Develop Trading Card Game Battle System With Unity 3D: Part XIII (Damage Effects)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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2 Videos (26m)
    • Damage Effects

      8:36
    • Damage Effects – Part 2

      17:12

About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn to provide visual feedback to your players when their creatures or their hero take damage:

  • Spawn a random blood splash icon and display the amount of damage taken
  • Gradually fade the damage effect over time by using CanvasGroup component

By the end of this class we'll create and test a system of damage effects that will be used in our card game.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2017.01.03.

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Students

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Projects

Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it. 

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some of the topics of my courses are: making a 2048 game, building quiz apps, creating a simple virtual pet game, animating 2d characters, building an in-game character customization system.

I'm always willing to experiment and work on some interesting and challenging game mechanics.