ESL Games :A Collection of Games-PART TWO! | Nikolas John Cakebread | Skillshare
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11 Lessons (28m)
    • 1. ESL Games:A Collection PART 2 ~Introduction

      2:35
    • 2. Pick Up Cards

      1:57
    • 3. Race And Draw

      2:04
    • 4. Target

      2:15
    • 5. SIt On Me

      2:31
    • 6. Teacher Says

      2:27
    • 7. Hopscotch

      2:21
    • 8. London Bridge

      2:07
    • 9. Word Building

      4:13
    • 10. Naughts And Crosses

      2:40
    • 11. Magnet Rolling

      2:41
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About This Class

In this course, I will showcase the second collection of games from some of my ESL classes. This is the second part of this course so please do check out the first part! 

I will again provide variations and suggestions on how to tweak and alter each of these games to make even more games. Easy tweaks to make your games reusable and sustainable.

If you have been through my other courses here on skillshare, you will now be aware of the 'Variation methods' that I suggest for teachers when creating games for classes. Using these simple techniques you can easily create 20+ games from the 10 I have provided here! And I will suggest even more as the videos are playing so stick with them to the end!

Enjoy the games!

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Nikolas John Cakebread

Experience is the teacher of all things

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Transcripts

1. ESL Games:A Collection PART 2 ~Introduction: Hey there everyone. Welcome to my games collection part two. If you didn't already check out the first part, then please do so. There's a lot of useful information there. And the games themselves are really good games for classes that are newer or unsure. The reason I choose to start with these types of games, especially for the younger learners, is to reduce stress and confusion as much as possible. Many of these younger ages unexperienced in classrooms for the first time and just becoming acquainted with a Westerner as well. There are only just beginning to understand what classroom is on, what's expected from within it. But making these first activities as easy and as basic as possible, it helps reduce anxiety and stress and allows them to relax and open up. For some, this process may be quick and fairly straightforward. The more confident children, for example. But others will take a few lessons, maybe even longer, to fully settle down and feel confident about where they are and what is expected of them. As a teacher, you must understand this process and respect individual personalities, give them space to come up with their shell. Understanding their own gould table, as well as basic games. I previously talked about the variation technique, which is SAW important. By using this technique, not only can you make simple games re-usable and sustainable, but you can build up difficulty appropriate for the specific class as specific learner types in that classroom. Getting to know your students personalities is so important. And knowing how difficult or how much you can push them is a skill that you will learn after time with them. Don't rush them or yourself. So remember, think about how each of these games work, relevance to your students and how you can adjust them to make them suitable for your classes. Thinking about tweaks and variations that can add excitement to basic games and how you as a teacher can stimulate and motivate your students to speak and participate. Okay guys, I hope you enjoy. 2. Pick Up Cards: Gave a living, pick it up. This is such an overlooked activity and it's probably one of the easiest games that you can do. And it's highly effective. As long as you do it right, you can make it fun, educational, and a regular routine that improves listening skills, promotes working together and cleanliness in the classroom. The methods here are really simple. Number one, be enthusiastic. This is one of the most important rules for all the games and activities that you'll do in the ESL classroom. Number two, you scatter the cards on the floor, or you just leave the cards on the floor from the previous activity. Three, The asked the students to pick them up. For. You use TPR actions instead of giving words, given clues on which cards you want them to get by, you can give a time limit of five seconds and it adds a little bit of excitement. Six, the teacher can even chase them by the sea and just sound excited to get students to sit down quickly. Seven, you drill the card after eight. Remember to use positive reinforcement. The simple beauty of this activity is that there's no actual gain here except for what I make of it. Taking up the flashcards can be done in ten or 15 seconds. But here I take an opportunity to input a listening activity where the students have to find the right card. It becomes fun only after I inject fun enthusiasm into it. 3. Race And Draw: Gain number 12, run and draw. This is a racing game for warmers and greetings and as a good game for listening skills and hand-eye coordination is an activity that's easy to explain and it can be used for first-time classes. And older classes are like, everybody likes to draw a silly face. The method is very simple. Number one, draw the intended faces on the board first, which means if you're doing happy, sad, angry, tired, draw examples to show that children who were uninsurable, how to draw them, to drill them, go over them, make sure they understand what they mean. Three, drill the question form. Ask a few of them, make sure you're going with the questions and the answers before you even start the game. For get some example answers from the students. How do you feel today? I feel happy. How do you feel today? I feel sad. Five, give them pains to draw. Six, class, ask the teacher the question. The teacher, how do you feel today? And then seven, the teacher answers, I feel happy today and the kids have to draw the happy face. The aim of this game is simple. I use it as an ice breaker for early classes, something nice and easy and fun and simple that the kids will enjoy doing. And I can elicit a lot of responses, as well. As far as variations go, there are so many for this particular game, you could use flashcards, you could use plaster seem to draw the faces. You could do in teams where they both have to draw it together and make sure the add extra body parts as well like eyes, ears, nose, mouth, and even care. 4. Target: Again, 13, shoot the pig. This is a gun game or a sticky ballgame for sentences and vocabulary practice. This is great for classes of crazy boys, and it helps to encourage drilling, focus, and effort to produce the target vocabulary or sentences. Remember, that game itself is a positive reinforcement system. This means only after producing a satisfactory answer can they take part in the game. Don't be afraid to drill multiple times before and after if they're struggling with the sentence structure. The rules are as follows. One, students must drill and repeat the target sentences and vocabulary to the student comes out and answer the questions. Three, student uses the gun or the sticky ball to fire. Other target, in this case is a pig, but it could be a monkey or it could just be a target for the student gets points for himself or for his team. So I use this game when I want to encourage my students to say the longer, more complicated sentences. In this instance, these guys have just died learning this phrase and they've been building up to this centers by learning prepositions of place, rooms of the house, and previously the learned family members. Now, I want to encourage them to say the full sentence like my mother is in the bedroom and my father is in the living room, on the sofa, the TV is in the living room, on the table, and so on and so on. What the game does is it distracts the children. It makes them learned without them realizing that they are, they are so excited and desperate to play the game that they want to see the sentence and they'll beg to say over and over again, you can drill it as many times as you need to get it right because they want to play that game. They wanted to get the points. They want to show their friends how good they are. 5. SIt On Me: Sit on me. This is a nice, easy vocabulary forest card review game. A teacher can use this with any young learner class and many different topics. The particular class in the video that you'll see are reviewing shore a salt. And I used it as a fun game to end the lesson on. The method here is very simple. The teacher will place flashcards underneath different chairs around the room. That teacher then picks a few students, say two to five students, and they listen to the teacher called the vocabulary, and they must run to sit on that chair. Those who are late sit on the people who sat forced students must always repeat the vocabulary. And it's always surprising to me how much they actually love this game. Now of course, you need to monitor your classes. Boys especially can get a little rough and a little over-excited. So I tend to choose quieter boys with the more excitable boys. And then I tend to choose maybe a few quiet girls with a excitable girl just to kind of even out. There are plenty of variations as well. You could just do the actions and the kids have to decide which card is by looking at your actions. You can do multiple students or even two in teams. You could do different chairs on each side of the room. Maybe put a table in the middle so they have to go underneath the table first. There's lots of different options here. 6. Teacher Says: Teacher says, this is a classic game and it's obviously just an alternation of Simon says, is great for warmers and brain breaks. And I use it with my younger classes to promote listening and whole brain responses. The rules are easy enough. The students must listen to what the teacher says. Sentence at the here the words teacher says, then they must copy or do the action. If there is no teacher says in the sentence than they do not do the action. If they do the action, they are out. As you can see from the video, these guys are really good. I've done my whole repertoire of actions and they're still not call out. We've done this game a few times now. So you really do need to start thinking about variation is to make it harder and more difficult. Variations to make it harder would be things like having a student to come out and they can be the teacher, the rest have to follow that Student. You could also have them in groups or you could even make it so you're seeing a bunch of different actions at the same time, so they have to follow a list of things. Oh, yeah. 7. Hopscotch: Hop scotch. In this example, I am using it for days of the week. However, it can be used for many different topics and target vocabulary. Clearly it's better for younger learners and groups of girls. But I have found success in the older groups and boys as well. To go Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Saturday. The method is very simple. First, you draw a layout, a hopscotch board on the ground. Then you insert the target vocabulary or sentences. Then you explain that single squares are hops, doubles or jumps. You shall go and the student jumps or hops to the end, repeating the vocabulary. There are so many variations here. Think about this game and how I used to play as a kid. You could have them through a beanbag, just square and pick it up and bring it back. Or while saying the words and the sentences. Or you can make it with Fool sentences like, I like to eat apples, I like to eat bread, and so on and so on. Another variation I have found successful in the past is getting the students to help create the board in the first place. You can have them join different shapes, circles, triangles, rectangles, stars at each shape means a different action. Jumping, hopping, swimming, flying. Just be sure that if you're going to make it harder and more competitive, but you are also focusing on encouragement, positive reinforcement, high fives, stickers, rewarding language. Remember, the focus is on motivating them to speak and repeat the target vocabulary. 8. London Bridge: London bridge game. This is a great group activity where you can get all the kids up and our participating together. You may use when students are tired or needed brain break. Drilling in-between the rounds helps them keep their focus on the words and swapping out a teacher's helper keeps them excited about being caught. I use these gains mostly for younger learners and for classes that are new and just getting used to the classroom system. The method is very simple as usual. One, the teacher and the student will make a bridge to the single London Bridge song, three. The kids march in a circle under the bridge for and when you get to the fair lady part, you close the bridge and catch a student. Five, drill the words and vocabulary with the students when they get caught. Six, that student becomes part of the bridge. Seven. Repeat. Variations for this game would be things like make the students be the bridge by themselves and have them drill each other, which would promote student-student interaction. You could have the students go round in smaller groups, or you could even have two bridges. Or you could even make an elimination game with the student has to go if we're caught, or a points-based gain where you get points for each individual student or their teams. 9. Word Building : Word Building. This is my recent goto idea for supplement and review days. Here you will see three different methods of implementing this type of activity with a couple of different age groups. Even while the activities were active, I was coming up with new ideas and ways to add more competitive and interesting aspects to the games. So let me know what other ideas you can come up with. A code book called bump it up. So now when you're done, say down here, does goggle dadadadada by four. As you can see from the video, the first game involves wooden blocks to teams come out with two or three students per team. I pick a word to create from the words list on the board. The students have to make the world from the blocks given. And the first to make the Word and sit down wins. Instantly. I was thinking of different ways to execute this game. Of course, you can have more than two teams. You could have three teams or four teams, or you could have two teams with five or six students pair team. Also, I was thinking that maybe we create sentences as well, give them a whole lot more blocks. May be 24 books altogether, or up to 30 blocks, and get them to create longer words, longer sentences. Of course, this all depends on your students and their ability gain to plaster seep. In this game, I have three teams of two because I only have six students. Then I drilled the word or targets Santa C's and I go into camo and create the words on the tables with balls, a plaster seat. When they're finished, they sat down and the first team to sit down got points. In all fairness, there were no losers for this game. Everyone performed really well and everyone got positive reinforcement and stars for their teams. With this game, I was thinking of so many variations. I was thinking of using different color plasticine for different letters. I was even thinking of having them stand up and make it 3D. And then I was thinking of assigning each individual student individual letters so they could only make particular letters. But of course that would be for future lessons. I wouldn't start with that. It would be something I build up towards game three. Team words. As you can see, this involves large groups or multiple teams. Everyone must participate and the words must fit an A4 sheet of paper. They show that teacher, and if the teacher agrees, they can win the game. As this was older students, I was able to make the game a little more challenging. I made them put the letters on the A4 piece of paper, so it kept them small. I assigned each individual and individual letter, and I gave them a time limit with longer words. This of course took a little bit of practice, but after a few times, each group was able to complete the words in a very short amount of time. 10. Naughts And Crosses : Knots and Crosses. This is a classic kid's game I've been using with magnets on the boards and courage speaking sentences is a great brain break and can even used to reinforce vocabulary. And tell me about your best friend. Anna, Tell me about your best friend. Wow, play again. Every citizen. Pay. Say is stock. Pay parses stone. To go, go, go, go, go, go. The rules are one set of the boards. Now this can be on the board, on the computer, or it can even be on the floor as long as the students can see it clearly. To make sure the students sit at Target sentences. Three, play the game, or push them to keep up the pace up so it doesn't take too long. Otherwise, you'll have students milling around and questioning five points for the where. Now there are many variations for this game. You can have physical variations where you change the board, bordeaux pieces of rope and make the pieces of cardboard or paper and just have the children use them instead. You could have students in groups of two or three and compete that way. Also, you can insert vocabulary into the actual board and have the students repeat vocabulary to zeta square or even make a sentence to get square. 11. Magnet Rolling: Magnet ruling. Here are a few different versions of this activity. I have found success with younger and older levels with this game is a good green break activity for the oldest students, and it is a good end of class review activity for the younger classes. Method. One, create an area of points on the floor to make sure to ask questions and drill the vocabulary. Three, roll the magnets, and tried to score points for assigning points to teams or individuals. Variations. As you can see here, I have two students, ELL and six magnets each. You can easily vary this and 1.51 to v2 are whole teams are at once. Or you could have multiple kids in a line doing a relay race, or may be one magnet per kid per team, wherever you decide. Another thing to consider is what kind of point system but you will use AI is a mix of minus and plus points by have experimented with shapes in different numbers. You could have them farther away or closer. Larger numbers are smaller numbers make the shapes bigger, make the ship smaller, wherever you think is best. Another variation that iPhone success with was making a table top game. This is of course classroom dependent, but also don't think that you need to limit yourself to just magnets. You could use it with bean bags or balls, or even rolled-up paper, whatever you can find around the classroom.