Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
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2 Lessons (23m)
    • 1. Digital game pricing part 1

    • 2. Digital game pricing part 2


About This Class

This is an extensive discussion of pricing of "digital" (downloadable) games. Is there any way to stop the "rush to the bottom", to free or nearly free pricing? Some people hope that some new, clever, method can be devised to stop this, but economics, and contemporary attitudes, suggest otherwise. Unfortunately, it also applies to other kinds of downloadable creations.  Not a pretty picture.