Develop Trading Card Game Battle System With Unity 3D: Part VII (Making a Mana Pool)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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2 Videos (28m)
    • Making a Mana Pool

    • Making a Mana Pool – Part 2


About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn how to make a Hearthstone-style mana pool with Unity UI:

  • Players can have a maximum of 10 mana crystals.
  • Mana crystals might be full or empty. Full mana crystals can be spent on playing cards or using hero powers.
  • Learn how C# properties can help us display desired amount of crystals on our mana pool.
  • Learn how Layout Groups (in this case – Horizontal Layout Group) can help organize UI elements in Unity.

By the end of this class you`ll know how to make a mana pool for your own card game and display any number of active or inactive, full or empty mana crystals using C# properties.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2016.12.14.





Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it. 

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some of the topics of my courses are: making a 2048 game, building quiz apps, creating a simple virtual pet game, animating 2d characters, building an in-game character customization system.

I'm always willing to experiment and work on some interesting and challenging game mechanics.