Develop Trading Card Game Battle System With Unity 3D: Part XIII (Damage Effects)

Vladimir Limarchenko, Game Developer, Unity3d and C#

Play Speed
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  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
2 Lessons (26m)
    • 1. Damage Effects

    • 2. Damage Effects – Part 2


Project Description

Congratulations, you made it until the end of this training! 

Here’s your homework: 

Create your own damage effects by substituting blood splashes used in this project with your own art. Think about the ways to use the same system of damage effects to show healing effects to your players. After all, healing can be treated as negative amount of damage, right?

The project files are downloadable from here:

The rar includes:

  • Credits.docx
  • (The previous project)
  • (The current project)
  • (The complete, finished game that you will have by the end of this course series)

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