Develop Trading Card Game Battle System With Unity 3D: Part XIX (Testing The Basic Game Mechanics)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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3 Videos (46m)
    • Testing Playing Creatures and Dragging Attack Target

      10:56
    • Testing Start Game Sequence

      15:28
    • Testing All the Basic Game Mechanics

      19:35

About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

This class is dedicated to making some final adjustments and testing the general flow of our game. We'll do some more tuning and we'll make sure that the following features work correctly:

  • When the game starts, each of our players draws 4 cards. The second player gets an extra card from his deck and a Coin card that should give him mana advantage for one turn.
  • Our turn alternating system should work correctly. when the turn starts, a message should be displayed. After some time, we should start seeing a burning rope. Both when the rope burns down and when the end turn button is pressed, a turn should be given to the next player.
  • We should be able to play creatures and attack with them. We'll also test the basic creature effects from Hearthstone that are included into this project (Charge, Windfury). In the final project some Battlecry and Deathrattle effects are also present.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2017.01.17.

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Students

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Projects

Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it. 

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some of the topics of my courses are: making a 2048 game, building quiz apps, creating a simple virtual pet game, animating 2d characters, building an in-game character customization system.

I'm always willing to experiment and work on some interesting and challenging game mechanics.