Develop Trading Card Game Battle System With Unity 3D: Part XV (New Dragging Scripts and Game Logic)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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4 Videos (59m)
    • 502 – Adding All the Remaining Scripts

      13:58
    • 503 – Assembling Game Logic and Deck Shuffling

      14:44
    • 504 – Dragging Scripts and GlobalSettings

      12:30
    • 505 – Turn Manager Script

      17:25

About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn the essentials of setting up the logical part of your game:

  • Establish connections of players with their hands, decks and table areas
  • A quick overview of an extension class that will handle deck shuffling
  • Take a fist look at the Player.cs class that will handle all the stuff that our players can do in the game (playing cards, attacking with creatures, using hero powers, taking damage and so on)
  • Find out about the difference between our human players and AI-controlled players in code.
  • Bring in the TurnManager – the script that will manage the flow of the game and switch turns to the next player when the turn is over. TurnManager will also take major part in controlling the burning rope timer.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2017.01.07.

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Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it. 

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some of the topics of my courses are: making a 2048 game, building quiz apps, creating a simple virtual pet game, animating 2d characters, building an in-game character customization system.

I'm always willing to experiment and work on some interesting and challenging game mechanics.