Develop Trading Card Game Battle System With Unity 3D: Part IV (Card Glow and Creature Cards)

Vladimir Limarchenko, Game Developer, Unity3d and C#

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2 Videos (22m)
    • Card Glow and Creature Cards

      8:09
    • Card Glow and Creature Cards – Part 2

      13:34

About This Class

In this class/series we set an ambitious goal of developing our own trading card game with Unity3d and C#, mostly focusing on card game battle mechanics.

Learn how to display glow outlines around your cards and other objects in the game, add different types of cards to your project:

  • We'll start by adding a glow highlight to the spell card that we already have.
  • Learn how to create glow highlights for an object of any shape in Photoshop.
  • Completely re-design your spell card and create a template (prefab) for creature cards.
  • Add Health and Attack icons and to our creature card prefab.
  • Use UI Mask to display images in oval frames.

With this class you will gain access to a compete, fully functional Unity project that is an example of a card game battle. The game mechanics are somewhat similar to Hearthstone: custom spells, hero powers, creature effects and so on.

Additional information:

  • The files showed in the course are downloadable from the link that you can find in the "Class Project".
  • The next class of this series will be published on 2016.12.08.

110

Students

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Projects

Vladimir Limarchenko

Game Developer, Unity3d and C#

I am a Unity3d and C# developer with about 2,5 years of experience in game development. I also have a scientific background. I got a Ph.D. in Theoretical Mechanics in 2014, but then decided to pursue my childhood dream of becoming a game developer. I'm mostly interested in making 2D games. In my opinion, a perfect game should have some tactical or puzzle element to it. 

Over the last couple of years I've also worked as an instructor and created several courses on game development. Some of the topics of my courses are: making a 2048 game, building quiz apps, creating a simple virtual pet game, animating 2d characters, building an in-game character customization system.

I'm always willing to experiment and work on some interesting and challenging game mechanics.