Final Cut Pro X - Type Animation with Keyframes - The Essentials | Benjamin Halsall | Skillshare

Final Cut Pro X - Type Animation with Keyframes - The Essentials

Benjamin Halsall, Final Cut Pro X & Adobe Courses

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4 Lessons (37m)
    • 1. Intro - what you will learn in this class.

      0:40
    • 2. Animate Type Position, Scale & Rotation with Keyframes

      9:29
    • 3. Karaoke Style Text Reveal Animation

      7:27
    • 4. Animate a Block Type Reveal with Keyframes

      19:07

About This Class

In this class, you will learn the essentials of type animation in Final Cut Pro X.

  • Animate Position
  • Animate Rotation
  • Animate Scale
  • Modify and Work with Keyframes

Other Final Cut Pro X Classes on Skillshare
This easy to follow class is accompanied by other classes I have uploaded on Skillshare that you will find here:

Final Cut Pro X - Complete - from Import to Edit & Export

Final Cut Pro X - 5 Essential Effects that Every Video Editor Needs to Know

Final Cut Pro X 10.4 - Color Correction for Beginners 

Questions
If you have questions about this class or any of my classes then just leave a question in the discussion forum. I often answer questions with a tutorial that I create.

Transcripts

1. Intro - what you will learn in this class.: it's been household here. In this introduction to key frame animation with type, we're gonna have a look at how we move around or type how we set key frames and then how we begin to create animations using both position, rotation and scale as well in our animations. So we're going to run through all the important steps that you need to cover when you're creating your first type animations in Final Cut Pro on. This is gonna be really useful if you want to correct custom animation so you can use transitions to create some basic move in and move out animations. But it's hard to impose to control those in final cut pro. So this will give you an extra level of control when you're creating your animations in final cut pro. So hit the subscribe button on. I look forward to seeing you in class 2. Animate Type Position, Scale & Rotation with Keyframes: there has been house on the street or we're gonna have a look at how we animate text in final cut pro with key frames is a couple of things to know here when you're actually animating text, particularly to do with the positions, we're gonna be using basic text popping it on this time looking at how we animate position on rotation in final cut pro 10. So let's jump into our text generators here and we'll grab one of the basic bumper and opener title said a basic title option here, Onda. We'll just modify our text a little bit. So we'll jump in here Andi type in horses, Andi, or change this to the bold to de style. So nice and big. We're not really worried about the text formatting here with more worried about the animation side of things. We're gonna make this nice and big so we can really see it. So the first thing to note is that when we're actually animating the position of our text, this box that we see around the text after we first typed it is not where we're gonna do our animation. We're actually going to our animation in the video options. Now there's a number of different things we can animate here, and they're all in terms of position on rotation underneath the video tap here. So make sure that if you are doing animation that you move toe, animate the position, rotation scale on even crop and stuff like that in the video options, there's nothing you can animate here in the type options for the basic text. So we'll jump into our video options on once we have that selected. Want to make sure we use in the correct position options here. So in order to do that will come down to our transform options in the middle here on that world. Turn off that box around our text that will allow us to actually move the position of our type, and you can see it's snapping to the middle there on and we start toe. See some of the indicators that highlight this is what we can animate. So basically, we have our key frame options up here. We can change the rotation here. We can obviously changed position, which we've looked at on. We can also change a scale by coming to the edge of this image here so we can animate all these elements that we can see underneath the transform properties. Now, the way that I don't do this is I'm gonna reset. This is that I will position my text where I want it toe Finnish handset aqui friend there for all of those different options. So if I come ahead in time so I'm on one second, 23 frames here. I'm gonna come to around two seconds and 10 frames, making a slow, slow ish animation on. Now we'll set a key frame for our position, rotation scale, and we can leave the ankle. We don't need to worry about that for this particular example. The ankle will offset the text against that, Hank, a point in the middle there. Now, we set a key frame at this point part way through the video. So we want the animation to finish, and now we come back in time. And in the first instance, we could just grab this fight on throw off the screen on that will now animate in so very simply with setting the position, we want a text to finish going back in time and then setting the animation properties there . So this is where you now want toe watching out for where you're adding your key friends. Because if we start moving the timeline around on moving things around, then we can add lots of extra key frames, which will start to make jumpy things. And weird things happen as your text is animating on the screen. So we'll come back to the beginning here. We can see that we're on a key frame here by the fact that all these diamonds are turned on yellow on. If we use the navigation options up here, we can move to the next key frame or the previous key frame when we can also remove key frames up here as well. So we have a position rotation. So if we come back to the beginning, which right now, then we can modify the rotation. So how a video is off screen now, So if we want to see that, we can just zoom out states around 12.5% on now we could rotate this, and now our video will rotate as it comes onto the screen on same for the scale. So if we come to the scale options, we can scale this down or that we can see it. Or we can use the scale slider in the properties. And again, I'm just making sure that I'm on the right key frame here by glancing over the inspector on the top. Right. If you don't see the inspector than just come to window showing workspace hand inspector, make sure that's checked on. You'll need that for any of the animation that you're doing on. We can modify the scale and you can see now it's enlarging Andi coming onto the screen. So let's do a bit more of an extreme scale transformation as we can really see it. Okay, so we've animated the scale, position and rotation off that particular clip. So let's come to the end of our clip. So if we want to animate this off at the end, then we wouldn't do the same. So rather than just dragging this off now at the end, which will we will get very slow animation all the way through that video. We need to get set another key frame points. It will come to the end here. In fact, I trim this down a little bit. So we're gonna animate in this area here. I'm gonna say key frame again for the position, rotation and all those elements come to the end. Now, we're actually not on the last frame of that text when it to come back. One friend, Even though it looks like we're on the last frame, we need to come back. One more frame. We can see that backwards out highlighting with were at the end of that clip. And now I can select that and then dragged us off. I had some rotation. We can rotate this a few times. Julian will get some quick rotation on will. But the scale right down. So now we'll get something like this at the end. So it looks like the text is spinning right off. So there's a few its information about the animation. Now, if we want to modify the speed of our animation, maybe it's running a bit slow at the end or the beginning or is running too fast. We can right click on our clip here and go to show for the animation, and that will show us the key for him. So you conceive any added four spots where they're key frames in our short clip here, if I stretch these key frames out, so I'm increasing the distance between these two key frames at the beginning, an end that slow down the animations. There's more time between those two points, so you can see things grow on a bit slower, and we can slow it down even more with automation. Normally I have an animation and then a hold, and then the animation off so that it gives people a chance to be able to read it so you can see we can really slow down or speed up the animation. Same thing is happening between those two particular key friends on the timeline, but it's just happening over a longer a short period of time when you're actually doing that animation. So that's how toe had animation. If you've added extra que frames in here, as we mentioned before, if we accidentally kind of tweaked the scale, then this will add extra que frames on our video animation here and you can see it. We can either come toe those key frames in the navigation tools up in the Inspector and press the little subtract on there. We can come down here and right click on Delete key friends so we can see those key frames in a couple of different spots. There are also options on the timeline as well. Key frame points along our animation to right click on change this from linear to smooth. So if you're getting a lot of acceleration in tow, particular points in your animation, then you might want to even things out. A linear animation will keep the same speed throughout. On the smooth will have a little bit acceleration and deceleration as it comes in, not those points, and we can modify that as well by modifying thes handles. When you can see, we can also change the angle at which things are happening at those particular points to. So we click here over the beginning or the middle. We can change how the animation is flowing in and out of those different points, so they're kind of gets down a little bit, and it's hard to see because it's running very quickly at the end. There Certainly slow it down. You can see now it's going down before it comes back up, and we can also drag these points as well. So that's a brief overview of animating type. You can also use transitions, toe animate type as well. I don't recommend looking at that, too. But for the moment, for this, usually we're just gonna have a look at working with key frames and key framing type or photographic elements works in exactly the same way. And the key thing is the timing, whether it's timing to music or other elements, are being ableto modify those key frame points along the video so that you can get the timing of things just right. So moving these. So that's what we'll wrap up here now. And if you have any questions about final copper attend, then please leave them in the comments below, and I look forward to seeing you on the next tutorial. 3. Karaoke Style Text Reveal Animation: It's a fun couple. We're gonna have a look at how we create this karaoke, a text effect, which is essentially the words changing color as we move along the place, that sentence or the song you'll see the color of the words following what's being said or following the lyric of the song so essentially to do this. And we've got a video layer here that we'll use and we're gonna come to our type tool, where in our titles we're looking for the bumper on opener text in the basic title option there. So we'll drag this down to the timeline, and I will stretch this out. Fill this whole timeline on Essentially we're gonna do is style apart. Text first on. Then we'll add this color change effect afterwards. So once we've lengthened our text out here, we're gonna come to the inspector at the top right on. We'll go to window showing works based on Inspector. If we don't see the inspector on in here under the paragraph optional, that's type option they're going to paste in the text that I have copied here. So once we've pasted this text in, I'm just going to come back to my time live on select the text there. Which means I can now move it down to the bottom here and then we'll, for my type a little bit for this first step. So before that type, we're gonna pick out one of the two D styles. And so again, in the paragraph option comes the two D styles on. We'll choose the bold option just to make it nice and big and bold. And I'm gonna modify the text size a little bit. Here also going, Teoh, increase their tracking. Just the little bits of got little space between the lessers. So it once you've got your text, just how you want it, Then we're gonna go ahead on de animate the color of this text coming on. So to do this, we're gonna create second layer of the same piece of text. So before I do that, I just want to add an outline onto my type so you can see I've got the outline option here . I'm gonna show the options here on. We'll fill that with a black border. Kind of fits with the karaoke. You start that, I'm gonna increase the width of that a little bit, so it's a bit more visible. So now once we've done that, I'm gonna come down to my timeline, and I'm gonna hold down the Alz all option key on the keyboard, really? To see ultra optionally keyboard, and then we can drag that layer up. So basically, we've got a duplicate of that first layer. We want to make sure that location and the spacing is all correct before we make that you pick up. And now, once you've done that, we can come across again to our type options on change, the color of the faith. So if we come down or find the face options, which we can show, so not the outline option this time, and now we'll change this. They're above to a yellow color. So we basically got the color. There are texts gonna end up being once we've added the animation to it. So once you've done that, we can come to the beginning of our top layer of text on. We're gonna go to the video options down. So you've got your type options, your video options, and for some text, you'll have some generator published parameters as well, but we'll stick to the video options for this, and we're gonna crop this text pulled away from the rights back. And you can see now once we get around halfway, the cropping stops. I need toe actually hover over the number here and just keep dragging up. That's Hill. All my yellow text turns white. And now what's done that I can add a key frame. And then, with that key frame added, we can play this through on what I would try and do normally is. Play it through, either in sync with songs or try and play it through eso that you're reading at a decent pace. So So, actually, we can cut this text around about this point. No country at the same spot as this. Ah, clip cuts so well, grab the blades allow and just cut this and that musical. There's two layers of text if you wanna have a second, um, animation there and once you've used the ladle that and make sure you jump back to the selection tool, otherwise you'll end up slicing up your clip like I accidentally just did there. And then we're gonna come to the end of the clip on and we have our key framing turned on. So now we can just turn off the crop on the right hand side on. We'll have our animation. So what comes the second section of text and we can add in another line. So I've copied in another line of Texan. Outpaced that in here, and what you notice here is we need to paste it on toe both lines there, several paste it onto both lines on now. Once we've done that, we can come back to, ah video animation on do the same thing. So we'll clear the cropping that was there for the last clip and then had another cropping at the beginning of this top most layer until it disappears So you can see here we said it's disappear, Andi. Now we can at a key frame players through, and then once you've got timing right, we can add another key frame and remove the cropping, and we'll have our text again scrolling on now with some text, you'll need toe manage the timing of your que friends a little bit mawr accurately. So if we right click one of our layers here and go to show video animation. You can see here we've got our key friends for our dream or a crop, and if we drive this to the left, we can speed up. And if we drag it to the right, this key frame for trim or crop, we can slow it down so we can make that animation much, much slower between those two key frames. As the text moves across on, we can also do things like hold it at different points. So if we want to hold after spring and summer, so right about here, we can add another key frame up in our inspector on, and we'll go forward one frame and at another key friend. And then we could just pull these two key frames apart. And now we'll have a hold where the animation pauses and then starts again. So if you've got a song or something, whereas a pause in the lyrics of the lyrics are running at different speeds when you're making your animation, you can add more than one key frame here and modify it through the video animation by right clicking on your clip. We can also right click on delete key friends. I'm one thing to be mindful of when you're working with key friends is up in the inspector . If you want to modify the crop at a certain point in time, it's a good idea to move between the key frames by using these powers. Just end up adding extra key friend in different spots. Your time language could make the the animation a little jumpy wrath in this nice, smooth reveal of the color that so that's basically how to add a simple karaoke effect without any plug ins in final Cut Pro 10. If you have any questions about Monica, pretend then please drop me a message below or send me a tweet on. I look forward to seeing you on the next tutorial. 4. Animate a Block Type Reveal with Keyframes: it's to tour. We're gonna have a look how we use the basic type tools in final cut pro tend to make some more advanced animation. So how we work smartly with our type tools on, then split up and animate Those titles with key frames were gonna dive right in here and break down how we create this title animation. Now, the first thing to do on the timeline here where I have the titles already set up is to just have him or delete them. We're going to start from scratch with this animation. So we set up a background here on basically here. We're going first of all, ad a basic title layer to our video, and then we're gonna typeset that title. So to add a title, we can come up to our titles on the top left on. We are looking here for our bumper opener titles and the basic title. Now we can drive this down, but we can also use the short cut toe had a basic tile without having to drag it down, which is control and t. Then that will add your basic tile straight to the timeline. So drag it down or use control and see to add it either will work on. Basically, what we're gonna do is we're gonna lay out our type in one type box, and then we're gonna do some duplication. Andi Lining up of different layers. The type. So the first thing we'll do is select our type player. Come up to our inspector on the top right now, before we get started. Actually go any further. We're just gonna go to window workspaces on set the default workspace. And that just means that now we've got our type player. At what time line? We're all looking exactly the same thing on screen. So where we want to be up. You know, Inspector, on the top right hand side is in the second paragraph. Text inspector element here. Okay, So you should have your title inspector, which will show you published parameters of some type effects. There are none for this basic title on then the normal kind of editing tool that we have here. And if we bring our play head over our title week and see it here on then also the video color correction icons here, we want to be on this paragraph one. So we're gonna type in caps the text we're gonna use for this particular exercise on. So now we're gonna select all this and bumper size up. So to do that, we're going to a couple things were going to come to our two D styles first of all, and increase the size and then we're gonna scroll down on increase the font size. Now, if you try and scroll down from within the type window itself, you'll notice it won't actually scroll. You need to come across the right hand side and just make sure you scroll here using this robot. So now we're gonna increase our type size, and I wanna move the position off my types. I basically want toe lift up above this line Now, with the type player selected on in the paragraph type options here we can lift this up on . I want to make sure that yellow line is still active. As we do this on. Now we're gonna scroll back up to our type on, Just select the second line here. We want to make this a lot bigger than the water is Words. Second line is gonna be a bit bigger. So once you increase your type right to the right hand side there, if you hover over the number to the right of the size option, we can still kind of keep increasing. And if we hold down shift as we do that it will increase at a faster rate. So you can see without shift. We're kind of changing, slowly decides that type. If we hold down shift, then we're increasing that nice and quickly. It's a nice, quick way of increasing the size of a type, and we're gonna scroll back up, grab both our lines of type, and we're just gonna work on the line spacing for our type here. So we'll pull this back basically so we get them just hovering around its horizon lines. This is the reason for kind of deliberately choosing this images that gives a nice kind of divider between these two lines. So now we're gonna work on the color in the first line, so we're gonna scroll back up on just select that first line of text. Now, we've got all this lined up on. Once you've done that will scroll down and we're looking for the face options down the bottom. So in each of these options there are different parameters we concept. But we need to click this show, but to actually bring those parameters up. So I'm gonna bring the show. But up here, Onda, we can select a color. I'm using the color picker here using the down arrow. Or if we click on the box, it will bring up our colors. Panel on actually want to use the color picker to actually select one of the blues from the ocean here. So if we grab the color picker when we hover over anywhere on our screen, it's gonna allow us to select that color where were pointing towards so well selector the blue here on I want to keep this kind of same tone of blue but just increase the saturation of the brightness just a little bit. So if you're using the RGB sliders over on the left hand side here just jumped to the hue, saturation and brightness sliders and that will allow you on the top here. And it's this second tab that were on. So if you see the color picker, you just jump to the second tab on the HSB sliders and that will allow you to control the saturation so we can kind of increase the saturation of our type. And we can also just kind of the brightness up just a little bit, so we can have a bit of a richer color, but it's still matching the tone of the ocean, so we just kind of lifting it up. But we're not changing the hue of that particular blue. So now that we have this all set up, close our colors window here type is perfect. We're going to duplicate this three time, so we'll do this one at a time. So leave my background layer here and to duplicate that, I've just held down the bulky and I couldn't drag this up, and it will allow me to correct copy off that layer. So with a copy of the layer, I just want the first word in this is gonna leave my play head hovering over both of these and we're gonna delete the last two words, which is gonna make a bit of a mess up the top here. Now, in order to fix this, we're gonna come down to our basic type options on. We're looking just for the position here. So the exposition where we can hover over the number, just drag it to the left. And I'm just keeping the background layer there so I can kind of realize my type once I've broken it into the three different layers that we're going to use to create the animation. So we've got the layer water is there. I'm just tapping the toe show and hide this layer. Now we're gonna keep it. Kate. It's there again on We're gonna delete life on water on again. We'll scroll down to the exposition on this time, increase it and I'm holding down shift as well. So shift is a written a shotgun allows you toe move your type faster then you can by not holding shifts. So if we helped out Chef, you can see it moves a bit faster. And then when we let go, we can kind of refine that position. That's the 1st 2 lines and they will go for the last line as well. I've got everything aligned here nicely in the first layer here. The first type player we're going to delete the water is type up here on dropped the life up and then we'll come down and we're gonna modify this time the Y position to bring that back down over the life below There, it doesn't need to be perfectly placed. We're looking for a rough positioning, and I prefer to do this x and y movement here because it just means we're not accidentally gonna on a line things as we move things around. So basically, now we've got our three layers. If we now delete the bottom layer here, then you can see as I disable each of these, we've got each individual layer and now we can get into our animation so we'll animate water Festival. So basically, the way that I animate type like this still think about where I wanted to finish, set a key frame and then come back to the beginning. So I'm gonna play this through and imagine water animating on. So somewhere around about this point is where I want the animation to finish. So I'm gonna come to my transform tool here on a key frame that's locked a key frame in this particular spot. If we right click on our clip and go to show video animation, we can see the key frames that have been added there. So the little diamonds under transform is where the key friends been added. So now, if I come back in time, um, have arrived in the middle, so we're moving water. So I'm gonna pull this right off the screen. So as I drag it, I just want to make sure it snaps to that yellow line. So I want to see the yellow line on as I move it off screen. And now we've created our first bit of animation, so we don't need to add the first key frame. And then any other key friends and other movement that we add in will be created automatically. So we've got our first a little bit of animation there with the video animation showing we can speed up, uh, animation by moving the key frames closer together. And we can slow things down by leaving them apart. So you can see now we end up with a much slower animation. So we're gonna keep this nice and snappy. So But also, you can see here that we can kind of keep modifying this as we work on it further. So now we'll turn on the show video animation for the ease layer. So turned on, I'm gonna play ahead on a roundabout here I want the animation for is to finish. So I'm gonna add a key frame here, and then I'll come back to just before life has finished animating on. So I'm holding down K and tapping J to just move back a few frames. And now I will with my is layer selected. I'm gonna move this up and you can see because we've change the alignment of our text in the type options rather than in the transform options we get that kind of nice snapping to the middle there. So gonna move up. Andi comes the left played out through Okay, on. You can modify the kind of movement of your typed again by moving the key friends around just to get the timing mice in. Perfect. Okay, so I made that a little bit slow. Maybe. Will just hold on command plus, Justo, zoom in a little bit and I'm gonna move thes key frame just a little bit close together. So it kind of snaps into position okay, and they will come up to life. So if we imagine it being said, water is life. It's somewhere around about here that we want the animation to finish. So we'll show the video animation and then we'll add a key frame here. Coming back to just before that is has finished animating on on. Then we'll drag life. Um, until it's just off the screen on now, probably speed this up a little bit. So now we have a full automation animating on the screen. Okay, So to finish this up, one thing you may sometimes want to do, I'm gonna tap shift instead so we can see our whole timeline on. Then I can close my video animation that actually will zoom into the timeline a little bit . So shift command Plus will increase the height of your timeline said after play this through. Timing is pretty good on what we want to do is faith this out the end. So if you watch the example throughout the beginning and remember that, then we have a little bit of a blur and fade out the end, and we don't want to do this individually on each individual letter. We want to do this on all of the layers on in one. Go. So I'm actually gonna copy these. Select my layers by just clicking and dragging a marquee around the mall. Hold down, Bolt option Drag ahead. In time, Andi will go. Teoh file new on compound clip or option and G to create a new compound clip. And we'll just leave the name of the default for the moment, click. OK, And so now we have, Ah, layer that will keep the animation within it. But we can apply effects now to the entire compound clip on its own. So when we feel like this has been on screen long enough, then we compose it. We can trim from the end. We've got a nice amount space at the end of this title that we can trim, and then we'll go ahead and actually added, Effect it. So we're gonna come across to our effects. I'm gonna come Teoh Blur. And we're looking for the calcium. Bless. I'm just gonna drag that round toe my type, which is gonna blur everything now. I don't want to be blurred all the way through. I just wanted to blur the end. So I'm gonna come just before the end of my clip. Here we will decrease the blur amount to zero. That's gonna be perfectly sharpened up again. In your video options, inspector, you can see we can increase and decrease the blur options there and for any other effects that you've I did. So now, on the right hand side, when we hover over the amount of blood, we can add a key frame. And then if we come ahead in time to the end of our clip and then back one frame by tapping the left kasicky, we can then increase the blur amount. So we've got our clip, Larry. We just want to have a little faith there as well. So the blur pops, and then it fades out. So they had a transition or cross dissolve here at the end of this to fade out, we can come to our transitions on, go to dissolves on. We'll just use a standard, crossed his off here. I'm going to remove it from the beginning of my clip, and then we'll just trim it right down. So it's nice and short, so basically our clip is gonna le and fade out the same time. If we right click here, we can show the video animation on. We have a blur Gaussian Blur video animation here. So if we wanted to blur out sooner, then we can do that to change the duration off the transition. We just hover over the beginning or end of the transition and weaken. Stretch that out so we can have it fade out a little bit slower. So a softer fade and that is almost everything. So, basically, now we have our title animating on the key frames. We can always jump into a compound clip here, too. Double click. We can come in and we can modify the elements in our compound clips up. We need to refine any animation elements or anything like that. We can come into the compound clip on, modify things. I speak things apple sliding down, and then if we hit a little back are here. It will take us back into our clip. Then we can play through, check everything. It's fine. Bless out mustard in. So the one very last thing that we can do as well because this is a compound clip We can also animate some movement into that compound clips. So what I'm gonna do it has this animates on just as life finishes animating on, I'm gonna turn on a key frame for the motion properties and will come ahead towards the end of our clip. I'm gonna just zoom in like this. So basically, we're playing through, and then we fade out. So I'm actually gonna right click showing my video animation on, then come to that last key frame and just move this up a little bit so that we're trying to stay on that horizon Lines just gonna move this down just a notch. So yeah. So now we've got the kind of movement of the text away. Staying on the horizon line with water is in the life. Allow it kind of working nice. So that's how to create a text animation in final cut pro. We're kind of nice timing. If we added a music track on here, we might look at the music track to think about where we align certain parts of our key framing for over the animation. So we've got beats down here. We might wanna make things snap your order a bit slower, depending on the style of music. But we can keep an eye on the way form if we do have music there and then align our key frames to that way, for one know about key frames is if you are making animations here. Just be careful about adding key frames in strange spots. If I want to realign my text here, you'll notice we're gonna get funny little jump because we added extra key frames here. So what's too useful to know is how to remove your key friends. So when I'm over the top of key frames and the kind of one of the easiest ways of navigating between the key frames on the timeline is, we can get it back up is to use the arrows to move to previous on the next key frame. And then if we're on a key frame and we press this option, we can delete a key frame on that will remove the little bit jumpiness that we had. So just keep an eye out for that. If you get any jumpiness and sometimes it's in your key friends, we can also right click here is well on the leaky friends. But sometimes, if you've got lots and lots of key friends, easier to do it on the timeline.