Explaining Intellectual Property to Aspiring Game Designers (Game Design 107) | Lewis Pulsipher | Skillshare

Explaining Intellectual Property to Aspiring Game Designers (Game Design 107)

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (32m)
    • 1. What is intellectual property (IP)

      11:01
    • 2. Protecting your game design IP

      7:47
    • 3. Games Patents: a waste of your money

      10:15
    • 4. Using someone else's IP

      2:46

About This Class

Often, an aspiring game designer, not having a clue about how intellectual property works, more or less writes "noob" all over him- or her-self through statements about IP that reveal their ignorance.

I am not a lawyer, but I've licensed games to publishers, had games published, taught game development in college, listened to lawyers giving presentations about game IP, and generally have kept up with the intellectual property aspects of game publishing.

There's a lot of misinformation floating around, even though the correct information isn't hard to find, if you're willing to work at it.