Develop A Vertical Shoot'em Up Game for Android and iOS Part 2 | Richard Sneyd | Skillshare

Develop A Vertical Shoot'em Up Game for Android and iOS Part 2

Richard Sneyd, Lecturer, Founder & CEO of CyberMyth Games

Play Speed
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  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
12 Lessons (2h 26m)
    • 1. 14 Procedural Obstacle Generation

      6:15
    • 2. 15 Comet Collisions and Explosions

      9:23
    • 3. 16 Comet Collisions Continued

      9:09
    • 4. 17 Projectile Collisions

      8:15
    • 5. 18 Die When Hit By Obstacle

      8:28
    • 6. 19 Power ups (Extra Firepower)

      19:59
    • 7. 20 Attack of the Flying Saucers

      16:15
    • 8. 21 Automatic Saucer Turret

      17:27
    • 9. 22 Debugging and Refining the Saucer and Turret

      16:22
    • 10. 23 Further Projectile Spawn Refinements

      6:31
    • 11. 24 UFO Health and Damage System

      19:55
    • 12. 25 Player Character Health System

      7:54