Easy Square 1 Tutorial | Rubik's Cube | Byron Erwin | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Easy Square 1 Tutorial | Rubik's Cube

teacher avatar Byron Erwin, Efficiency Is Key

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

13 Lessons (44m)
    • 1. Introduction

    • 2. Puzzle Anatomy

    • 3. Pre-Cubeshape

    • 4. Pre-Cubeshape Special Case

    • 5. Pre-Cubeshape Example Solves

    • 6. Getting into Cubeshape

    • 7. Corner Orientation

    • 8. Edge Orientation

    • 9. Parity

    • 10. Corner Permutation

    • 11. Edge Permutation

    • 12. Solve Special Cases

    • 13. Put it All Together

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

              In this course, I will teach you how to solve the square 1 puzzle. This is a slightly different puzzle than what I've taught in the past. This puzzle is a shape-shifting cube adding another level of difficulty. Although this is the case, because we are limited on movements, this actually works to our advantage and I have pulled together a tutorial that will make solving this as easy as possible. I have removed any unnecessary algorithms from the equation and tried to make this as intuitive as I can. I feel that anyone who decided to take this puzzle on will be pleasantly surprised at the simplicity. I'm sure you will have fun with this one. I'll see you in there!

                   As promised, here are the links to pick up the puzzles and equipment I recommend. 

Speedcube Professional Timer: https://amzn.to/2nX8kWS

Qiyi FBPB Speedcube Mat Small: Out of Stock
Qiyi FBPB Speedcube Mat Large: Out of Stock

Gan 356XS Cube (Used in the Course): https://amzn.to/2wxO1Ue

Valk 3 Cube: https://amzn.to/2mnV5yi

Qiyi Sail Cube (budget friendly): https://amzn.to/2lPrugK

Thunderclap Cube (fair price): https://amzn.to/2nmpTj5

Thunderclap V2 Cube (upgraded cube): https://amzn.to/2o4m8iw

Magnetic Square 1 (Used in Course): https://amzn.to/3afLRXU

Magnetic Skewb: https://amzn.to/34Q9lC7

4x4 Cube: https://amzn.to/2I82TeO

Mirror Cube: https://amzn.to/2FC9HQr

Pyraminx: https://amzn.to/2ZAVFrv

Megaminx I recommend: https://amzn.to/3aFrB2Z

Cube is lubed with:

Gan Lube: https://amzn.to/2Yd057y

In case you are interested in any production equipment I used to create this course, follow the links below:

My Lighting: https://amzn.to/30HFZVh
My amazing white desk: https://amzn.to/2mAs4zc
The microphone I use: https://amzn.to/2GsOeO9
Microphone extension cable: https://amzn.to/2mlbFPj
My camera tripod/boom: https://amzn.to/2mAITdx
The microphone boom I use: https://amzn.to/2nsjxic
The camera/boom 90 degree adapter: https://amzn.to/2nl1BG1
The camera that I use and I LOVE: https://amzn.to/2ntu3W4
Zecti Camera Slider: https://amzn.to/2RblVVr
Ball-Head: https://amzn.to/30f3pzD

Quick Release Mount: https://amzn.to/2FF5pYH

Motorized Slider Dolly: https://amzn.to/31nXlYr

Meet Your Teacher

Teacher Profile Image

Byron Erwin

Efficiency Is Key


Hey Everyone. My name is Byron. Getting the opportunity to teach people the joy of the Rubiks Cube all over the world is amazing. It's incredibly addicting and very fun. What I find really enjoyable is teaching people how to solve it then watching them grow into faster and faster cubers. This platform gives me the chance to do just that - but on a larger scale. I'm excited to meet and talk to you guys about this awesome past time. Lets get started. 

See full profile

Class Ratings

Expectations Met?
  • Exceeded!
  • Yes
  • Somewhat
  • Not really
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Introduction: welcome my comprehensive course and how to solve Square one. My name is Byron. I have been solving Rubik's Cubes competitively for about 11 years, and within that time I've taught well over 300 people how to solve various types of twisty puzzles. This course is gonna directed at those that are interested in learning how to solve the square one. And maybe you have no prior knowledge of solving anything else, which is fine. You don't have to. This course is gonna be based on towards those that know nothing about solving puzzles. And we're gonna start from the ground up and make things as easy as possible. If you're unfamiliar with how the square one works and it solved state, it is a cube, and as you mix it up, it becomes a shapeshifter. It doesn't have a cube form anymore, so that is kind of where the additional difficulty of this puzzle comes in. But I am going to be making this course with the intention of making it as easy as possible and with the fewest, if any algorithms that I can. This is gonna be a lot of fun. And although this is gonna be a little bit of a challenge for a lot of people. I think that if you guys can get through the course, this is gonna be a huge payoff. So with that being said, let's get started. 2. Puzzle Anatomy: all right, real quick. Before we get started, I just want to let you guys know if you're interested in picking up this square one, this cubing Matt or any of these puzzles I have sitting in the background feel for you to take a look in the course description so you can pick some of the stuff up for yourself. So in this video, we're just going to be covering the anatomy of the square one as well as a little bit of keep notation. Now, if you're a firm, if you're familiar with solving any kind of puzzle you're probably familiar with, keep notation of some sort and, as you know, is not the funnest thing in the world to learn. So I'm just gonna be teaching a very simple, basic Cuba notation that is a little bit different than what the actual keep notation is for the square one. Just to make things a lot easier, I found that it's been a bit unnecessary toe learn all of keep notation for you to learn how to solve this. No, if you notice with square one, you're going to have and yours may be mixed up, So just go ahead, not watch what I'm doing for now, you have a long bar and you have another long bar. So on each side, this is gonna be the right and left sides of the square one, and you notice that as it solved is a square. But as it is mixed, it becomes a jumbled best, like a completely jumbled mess. So it is a ship as shape shifting cube. Now you have a small square here, and then you have a large rectangle here. There is a starting position or basically the conventional way to hold the square one as you solve it. And typically you're going to have your left thumb on the small square right there, and you're gonna have a long one over there. That means you could either hold it like this or you could hold it like this. Whichever one you're comfortable with, it's really up to you. Now. I have black on this side and have white on the other side. You may have yellow up here, so anything that's black on my square one. If you have a yellow side, just consider that yellow. Now, if you notice just like a conventional. Three by three, there is edges and there are corners. Now, if you see here, we have edges as well, which I'll show you the white side just because it's a little bit easier to see. We have edges here, here, here and here. And we also have corners as well. Except the corners are much larger than the edges. There is a bias cut. It was what I like to call it on this puzzle, where the right side, like a typical three by three. You can turn the side and do that. But on the square one, you can't do that. You can only like you try to move it once it won't. It won't move. You have to turn it two times in order to make a move. And this is what we call a slice. And it's indicated by a slash and the cube notation. Now you can only turn this twice. You cannot turn it once. Now your left hand will never come off this cube. For the most part, your thumb will always be there, and this is gonna help keep your bearing as you solve, making things a little bit easier to keep track of now. These sides for the top and bottom can move in incremental, incremental slices or incremental movements. So instead of doing entire movements like this, which you can do depending on the set up of the Cube, you can do smaller ligaments like that. And if you notice on a three by three, you can make those movements. But you can't do incremental movements. Of course, when you're talking about 1/4 cutting, that's a different thing. But this is basically a shape shifting cube. So you have couple of different ways to mix this up. So now that we understand kind of the basics of that, we're just gonna talk briefly on a little bit of cube notation if you guys are familiar, if you're not familiar with keep notation. Cube notation is basically just a way where you read an algorithm and then it will tell you what to do on the Cube. So that way you can execute that algorithm properly. This involves a lot of numbers, but I'm not going Teoh teach you guys that I'm gonna make it a little bit easier. So all you need to know is this side up here is known as the top side or the upside, and this is gonna be indicated with a U. Then you have, of course, this slice which is indicated by a slash. Then you have the bottom side or the decide, and that's gonna be indicated with a capital D. If you turn the topside clockwise, one position, it's going to be indicated with a capital you. And if you turn it counterclockwise, which is also known as you prime or you inverted, it's going to be indicated by a capital. You with a little tick next to it. Same thing for the down face or the bottom side. If you turn this clockwise, that's gonna be indicated with a capital letter. D maybe turn it counterclockwise. It's gonna be indicated with a capital letter D, with a little tick for D prime or D inverted. Now notice that you have full movements you can make, and then you also have incremental movements were only gonna be focusing on the incremental movements here because there's not really any completely full movements were going to be utilizing here. So now that you understand the basics of that, we can get started 3. Pre-Cubeshape: now keep in mind as you're solving, and as you're mixing this cube, you notice that there is a line right here for the slice. In order for that slice to work properly, you have to have a line there, a line down and a line across. In order for that slice toe work, you may be in positions like this, and it's not going to turn because you don't have a line here. You would have to find a line and then make that turn and the same thing will apply for the bottom. You can't make a turn like this because there's no line. You have to line it up like that. Then you can make your turn. So just keep that in mind. All right, so you got your square one. You're holding it in your starting position, either solved or scrambled. Let's Ah, let's give this a scramble. Let's just make this mix this up as crazy as we can get it. And as you notice as you're mixing up, you are going to start noticing it's gonna be changing shape on you, and it's going to seem very complicated and a little daunting. Honestly, don't worry about it. We're gonna get through it. It's not a problem. We're gonna take this step by stuff. So as you can tell him, I'm lining up a slice here, and I'm making sure have another slice lined up down there. Now. I'm not trying to set up anything in particular. I'm just trying to make sure I can make these slice movements. I want in orderto get us a little bit mixed up, So this seems to be pretty good. So this will be the starting position. Now, if you were given a scrambled cube, you'd want to find that small square. Now I like to put orange my thumb on orange, but you might prefer red. It's really up to you. My, my, uh, advice, though, would be to be consistent. If you're always going to solve with your thumb on orange, then always solve it with your thumb on orange. It'll make life a lot easier. Once you get it, you'll be able to find your bearings a bit quicker. So now the first thing we're gonna be doing we're trying to get this into a cube shape. As you can see when is solved, we have let me grab this over here when it solved, we have in a cube, and right now it is not. So. Our goal is to get it in this cube shape. Now, in order to do that, we're gonna be looking at these edges specifically both. Why? And black edges or yellow and white. It's up to you. We're gonna be looking at these and we're gonna be focusing on trying to build these in our top left or somewhere on our left side, on our top layer and where you can look at the bottom and for instance, we see these two right here. And there's a line I could slice for. And then there is another one right here. So I could bring these up here and get four of them right there, just like that. Now, if I put it these edges on the left side, that's going to stay preserved. Our goal is to get all of the edges on the top layer and then all of these corners on the bottom layer, and I'll show you guys exactly what that looks like. So now that we have four built up here, we're gonna look at the bottom and see if we can get at least two more to get to get six in a row and let's see if we can do that. So we have them here. We want to get two of them right here. So that way, when we do our slice, But come up and pair up just like that and we'll move out that off to the side and look at the bottom and so I can get this one up by itself. But this one I can't Now, when you get to this position, that's when you know you're very, very, very close. And when you do this slice right here, you're gonna run into one of two different positions. Either you're going to end up getting a case that looks like this, or you're gonna be getting a case that looks like this. And if you get the second case, then that means that you are ready for the next step and you skip this step. But this case I'm showing you right now is a pain. I'll tell you that now. So you ah, are going to be really frustrated trying to figure this out on your own. But there is a very, very simple solution to it, and I'll show you guys that right now no algorithms involved. 4. Pre-Cubeshape Special Case: I hope you guys are enjoying the course so far. I just had a favor to ask. If you don't mind, you may get asked pretty soon by an indication on top of your screen or on top your monitor to review this course. I'd really appreciate it if you took the time to give me a review. Let me know what I'm doing. Good. Let me know what I'm doing. That and that will let me give you guys some better quality content in the future. And I thank you in advance. Now, if you run into this position where you have seven edges and one that's right in between two corners, this is kind of a tricky situation, but well, let's handle. It's pretty easy. So first thing you're gonna do is you're going to hold it just like this. Get as many of these edges on your left hand side as you can, and then we're gonna slice that down. Okay? Now, what we're gonna do is we're going to get rid of these two edges right here. We're gonna kick those out. I know it's gonna look kind of weird. So what we're gonna do now? is we have these two edges. We're gonna bring these back here, So that way, when we slice up, they'll end up right here instead of over here. So let's end up moving this over to the side. Great there. Move that up and the never go. We got all of our edges right here in a line. So let's put those on the left side. And if you notice we have an edge in an edge here, so we go up. This is our results, and this is where we want to be in order for us to move on to the next step. So it's not too difficult. It's a little bit of memorization, but it's not too difficult to handle. As you are solving the cube shaped, you'll notice that there are entrances you can put in edges, but in the back at least, what I would like to refer to is the back. But you could also insert edges in the front, so let me see if I can get in a better position here. So these you could put in the back like that right here. So then when you go up, you can pair them up with ones in front of you like that so you can insert there or you can insert back there. Now, I'm gonna give you guys some or examples on exactly how to get into cube shaped. 5. Pre-Cubeshape Example Solves: All right. So we got a new Mex. Let's see what we can do here. So I see I have three right here. And if you notice if I tried to bring let's say these three edges up, I couldn't because there isn't a line, there's it starts right here, but it goes right through this edge, so I can't move that. So maybe I could just get to up there instead. So I got a line right here. I can bring these two up. So let's see. And this is not lined up. So I'd have to kick one of these edges out in order to bring Mawr to the party. So now we got four edges. Now let's see, we get six. So we have these two right here. Let's see if there's a way we could bring them up like this. There's no line. So let's see. We can bring it in the other way, and it looks like there is a line this time. They go straight across, so these will come up right about here. So let's see if I can get them paired up here. Yep. So there's a line. There's a line. See? what I can do now. Right there. There we go. So now I got all of those there, and I'm gonna put them all to the left. Because as you're solving, keeping them on the left hand side is how they'll stay preserved. Now, let's see. All right. It looks like I'm running into that same position I was in last time. When you move that over, right? Same position as before. So what we're gonna do is gonna put this this l block back on the bottom. We're gonna kick these two off in the back. And they were gonna move these two back here, and then we're gonna find our first line up right there, move them up, move everything over to the left. And now we have edge and edge. Just like that. We'll move those up, and there we go. That's another cube shaped example. I'll give you guys one more and then we'll move on. All right. So, new Mex, let's see what we can do here. I got to start to start with, so I'm gonna put those back here. That's just my personal comfort. I like to have them back there, So let's see what I can bring up going to try to bring up a many as I can and one go, and it looks like I can get all of these right here to go. So let's see if I can bring that up. Boom. All right, cool. That was easy. And I got those two back here, so I have a slice. We'll bring those up, and there we go. So that was actually a pretty easy one. So just keep playing around with it and just keep in mind. You can insert these edges in the back as well as inserting them in the front. And with enough trial and error, you're going to end up getting to this position. Once you get to this position, you're ready for the next step. So let's go over that. 6. Getting into Cubeshape: So now you ended up in this position and we're ready to get it into cubes shape. Now, we still have no algorithms that we're gonna have to learn here. This is going to be very intuitive. Very easy. So you're going to start by putting the two corners all the way in the back, just like this, and you're gonna have all of your corners in the back, are on the bottom right there. You're gonna have it looking just like this. And when it comes to here, it doesn't matter which is which. They're all the same. So we're going to do a slice, and then you're gonna notice we're gonna have the same shape here as we do here. So we're going to take our edges, and we're going to split them right down the middle. We're gonna do the same thing on the bottom. We're gonna find that share line, split those edges up, we're gonna do a slice, and then we're going to end up moving this one over. We're gonna split these two edges, and then we're gonna move this one over, and we're gonna have an edge on each side or two edges. on each side. I'm sorry. And we're going to give it another split. Another slice. You'll run into this, move this one over, and then you're gonna end up moving this one over. So that way it's the same shape all the way around the Cube, and then give it another slice and boom, we're in Keep shape. So now that you have, I would say the hardest part over with. Now we can get started with solving. Now you may get it into cube shaped, but you still have this bar that's canted off to the side like this. Don't worry about that. We're gonna take care of that later on. For now, it's not even a problem. 7. Corner Orientation: now, as I have explained before, you may have this bar that's jacked out like this, or it may be perfectly level, and it's a complete cube. Either way, it doesn't matter. This is not a problem. We're gonna take care of that later. Right now, our goal is to get four black corners on the top layer. And when we do that, it will also give us four black, four white. I'm sorry for white corners on the bottom. Now, this is gonna be very easy, but there is something you have to be aware of. Make sure that any time you do this slice movement, your top layer is always off by one. Otherwise, if it's not and you try to turn, you're gonna go out of cube shape. And that's not something that you want to dio. So always have it off by one, and you can always you can turn this as much as you want. It's always going to be perfect. Now, notice I had it lined up this time, but I had the bottom kicked off to the side. So as long as at least one of them is misaligned, it will go perfectly So let me get you guys started. So let's say I have one black corner that I have to work with now, when it comes to these edges, don't worry about those will take care of those later. Right now, we're just focusing on these corners. So I have one black corner and I just want to get a second black corner next to it. If I can get two of them at a time, that would be fine. So let's take a glimpse at the bottom layer so I could bring these two up. Or I could bring these two up either one. So let's just go with these ones so I could set it right there just like this. Now, remember, we can't have both of them canted. Otherwise, we'll go out of cube shaped so we'll have the bottom lined up almost all the time, and the top one will be the skew. So when we do our slice, we're gonna bring these two black corners up. Now we have three total in just one more to go. When you run into this situation, have it set up just like this, where you have the two on the left and then one in the back. Just like that, all you're gonna do is move the final corner right under your left thumb. Then when you slice, they'll pair up. You just move that over, and then when you do your slice again, you're gonna move both of those to the top layer. And there you go. So now you have all four black corners, and then you have four white corners on the bottom. That is this step done. 8. Edge Orientation: So now our job is to focus on orienting the edges. We want to make this entire side black, and we want to make this entire side white. And if you notice we have two white here and we have to black here, so those need to switch and these need to switch. There are four different situations that you may run into when you're at the stage. All four of them are fairly easy to handle. I will take care of that, and I'll explain that for you. First thing we want to cover, though, is we want to cover what's known as an M two and M two is kind of going to be the bread and butter of the base for a lot of what we're gonna be teaching here. What I'm gonna be teaching here now, if you notice this situation right here is going to be kind of similar to a three by three , where you just have to do in m two in order to solve this case. Now on the square one, it's gonna be the same thing we have to do an M to in order to switch these But the M two is a little bit different. Since we are limited by what we can do on this, it's very easy. This is going to be your first algorithm to be very, very simple. Now, as I always said, the top layer will always be skewed by one. And for the M two algorithm is going to be slice. You're going Teoh a line miss a line slice and then you're going to align misaligned to get back in your starting position. That is the algorithm. If you notice that algorithm has solved the problem that we had, any time you do this algorithm, it will switch these two like, basically like this and switch those like that. That's basically what it does. This is going to be the empty. So if you run into this situation and let's say it's like this, you want to align these here, align those there askew and they were going to do RM. Two algorithm and that will solve that case. Now I'm gonna show you guys the L case next. Now, if you run into the l A case, this is what the hell case looks like. And as you can see, that's why it's called the L case. When you run to this, you're going to have the top one in the back and then one to the left and on the bottom, you're gonna have one in the back and one to the right. This is gonna be a slightly different algorithm, but it's still gonna utilize that m two that we already learned. You're going to start off by doing a slice, you prime. So we're gonna skip that one. I'm going to move over to this one. We're gonna do RM two algorithm. Slice a line, Miss Line slice. We're going to go bring that back like this and you'll see the line here, and we're gonna slice that up. And there you go. That will completely handle the L case. Now let's move onto the next case, which is where you have a dot basically one edge on each side. Now, another case you can run into is where you have a single edge on each side that needs to be moved. So when you run into this, you're gonna replace the top edge on the right and place the bottom one in the back. Then we're just going to do the same algorithm. We're gonna go slice you prime. I m too. Then we're gonna move that back. We're gonna do another you, and then we're gonna make sure we move this level with our thumb. And you are slice. And if you notice, we end up getting that that same case that I was explaining a second ago. So we're gonna have one in the back, left one in the back, right? And we're gonna do that same algorithm again. Slice you prime. I m too. You line it up with your thumb, and there you go. That's how you handle that case. Now, regardless of what Casey run into, the goal is to orient as many as possible. So that way, you never it down to one of those cases. Now, another case you could run into is something just like this where you have all four and all four, and you want to narrow it down to the least number of edges. So if you know the m two, you can take care of those two and those two at the same time. Then you'd want to do your M two algorithm to knock that out, and then you notice your in a position for another M two in order to handle that case, so narrow it down to a zoo little as few edges as you can, and you'll run into one of those cases. 9. Parity: So now we're gonna be talking about something known as parody. If you're unfamiliar with what a parody is, parody is essentially something that can happen on another puzzle that's impossible toe happen on a three by three. Given a normal scramble as and you didn't take a pizza out, move it and put it back in. Now, if you know full PLL on the three by three, then this is going to be beneficial to you because you could find out if you have parody right now. However, if you don't know all 21 peels on the three by three, you can basically skip this parody section. You'll find out if you have parity at the end and then if you do, you can come back to this part of the course in order to review how to handle the parity. Now to tell if you have parity and this is for people that already know full pillow. You're going to see if you recognize this pillow and looking around at the Cube, I do not. You would expect this to possibly be a G perm, but it's not so this is bad. I do not know this one. Now, let's check the bottom as well. And if you see the bottom, this is a standard you firm. So I do recognize this one. So that's good. Now, if you have good, good, that's good. You're gonna be no parody. You're basically you're not gonna have a parody if you have bad, bad than those two will cancel out and you have no parity. But if you have good, bad or bad Good. Those two not being the same makes you have pair. So just like here, it's good on the bottom, and it's bad on the top. So I know I have parity. So we're going to handle parody, and it's not gonna involve any algorithms going very easy. Now, in order to handle parody, we have to first get out of cube shape. The way we do that, we're going to immediately do a slice with everything lined up we're gonna slice and we're gonna move this line right here like that. The other side, we're going to do the opposite. So we're gonna kind of have have it looked like this where the two edges on on the left and on the top, the two ages are on the right. We're gonna slice again. We're going to move the top clockwise once, and we'll move the bottom. Okay? Over. Like that, we're gonna slice, and then you're going to see these three corners right there. We're gonna move all these edges over to our left side. Just like that. We have these three corners, and over here, we're gonna do the same thing. We're gonna move all those edges to our left, and we're gonna have to these three corners. So we're going to do a slice, and we're gonna switch these corners, and that solves the parody. Now, what we're gonna do is we're going to a line, these four edges. Same thing down here, going to split them right in the middle. So we're gonna split him, and this should be recognized. Use this. You should recognize this from previous. Basically, we're going to split those. We're gonna move this one down right there, so it looks like this slice we're going Teoh, level this out so it matches with your thumbs. The same level of your thumb, this one. We're gonna come over. So that's a level with your thumb on both give it a slice. And there you go. Now, where it's just going to have to do the corners and edges, unfortunately, all over again. So I have to hear. So now I have three black corners. I have this one here. So what I'm gonna do is bring this one down to line up, move it over, slice up. And I got my four corners handled four corners, air handled. Now I'm going to start doing my edges. So I have these two and these two. So when empty will handle those. Now I have one and one soul. Put one on the right one in the back. I'm gonna do the slice. You prime. I am, too. And then I'm gonna line everything back up, and then I'm I got this case. So one in the back, One on the left, one the back, one on the right. And I'm gonna do the same thing. Slice you prime. I am too. Then I'm gonna put it all back. There we go. And that is gonna have solved your parody. Know that we have taken care of that. If you'll notice. I don't recognize this PLL at all. That's impossible toe happen on a three by three, and if we look at the bottom, I don't recognize that one either. So, as I said before, if it's bad and bad or good, they cancel out and it is good I no longer have parity. 10. Corner Permutation: Now the goal here is we're going to be per muting the corners and when I mean by Perm, you is. I mean, we're going to move them around in order to get all corners solved. We're currently not really worried about the edges, just corners. We just want those to be solved. Same thing for the bottom layer. What we're looking for is headlights, And if you're unfamiliar with headlights, basically it is to corners where the same color is facing the same direction. Just like this. This one of that one. Don't worry about the edge. We're just looking at the corners. So these two corners are both blue and they're both facing the same direction. So it's kind of like headlights on the car. That's why we call this headlights any headlights that you do have. They're going to leave on the left hand side, and then you're gonna look on the bottom layer for any headlights as well, which in this case, we have none. When you don't have any, you would leave it just like this with any headlights you do have on the left hand side. And they're gonna perform this algorithm. You may be in a position where all edges. I'm sorry. All corners are all going to be solved on the top or the bottom and maybe the other layer. Either the top of the bottom doesn't have any. Or maybe you have one. If that's the case, just gonna leave everything on left hand side, any headlights you do have, and they're gonna perform this algorithm on the side that all of them are already solved yet. Headlight. You have headlights on all sides. Just choose any side you want because you can't really do anything about that. But the other side that has a pair of headlights or none. Then you can just put any headlights you do have on the left hand side and perform this algorithm. I know it seems confusing, but this hook, this is a few different situation. Just wanna make sure everyone's on the same page. So here I have my headlights on the left. I have nothing on the bottom, and we're gonna be performing an algorithm known as sexy. So for the three by three, you may be familiar with this where it is a are you are prime. You, Brian, for the three by three, and that's basically what we're gonna be doing. But for the square one, so it's going to be a slice. Right? So we got the slice, you slice and you prime. Now that is going to be basically it. Now, we're just going to solve the corner like we did a few steps early. So we're gonna move this one over to the side, and then we're going to keep this. Sq, we're gonna bring this corner down to pair up with that, move it over, and then bring it up now. You should be You should have at least one set of headlights for each side. So here the bottom. I have headlights now and I have headlights on the top. Now, when you have headlights on both top and bottom, you're going to have them face you just like this. Now, if you have headlights on all sides on top and bottom, then you basically skip this part right here. But if you don't have it and you're in a similar situation to me, have both headlights top and bottom facing you, and you're gonna perform the same algorithm. Are you our I'm sorry. No, RBIs. Uh, slice Just used to the are you are prime and then we're going, Teoh, move the corner over. We're gonna bring this corner down to pair up with the bottom and bring it back up. And then if you notice that should handle our corner situation. Now we just have to focus on the edges. 11. Edge Permutation: So now you're in the position where all your corners air solved and your edges air sitting there waiting to be solved. Now, if this bar is lined up to make it a perfect cube or not yet it still does not matter will handle that later. So just ignore it for now. If it is jacked up, we'll take care of that. So right now what we're gonna be doing is we're going to focus on aligning. We're going to be commuting these edges on the bottom to solve this bottom layer. The way we can do that, you're going to notice that this album we're about to do is going to switch these two, and it will also switch thes two up here. Now, all we're really focused on right now is these 21 in front, one on left being switched. So we're trying to solve one side, at least one, and let's say you already have one side solved. You're going to try and solve the adjacent one. So let's say this is a solved side right here. We're gonna try to solve that one or that one, either one as long as it's next to it in this situation. I don't have any. So I'm going to just try and see if there's a possible swap that could give me at least one side. And if you notice if this edge goes there and this edge goes there, the red will be there, so I'll have one side solved. So I'll be able to hold it just like this and then do my algorithm Now, this algorithm is very simple. It's just going to be a slice de. You're gonna do your M two algorithm. Then you're going Teoh, lineup that slice. Move this one over, doing a deep prime and then slice. Now, if you notice it, switched those two. And now we have that solved side. So now we're gonna look for another swap to see if I can make another side that's next to this side. So I could switch these two in that blue one will come over here and make another side next to this one. So let's do that. So, as before, Slice de, I am too. Line it up. Planet up four. And there we go. We got to now. Now I just have these two. They need to switch, so we'll just do the algorithm again. One in front, one on left slice D M two, line it up. Line it up. And there we go. Now we have a completed solved layer, and it just so happened to have solved the other side. Now, if you didn't get to the point where it was solved in your in a situation like this or similar that we're just gonna do the same thing we just did. But we're gonna focus on these two switching, so let's take a look. If I switch these to the red will come over here. The blue will come over there, but this one will not be solved. We wanna have one solved that's next to our solve side. And you may not have a salt side. If that's the case, then you try and make any side similar to the way we did the bottom layer. Now I know I could switch these two. The blue will move over here, and then the blue side will be solved next to the orange. So I'm gonna hold one on my right one in front, and we're going to the same algorithm. Slice d M two Line it up. Land it up. Bring it back. Now I have two that are handled, and these two need to switch. And if you notice down here, thes two need to switch as well. That's a side effect of the algorithm. But when we do it, these two will take care of each other. Slice d. I am too. Line it up. Landed up slice. And there you go. That is how you solve the square one. Now, you may be in a situation where it is not completely solved yet. Now, in the next video, I'm gonna be explaining to you guys the special cases you may run into at this point that will help you determine how to fix it. 12. Solve Special Cases: now they're a couple of different situations you may run into when you finish the final step. That makes it not solved. Now, this is the bar issue. I was telling you that isn't a problem. And I'll show you why, if you run into it where it's completely solved But you still have this bar that's messed up, this is how you handle it. All you're gonna do is slice. Turn it twice, slice, turn it twice, slice, Turn it twice. All of this. It's going to be similar to this situation on the three by three. So you do it twice, twice, twice, twice, twice, twice. That's all that is. So now you know if you're under, too, that it's easier to fix and on. The situation you may run into is like this where everything is solved. But you have these bars that are on the completely wrong side. Now, when you run into this, all this means is that you built the wrong color on top. And don't get me wrong. It's not hard to fix it very simple. So don't panic. So we're going to start off in our normal starting position. We're going to do our slice. Turn it twice, Turn it twice just to make sure that we have that sheer line splitting the two colors slice . And there you That's how you fix it. So pretty easy. We have another case that we have to cover. Now. Pretty much the last case you may run into is where you are. You still have parity. You have everything solved. But you still have two edges that need to flip. And that's all that indicates is that you still have parity and you have to get out of Q shape in order to solve it. Now, if you run into this like I said, go back to my parody to my parity explanation and that will explain to you exactly how to get out of parody. But essentially, we're gonna hold it just like this in normal starting position. I don't have this rescued. Have it lined up. You're going to cut. Where? Do your slice. Move that over. Move this one over. Slice, Move this one clockwise once with this one clockwise. Once slice, put all four of your edges on the left side right here. You could do the same thing down here, you're going to do a slice and that's it. That takes you out of parody. Now we're just going to line up our edges. Slice. Line that up. Line this one up. Make sure this lines up with your thumb. Make this one line up with your thumb slice and there you go. Yes, it's a little bit jacked up, and you did get pulled back a few steps, like, right now we have to get our corners back again. But that's just the nature of the beast. If you don't know all 21 pillows with three by three, that's just your best indication of exactly knowing if you have parity or not. So now we would just go through the regular steps of getting our four corners like normal. So now that you have the whole puzzle solved, you should just take note on your starting position. Exactly what color is on top. In that way, Every time it scrambled, you'll know what color to build on the top layer. But that's it. That is how to solve the square one. It's a little bit more involved than some people may think, however, you guys didn't really have to worry about any numbers necessarily inside of the cube notation. So I was able to get rid of that for you. Make things a little bit easier. I hope you guys enjoyed the course. It's been fun making it. And go ahead and follow me if you guys aren't already. I have courses that are coming out every week, not only for three by three, but also four by four Mirror cube two by two megabanks list goes on. And as you can see, the square one as well. I'd love making these and I'm gonna be continuing to pose videos. So go ahead and give me a follow and I'll see you guys in the future videos. Congratulations on solving your first square one. 13. Put it All Together: All right, So now let's put it all together. Let's see how it all works for organic solved. So I just got this all scrambled up, and I got to that are next to each other on the top. So I'm gonna want to try to keep those as much as I can and looks like I have a sheer line right there, and I can keep those on the left. And let's see how many of these I can get. It looks like I could only get two of these at a time. That's fine. I can bring that up. I can get four right here, and I really share line right here. Now, let's see. I got to hear we'll see if I can bring those up. So, yes, I can. So I can bring those up just like that. And I ended up getting all of these on one side. Now, let's see on the bottom, uh, got that dreaded case, this one. No one likes this one. So what I'm gonna do, we're gonna bring that to the bottom. Move this over. I'm gonna kick these two out. I'm gonna move these two to the back right there to the right of the sheer lines. So that way, when I bring them up, they show up over here. I'm gonna move this over, and I am going to split these two right here. Just like that. Gonna bring those two up, move everything over to the left. And there I go. So this is the beginning of my cube shape, So we'll line it up just like this. Move it over. Split those edges. Split these edges that over. Move this over. Boom! There we go. Back and keep shaped. So now I'm going to focus on getting all of my black corners on top so I could move all of these up at the same time. All right, I got one down here. I'll set it over here. Bring this one down to meet it. Bring it back up now. I got my edge cases. I have l in the bottom l on the top. So I have one here back and left. One back and right. Did you slice you prime? I am, too. I'm gonna line that backup lined this up. There we go. That cases handled now looking for headlights, which on the top. I have none on the bottom. I have none. So let's see if we have parity. See if I recognize this PLL. Which on the top I don't, Which is fine. Let's just hope I don't recognize the bottom either. And I don't. So we're good. I don't have a parody I have to worry about. Now. I don't have headlights on either the top or the bottom, so I'm just gonna do my algorithm from any side slice you place. Move that over. Pair that up. Bring back up. Now let's see if I have any headlights. So there we go. Got headlights there and see if I have it on the bottom. And I do so have both headlights. Face me. Will do the same algorithm. Slice. You slice you prime. We'll bring that over. Bring this one down. Bring it back up. All right, We're in business, so all corners, air handled. It looks like I got the entire bottom layer handled, so that's good. Now let's see. These two need to switch, so I'll do my algorithm slice D I m to line it up, playing it up slice. And these two need to switch, so I'll do the same algorithm. Full rates. So it's also accept this bar. So I'm just gonna do slice you to slice YouTube slice you, too. And there you go. That's a full solved. That is how you solve the square one. Good job, you guys.