Explaining Intellectual Property to Aspiring Game Designers (Game Design 107) | Lewis Pulsipher | Skillshare

Explaining Intellectual Property to Aspiring Game Designers (Game Design 107)

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (32m)
    • 1. What is intellectual property (IP)

    • 2. Protecting your game design IP

    • 3. Games Patents: a waste of your money

    • 4. Using someone else's IP


About This Class

Often, an aspiring game designer, not having a clue about how intellectual property works, more or less writes "noob" all over him- or her-self through statements about IP that reveal their ignorance.

I am not a lawyer, but I've licensed games to publishers, had games published, taught game development in college, listened to lawyers giving presentations about game IP, and generally have kept up with the intellectual property aspects of game publishing.

There's a lot of misinformation floating around, even though the correct information isn't hard to find, if you're willing to work at it.





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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