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Develop Trading Card Game Battle System With Unity 3D: Part IX (Creating a Timer, 3D Deck)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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2 Videos (30m)
    • Creating a Burning Rope Timer

    • Creating a 3D Deck with Variable Thickness


About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn how to make these important trading card game elements:

  • Decks of variable thickness (the more cards you have in your deck, the taller your deck looks)
  • An animated burning rope timer that will measure time until the end of the turn for each player. You`ll get to control the exact moment when this rope will appear and start burning (it might appear instantly when the turn starts or closer to the end of the turn)

In this class you`ll learn the basics of working with Unity UI Slider element that will be used for displaying the burning rope. And we`ll try combining 2d and 3d elements to create decks for our game project.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2016.12.18.





Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it.

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some...

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