Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

Develop Trading Card Game Battle System With Unity 3D: Part VIII (Making Player Portraits)

Vladimir Limarchenko, Game Developer, Unity3d and C#

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
2 Videos (22m)
    • Making Player Portraits

    • Making Player Portraits – Part 2


About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn how to make Hearthstone-style hero portraits with a teardrop-shaped frame:

  • Use UI Mask to crop the portrait image and make it fit into the frame.
  • Make a Hero Power button that will be located beside our player portrait. Once pressed, the button will change its state and indicate that player can no longer use his Hero Power this turn.

This class presents a comprehensive guide on making hero portraits for your trading card game. In the game you'll be able to target these hero portraits with spells and creature attacks. Health icon will display the amount of health points that your hero currently has.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2016.12.16.





Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it.

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some...

See full profile