FL Studio - The Beginner's Guide to FL Studio 20 | Stephen Loader | Skillshare

FL Studio - The Beginner's Guide to FL Studio 20

Stephen Loader, 10+ years producing

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
23 Lessons (2h 38m)
    • 1. Introduction

      1:43
    • 2. How to use the interface

      18:14
    • 3. Introduction to the playlist

      7:45
    • 4. Introduction to the Channel Rack

      4:33
    • 5. Introduction to the Browser

      2:19
    • 6. Introduction to the Mixer

      15:31
    • 7. How to Add Plugins

      5:52
    • 8. Introducing the Piano Roll

      7:41
    • 9. What is the Audio Clip

      12:15
    • 10. What is an Automation Clip

      6:55
    • 11. What are Synthesisers

      2:48
    • 12. The 3xOSC

      6:24
    • 13. The FLEX Plugin

      10:16
    • 14. Introducing Autogun and Ogun

      4:04
    • 15. The Minisynth and why it is useful

      5:10
    • 16. Compression and the Fruity Compressor

      4:53
    • 17. The Fruity Delay

      5:21
    • 18. What is Reverb

      10:14
    • 19. The Fruity Flanger

      7:55
    • 20. The Fruity Chorus

      4:23
    • 21. The Multiband Compressor

      8:41
    • 22. The Fruity Free Filter

      4:53
    • 23. Conclusion

      0:32

About This Class

Welcome to this comprehensive guide to FL Studio 20. I go through all of the basics of the program, from how the interface works, to an introduction to the plugins. I also teach you how the basics of synthesisers work, and go through some of the plugins that you get by default with FL Studio.

What do we go through in this course?

  • How to use the interface
  • The Playlist, Channel Rack, Browser, Piano Roll and Mixer
  • Keyboard shortcuts and my personal workflows

First we take a look at every window within FL Studio. I'll then run through all of the main different plugins that I most commonly use in FL Studio, and explain why I use these.

If you think that the window below looks confusing, then this course is for you, but fear not - every one of the windows below is explained in this course!

4552e11c

I explain the difference between synthesisers and effects, and the different types of synthesisers that you can get as well, including:

  • The FL Keys plugin
  • 3xOSC
  • Fruity Delay
  • Fruity Compressor
  • Fruity Reverb
  • And more!

If you've never understood the difference between delay and reverb, or never quite wrapped your head around compression, then this is the course for you.

With over 2.5 hours of content, there is plent of video footage here to help you learn FL Studio quickly and easily. And, if you have any questions, I'll be here to help.

Transcripts

1. Introduction: Hello and welcome to this beginner's course to FL Studio 20. My name is Steven Loader, and I have been teaching over 2800 students how to produce music over various platforms. For a number of years now, I have been producing for the last 10 years, and I have used multiple digital audio workstations or door for short from able to live to reason and logic pro as well as, of course, FL Studio. In this cause, I will show you everything that you need to know about FL Studio. We will go through how to use the interface, its features and how to use the various synthesizes and plug ins that come with the program as well. By the end of the course, you'll know exactly how to use the software to create a professional sounding ADM track from start to finish. Included. Here are hours of video footage, sample packs, MIDI files, project templates and much, much more. We will define all of the terms that you will come across first of all of all going through each window. You can see a few of them up here on everything that you can see on this window on the screen in front of you right now, we're going to be going through throughout this course. We also go through my work flows the way that I used the software on my recommendations for help to get the most out of it. Finally, we will explain what each of the main synthesizers and effects that you can get NFL studio do. Exactly. The ideal student for this course is someone Here is a complete begin it fl studio who has never used the software before or who has downloaded it and doesn't know where to begin with it. You can also interact with the other students or message me on the platform with any questions that you may have. Thank you for taking this course. 2. How to use the interface: in this video, we're going to be having alert at F l Studios interface, so we'll be covering some of the most basic tools that you'll be using on an everyday basis . Will be looking at what, For instance, each of the windows does what some of the other tools that you can see here do as well, such as the transport panel, the BPM marker, the typical drop down options that you would see in any Windows programas. Well, we'll go through those just in surface detail on did in later. Videos in the course will be looking at each one in more detail to begin with. Let's have a look at the file options in the top left hand corner. One thing to note is that FL Studio is laid out like any Windows program. That means that you have the clothes. Minimize Andi maximize options over in the top right hand corner. You also have your typical file and edit options in the top left hand corner, so let's go over those Now. Your file option does all the things that you would typically find in a Windows program, So if you click on it, you find that you'll be able to create a new project, create a new project from a template, open a file that you've previously used as well, save and save hours, which you would find in any Windows program. You can also find a list of your recent projects here is well, and you can also import and export files. For instance, you can import MIDI files, which are essentially files which contain notes in a pattern, which you can then import into your playlist to use for other sounds. And you can also export sounds as well, such as wave files, MP three files, Ogi files as well, which are another type of un compressed file on so forth in your edit to drop them and you you'll see here that although the options are limited, you have the options that you would ordinarily find so undo. Cut copy and paste in your ad sub menu. This is where you would typically add any type of sound. So, for instance, anything that generates a sound like a synthesizer or a sound like an audio clip. A synthesizer is essentially a sound generating instrument, so generally you'll find that you will have plug ins that either are produced by third parties or plug ins that come by default with FL studio plug ins are essentially third party pieces of software that go into FL Studio and can be used to further its capabilities . You'll also find things like audio clips here. Audio clips are essentially a way of being able to import external sound files such as Wave files, MP three files on so forth, and commonly you'll use them the things like sound effects or vocals. You'll also be able to have things like automation clips. In this drop down menu, however, will be looking in a later video about how you can create automation clips in a different way. Automation clips are essentially a way of being able to control other parameters within your project file. So, for instance, you could automate volume or lots of other different controls that come with a synthesizer in the patterns sub menu here as well. This is where you find you can control different patterns within your project. Patterns are essentially the building block off any project that you will use in FL Studio . They are essentially where you put in notes, which will then control synthesizers on can be used for other things as well, such as other types of automation. In this sub menu, you can see that you can do things such a select different types of patterns find patterns as well. If you've got lots of different patterns in your project, you can also transpose them, insert them, delete them and so forth. In your view sub menu, you can see that you can go through all of the windows that you would typically find in your project, which we will go on to now, which control different aspects of your project. For instance, I could go down here on view the playlist. I can view the piano, roll the channel, rack the mixer on the browser. You can also access thes over in this corner here, and when we get to these particular windows, I will then go over them in more detail and explain what each one of them does. In the options sub menu. You have additional options to set your MIDI settings, your audio settings, general settings and file settings. This is also the sub venue where you manage your plug ins in your tools of sub menu. This is where you can also create automation clips on manage Mac Rose Macron's work in the same way to any other Windows program as well. So it means that you can create shortcuts that let you do things much more quickly than you would ordinarily be able to do. It's not something that I find myself using on a regular basis. However, there are a couple of macros, which you find you will be using, which will go over in a later video. You can also at the bottom of this sub menu do things such as creating automation clip from a control which you have recently tweet. And finally, you also have to help sub menu as well. Now let's take a look at the transport panel. The transport panel is this part of FL Studio on it is essentially where you confined your play. You'll stop and you'll recall buttons which you can see here on, which is denoted by symbols which are pretty much universal in any program. You can also find a pattern and song mode. Selector over here is well, your pattern and song mode selector allows you to play either individual patterns back within your project or play the song back at large. You can also do things such as change the BPM off your track beats per minute, which is how far Stroll track gets played back on again is something that will look at in more detail in later videos. When we're looking at different types of genres off electronic music, there are also two controls here, which control the overall master volume off your entire track. Or there. You won't find yourself using this particular control because you'll be adjusting volume in other ways, and you can also adjust the entire pitch off your track as well. Again. It's not something that you'll find yourself using on a regular basis. A because it often doesn't work properly with the party plug ins. And when you're looking at transposing and pitching your song up or down, you'll find that there are better ways of doing it elsewhere in the program. These options here we won't take a look at this video as they are advanced on, require specific videos off their own. Over here, you'll find the song position counter. Now you can actually click on this by using your left mouse button to view this in different ways. So, for instance, you can either of you, where you are in your song by the number of bars and the number of beats or the way that I have it usually set to you can view it by the number of minutes and seconds that you are into your song. So, for instance, if your eight bars in, then you'll see that it will just that and show you 30 seconds of playtime. This will change depending on how fast you are playing back your track relative to the BPM . All the Tembo over here, you find your pattern selector. This essentially does a lot of the same things that you find in the patterns sub menu on the left hand side that we looked at already. You can bring up the same sub menu by right clicking on it. On here you'll find all of the same controls that we looked at previously. You can also do things like, for instance, quickly add a new pattern by clicking on the plus button over on the right hand side. Now let's take a look at the five main windows that you will find yourself using in FL Studio every day. Each of these windows will have its own video as well, so we'll go into more details about each one. However, let's take a quick look at each one now and just go over what its basic function is. The 1st 1 is the playlist. You can either view this by pressing F five on your keyboard or by left clicking on this button. Here, your playlist is where you arrange your song. This is where you will find everything from Hatton clips, which I explained previously toe audio on automation clips. Anything that affects how your song is played back you will find in here. It is important to note that none of these tracks that you can see here on the left hand side automatically associate toe any particular synthesizer vocal track or anything else that you might have in your project. For instance, if I select this pattern on my click inside this playlist using the default paint all those selected here you'll see that I have created a pattern and I can click and drag this toe anywhere in the plainest. Think of the playlist is a blank canvas on which you can put your clips anywhere you so wish on DFO reference. A clip is any particular type off building block that goes onto the playlist river. That's a pattern clip, audio clip or automation clip. You'll also find a list of all of the different clips in your project over On the left hand side, which is a new feature to the latest version of FL Studio. You'll also be able to see that you can arrange your different clips by their type. So, for instance, I can click on this button here to view my pattern clips. Or I can view my audio clips. Or I can view my automation clips in a later video will take a look at all of the different functions of the playlist and go through them in detail. Let's now take a look at the next option in this panel. The piano roll. The piano roll is where you draw in any notes for synthesizers, notes for your drum sequences on anything else as well. So, for instance, you can see a typical keyboard layout on the left hand side, which completely resembles any piano or keyboard that you've seen. So, for instance, you have your C note all the way up to your next See notes on For every single occid that you have. This is represented by a number. So, for instance, you can see C five here. See six here and see seven here. Don't worry if you don't know what octaves are, or if you've never even seen a piano keyboard layout before, as I haven't musical theory calls, which is included with this that you can then go over some of these basics with again, we will look at the piano role in more detail in the following video. Now let's take a look at the next window in our panel. Over here, the channel rack. You can view this either by pressing F six on your keyboard or by left clicking on this button Here, As you can see, it overlays the channel rack on top of any other window that I have currently open. So I have the piano roll open in the backgrounds. However, the channel rack is my primary focus, just like in any other Windows program as well. Your channel rack is where you can view again any particular elements of your track. So in any default FL studio project, you'll find that it automatically includes four drum kick samples so you have your drum kick a clap, Ah, high hat on a snare. Your channel rack can also be used as a drum sequencer, so you can see that there are whole columns off buttons next to every single element. Here you can left click on these tow automatically. Create a drum sequence, and you can see that because I have pattern one currently selected. It also puts this in the piano roll, which you can see in the background as well. We will go into more detail about exactly how you can use the channel rack in another video . Let's now take a look at the mixer. The mixer can be accessed by either pressing F nine or by clicking on this button. Here. A mixer will probably be vaguely familiar to you, even if you've never used FL studio or any other form of music production software. Typically, you see mix of desks in big studios in hardware form that is a physical mixing desk, which looks like this, but with the whole layout of volume sliders, different knobs, switches and all sorts of other things. The mixer is where you control different levels off your sound elements on ditz, also in FL Studio, where you can apply different effects such as reverb, which essentially creates an echo effect delay on lots of other things that you can do as well. Let's now take a look at the final button in this panel of the five that we were looking at , which is the browser. You can access this by either holding down cult and then pressing F eight or by clicking on this button here. The browser is essentially a file browser where you can drag in any files on your computer into your projects. It is important to note that you need to have these files set up to begin with, which again we will look at how to do in another video. However, you can see here that all of the files that I have currently attached to FL Studio I can then view in the browser here. I can also fill to these down by using a couple of different options, such as, for instance, clicking on this Spyglass icon up here to then search of things similar to how you would in any other Windows program as well. Let's now take a look at some of the other buttons that are in the top right hand corner as well. You'll also find, for instance, that you have a button here, such as the open project Slash plug in picker, which can also be access by holding down control and F eight. If you click on this, you'll find, especially when you have a larger project that you'll be able to see all of your patterns on all of your audio clips on anything else that's in your project here, and you can click on these in order to then put them into your project. You'll also find when you're end the project picker that just by holding your mouse over each pattern, it will then automatically play it back so that you know what sound you're previewing. Let's take a look at some of the other options now as well. There is another button that is right next to the Project Picker, which is called the plug in picker on. When you click on this, this will give you all of the plug ins that you have currently got installed in FL Studio. You can literally click on any of thes to bring them into your project. For instance, I can click on the drum pad here, click and hold it and bring it into the project. Let's take a look at some of the last options available here as well, and these are very quick. For instance, you've gotten undo button here, which is similar again. Toe. Anyone knows Program. You've also got an open audio editor button as well. This is a short cut to the default audio editor that comes of FL Studio. And again it's something that will look in a later video. You also have a button here to start audio recording with one click, so it's obviously denoted by a microphone icon on. If you were looking at recording audio of some sort, such as a vocal, this is one way that you can do that. You also have a Nikon here for help. A Nikon for saving a Nikon for rendering as an audio file on it is important to note that this is different to just saving a project rendering toe audio means that you are not just saving the project as an FL studio file but actually rendering it toe audio such as a wave or MP three file. This is how you export your project to be listened to by other people. Finally, you have a button here which allows you to view your project info, which, if you have an empty project, will not show anything at all. However, you can add in things such as the title of the track that you wish to call it your author name on any comments as well. The comments box can be particularly useful if you need to remind yourself of what you're doing in this particular project that concludes this video. Now let's take a look at the playlist. 3. Introduction to the playlist: in this video, we're going to take a look at the playlist. The playlist is where you arrange all of the elements off your track. It is similar to, for instance, a timeline in a video editing program, so you generally have the time along the top on any elements of your track along the left hand side. Just a quick reminder about the different types of clips that we can have in the playlist. We have three main types of clips that we can use in the playlist. Audio clips, automation clips on pattern clips. Audio clips are where you import external sound files such as WeII files or MP three files , and you can manipulate them within FL Studio. Automation clips are way you control and automate specific parameters within your project. Such a synthesizer volume controls modulation controls on a lot more. Patton clips are way you manipulate notes that directly impact the sounds that a synthesizer is making. As I explained in my previous video with FL Studio, there's no direct link to where a pattern has to be within the playlist, so I've got a default pattern here already. I can click and drag this and I can move this anywhere within the playlist, and it doesn't affect anything to do with that original pattern clip. A pattern clip, as I mentioned in my previous video, is essentially a clip where you have notes that being played by an instrument in the playlist. We have several tools that allow us to manipulate pattern clips, audio clips on automation clips. For instance. We have the pencil tool here. The pencil tool allows us to draw in on individual pattern one at a time. So, for instance, I have a pattern here, which I have labeled piano on. I can now click with my left mouse button on draw one in one at a time. It always just draw in the entire pattern. This particular pattern is especially long because I've got a MIDI file off for release already installed into it. You can play back either your individual pattern or the entire song by using the transport panel at the top, which one I mentioned in my previous video. So you will see that if, for instance, I click on the pattern, I can then play this back all I can play it back within the song itself by selecting the song tab and pressing play. You will see that as it plays back, it moves from left to right along the time line. There are other ways of manipulating patting clips as well. For instance, I have a tool here called the Paint. All the Painter allows me to paint in multiple instances of the same pattern clip at once. So unlike the draught, all I can click and hold using the paint all and drawing as many as I want. For instance, I can click here and dragged to the left, and it will draw in another one for me as well. There are two ways off deleting pattern clips. I can either left click on the delete tool and then click on individual patterns. Or I can click on hold to delete several, all whilst using the draw or paint all I can right click instead of left click on, do the same thing on draw over pattern clips on delete them whilst I have a pattern clip installed in the playlist. I can also mute that particular pattern using the mutual over here, and I will give a demonstration of that whilst playing back the audio, I simply left click on the pattern to meet it on left. Click on the pattern toe, a mute it. Let's now take a look at the slip toe. The slipped all is not something that you will probably use on a regular basis, but it is a very useful tool. Nonetheless, it allows you to move notes within a pattern clip without manipulating the pattern clip itself. You just left click whilst over a pattern on move left or right to move those notes within the pattern. This is useful if you want to manipulate those notes without messing around with the pattern itself. Let's now take a look at the slice tool. The slice tool, as the name would suggest, allows you to slice up a pattern clip by simply holding the left mouse button and clicking and dragging over the top of the pattern clip. When I release, you can now see that will Now I have two examples of the same pattern clip. They now start an end in different places. If I have got the draw or paint all selected, I can then hover over where this into sex. Click and hold on, move my mouse, left or right to adjust how long this pattern is. For instance, I could shorten this pattern clip, then click on hold over the pattern clip to move it and get a shortened version off, for instance, for release as I've got here. There are also ways off selecting pattern clips as well. I can hover over the select tool on, then, whilst holding my left mouse button, click and drag to create a selection box over which anything which is inside that selection box will be selected. This, then allows me to move multiple patterns whilst over the paint or draw, too. By clicking and dragging. I can then right click to de select. I can also select multiple clips by holding the control button on holding the left mouse button to then draw and achieve the same result. I can also zoom in and out of the playlist by moving my mouse up to this black box over here and using my mouse wheel to then zoom in and out of that specific area. I can also achieve the same effect if my mouse is not hope hovered over that area by holding the control key and then using my mouse wheel. So there were two different ways that you are able to zoom in and out of the playlist. In addition to this, there are also some advanced options. In the playlist is, well, region access and the top left hand corner of the playlist. There's playlist options on also the snap to grid option. These are options that will look at in more detail in later videos when they pertain to specific topics. As this is an introductory video to the playlist, we won't go into them in any more detail. Thank you for watching this video. Now let's take a look at the next feature NFL studio. 4. Introduction to the Channel Rack: in this video, we're going to take a look at the channel rack in older versions of FL Studio. This was also known as the sequence are on. It is the reason why you can still use it as a sequence of today. Your default project file will consist of four Snam balls, which are included by FL Studio by default your kick sample, clap hat and snare, which you can see here. You can use this as a sequence er by simply clicking on these buttons here. Each of these buttons denotes what's called a step or an individual note. Every single one of these has a default color, so you can see that you have a color of gray for this section here on a color of dark red. For this section here, the color difference denotes a new beat. So in a typical house loop sample, for instance, we would have won kick at the beginning of each beats. And if I play this back for you, you'll hear a very typical house because all pop music works in 44 time, which means four beats in every bar. We would have four of these to make up one bar in a house sleep sample, for instance, you would have a clap on the second and fourth noted beach bar. You would also have a high hat on the offbeat, which is the third note. So if I click on these and then play this back, you'll hear what makes up 99% of house music today. This is just one way in which you can use the channel rack. You can also extend the number off bars that you have simply by increasing the pattern land . Using this tool here as it extends beyond the view of this box, you can simply left click on the edge and hold to drag it open. And so you are now viewing the number of notes that are available. The channel rack is also where you can see all of the synthesizers and audio clips that are in your project. And in the case of synthesizers, it doesn't matter whether those air from FL studio by default, whether they are third party plug ins that you have installed yourself toe, add anything into your project. You can click on this plus sign here or add new channel This is the same as going up to the ad sub menu up here, which we looked at in a previous video by clicking on this plus symbol. It then brings up every single type of synthesizer and any other sound generating device that you may have installed in FL Studio. So, for instance, I can click on Audio Clip, which is the way that you bring in audio clips into FL Studio in order to bring it into the channel right in the channel rack. You also have a couple of other very basic controls for controlling your sound for every single channel that you have, which is what each of these elements air cooled. You also have a channel panning and channel volume knob control channel panning just pans the sound from left to right. So if, for instance, I was to cover over the clap panning channel left, click and hold on, drag it over to the left whilst clicking and dragging on the channel, panning of the high hat on, drag it over to the right and play this drum loop back. You're now here the clap only in your left speaker on the high hat only in your right speaker. The green button denotes whether this track is playing or not. I can click on this to mute that track, which is denoted by the green light disappearing on, being replaced by gray blank light. If I now play this back, you're only here. The clap on the high hat. That's an introduction to the channel rack. Let's take a look at some of the other windows now NFL Studio. 5. Introduction to the Browser: in this video will take a look at opening the browser and using the browser NFL studio. You can activate it by clicking on this button here, all by pressing bolt on F eight. This opens and closes the browser. The browse. It can be used to view different parts of your track. For instance, you can either of you all of your folders that are currently connected to FL Studio. You can view all items that are just in your current project, or you can view everything that's in your plug in database in your plug in database. You can literally bring anything that you find here directly into your project. For instance, if I wanted to, I could scroll down here. I could scroll down two generators down to something like synth classic on, Bring in a three X osc directly into this project by clicking and dragging into this empty space. That then launches an instance off, for example, here for three x osc. You can also use the browser to bring in samples that you've got, which are sound files their external to FL Studio. To do this, we can go toe all on, for instance, I can navigate down to my samples folder here and bring in on MP three file called Strings . To do this, I would open up my playlist by going up to the top, clicking on view playlist or pressing F five. I would then click and drag the strings file directly into the playlist, as so I would then click on song and then click on play to play it back. You can also use the browser to move MIDI files into your piano roll. So, for instance, I can open up my piano roll, scroll down to any MIDI files that I've got installed and just simply click on Dragon dropped them directly into the piano roll. We'll be taking a look at the piano roll in a little bit more detail in one of the next videos. Those are the basics on how to use the browser. Let's now take a look at some of the other Windows NFL studio 6. Introduction to the Mixer: in this video, we're going to take a look at the mix of window in FL Studio. The mix of window can either be accessed by clicking on this button here. View mixer all by pressing F nine on your keyboard. The mix of window is way you mix all of your sounds that you have within FL studio by default. The mix of window will have nothing loaded into it unless you're using a template file either provided by myself or by using one of the templates that comes by default with FL Studio under the file sub folder here. Under New From Template, there are a couple of ways that you can display the mixer by moving your mouse over to this little drop down option here where it says Compact. You can change how your mix of tracks are displayed by default. It is set to this particular option here compact, but you can change it to an option called Compact to which makes your mix attract slightly wider compact old, which then also changes the order in which things are displayed So you can see here that it puts the names of the tracks at the bottom on moves the peak meter, which is these little tool gray boxes here to the top. There are also a couple of other options as well, such as being able to widen the track display completely. But this obviously limits the amount of information and the number of tracks that you can see. So, for instance, here we can only see from Track one to track 29. However, if we change this back to compact, we can see from track one all the way through to about Track 65 so you can see why that could be important. When you want to look at multiple tracks at the same time, let's now take a look at an individual track and just go over through some of the controls that we have here. Currently, I have got selected Mix a track one, this control here. The green button allows me to either mute or solo a particular mix a track. What that means is that when music is playing any music that is routed through this particular mix, a track can either be muted by left clicking on this and turning it off. Or if it's on. I can right click on it on play, just the music that's coming through this particular track, similar to how the same option the same button works on the channel rack on in other parts of FL Studio Down below, I have a panning knob. What this allows me to do, similar to the same control in the Channel rag is Pan all of the audio that goes through this jack only through to the Left Channel or to the right channel by Left Channel. If, for instance, you have two speakers in front of you, I mean that all of the sound will only come through the left speaker. So if I move this and click and drag all the way through to the left, it'll only come through the left speaker. And if I click and drag all the way through to the right, it will only come through the right speaker. Directly below this is the mix, a track volume slider with the mix, a track volume slider. We can control the volume of any elements that is routed through this particular mix, a track. So if I click and drag thistle the way down to the bottom any elements that are routed through this particular track will be silent on. As I bring it back up to its default position, it will be at its maximum volume. You can raise the mix attract level beyond this point, However, bear in mind that most audio will start clipping. What this means is that the audio will start sounding distorted. The only reason that this option is here is in case your source sound is so quiet. To begin with that you need to raise the level so that it's a za loud as possible. Let's take a look at some of the controls below this particular mix a track. Here we have three main controls. This control here swaps your left and right channels. So what this means is that any sound that is coming through your left speaker will then be played in your right speaker and vice versa. Directly below this, we have the stereo separation knob. What this allows us to do is either play all elements that are coming through this particular mix of track in mono, or we can play them in stereo or wide and version of stereo. Mono means that both the left on right channels. I eat your left and right speakers are merged together, and it makes the sound. Appear is, though it's in the center off your mix. In order to achieve this, I just click and drag it all the way over to the right, which means, as you can see in the top left hand corner, it says that it's 100% merged, which means that the left and right channels are completely merged together and we'll play is mono. If I bring this back up to 0% or original, that means they will play in their original format. I can make a particular mix a track seem wider in the mix by clicking and dragging it over to the left, which separates the audio mawr all the way up to 100%. However, it's important not to push this too much, especially when you're mixing because often times this condensed Roy your mix directly below the stereo separation knob. We also have a couple of controls for recording. You can see here that there is a button that's called armed disc recording. This is the button that you will use Wen for instance, you are recording vocals or using a microphone to record directly into FL Studio. However it is an advanced feature said we will look at it in more detail in a later video. Now let's take a look at how we roots elements of our track into the mix of window so that we can then mix them and manipulate them further. To do this will me to have a look at the channel rack again, which weaken do by going up to this window here on pressing on the button that's highlighted that says View channel rack or by pressing the short cut key F six, you can see here that we have our four elements that always come by default with FL Studio Kick sample are clap all hat and all snap in the channel rack. You can see which mix a track each channel is rooted to in this window. Here, the target mix a track. What this means is that this kick channel is routed through to mix a track one. The clap is routed through to mix a track to the hat through to mix a track three on the snare to mix a track four. If I select these, let's using this button here and I click on this. You can see visibly in the mix of window, where this particular channel is routed through to one thing that you will want to do when you create a new channel in the channel rack is to route it through to the mix of window because it won't do it by default. Unlike withy samples here. So what we would normally do is we would click on the one that we would want to use. We would come through to the mix of window. We would right click on the channel on the mix of track, go down to channel rooting and then left click on Routes Selected channels to this track. You can also route multiple channels through to the same mix, a track which is important to note. Unlike other software, FL Studio does not automatically link elements in your project through to the mix of window . So it is important to remember to do this because they won't come through by default. Let's now take a look at the slots windows over here. Let's now use the channel rack to create a quick drum loop by putting the kick drum on the first beat. Let's just play that back for you now here. As you can see, this is just a kick drum being played at 130 beats per minute with one beat each time. What we are going to do now is explore these slots over on the right hand side. These slots allow you to add effects to your particular elements, so in the channel rack you're obviously adding them into your project. But if you then want to add effects to them, you do that in the mix of window. If I left click on this arrow here, I can add any effects that appear within the drop down. I'm going to select the fruity Reverb two, which is a river plug in a river. Plug in essentially makes any sound that is connected to sound like it's taking place within a room, and it gives an echo effect. So you heard the kick drum without this effect before. Now let's play it with this effect loaded so that you can see the difference. You can hear that it now sounds like it's taking place within a room rather than sounding just very digital and sounding very static on its own. What we're going to do now is take a look at the two controls that you have next to the fruity reverb. We have the mixed level. First of all, the mixed level allows us to re just how much of this sound actually comes through. So if I play back the drum loop and then turn this down, you'll see how, by turning it all the way down to zero, we then turn the effects off completely similar to all of the other green buttons that appear. NFL studio. We have another one of thumb that appears next to the effect, and we can use this to turn that particular effect on and off in FL Studio, the order in which these effects are applied to the sound Start slot one. Where are fruity? Reverb two is currently located on ends a slot 10 and the effects are applied in this order . That means that it can obviously make a difference, depending on which order you have your effects loaded. What this means is we can move them up or down in order to change this order in order to change the order in which these effects appear, we can just hover over them and use the mouse wheel to move them up all down. If we now move our mouse down towards the bottom of this particular panel within the mix of window, you can see what's called an e que on e que, which is equalizer for short, allows you to make particular parts off this mix a track louder or quieter. In other words, you can make specific frequencies within this mix, a track louder or quieter. It is a basic equalizer, which means that it only has three options. A low level, a mid level and a high level. The low level will change your base frequencies. So, for instance, if we have a kick drum by turning this up, it will make the lower parts of it seem louder. If we turn this down, it'll make them seem quieter. Let's now play this back, having changed this around so you can hear the difference. And if I move them back to their default positions, you should be able to hear a little bit of a difference. Having altered these options. One more option that we have in the mix of window is two routes, individual tracks through to each other as well. So what this means is, for instance, we can have multiple tracks in the mix of window looted through to another track before then coming through to the master track. The master track is where the sound is. Then output ID to your speakers. So, for instance, I could root my kick drum here through to this particular channel here, Channel 10. I can root that by right clicking and going down to route to this track Only when I click on this you'll see that it will disconnect it from the master on route it through to Channel 10. If I now click on Channel 10 you can see that this is routed through to the master on. If I now play this back, you'll see the kick drum being played here, routed through to channel 10 on, then routed through to the Master. Why would you want to do this? Well, this is particularly useful if you want to process and use a lot of the same effects on the same tracks. If, for instance, I wanted to apply reverb toe all of my drum samples I read route them through all to one track on. Apply the reverb only on one track. The advantage of this is I can then make a change to that reverb, and it will be applied toe all of those drum samples. Whereas if I put a river on each individual mix a track, I would then have to make the change individually each time. Those are the basics of the mix of window, but we will have a look at some of its features in later videos because they're in more advanced on more specific. 7. How to Add Plugins: Welcome to this video on adding plug ins toe fl Studio What are plug INS? First of all, well, plug ins generally is the name given to any third party piece of software that literally plugs into FL Studio on extends its functionality. Typically, when we talk about plug ins, we're usually talking about new synthesizers or effects that you can then slot into FL Studio and use, along with all of the default instruments and effects that come with FL Studio. Because of the way the program works, it's important to note that oftentimes we will talk about plug ins, even when referring to FL Studios Default software. So that means, for instance, if we were talking about the three X, OSC will probably call it the three x OSC plug in because of the way that it's managed within FL Studio. To do this, all we do is we go upto options on we go down to manage plug ins. You'll find that this will be the case in FL Studio 20. If you're using a slightly earlier version of the program, it will be a little bit different, but this course is predominantly for people who are using Version 20 of FL Studio. So we click on this. We click on manage plug ins and you'll find this window here. Now. I've already got third party plug ins in a variety of formats, but generally, if you've never used FL Studio before, the window that you'll get will be something like this, along with all of the default plug ins that come with FL Studio already installed. So this is something very important to realize is that even the default instruments on defects that come with FL Studio are effectively plug ins that plug into the main software . That's why they call Plug in. So they were working with the software that you're using, right, so you'll see that all of these were appear individually, just like you'll find. When you try to add them to a project, you'll see them in a giant list. So you've got things like the three x osc, so it basically stands for three oscillators. Also, gun bass, drum beat map, boo base, you know, etcetera, etcetera. You've got all of them here now. The difference is if you've got third party plug ins as well, you'll find as you scroll down, you'll start to see these appear as well. So, for instance, you can see here some of the third party plug ins like God s O, a couple of demos, a couple of full plug ins I've got as well on the area. Player by Garreton A g m l two on absolutely amazing third party guitar sound a bunch of other things as well. Now, when we're doing this, when we are installing third Politik Parkins, what you do is you download them, you'd install them to your computer like you would any software or any program you then come into FL Studio. You come to this window and then you hit find plug ins, and it is a simple is that what will happen is when it does this, it will look through all sorts of different folders. You can see that as it's searching here. What it's doing is it's looking through all of these different boulders here, which is where plug ins are commonly installed. They called V S teas after the file format that they're installed as they'll look through all of these different folders here usually doesn't take this long, actually, but once it's finished doing the scanning. What it will do is all. Then bring up the whole result. So show you everything that you had installed before, as well as any new plug ins that's found as well. Onda will then give you those in a giant list. Were just literally just going to wait for this to finish scanning on. Now what you'll see is now that the list is finished loading, we've now got the list. Everything in him we can literally just go down. We can scroll down using a mouse. Well, well, we can go over to the side here. Just bring this down on We can see all of the plug ins that we've got that are installed by default as long as any extras as well. Now what I usually do. The easiest way of doing this is you can see this Little Star Reich on here. What you can literally do is you can literally click this to bring it into your favorites folder Now is that there's a few different ways that you can basically in the story of plug ins. But this is the primary way that I prefer to do it so you can see. Obviously, when I go up here, I can click on Plug in. It tells me what type it is, however, it's a synth or in effect, it tells me where the preset mile name is on what kind it is as well. So you've also got to different kinds off plug ins. You can get 32 bit, and 64 bits are depending on the kind of version of FL Studio that you're using. So they've now got 64 bit NFL studio on. Depending on the kind off Windows software you're running as well, you might find that it's better to use 64 bit and wherever possible, I would recommend doing this. Just be aware that sometimes you can have issues if you try loading different versions off these third party plug ins under the incorrect version of FL Studio, so you can see here. I'm currently using the 64 bit version wherever possible. I always try to use the 64 bit versions of any plug ins that I've got you'll see here if it says whether it's just 32 bit, whether they've also got 64 bit versions as well, so once you've done that, you can literally go back into your software, and you can add them as you would any software, any generator or effects. So you can click on this plus icon here and you'll find them all appearing here. So any plug ins that I've brought our generators so in other words of synthesizers or make a sound will appear in this list on any plug ins that produce an effect of some sort will appear in the mix or under one of these slots under here so you can see we've got a whole variety of different kinds of plug ins that we can use. That's how to install third party plug ins. Let's move on to the next video. 8. Introducing the Piano Roll: in this video, we're going to take a look at the piano roll. The piano roll can be accessed by going up to this panel here and either left clicking on this button all by pressing F seven in order to bring up the piano roll. The piano roll has several icons and tools that resemble those found in the playlist on They very much do and resemble the same thing, however, in the playlist, your manipulating patterns, whereas in the piano roll your manipulating notes, which is an important distinction, just like in the playlist. In the piano role, we have a drawer tool, two types of paint ALS, which I'll explain the difference between them. In a second I delete tool mutual slice toe select to zoom tool on playback toe. Let's have a look. First of all, at the drool tool, the draught all when selected, which you can just click on, allows you to draw in individual notes one at a time. So, for instance, as you can see here currently in the piano roll, I've got the kick drum selected. Whatever option you select in this drop down menu decides what you will be manipulating So , for instance, I could select hat here on Do Whatever I draw in the piano role will be played by the high hat sample. So, for instance, Aiken drawing notes like this and defied them. Play this back by the pressing space far or by clicking on the play button with pattern selected. It will then playback these notes, as you can see, just like in the playlist with the piano roll. The time starts at zero here on moves across towards the right as it plays back. These notes. Now, let's take a look at some of the other tools in the piano roll. The pain tal, which you can also select by left Clicking on, allows you to paint in multiple notes at the same time by just clicking and dragging. By contrast, the other paint all which is painting drum sequence of mode, allows you to do the same thing. However, when you let go, it'll automatically change to the mutual when you hover over an individual note by left clicking on the note, this will ben muted, which is particularly useful if you're drawing a drum pattern on Want to mute out individual notes whilst playing around and experimenting with your drum pattern in order to come up with something. If I click up here. This allows me to move the transport marker toe where I am in this particular pattern, and if I now play this back, you'll hear these notes being played. But with the gray ones muted not being played once it reaches the end of the pattern, as you just saw there, it'll then loop back to the start of the pattern and play again. In Luke, the delete tool is the next tool. Now you can either select this by left clicking on the tool, which changes the mouse to the delete icon on left. Click and hold over any notes in the piano roll to delete them. Or you could do the same thing whilst either having the draw or paint ALS selected on beholding your right mouse button and clicking to delete the notes. The next tool is the mutual, which is the same tool that comes up when you're painting in drum sequence of mode. This allows you to individually click on each note in order to meet them, so if we go back to the start of the pattern and play it again. You can see on Dhere that the grain oats would be muted on, therefore are not played back. We also have the slice tool. The slice tool allows us to slice up a note in order to change it into two separate notes, which can then be manipulated separately. You just click and drag across the note, as I have done here and now. As you can see, I have to individual separate notes, which I could then manipulate by selecting the draw or paint all hovering over the note, clicking and dragging and holding and moving my mouse. In order to move that particular note around, you can move any note whilst in any of these modes, any of the draw or paint modes in order to move a note round. Once it's being put down, the next tool that we have here is the selectable. You can click on this, which changes the mouse to the select icon. Click hold and drag over anywhere in the piano roll on any notes which fall under the selection box will be selected. You can then again change to the either the drawer pain tal click, hold and drag over. Any of the selected notes on this will move all of the notes in one go. You can also achieve the same thing by holding the control button whilst in the drawer pain tal holding the control button left clicking on dragging to change over to the select all and select multiple notes in one go, you can impress the right mouse button to the C. D. Select them. The zoom tool is a way of zooming in and out of the piano roll. You can use this tool. However, it is easier to simply hover over this particular black bar here, which is the transport playback. Whilst using any of these tools, you can hover over and use your mouse wheel to zoom in and out of that particular point. You can also zoom in or out by left clicking on the end off the scroll market here and simply dragging inwards. Another way you can zoom in or out is by holding the control key on by using your mouse will while still mouses over any part of the piano roll. Finally, we also have the playback toe. This allows you to initiate playback from any point within the pattern, simply by left clicking and holding. It is a good way of auditioning sounds back quickly rather than continuously pressing the stop button and playing again. So, for instance, where this very light gray line is, I can simply click on hold on or play back as I move the playback Icahn across the screen. There are also other advanced tools within the piano roll. However, We will be looking at these and later videos. These can be accessed over in the top left hand corner over here. Let's now take a look at some of the other Windows NFL studio. 9. What is the Audio Clip: in this video will be looking at audio clips, audio clips just to reiterate our way of pulling in external sound files into your FL studio project. We'll look at how to create an audio clip, how to bring in an external sample on what you can, then do with it to begin. Let's go up to the channel rack, press the plus symbol and create an audio clip as we've done before. Now we click on the audio clip to open it up, and we can go over to our browser, where we've got our samples and other files loaded. What we can then do is click on, for instance, are samples folder left, click on it and then drag in a sample under that folder into into the audio clip. Just by dragging and dropping like this, you can also click this button over which I'm hovering to navigate and pick any audio clip that is stored on your computer. We now have our drum loop installed into our audio clip. There are now a couple of different ways that we can now play this back with NFL studio, with Pattern one selected, which is the first pattern that gets created in FL Studio by default, we could either trigger this by using the channel rack simply by clicking on one of these buttons like we reduce for any sample. However, this is not best practice for a loop, because by the time it finishes playing these four beats on plays it again, it might end up playing the sample multiple times over on. It'll start blurring and become very messy. So for loops, we don't recommend this, although for one shot samples like, for instance, a single kick drum sound or a single clap sound, this would be an ideal way of using it for a drum loop. The better thing to do would be to manipulate it directly inside the plainest you can see our audio clip is already being created over on the left hand side on in order to bring it into the playlist or we have to do is click and drag it in. This, then brings the audio clip directly into the playlist. We can then click and drag this, move it around on, manipulate it like we would any other clip in FL Studio. We can also do things like stretch it so that it matches the BPM or the tempo of our project. Currently, as you can see, it is not quite fill two bars, Even though the drum leap is to bars long to fix this, there are multiple ways of doing it. We can either click on this stretch button here, zoom in by hovering over on the black bar and then by holding the old key click on drag this over until we're exactly two bars long. If we now play this back, you're now here on loop that is it perfectly in time with the FL Studio Project. In addition to this, there is another way we can do this. I'm just going to undo what I did before by double clicking on the audio clip we bring up this window on. We can manipulate how long this sample is. By controlling the time knob over here, we can click on drag this up and it will automatically stretch to either one or two bars long. This is the quicker and easier way to do it because it will generally snap to the grid. We can then manipulate the audio clip in all the other ways that we could. Any other clippers? Well, for instance, we can control the volume. We can even control the pitch as well, and we can control what mix a track it is targeted to. We can assign this to a mix a track in the mix of window. So, for instance, if I click and drag this up to, for instance, Number 10 and go to the mix of window, you will see that now, if I play this back, it is rooted to mix a track. 10. There are other ways of manipulating this audio clip as well. For instance, weaken directly pitch it up and down, either by using this control here and changing the range at which this occurs by the number of semi tones. E. A better way of doing it is by clicking and controlling the pit shift control option within this time stretching panel here so I can click and drag this up, and then when you play it back, you'll hear that it sounds like the whole thing has been pitched up. Let's take a look at some of the other options that you can see on this window in front of you The panning option, just like we've seen in other parts of FL Studio, allows you to pan the sound to the left or to the right speaker under here. We've got options for how we load the sample from the hard drive, so you can either keep this directly on the disc on your hard drive. Or if Ewan click this, it will bring it into your ram, which is your read access memory on your computer on will generally make it, especially if it's a bigger sample a little bit quicker to load. We have a couple of other options here, which have de selected is they're not applicable to this particular sample. We also have a D clicking mode option here as well, which allows you to choose whether the sample will get slightly shortened to prevent the option of clicking when they're placed next to each other. And you'll see that if I cook on this and click, for instance, transient bleeding and then press play Theo, it'll now blur the transience, the transience of which are the peaks of the track. For instance, when there is a drum sound that hits on not believe these slightly which means they all blur them into each other to prevent the possibility of clicking in your speaker on the distortion of sound. Let's take a look at some of the options underneath the D clicking mode. What is D clicking? First of all, what it helps to remove clicks at the startle end of your audio clips when you're slicing them. So when you've got a sample that starts or ends on, it's completely different from another sample very close to it. Your sudden suddenly get Avery sudden clicking sound, which you will hear if you try and jump from one sample to the next. So what you can do is you can do what's called Bleed the audio clip, which means that you faded out to zero volume before then playing the next sample on the way you could do. This depends on which of these options you select here. So, for instance, if you select out, only that means there's no indie clicking, But you can de click out so you don't get D clicking applied at the start of the sample, but the end you get a very quick fade out the transient No bleeding is particularly useful for drum samples. So what it does is it fully preserves the attack transient on the attack Transient is the period at which the sample starts getting played on it gets to its peak. The attack is the first point of which the audio starts getting played. Andi, when you've got a very long attack, it means that your fading into that particular sample. What it then does is then filters the fade out and uses a very short, no bleeding 10 millisecond fade out with the transient bleeding option. It does exactly the same as the above, but it uses a D click for fading out. Based on a 20 millisecond fade out for generic bleeding. It uses a 20 millisecond fade in on DFA. Fade out the smooth is the smoothest of all the D clicks. It gives you a 100 millisecond fade in and fade out. The cross fade gives you the longest fade in and fade out at 200 milliseconds on this is designed to cross fade touching audio clips. Both audio clips, however, need to have bean sliced to use this setting a date a before and after the slice points is used in order to recreate the cross fade. We also have some additional effects here in this drop down option. Here we have the ability to choose the mode by which FL studio pitches the sample up or down, or how it time stretches it as well. Generally, these don't make an actual audible difference to the sample, but what they will do is instead just change the way in which it calculates that this is done. Let's have a look at the pre computed effects panel now. This is generally where you can manipulate the audio clip in a few additional ways as well . Remove D. C. Offset is an advanced setting that you probably won't need to use on a very regular basis. It's simply re centers the audio around the vertical axis, which is only really going to be a case if it's particularly distorted on its one effect that you will try before probably trying other options as well. Normalize normalizes the volume 20 decibels, so this is similar toe amplifying. It'll amplify it to the point where it can't amplify any further before clipping the audio clipping. Remember, means that you're distorting the audio past its loudest possible point. The reverse option does exactly what it says on the tin. It reverses the audio completely, and you can get some really interesting effects by doing this. Let's just play it back so you can hear this theme. You also have a couple of other options here as well. You can also, for instance, quickly fade in the sample as well. Like this, or you can quickly fade it out as well. You also have the option to cross faded as well, which you can see here, which is something that you would probably not need to use very regularly, and you can also just trim the audio as well. These options here allow you to, for instance, reverse the polarity, which just simply means that it will change the audio so that everything that is being played and you can see this physically in the way form everything that is being played below the vertical axis. Think it's switched and played at the top and vice versa. And again, it's not something that you're use very regularly. You can also fade the stereo, which means it will fade from the left to the rights channel, and you can also swapped the stereo, which means that you will swap what's being played in the left and right channel. That's the audio clip. Let's take a look at some other features now, too. 10. What is an Automation Clip: in this video, we're going to take a look at the automation clip. First of all, what is automation? Will automation is when we're automatically changing parameters in FL Studio without requiring manual input on our part. What this means is you can have several controls being changed automatically throughout, attract without you yourself having to do it on. It means you can create much more interesting effects on much better music. As a result, let's have a look at how we do this. First of all, we're going to launch an instance of FL Keys, as we do in all of our videos, by clicking on the plus button, going down to FL Keys, going up to the piano roll and creating a pattern. Let's just draw in a very quick piano pattern. Now I'm going to copy and paste these notes on. What we've got here is a very basic C major called being played five times. What we're now going to do is we're going to read this through to mix a Track five. We're then going to go to the mix a track, and we're going to create an instance of the fruity free filter we're going to reset the filter, cut off to 16,000 hertz, bring down the gain control and bring down the resonance control. We're doing this so that we can set it to it's default settings so that when we automate, we get the best possible result. So how do we create an automation clip? The easiest way to do it NFL Studio is to right click on the control you wish to automate. We can right click on the frequency, cut off and click on Create Automation Clip. What this does is in the playlist. If we click on the playlist, we get an automation clip that automatically appears as a result of us doing this. So how do we then get this to control the filter cut off? Well, what we need to do is we need to first of all, select our pattern which were planning on automating. We click on the pattern and with the paint all selected, we left click on the empty playlist area to draw it in. We've now got our pattern of notes in the playlist and our automation clip. So now what we do depends on what effect we're trying to achieve here. The effect I'm going to demonstrate is us opening up the filter cut off at us. The song is being played for this. What I'm going to do is I'm going to go to the automation clip on. I'm going to hover over in the top left hand corner here where the first node is on a node is simply a point on the automation clip which you can control the level off. So if I click and drag this all the way down to the bottom, this means that whatever control the automation clippers controlling will now be at its lowest possible point. Similarly, for the second point, which is up here, it's going to be at its highest possible point. There is also another controller in the middle. If we click and drag this, this allows us to control the curve at which this happens. So if we increase this like this, this means that as this gets played back, the control will very quickly increase and then flattened out. And if we click this and drag it down, it will do the opposite. We're gonna leave it somewhere in the middle on what I'm now going to do is open up the mix of window again and the fruity free filter, so that when we play this back, you can see exactly what happens. I'm going to select the song mode because we're playing back to song in the playlist rather than the individual pattern. And now watch what happens to the frequency cut off as I play this back. A. So you can see it's now automated. So instead of me manually having to move this apple down in the song, it's now happening automatically. You can use automation clips for all sorts of possibilities, not just automate filters, but to automate other effects. Andi even parameters within the synthesizes themselves. In other videos, I'll give you demonstrations of this, and particularly in some of my other courses, where we're building a track on using lots of automation clips to achieve very interesting , complex results. Let's have a look at a couple of other examples of how we can use this automation clip toe automate what's going on in the filter. I'm actually going to hover over the automation clip so that my mouse changes to two arrows , click and drag, which widens out the automation clip. I liken them, right click in this empty space here to create a new point. Remember what this point does. It's controlling the point at which this automation cut off will be set at. So if this point is halfway up through this clip, then this filter cut off control will be at its halfway point as well. I can then right, click somewhere else to put it all the way down, right click to put it all the way up again on right click to put it all the way down, and I can click and drag These knows as much as I want so that I can place them exactly where I would like. I need to make sure that my pattern is extended for the duration of the automation clip in order to make sure that this is having its effect. So I'm going to click on the pattern, clip on with the pain till selected, click and drag across, and I put them in slightly the wrong place. So I'm not going to hover over until I changed in my four arrow move icon, click and drag so that they're back in the right spot. Now with the filter cut off window open, I'm going to play this back so that you can see that as this graph changes, you can see exactly what happens to the dial. So the effect that we get here is we are automating the frequencies which are being passed through this filter for this particular sound. You don't have to use it just for filters. You can reuse automation clips on any parameter in FL Studio. Let's have a look at some other effects now, too. 11. What are Synthesisers: in this video, we are going to be looking at synthesizers. I have already explained briefly what these are in previous videos, but we have not yet gone into much depth. Firstly, what are they? Synthesizers are a sound generating device. On are the only other way of creating sound other than sampling an audio clip, which is an external stan file such as wave or MP three in your project. In the old days, synthesizers were physical pieces of hardware that you would have to plug in physically into any other software that you were using. Nowadays, they almost always come in the form of a plug in, which is an additional piece of software that you add into FL Studio. Think of them as a way of extending the capability of FL Studio Synthesizers produce basic sound waves, which can then be manipulated using various controls and parameters. These will differ between synthesizer plug ins, but generally they involved being able to alter the sound envelope. The four stages of sound the form of sound wave is producing on. They will also often contain filters or effects such as reverb, delay and compression. What do we use them for. We use them for producing specific types of sounds such as Leeds, which is your main melody, such as the guitar solo only vocal and is the musical foreground in your track, particularly in the drop or chorus. You can hear them in the drop of any major progressive house, trans house or pop track. We also use synthesizers or since for short, to create bass sounds, which complement your drums to give your track rhythm. These will often be played between the face or a kick drum of your track. Finally, we can also use synthesizers, toe artificially, recreate the whole range of sounds that we would normally use audio clips or samples for. For instance, we can use them to recreate kick drum samples, claps and hi hats. We can also use them for creating sound effects such a sweepers, which are your background sound effects that help to emphasize transitions between different sections of your track. FL Studio comes with a variety of synthesizers by default, such a Citrus harm Oh, and harmless. So why would you need third party synthesizers? Well, they're synthesizers that being created with better interfaces, more capabilities on our lot more flexible in general, Some third party since such a serum or great for a beginner to learn sound design. This is the name we give to the method of creating sounds on the synthesizer. You can then save these to the synthesizer as a preset available to use in the future. 12. The 3xOSC: in this video, we're going to take a look at the three x OSC synthesizer. Just a quick reminder on what a synthesizer is. A synthesizer is any sound generating plug in the three X OSC is pretty much the simplest synthesizer you will find in FL Studio. Or indeed, in any digital audio workstation or any other form of music production software. It consists off three oscillators. Hence, its name on oscillator is a sound wave producing function off a synthesizer. Let's have a look at the three x OSC now. To create it, we can go up to the channel rack first the plus button and scroll down to three x OSC. Or, of course, you can add this using the ads sub menu in the top left hand corner. Let's take a look. Now, at the interface of the three X OSC on the left hand side, you can see three numbers, which represent each oscillator. Also later, one oscillated to and oscillator three. The icons Next, each oscillator give you an idea off the current sound wave that is currently selected. So in this case you can see that what's called a sine wave is currently selected for all three oscillators. We could change this, though to, for instance, a square wave, a sawtooth wave or anything else that we would want over to the right of this are two sliders, the phase offset on the de Chu. The phase offset simply determines the point at which the sound wave begins. So you can see here that generally a sound wave begins at this point. But if I move this slider that determines the point at which the sound wave will start on, it would move gradually along this particular wave. The D Teun de tunes this from its original pitch. So if I was playing a C note, it would then de tune it from the C note. The best way of doing this is to give you an example, so I'll play you a C notes first of all. And now let's just de tune that using these sliders here, whether you put these up or down depends on whether you're d tuning it up or down. The operative moving on from this, you can then see a knob called the course pitch. This determines that pitch at which your current sound wave is being produced, so you can see currently here that it set a zero for oscillator to it set a 12 semi tones down, which is an octave on on also later three, it set a 24 7 tones down. This means it's 24 notes down from the original oscillator. So again, the best way of demonstrating this is to give you an example. We set all of these back to the default positions, reset the DIY chains and play this. You can hear one note. If I then adjust these all up by five semi tones and play the same note. It'll sound like I'm playing a different notes completely. Using these in combination with each other will give you a much more complex and varied sound from the original. Let's take a look at some of the other controls now as well, to the right of all of these course controls. Here on each oscillator, we have something called the fine pitch, which essentially just does allows you to more finally control what you're adjusting to the pitch with this control. So, for instance, if I picture this up by two semi tones on, then move this you're then finally pitching the sound even more up to 100 cents, which is then the equivalent of a whole extra semi tone. So this gives you to control are going from plus 100 to minus 100 to the right of this is the panning option. This allows you to pan and option so that it's only coming out of one speaker. So, for instance, we could pan oscillator, one oscillator to and oscillator three toe only come out of the left speaker by moving missile the right to the left which you will now hear if I now press the note down again. And similarly, if we move this along the way over to the right, play it again. It only comes out of the right speaker Finally on oscillator to and oscillator three, we have a mixed level. This determines how loudly your to oscillators will get played. There isn't the control for this for oscillator one, because by default, if you're playing the three x osc, you need to have at least one oscillator producing some sort of noise for it to pre producing sound at all, so you can only adjust the volume levels of oscillator to an oscillator three. These are called the mixed levels. So, for instance, oscillator to is currently set here at 50% and also later. Three is set a 25%. You also have a control here for the amplitude modulation of oscillator three. And if you take this on, also change the stereo phase randomness of oscillator. Three. You can further modulate the sound by random izing. It's phase similar to what this button does. However, this is not an option. You will probably find yourself using very much. That's an introduction to the three x OSC. Let's take a look at some of the other plug ins with FL Studio. 13. The FLEX Plugin: in this video, we're going to take a look at the Flex plug in the Flex. Plug in is a brilliant synthesizer to use as a beginner on. I would strongly encourage you toe open it up on experiment with it as much as possible. Let's take a look at launching it now and have a look at the interface. As always, we go into the channel rack. We click the plus button on, we scroll down to where we find our plug in which in this case is thief Lex. Plug in. We click on it to launch it on. Do you will get this window, which comes up now. Let's just first of all, go over what synthesizer is on. Then I'll explain Y flexes different other synthesizers. So a synthesizer is a sound generating device. It will generate sound waves. You then define what those sound waves are. For instance, whether it's a sign, way square wave or whatever it is on you, then use the controls and parameters on that synthesizer to further sculpt and manipulate that sound into exactly the type of thing that you're after. So with most synthesizers, you'll get a whole array of very advanced controls, filters, effects and so forth, and they could be quite daunting to use as a beginner. With the flex plug in, it's a little bit different. The flex plug in is much more centered around presets, which are preset. Sound designs, which have been made by the developers of the Plug in on Flex, gives you a limited amount of control over the sound off those particular presets. So you could do things like, for instance, add a delay or reverb, which you can see at the bottom here, and we also have a couple of filters as well. But other than that, there is not anything else you can do. Toe actually alter the original source sound itself. So if you don't like the sound of a particular preset, you can't change it. It's just better to pick another one. You do, however, have what are called Mac Rose in the Flex synthesizer, which is a feature unique to flex. These macros appear in this top right hand corner here on the controls that they'll have, which are listed at the top of each slider. So you can see in this case with the plugging with the preset that I've got selected. I've got to fill to control vibrato control, Unison, Character River on delay control. These will not necessarily be the same for every preset. For instance, if I just start clicking around, you'll see that although some of them are the same, some of them are a little bit different. You can see these change as I click through, So Flex is what's called a read only synthesizer. So it's very good for being able to experiment and play around with sounds that being pre made already, but you won't be able to make any more advance changes to the source. Sound yourself. It is better to use other synthesizers to do this. That is simply not possible to do in flex. So let's take a look now in detail at the interface that we've got here on the left hand side. On the far left, you've got what it called installed packs with flax packs are a whole selection off presets that have been designed by the developers. So, for instance, the 1st 1 I've got selected is called arcs and cityscape. These presets are sort of centered around a Batman sort of theme, so you'll find that all of the presets in here would be very useful for creating a soundtrack to an action movie. For instance, if you click on these different packs, you then get all of the different presets that are associated to that path. So with arcs and cityscape, I've got 66 presets in here. If I click on essential pianos, I've only got eight. But these eight presets are a little bit more customizable than the ones in some of the other packs you can see as I click down these packs. All of the different types of presets on each pack has also got a little thumbnail at the bottom here as well. You've also got on all button here, which will give you every single pre set off all of the packs that you have currently got installed. So you can see that with all of the packs I've currently got comes to 792 presets. You can also add more packs to the flex synthesizer. At the time of recording this video, FL studios Developers Image line are constantly adding more packs to flex, and you can see these under the online packs button down here. If you scroll down, you can see that there are currently at the time of recording this up to eight MAWR packs that you can potentially download on did in FL Studio. If you've got the news ticker turned on in the top right hand corner, you'll always get alert about when they're releasing new packs. Let's now take a look at the rest off the interface of Flex. First of all, this box here, the visualize er By clicking on these four different buttons at the top, it allows you to visually see the sound that you're creating in different ways. So, for instance, if I just pick a sound here and stop playing it back and clicking on these different buttons, you'll see how we can see it visually in different ways. Home, home, home, home. So what do all of these do? Well, first of all, this one, the 1st 1 just gives you what's called an oscilloscope. So this is basically what the sound wave looks like. You can see that this particular sound is quite basic. The 2nd 1 is what's called a spectrum view. This allows you to see all the frequencies of the sound. The 3rd 1 is a vector scope. What a vector scope shows you is the stereo image of a particular sound. So what that means is whether the sound is in mono on being played in both speakers in the center of the mix, whether it's being played in stereo, on being played differently in your left and right speaker. If I play back this sound, you can see just a single line appears in the center. That means that this is a mono sound. If, however, I clicked, I scrolled down to a different preset, and I play this back. You'll see that a different image comes up, which represents a stereo image instead. Finally, we've got this last icon here. If I play back this sound again, you get what's called a spectra Graham, which shows you all of the frequencies off. This particular sound on is something that you would see in a parametric eq you as well a parametric EQ. You is a form of equalization that allows you to visually see what you're changing in a sound. Let's now take a look at the macro is part of the interface. As I mentioned earlier in the video. The macro is part of the interface is the part where you get a little bit more control over your sound on the controls will change depending on the preset you've got selected. This means that the options you've got to change will also change. So I'll try and go over some of the options that come up regularly. But obviously these will be dependent on the preset You've got selected. First of all, I've got here in narrow slider for this particular sound. This affects the stereo width of the image so we can put it either in mono or stereo. By changing this slider up or down, the tone basically changes how bright the sound seems so. If you want to slightly dull or more faded sound, you can move this slider up in order to distort it a bit more darkened does a mixture of this and also compress the sound as well. And squash is simply another term for compression. This completely just compresses the sound entirely. The echo is a delay effect. Whilst the space is a reverb effect. We also have a Flander and a phaser we have here a pitch control. This controls the pitch off the source sound and you can change this from up to zero toe plus 24 semi tones, all to minus 24 semi tones. The next panel is the filter which controls the cut off the resonance. On also this third control here, the envelope amount. We can control the envelope of the filter using these five controls. Here we have our attack, decay, sustain and release controls. But we also have an additional control here called the Hold, which is something that you find in some envelopes in some synthesizes. We also have the same controls for the volume envelope. Down here we have a master filter control and you can change this to be either a low pass filter, high pass filter or band pass filter on. There are several other types of filters you can select two. In addition to the other panels, we have a delay and reverb effect. Finally, we have a limiter effects as well. The flex plug in is particularly useful for beginners, and I would highly encourage you to experiment with the flex plug in before looking at other synthesizers in FL Studio 14. Introducing Autogun and Ogun: in this video, we're going to take a look at to plug ins that come by default with FL Studio, which are really simple. So this video be fairly quick, but they are very useful for just basically, you know, getting ideas down and for just playing around with software. It's basically this plug in here which comes of every single version of FL Studio. So no matter which version you've got, you'll get. This is called the auto gun on. Basically, it has over four billion presets. Yes, that's right. Four billion. You can basically you loaded up Simple. Is that so? Obviously, as we have anything to go to your channel rack, you press on the plus symbol and you go down to also gone, which by default, is under since special. You'll get this little plug in come up here and basically this is pretty much all there is to it. You have this Giants which in the middle, which is the master level, a, uh, switch here, which basically is just called magic dust, which is very cryptic but basically just seems to suggest that you could just play around with this and make things better in some way on. That's pretty much it. You think of your keys as well. So by default minus set to plugging call a preset called Buzz The enforcer on That's pretty much all the information it tells you now. I'm not quite sure how they came up with these presets. I mean, they they say that they've got description for every single one of them, which is really hard to believe, considering there's four billion off them. But you can literally you could say presets as well. So once you find one, would you like you can do a save presets, but basically, if you then want Teoh, if you want to find a new preset, you just keep on clicking rights and you will just keep on going literally, forever and forever and forever and forever assumes he find one that you like trusting. It's probably a good idea to save the preset, because otherwise you will never find it again. Literally, never. You can see here that that number presets number 152,159. That's four billion, so there's a heck of a lot of presets there. It's a very simple Theresa. Very simple. Plug in. Definitely recommended. If you just want to get down Quick ideas where you just want to play around and find new sounds, you know, And you find something that you like, And then you put down a basic melody. Great. For that. It tends to be really good for trap trap sales. Eso any kind off sounds using a trap track just because of the nature of the plug in, I guess. But its really useful for that. So definitely something I recommend on what ties into it is this plug in here which is called Logan. Eso quietly pronounce, actually, if I'm honest, but it looks a bit like this Now, here. You can see that. Actually, this is something which you can play around with a bit on. Def, you click here, which is where you always find any presets for any plug in. You can see that you've got the presets there, and you can save them again. This this plug in is absolutely brilliant for trap sounds you can see here. It's even got sounds named after classic. Um, you know, like you're three or threes and your 80 wait, synthesizers. So you've got, you know, classic sort of closed high hat sound. There on. You can play around with a lot of things here again, you know, we're not going to look into sound design too much in there in this beginners called because, well, look at specific plug ins, which are best seated, but that so, yes, you have got a, you know, a little bit of more advanced sound design competitors. Some of the other plug ins we've seen so far in these videos on bids, not something like what I want to get into, because we'll be looking at using very specific plug in for that which is very well suited to ward sound design. And that's your basic introduction to them. They're really useful. I'll give you a few examples of how you can use them in some other videos and other project files that included with this course. But that's it. That's pretty much all there is to it. 15. The Minisynth and why it is useful: in this video, we're going to take a look at the mini sent another type off synthesizer that comes by default with FL Studio. Why is it important? Well, the many sent can be used in both FL Studio on your desktop computer Onda, also in FL Studio Mobile, which is an app for your android or iPhone. The mini sent can be accessed, just like with any other synthesizer in FL Studio. We go up to our channel rack. We click on the plus button, and we simply scroll down to the mini synth. The mini sense is designed to be very light, easy to use on easy for your computer to use as well. You can see here that you have six main tabs. The first tab is the oscillator tab. This tab is where we define our wave form. So in this case, by default, it's set to a saw. But if I click on this drop down, I can choose anything from a sore toe, a pulse to a super sore on all sorts of other different options as well. You can also transpose the way form using this control here, where I can control where I can change it all the way up to 12 semi tones above or 12 semi tones below its original pitch. I also have a control here for changing the noise, which is basically white noise that put into the background of this particular way form and overlapped with it. This control here the modifier changes its function depending on what kind of wave form you've got set. So try playing around with ALS. The different wave forms on playing around with this modifier control to see what kind of effect you get. You've also got a voice mode selection here. This means you can determine whether you're having multiple instances of this way form playback in poly mode, or you could just play back one in mono. What this also means is that you can't be using multiple notes at once for this particular synthesizer. So, for instance, if I'm drawing in a pattern, I would only be ableto have one note played back at once if it was being played in mono. Whereas in poly mode I can have multiple notes played back, for instance, in a court, I can also determine the slide time, which is the amount of time it takes before it changes from one note to the next on the synthesize, it will slide between these notes on smooth it out. We also have a mod real section here as well, which could be assigned to either the filter or to an LFO, which, for reminder, stands for low frequency oscillator. Next we have this tab here on this tab is where we control the volume envelope. So you can see we have our four controls are attack or decay are sustain and our release We also have a built in filter as well. Now you can see here that this is done in a slightly different way. We actually have a graphical way of being able to control between the cut off on the resonance. Remember, the cut off is the point at which the frequencies are reduced in volume 20 Whereas the resonance essentially emphasizes this point, I can simply click and drag anywhere here to set the exact point between cut off and residents that I want. We have also got an option here called filter tracking through keyboard or velocity. What this determines is whether that this cut off and resonance feature will change depending on how high your keyboard notice pitch or how hard you're playing it. Instead, we also have a filter envelope option here as well, so we can change the sound envelope off the filter. In other words, we can change how quickly it comes into play, how long it holds for and how quickly it will release a swell, and you can change how much this affects the filter. Using this control here, we also have an LFO. LF owes are particularly useful in synthesizers for creating things like dub step bases. And it's something we'll look at in our sound design tutorials. Finally, we also have an effects tab on. We have four main effects. We have delay chorus phaser on distortion, and you can see that the controls change depending on which one you've got selected. Remember that all of these controls can be changed in your desktop version of FL Studio. Aziz well is in your mobile version as well. That many cents ultimately is a great tool to First of all, experiment with sounds on also create basic melodies very quickly. It is a very useful tool that you will find yourself using day in and day out. NFL Studio 16. Compression and the Fruity Compressor: in this video will be looking at the fruity compressor on how compression works in general . On the screen, you can see just four examples of compresses that either come with FL Studio by default or third party plug ins. Let's take a look now at what compression is on given example of it using the fruity compressor. So, first of all, what does compression actually do? Well, compression reduces the difference between the loudest parts of your sound that you're compressing on the quietest parts. After doing this, you then increase the overall game or volume of that particular sound on the overall effect that you get is that it sounds louder. Let's have a look at the fruity compressor in action. First of all, what I'm gonna do is I'm gonna open up my playlist and then I'm gonna open up my browser and what I'm gonna do is I'm gonna navigate to my samples folder on bring in a full drum loop. Now let's have a look at what the fruity compress it does to this drum loop when we compress it. First of all, I'm going to assign the drum loop to a mix a track so that we can compress it. This, of course, means it's linked to mix a track. 10. I'm just going to close the browser, so we have a bit more space and open up Nixa. Let's launch an instance of the fruity compressor by just clicking on any of thes Drop down arrows so I'll click on Slot one on. Let's bring in the fruity compressor by clicking on it Here. You can then see the fruity compressor with all of its controls. There are several different controls here that you can see in front of you, which will now look at in detail for each one to explain what they do. First of all, we have the threshold. The threshold determines the level at which the sound will be compressed. So all values above the decibel level of this particular threshold will be a compressed in accordance with whatever ratio we set. So, for instance, if we turn this all the way down tu minus 20 it means that all sound above minus 20 will be compressed. The ratio is the rate at this happens, a ratio off one toe. One, as we have got here, means that if the sound is one decibel over the threshold. The output sound will be one decibel over the threshold as well. If we increase this to, for instance, to three or four, for instance, full. This means that f every four decibels over the threshold, the output will be only one decibel over the threshold. Which means we are reducing the amount that the Lao this part of the sound is next. The game. No, the gain is the level at which you increase the volume after compressing it. So, for instance, if we change this to, for instance, 10 decibels than the overall sound will be increased by 10 decibels after we compress it. The attack is the rate at which the compressor kicks in, so it will start 15 milliseconds after it detects that the sound is over the threshold level that we have got set. Similarly, the release does the opposite. It determines the rate at which the compressor stops acting after it's gone over the 20 decimal rate. Finally, the type, the type simply determines how hard the compressor is. So, for instance, we have a setting from hard all the way through to soft. I'm now just going to show you an example off compression. So I've changed the settings in the fruity compressor to make them a little bit more extreme. I've set the threshold at minus 28 s a bells the ratio at 10.8 to 1 on the gain had plus 30 decibels. This is it without the compressor and with its own. 17. The Fruity Delay: in this video, we're going to take a look at the fruity delay to Andi. More specifically, what a delay effect is. A delay effect essentially does exactly what it says on the tin on delays, the sound that's being played by a specified amount of time. This is very useful because it can creak, create the effect of your input sound taking place within a largest space. Let's have a look at this, given example on launch An instance of the fruity delay to what I'm. First of all going to do is pick on input sound for this. I'm going to click on the plus symbol on I'm going to pick FL Keys, which is a default piano sound that comes with FL Studio. I'm now just going to go to the piano roll on, draw in a very quick pattern that we're going to use as part of our demonstration. And let's just play that back now. What we're going to do is apply the fruity delay to it. First of all, we're going to assign a mix a track for the FL Keys. We can do this either by clicking on this and selecting a target mix a track or by keeping this selected here, go to the mix of window right click on an empty track. Go down to channel rooting, impress route selected channels to this track. Then what we're going to do is navigate over to one of the empty effects lots over here. Click on the drop down and navigate to fruity delay to up here. You then get this window here. Let's take a look at what each of these controls do. First of all, the pan, as he might have guessed, panning controls where the input sound comes in through. So whether that's through your left, all right, speaker. The import volume determines the volume at which your source sound is being played into the fruity delay to you also have three options here. As to what type of feedback mod you have, you can either have a normal and inverted or a ping pong effect. Then you have the feedback level. This is the level at which the feedback plays back before it then disintegrates to zero. You also have a filter cut off that comes by default with the fruity delay to this is a low pass filter so it means that if we reduce this all the way down to zero, you won't hear any sound at all from the delay. The time is the time delay at which the delay sound gets repeated. So currently it set to three here on. It's important to note exactly what this three means. It means three steps after your source sound gets played, let's just play this back and change this setting so you can see what it does. You can see that even after I stop playback, the delay effect is still active, which means that you can still hear echoes of the original sound even after I stopped playing the pattern. Let's try changing this time. Switch here down to two and play it back on. Now let's change it down to one and play it back again, essentially the lower this time setting, the quicker the delay occurs, and therefore the quicker it will stop as well. You also have a time stereo offset, which you can set to either be towards the left speaker or towards the right speaker up to 500 milliseconds in each direction. Finally, you have the dry level. If you set this 20 This will mean that you won't hear any of the original input sound only its delay. So let's try setting that to zero and see what happens. Uh, let's try increasing the time to fool. I'm playing by. You can see the after I initiate playback, which you can see in the background in the piano roll. Because we've got the dry setting set to zero, it only starts playing back after a certain point in time. That's the fruity delay to let's take a look at some other plug ins now as well. 18. What is Reverb: in this video, we're going to take a look at reverb on specifically how you can create reverb in FL studio using the fruity river to plug in. First of all, what is reverb? Well, it is very similar to the delay plug in that we have already looked at. What reverb does is it creates a sense that your sounds air not taking place in an isolated environment, but are instead being played back within a room or riel life space. You get echo effects. As a result of that. The key difference between reverb and delay is with reverb. You essentially get an infinite number off delays being played back. That'll blurred together. This creates a much more realistic sound. For instance, if you're trying to simulate your sound taking place within a loom, it might be better to use river rather than delay. As delay can create a more convincing effect If, for instance, you're trying to make it sound like your sound is taking place within a very large area due to the physics of the sound involved, it is also recommended to use reverb on individual instruments rather than groups of instruments on it. Also sounds much better when isolated, as it's much easier to pick out with your ear. Let's take a look now at how toe add the fruity reverb to plug in to your project. First of all, what we're going to do is we're going to add a new instance of FL Keys by going to the channel rack, clicking the plus button and scrolling down to FL Keys. We're going to use this. Just desire demonstration instruments like we're done in previous videos. I'm gonna go up to the piano roll, and I'm just going to draw in a very simple melody. Let's just play this back now. Now let's see what happens when we add River to this. First of all, we need to lengthy FL keys to the mixer, as we've done in previous videos, and again, we can do this by selecting it all by simply assigning a target mix a track here, which I'm going to do now. We have it on mix a track five so we'll now go over. Add in the fruity reverb two in one of the effects lots, and we now have the fruity reverb to plug in. We can play this back just using its default settings. So you have an idea of what river does to a sound again, just like with any other effect, I can turn this on and off using the green button or by adjusting the next level. Currently, it is a very subtle reverb. If I click on this and bring it back up again, I can use one of the default presets that comes with the plug in such as Cathedral. To really demonstrate what happens when we really exaggerate this effect, you can see immediately why this effect would be useful. It could be really useful for recreating a dreamy or mystical sound on. It's really good as a way of simulating your sound, taking place within a large spatial environment. Let's take a look now on what the settings do. First of all, we have a high cut on a low cut filter. The high cut filter obviously cuts off the river, taking place at the specified frequency. So, for instance, I have the high cut here currently set to 2.1 kilohertz. If I bring it up, I consent it toe, be completely off or, for instance, set it at something like 20 kilohertz. What this means is that the reverb will only get cut off at frequencies above 20 kilohertz . So if I really want to dampen it down, I need to bring this knob away down. Similarly, the low cut does the same thing. It's currently set to 33 hurts. If I bring this up, I can bring it up to, for instance, 1214. And what that means is that the reverb will be cut off at all frequencies below 1214 hurts . Let's now take a look at some of these other controls as well. For instance, we have the pre delay here. What the pre delay does is delay the reverb taking place until the specified amount of time after the sound has been played. So, for instance, it's set to 70 milliseconds here, but we can increase this all the way up to 1000 milliseconds if we wanted to. The bigger the delay, the larger the re verbal sound like a church or cathedral. If, for instance, you hit a bell within a cathedral, there would be a delay before you would hear the river. This control simulates that effect. You can also link this to your tempo. So, for instance, if I take this this then changes from milliseconds to a step counter Instead, you also have your room size. And if we change this, you can see that on the left hand side, the symbol changes to demonstrate exactly how big the room is. We also have a diffusion setting. As you can see on the left hand side, This basically determines how smoothly the sound will diffuse with the reverb. We also have a speed setting as well, which effects the modulation speed, which is affected by this particular knob here modulation death. Now let's take a look at these controls as well. First of all, your base multiplier. This adjust the decay off the base frequencies that are taking place in your fruity reverb . So, for instance, if you want to turn down the base off the reverb, you simply just turn this down and you can see it's given in a percentage of value. The cross nope, here determines the exact frequency at which bass frequencies will get boosted by whatever level you've set here. The high damping knob does almost exactly the same thing as the base frequencies, but you're determining the point of which they get boosted in the high frequencies instead . Finally, the decay, the decay time essentially controls how long the reverb will take place. So, for instance, if I turn this away up 2 13 seconds will get a very, very washed out sound. The best way to increase your reverb sound is by turning up controls such as the size, the delay, the diffusion on the decay. And if you really wanted to appear Basie, you can turn up the bass control as well. Finally, let's take a look at these controls over in the right most side of the panel. First of all, we have your dry slider. The dry level determines the volume of which your original sound will get played. So if return this all the way down, only the reverb sound will get played back. When I play this pattern back and you can see that that creates a very interesting effect, and it can sometimes be a brilliant way of creating space without necessarily muddying your mix with more sounds. We also have the early reflection value slider here as well. This essentially sets the volume level of early reflections, So the first amount of reverb that you get when you play back this plug in. Finally, we have the wet slider as well. This determines the volume of which the reverb gets played back. So if I set this 20 we won't hear any reverb it'll. But if I turn this up all the way to the top, you can hear that because they were still river taking place. It's still playing it back. Finally, the stereo separation. This allows us to put the river been mono if we wish by turning this all the way to the right by keeping it a normal stereo or by widening it as well. And as you've seen in previous plug ins, this works in exactly the same way. That's fruity reverb. Let's take a look at some other plug ins now, too 19. The Fruity Flanger: in this video, we're going to take a look at the fruity Flander, which is a flans sound effect. What is a Flander? First of all? Well, a Flander, along with the chorus effect as well, is essentially a way of creating a sound by delaying different sounds and then playing them back all at the same time and delaying them only by usually a few milliseconds. By doing this, you get what's called in physics, a form of phase cancellation, which is what happens when you combine different delayed copies off one particular sound to give you an example, which you would hear in an every day basis. One particular example of this is when you hear jet engines, which occurs because you hear the to jet engines at different rates, both of which are generally making the same noise at the same sort of volume. However, you'll tend to hear one slightly sooner than the other, because you're standing slightly closer to it on the combination gives you a very strange sort of wavy sound effects. What does this sound like in practice? Well, let's have a look at putting the Flander into an FL studio project on let's see what it sounds like. First of all, we're going to go up to the channel rack on. We're going to add a new sound on because we've used it so far in all of our other videos, we're going to use FL Keys. However, one common instrument that you would use a flan drawn would be an electric guitar, and you'll often hear this effect used in a rock and pop music. Let's just create a really simple melody, first of all, like we've done before as well. And to this is really basic on. What we're gonna do is we're actually just gonna hold control left mouse button down on extend these notes so that they're being held. We're gonna link this to the mix a track to mix a track. Five. I'm gonna go to the mix of window and open up the fruity Flender in an empty slot by navigating to the slot a navigating down to fruity Flander. Here you'll see a panel with quite a few controls on it. Like with previous plug ins, it's impossible really to give an accurate demonstration of watch. Each of these controls do separately on their own rather is the combination of what all of these do in combination of each other. That gives you the effect. Let's first of all, just play back what the sound sounds like with this applied and with it all. And I would just the mix level so you can hear. The difference is, well, you should be able to hear the difference. Let's now take a look at some of the controls within the fruity Flender. First of all, the delay similar to other delay controls that we've seen another plug ins. This sets the minimum delay between the different voices of the Flander. When we say voices, we mean the individual instances off the Flander being played back off the source sound. The flanges delay will be swept between delay and delay on depth. The range is usually between 0 to 20 milliseconds, which you can see here generally, the lower this effect, the deeper the Flander will sound. Let's have a look at the depth and now as well, the depth controls the modulation off the Flander delay. And again this delay will be swept between the delay on the delay plus depth. If this value is zero the Flander won't actually do anything is the delay. Modulation will stay constant so you won't get a moving effect. So if we set this to zero, you'll get a Flander effect. But it won't move. If you set this depth toe higher value, you'll get heavier modulation. The right is the rate at which the Flander gets modulated on. You can set this between zero hertz and five hertz. The phase controls this stereo image. So when we've talked about stereo before, we talk about the difference between a mono on day stereo sound. So a mono sound is a sound, which is in the center of the mix on a stereo. Sound uses both feel left on right speakers on the range is between 0 to 360 degrees at 180 degrees, which is the setting here in the middle, you will get the left and right channel being 100% out of phase on. What does this mean? It means that the Left Channel will reach its maximum when the right channel is also at its minimum. Let's now have a look at the damn control. The dam control basically dampens the higher frequencies off the Flander. You get this from zero all the way through toe one. What does the shape do? The shape determines the exact way form off the LFO. That's in the Flander. LFO obviously stands for low frequency oscillation, and it's a term that we've looked at in the terminology video, and it's also something that will look at in later videos as well. The feed is short for feedbag, which is a range between 0 to 100%. And remember, when we talk about feedback, we're talking about the amount of affected sound. The invert feedback does what it says on the tin. It inverts the feedback. The invert wet control will change exactly how the Flander and chorus sounds, but the invert feedback will essentially do the same thing. But you'd be used in a less dramatic way. What do these three controls here do? The dry wet on the cross similar to other plug ins, the dry level is the volume at which the original sound gets played back. The wet is the volume at which the plug ins sound itself gets played. Back on the cross is an inverted version off the wet sound as well. Let's now have a look at some of the presets that come with the fruity Flander on Scroll through them to give you an idea of what this can sound like. These are just some of the presets that come with the fruity Flander. Let's take a look at some other effects now, too. 20. The Fruity Chorus: in this video, we're going to have a look at the fruity chorus. What is the fruity chorus on what is a chorus effect? Well, very similar to the Flander. It is an effect that's created by very slightly do tuning one off the voices off the source sound. It's very useful for recreating. Acquire, for instance, where you want to repeat the same sound but delay it and change it in different ways and modulated. So it sounds bigger and wider on a lot fatter than it originally sounded like. Unlike a flan judo, you don't get modulation occurring and the sound changing as it's being played back. Let's have a look at bringing up one of the fruity chorus effects now. First of all, as in previous videos, we're going to create a demo sound for this FL. Keys on. We're going to go into the piano, roll on, draw in a simple melody. Let's just play that back. Now, as in previous videos, we're going to apply it to mix a Track five. We're going to go into the mix of window click on Slot one, and we're going to launch on instance of the fruity chorus Let's now take a look at the controls individually, just like with the Flander, the delay delays the time at which the effect takes place. The depth controls the depth of the chorus DeLay modulation on similar to the Flander it swept between the delay on the delay plus the depth. The stereo image controls the stereo, widening off the sound. So at its maximum you'll get the full stereo image and you will get the left and right channel being 100% out of phase. And if set to zero, both will be in perfect sync. The l F 01 frequency tool sets the frequency at which the low frequency oscillation one will occur again. LFO stands for low frequency oscillation. Similarly, LFO two frequency sets the frequency at which the second LFO walker on the same for LFO three frequency as well. These three controls here determined the way form that the three LF owes will take shape in so they're set by default to a sine wave. Or you can set it to multiples over an original sine wave as well. The cross type determines whether we will process by which we mean whether this effect will have an impact on high frequencies, as you can see here for hey, Jeff or low frequencies for l s. The cross cut off is the frequency at which this takes place. So currently it set to 320 hertz. But we can go all the way down toe eight hertz or all the way up to 12,543 hearts. Finally, we have a wet only switch. Remember, in previous videos, when we've talked about dry and wet dry refers to the original sound on wet refers to the process sound after is being affected by this effect plug in. So if we switch this to yes, only that means that we will only hear the chorus affect itself, not the source sound. If we set this to know, we will hear both. Let's take a look on. Listen back to some of the preset To get an idea of what this sounds like. Let's take a look at some other plug ins as well 21. The Multiband Compressor: in this video, we're going to take a look at the fruity multi band compressor. What is the multi band compressor? First of all, well, it works in a very similar way to the fruity compressor that we looked at in a previous video. Except it works in several bands. These bands relate to the frequency of the source audio that is being passed into the multi band compressor. It is split up into three bands. The low band Mid Band and High band. The low band obviously works with the low frequencies. Mid Band works with the mid frequencies on high band works with the high frequencies. Let's take a look at the multi band compress and now so that we can get understanding of how it works. First of all, what we're going to do is we're going to create an instance of FL Keys, as we always do. We're going to assign it to an empty mix, a track in this case, mixed track five. We're going to go to the mix of window, and we're going to go in, scroll over to an empty effects slot, click on it and load up the fruity multi band compressor, which looks like this. You can see here that it has the same controls that we saw in the fruity compressor three times over. So we have one set of controls for the low band one set of controls for the mid band on one set of controls for the high band. So why would you need to use a multi band compressor? Well, it's particularly useful for being able to compress different parts of the audio in different ways. For instance, you might want to heavily compress the higher frequencies without affecting the lower frequencies. This is particularly useful on things like, for instance, vocals where you can have a wide range of frequencies. Remember that when we talk about frequencies, we're talking about the pitch of the notes that being played back within the source audio. So, for instance, in a vocal particularly a large one like, for instance, acquire you might have a lot of singers singing high frequencies on some singers, singing lower frequencies all within the same audio, and you might want to compress these different pitchers in different ways. Let's just quickly create NFL keys basic pattern on, then have a look at how changing some of these settings can change. The sound I'm going to first of all, go to my piano roll and just draw in some basic notes on a basic pattern is is I'm control C and control v ing The note's in order to draw out the pattern that you can see here. I'm also just changing this, so that will be in K. What I have done here is I've used a whole range of notes, so I've used notes that Go Is Low is a three toe all the way up to a five, which means that I'm using notes that being played over two octaves. What this means is I'll have a wide range of frequencies when I compress this. So if we now go into the multi band compressor, I can, for instance, change the settings on the low band on Leave the mid and High Band so that I'm only compressing the lowest frequencies. For instance, I've got the ratio here by default set to which I'll probably keep. I've got a threshold of minus 18. I might want to say, Raise that, too. Let's put it to maybe here and I'm going to increase the gain on this section whilst reducing the gain on the mid frequency on reducing the gain on the high frequency. Let's now have a listen to what the FL Keys pattern sounds like without the CA multi band compressor on on. Then let's turn it on so that you can then hear the difference. I'm going to go down to the mix of window and mutes the effect, as I have done with previous effects and in previous videos. Let's listen back to that now. Now let's turn this back on and play it back. What you can hopefully here now is that the piano sounds quite dull on. Is this because the mid and high frequencies have been dampened as a result of turning them down? All of these controls work in exactly the same way to the fruity compressor. So if you want to just remind yourself of what these controls do rewatched the fruity compressor video where I explain the differences between the threshold, the ratio, a gain and so forth. So what we can do is we can define the frequencies within each of these bands using these four controls here. This control effects where the low band frequencies are cut off. Whereas this control effects where the mid band frequency start, you can see that this control overlaps with the control for the low band frequency. The mid band Frequency also has an upper control for defining where the mid band frequency stop. Finally, the high band Frequency also has a control for determining where the high band frequency start. You can see that it's possible to actually have a situation where this will overlap on. It's important to try and avoid this because you're either potentially end up compressing the same frequencies twice over. In this instance, it's better to make sure that these bands cross over each other Exactly on. You'll feel that as you try and do this, they will lock into place before allowing you to move them again. Try playing around with the settings yourself so that you can see the effect of them. We also have three more controls. There we have a setting up here which determines the filter type. This is simply the way that the multi band compressor processes the different filters between these bands. So at the end of each band is a filter, which is the wave. It determines how it defines those bands. You also have a control here for a limiter. Now don't worry too much about this, because we also have another video on the fruity limiter later on in the course. Finally, we also have a master gain control. This is for controlling the volume of the entire multi band compressor, so I could turn this right the way up without affecting any of the other controls on. It would turn up the volume of the FL Keys as well, or I can turn it right the way down, and you'll see that now. If I play this back, it's a lot quieter than it was before. Why would you want to change the points at which the low, mid and high band frequencies overlap with each other? Well, different instruments and different audio have different frequencies, and you might, for instance, be processing a sound which is slightly higher in pitch overall than another sound. And you might want to adjust the frequencies to match. Being able to change these bands gives you a much greater range of flexibility on more options in order to be able to fully process this sound exactly how you wish. Ultimately, the multi band compressor is a very useful effect. Plug in you will find yourself using in a whole range of different scenarios. 22. The Fruity Free Filter: in this video, we're going to take a look at the fruity free filter on. More specifically, what filters are in general. What is a filter when we talk about it in the context of music production? Well, a filter filters out specific frequencies from a source sound on, depending on the kind of filter your using will depend on what sounds you're keeping on. What sounds you're getting rid off. For instance, a low pass filter like the name suggests will only pass through low frequencies, which is the way to remember it. Where is the high pass frequency filter will only pass through the higher frequencies. Let's have a look at this. In practice. We're going to launch an incidence of FL Keys, as we always do by clicking on the plus button and scrolling down to FL Keys. Once we've launched this, we're going to go into the piano roll. Make sure FL Keys is currently selected in the Target Channel and create a simple melody. Yeah, let's just play that back. Now we'll go back into the channel right and make sure it's assigned to mix a track. Five. If we now go into the mixer two makes a Track five and click on an empty slot and never get down to the fruity free filter down here. Well, then, get an instance off the fruity free filter. Let's have a look at what this sounds like when we change some of these options. I'm gonna put the frequency up to 16,000 hertz. Play this back and change it so that you can hear the effect it has. As you can see as I bring this cut off frequency level down, the sound seems to disappear away because you can only hear the low frequencies. It's similar to the effect of hearing music underwater or being in another room when a sound or music is being played in a neighboring room. Let's just take a quick look at some of the controls you get in the fruity free filter. First of all, you can change the type of filter that it is. So, for instance, the demonstration I was just doing was on a low pass filter. We can also change this to a band pass filter, which means that you're specifically affecting a band of frequencies. If we change the frequency cut off, it'll allow frequencies either side of this particular band before then cutting it off. We also have Ah, high past frequency filter. This will allow frequencies only above the frequency cut off level to pass through. Let's give a demonstration of that by turning this first of all, down to 10 hertz and playing back the piano sound. You've got the Q control here as well, which is essentially a resonance controller. This means that it effects essentially how clearly you can hear the filter being applied. If we try turning this all the way up on now, try changing the frequency cut off. You'll hear the filter being applied much more aggressively. Finally, we have a game control. The game control simply applies the volume game that's being applied to the source sound after the filter is applied. So, for instance, I could turn this all the way down and get this effect. That's the fruity, free filled Sir. Let's have a look at some other effects plug ins now as well 23. Conclusion: So we have now reached the end of the course. Thank you for sticking with me throughout the entire thing. If you've got any questions to talk, you can obviously post them below or message me on the platform. This will have given you an introductory guide to FL Studio. But if you still have further interest, for instance, you want to look at how to produce a four track where you've got more questions about musical theory. Have a look around on skill share, as I do have other classes on this as well, Thank you once again for taking the course.