Develop Trading Card Game Battle System With Unity 3D: Part XIII (Damage Effects)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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2 Lessons (26m)
    • 1. Damage Effects

    • 2. Damage Effects – Part 2


About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn to provide visual feedback to your players when their creatures or their hero take damage:

  • Spawn a random blood splash icon and display the amount of damage taken
  • Gradually fade the damage effect over time by using CanvasGroup component

By the end of this class we'll create and test a system of damage effects that will be used in our card game.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2017.01.03.