning it just couldn't take the pressure. You can keep it low while recording in real time and go higher when you're mixing. My computer is pretty strong, so I'm keeping in on 128 most of the time. In some interfaces, the buffer size is killing from 1 to 10 but it works in the same principle. The simple rate is, in short, the quality off your recording. If we dive a little bit deeper, this is the number off samples per second, which means that the higher you go, the more quality to sound will be. I just noticed that the higher you go, the more pressure will be on the CPU and the files will wait a lot more. Some professional studios like to work on a higher sample rate I, for example, and using 96 kilohertz when recording songs and 44.1 on simpler projects. So if your computer is up for it, I would recommend you to work on a higher, simple right. And then when you export the file, lower it down to the standard. We can show the separate directly from the control panel off our audio interface. This will pop up a window in Cuba's that will ask if you want to match between the simple rate in the audio interface and the one in Cuba's That's clothing for a second and go back to the 44.1 kilohertz and make these changes through Cuba's, which is my own recommendation. Just make sure to do it in the beginning off the project. Before you start recording, go to the Project Tab project set up or hold shift and S, and from here we can change the sample rate. Do whatever we need. The changes will sink automatically with your audio interface, but check it out just in case before we continue. There's something I need to warn you about when you're changing your simple rate. Since your computer and Cuba's are sinking together, you need to make sure that the preferences with the sound coming out off your computer are also matching the same separate. Which means if you're hearing any file on your desktop or the Internet, it might sound distorted and weird. This can be easily fixed by going down to the speaker just like before, right click Go to sounds playback. Go down to your device and click on properties. No, go to advanced and match the sample rate to the one on your order interface. Now everything should be sink. Let's go back to the project, set up and talk about the beat depth. The Beat Steps is defining the resolution off the recorded audio files and is basically the transition from analog to digital. And just like the simple rate, whenever we go higher, the quality will be better. But the more stress will be on Scipio. The industry standard is 44.1 kilohertz and 16 bit resolution. Feel free to work on the higher numbers if your computer is up for it. If you're working with a MIDI keyboard, most of them are connected with the USB connection. There are still some working with immediate connection, which looks like this USB is a bit easier to use. But if you have one of these without a USB, make sure you have this connection in your interface or by a MIDI interface with a simple plug and play. Most Midi keyboards are recognized immediately by your computer, but if you face any problems, go to the studio tab studio set up or devices and device set up on lower versions and in the media port set up, you will see all the many connections, including your keyboard. If you can see it, make sure the drivers are installed. The connection is good and try to restore Cuba's. You can also see the keyboard response. If you're pressing on a key and seeing the MIDI activity bar jumping up, we are finally done. Now let's go to the main screen and see where and what is everything. 9. Main Screen: Now that we have Cuba's open, I'll give you a quick look at the main screen so you can get comfortable with what you see for the explanation. I have several tracks opened, so let's begin on the left. There is the track home that contains instruments, effects, audio recordings and more on the left. Off each track, he will see the inspector column with settings and inserts for every track you open. This button here is the edit button, and you can find it in many places around Cuba's clicking on it will open an edit screen where you can change settings regarding the location off the edit button. Clicking on the edit button in the inspector column or the track along itself will open the track settings, which will give you an easy access to the equalizer Channel strip inserts and many other options mute or solo and read and write automation that you can also control from the track itself and also penning timing, inputs and outputs and many other functions. On the tab. Right next to the inspector, you will find the visibility tab. From there, you can choose which tracks you want to see in the project and which not the bottom part of Cuba's, contains quick access to makes council editor simpler control and court bets on the right. You can see the instruments that you're using in the track under the VSD I tab and the quick access to the Media bay that contains all the instruments and media available in Cuba's. You also have access to the control room, which is emulating a real studio environment in your computer. The control room is a bit complicated, so I would leave it alone for the beginning, and you also have an output meter off the project. On the top, the ruler of Cuba's will be your guideline, which you will use to see where you are in the project. Continue up and you will find the editing buttons, which sits you occurring, muting, glowing and growing parts on a track hover above. Each one will show you the function off the button. You can also click on numbers from 1 to 9 to reach these parameters faster or right, click anywhere on the main screen to reach the editing buttons quickly. Whenever you see this love triangle under any off the editing buttons it means that if you would click twice on this button, it will show you other functions related to this action. Here. You also have the quantity, settings and the snap, which I will explain about in several more listens. Auto scroll, global mute, solo raid and right and also redo and undo. You can add or remove buttons from the top part, clicking anywhere in this area on the right mouse button and selecting what you want to see . Try to remove and add functions to see what you need for a festive workflow. And don't be afraid to click and check to see what every function is doing. Experimenting is a very important part of the process. You can always reset everything. If you've got to be confused on the four bottom part of Cuba's, you can see the transport bar. This panel is showing you some real time info on your project and letting you have some adjustments. And activities like record tempo, time display and metronomic in Cuba is not above. The transport bar is always in the bottom. If you have a lower version than Cuba's nine, a press on F two will open the transport bar. It has the exact same functions as the bottom transport bar, and you can close it by clicking on F two again or on X. And like most other software on the top part, you can access different settings in Cuba's, such as file Important Export Backup Opening, saving etcetera. In the Edit tab, you have access to different editing functions and also the preferences and key comments, which were under the file tab in older Cuba's versions. Under the project, you have settings related to the project itself. You have also audio and many functions scoring. If you're using notations while riding many instruments, the media tab, which gives you control over all the audio files inside Cubists and in your computer. The transport tab will give you the same functions to control as the transport bar, with some additional functions for more precise actions. The studio tab, which was named devices on Cuba's version nine and below, has all your computer and Cuba's is connection settings workspace that controls over the window arrangements in your computer screen. The window tab is helping you when you have several Cuba's projects open and will allow you to navigate between them easily. In the Vesti cloud tub, you have deviously connect a cool function that allows you to work with other Cuba's users via the Internet and VSD Transit that lets you work with non Cuba's users also via the Internet. And like we already reviewed, we have the help tab with shortcuts, toe the difference Timers communities and Steinberg's product and the help center that will direct you to the Cuba's manual. Pay attention that you have control on the left, right and bottom zones from Cuba's nine and above, and you can decide if you want to see them or not by pressing on these three buns up here or control off and L for left control out and be for bottom and control out and are for right. Click on this gear will open the window layout setting. You can show or hide any zone, just like the buttons on the top, and even hide the transport bar on the bottom. Something I like to add is the info line that will provide you information about certain events you're clicking on with availability to tweak and change some settings, all right, and also the status line which will show you the parameters of the project you're working on all the time. You can click here to enter the project settings and change the big depth and separate that we talked about earlier, which will sink with your audio interface. Now let's continue and talk about the navigation and how you move around Cuba's. 10. Navigation: Let's learn how to navigate in order to find yourself veteran. The project, The ruler on the top will be your guideline, and we'll show you exactly where you're located in the project. In order to move the cursor, you can click or drag anywhere on the bottom part off the ruler. You could also move it by clicking and holding the plus or minus in the number pad. Move it faster by holding, shift and plus or minus or move it by the present off your quant ties, which I will explain about in the next lesson. By holding control and clicking on plus or minus, you can zoom in or zoom out by pressing and holding the G to zoom out and the H to zoom in . Pressing on this button will zoom in and out as your cursor is the center. You can zoom in and out faster by holding the control and rolling your middle mouse button up or down. But this system, your mouse cursor, will be the center off the zoom in and out. Zoom in and out vertically. By holding the shift and pressing on G or H, you can move her on faster by holding the shift and roll your middle most button up or down , and you can also click and hold your middle. Most bond anywhere on the main screen and move anywhere you want. You can use the scroll er's on the bottom and on the right, or zoom in and out vertically and horizontally by pressing on these bars here. But it would take a longer time, and I like to work fast and efficient. When the track is highlighted, pressing on s will solo it and pressing on em will mute it in order to play press on the space or on enter in your number bed. You can also find the plate down here in the transport bar, along with stop button clicking. One will stop and a second click will send you back to the place he started playing from. You can also press on zero on the number pad to do the same thing. In order to record anything, you need to make sure that the record enabled one is highlighted on your track. You can make sure it's on or turn it off by pressing on our to record press on the asterisk on your number bad or on the record down here in the transport bar, and you can easily record if you want to record several tracks to get her simply click on the record. Enable bun and record nice and simple. A press on the global solo or mute buns right here on the top will deactivate all the activated solo or mutes on any off the tracks. A press on the delete in your number, pad or on the coma. We'll send you to the beginning off the track, right here on the top. You can find the order scroll er when this is highlighted, every time your cursor will reach to the right side of your screen will jump and follow it . This can be activated or deactivated by pressing on F on your keyboard. And if you want, you can make the cursor stay in the middle of the screen by holding out and see and making sure that the auto scroll ER is highlighted. You can pick these options also from the arrow right here, and if you need to edit while the project is playing, make sure this option is checked to prevent Cuba's from falling the cursor in the middle off your work. I'll make a small box, for example, and when I'm moving it in order to add it, I will stop falling the crecer and return back to the cursor by pressing on F. If you want to change the format you working with, either by musical bars or by seconds press on the dot on your keyboard. You can see down here that you have other formats, but the bars and the seconds are the primary. Now let's continue to set the rhythm and talk about kwon ties. 11. Tempo and Quantize: sending your tempo will determine the speed off your song, and this is one of the first things you need to do when you're starting a new project. Tempo is being measured by units off BPM or bits per minute, and you can change it right here. The default off every new project is 120. You can click on the up or down arrows to change the speed, click on the number and drag up or down. Roll your middle mouse, button up or down, or just click and write down the temple you want, in case you don't know exactly what's the correct tempo. But you do know how the song is supposed to be played. Click on the Project Tab and go to the Beat calculator. If your song is constructed on a different signature, you can change it here. Let's say 3/4 and do exactly the same thing. My song is a four by four, so I'll keep it this way. No press on the tap tempo from the moment you're opening this window, clicking in this area or the space bar on your keyboard will add a click that will add and calculate to make an average off your tempo. So if you know how the song is going to be, sing it out loud and tep according to the rhythm, I'll close the window and opening again to give it a shot. Doomed. Doomed With that data to, uh, don't doom Dakota, you might feel like an idiot doing this, but, hey, at least you got the rhythm. So our song is going to be around 100 and 32 BPM if you like what you have pressed here to set the BPM to the project. But since I'm a perfectionist around the number to a whole 132 great whenever seeing these three dots, it means this is a menu you can expend to see more options. If you'd like to change the signature of your song, you can expand the tempos, functions by clicking on these dots and click on the signature to change it to your desired parameter. I'll stick with 4/4 in order to start the Metrodome, click on see on the keyboard or on the metro number one right here. If we'll click on the three dots next to the Metrodome settings, we can see the count in that, if highlighted, will count two bars before starting to record. I don't like the count in so much. So whenever I'm trying to record, I'm usually going one bar before the actual place. I need to start recording a prince on the Metro Med. It will open all the settings off the Metrodome. You can activate or deactivate a mental home like we pressed on the sea button. Before you can send the metronome sound to a specific destination here, you can determine when do you want to make Toronto play during recording during play and activate or deactivate account in. If you like the countin, you can have some parameters. You can change in it, for example, how many bars it will count before you fall. So recording if you wanted to use the signature as determined in the beginning off the project. If you change the signature during the project, you can determine that the count in will use the last year's signature. I'll explain about that in a minute, or you can use a custom signature off your own. Now let's move to the click Sound step here. We can control the sounds, the peaches and the way the clicks will be heard. You can route the Metrodome, clicks to any plug in or auto connection you want and play with the velocity and the notes that will be played. We have the ordinary Steinberg click sounds, which we can here by clicking on the start, and we can change the pitch and the level off the clicks. You can also control the overall sound off the metronomic. From here, we can also use custom sounds. We have several here in Cuba, and if you have sounds off your own, you can load them by clicking on any off the lines. Let's continue to the click patterns. Whenever you have a signature set, you can change the way the clicks are sound in Cuba's Let's Look at the 4/4. For an example, we have here the default one high pitch and three low. We have half tempo, which are two counts double tempo and a 68 Let's close the window just for a second and open a new trick right click on the track column and go to signature in the beginning. Off the track, we have the 4/4. That is the default in every new project we're opening. If we double click on the plus right next to the signature, we can open the click pattern. And by looking at the presets, we have all the patterns we saw in the 4/4 Click pattern in the Metrodome. Set up. You have a total of four different sounds you can use in each pattern, while the lowest one is for mute. Let's create something new just, for example, and go back to the click sounds. We can change the sounds to the new pattern we just made. You see that we have four levels here, just like every dot independent back to the click patterns. In addition to all the patterns here, we can create new ones and go as crazy as we want. You can also double click to change the name. I live it as it is and illiterate later by pressing on the X, just a final tip. If you want to change your signature in the middle of the song, hold all while hovering above the desert, place in the signature track and click to create a new signature. Now you can double click on the signature and change it to whatever you like with a different combination off the patterns, you can make your life a lot easier. After we got the Metron uncovered, Let's go to the quant ties in music. The songs are reading on time signature to keep the rhythm and help writing the notation better. The most common is the fourth quarter. Signature quantities in Cuba is helping us, keeping the notes exactly on time. Like the notes in Music Hole, half quarter, 8th 16th and so on. We have the same parameters in the quantities preset. Click on the preset to open the list, and we can choose which preset we want to use. Let's pick the whole and now, to see the quantities in work in real time, press on the J to activate the snap mode or click right here. With this function on, almost every action you make that is related to time will make you sit right on the grid in the background. If we move the cursor, for example, it will jump to the closest relative bar, which is an entire hole, ginger to half, and every action you will make will now be married by half. Dysfunction is useful when Ryan Midi editing, audio writing, automation setting, the locators moving around and many other options. Just one more thing before the lesson is over. Right next to the Qantas process. You have further options you can choose if you want to sit on a bar, which is a whole to sit on a bit, which is 1/4 to use. The quant ties have chosen the preset, which is normally what I'm using, or a useful new function in Cuba system, which is adapt to zoom, which means the closer you get the smaller will be the Qantas preset. That's pretty cool. So we're done. Let's go to the conclusion. 12. Conclusion: or right, we are done. Cuba's is installed, you know the interface and ready to rock the world. But the road to a quality production is long and tedious, and I can tell you for my own personal experience. It took me around 10 years to reach a high quality level, and I still have a lot to learn. We have a lot to cover, including instruments and meaty processing, audio and working with customers and even some advanced tips to get your flying. We're just in the beginning, and this is so much fun. We have a lot to learn, and we get to see the song being built in front of our eyes. Well, here's what you got my point. If you enjoy this course and think I covered the first steps what, enough. Please leave a review and share your thoughts. If you think I missed anything, leave me a message and I'll make sure to respond. And by the way, if you haven't got into our Facebook group yet, make sure you join. I welcome you to check out my next course that will focus all about instruments and meaty. Imagine having any sound in the world on your computer. The possibilities are limitless. So before you go, make sure to check the link to get a discount on the next course. Hope to see her there and start making some awesome music. Mm.