Develop Trading Card Game Battle System With Unity 3D: Part XII (Visual Looks, Character Assets)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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3 Lessons (28m)
    • 1. Applying Visual Looks from a Card Asset onto a Creature

      11:03
    • 2. Using Character Assets to Create Class Cards

      9:06
    • 3. Applying the Info Stored in Character Asset to Player's Portrait

      7:27