Develop Trading Card Game Battle System With Unity 3D: Part XII (Visual Looks, Character Assets)

Vladimir Limarchenko, Game Developer, Unity3d and C#

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
3 Lessons (28m)
    • 1. Applying Visual Looks from a Card Asset onto a Creature

      11:03
    • 2. Using Character Assets to Create Class Cards

      9:06
    • 3. Applying the Info Stored in Character Asset to Player's Portrait

      7:27

Project Description

Congratulations, you made it until the end of this training! 

Here’s your homework: 

Create your own CharacterAsset (hero asset) in our project. Make a custom color scheme for your new hero`s cards. Make some of the cards that we have in our project belong to your new hero class. If you`d like, you can load your own art into the project and make entirely new cards for your hero. Launch the game and check out how they look!

The project files are downloadable from here: http://baydream-media.com/unity3d/part12project/part12project.rar

The rar includes:

  • Credits.docx
  • Scripts.zip
  • Sprites.zip
  • CardGameCourse405.zip (The previous project)
  • CardGameCourse407.zip (The current project)
  • CardGameCourse609Conclusions.zip (The complete, finished game that you will have by the end of this course series)

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