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2 Videos (23m)
    • Digital game pricing part 1

    • Digital game pricing part 2


About This Class

This is an extensive discussion of pricing of "digital" (downloadable) games. Is there any way to stop the "rush to the bottom", to free or nearly free pricing? Some people hope that some new, clever, method can be devised to stop this, but economics, and contemporary attitudes, suggest otherwise. Unfortunately, it also applies to other kinds of downloadable creations.  Not a pretty picture.






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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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