Transcripts
2. Welcome & Intro to iOS 7: - everyone. - Welcome to Unit One. - This is the introduction of the transition from Iowa six to Iowa, - seven up on the screen. - Right now. - You can see that on the left there is the home screen for the Iowa seven and on the right - there is the home screen for Iowa. - Six. - When I think about the transition from Iowa six to Iowa seven the, - um, - sort of de emphasis on the heaviness of the interface reveals the simplification of the - user experience and up on the screen. - Right now you can see that there's aux versus you eye chart and you can check this out in - the downloads and a couple of links about you x versus you. - I just for clarification for anyone who's not familiar with it. - And I'm going to be going through a couple of APS and their transitions that you guys are - probably familiar with. - This 1st 1 is Vine and I was six is on the left and IOS seven is on the right, - and the next one is Airbnb IOS six on the left, - IOS seven on the right. - One thing you'll notice throughout all of these is that IOS seven is going to be a lot - flatter, - which is something you'll hear talked about a lot in Iowa. - Seven. - Is things made flat? - Um, - What you can see again with Instagram here IOS six on the left and then also on the right - and then the newest version in the center, - which is Iowa seven and super simplification here for Instagram, - the next one is going to be four square, - which went from a fairly heavy kind of gray with lots of buttons and then to a super - simplified on the right and then again with Instagram. - This is a good example of the sort of you x kind of you I being changed with input fields. - And then we hear some thoughts by the Iowa seven. - Designer Gianni Ifit works for Apple um, - about designing. - And one interesting thing that I found as I was gathering information for this course is - just kind of to drive home the emphasis on the fact that the design for the iPhone hasn't - changed a lot since its original conception. - And on the left there you see the original iPhone and on the right, - you can see that that's IOS six, - right before the change. - And then what you're going to see on this next screen is the change in icons. - And so these air, - the native icons on the left are the Iowa six icons. - And then on the right are the Iowa seven icons and you'll notice again, - simplification, - a sort of flattening there, - some Grady INTs kept, - but overall, - it's just sort of simplifying and then taking away that kind of real life feel. - If you look at the newsstand, - you'll see that it's no longer a bookshelf, - but just sort of mentioning the books that would be on the shelf. - Um and then hear those icons are in context of the screens that they would be placed on, - and you'll notice that overall, - it's just a bit less busy. - It's a bit less textural than it's a bit less depth there, - and this kind of plays into the quotes that you just read that people understand that what - they're pressing his buttons. - They understand what they're getting into our setting screens. - They don't need those references to real world items so much, - and that's can be seen here and the calculator as well. - They understand that that five is a button. - It doesn't need to look so much the glossy button anymore. - And so, - keeping all of these things in mind, - um, - we're going to be working about talking on the class project. - And so the class project is going to be a redesign. - So we're going to be picking, - um, - app. - Everyone who's going to pick a different app to redesign for the class. - You're going to redesign one or two screens, - so you should pick an app that you care about. - Ah, - it should either be a nap you care about from a visual or functional standpoint. - It doesn't matter if it's already been redesigned. - You can always do a better redesign if it hasn't been redesigned. - Even great, - you'll get more bang for your buck. - Visually, - um, - you should become an expert on the APP. - That means used the APP. - You either should already use the app. - Or if you don't use the app and you want to become an even more of an expert villages, - download it and start using it like crazy. - Um, - you should also be aware of competitors and copycats, - and by that I just mean you should make sure that you understand that if it's a photo app, - then download other photo APS. - So if you're gonna redo, - let's say you're in a radio instagram. - Make sure that you understand how lots and lots of photo taking app works. - APS work. - You should be looking at how the native iPhone APP works. - You should be figuring out how you know, - how does the flow of taking a photo work on just about every app that takes a photo? - And so it's not just about kind of looking at a Napa visually and redesigning it from a - visual standpoint. - It's about redesigning it from a functional standpoint and understanding how its - competitors are functioning and things like that. - So it kind of be thinking about that stuff as well. - Is just using it yourself and getting really familiar with the ins and outs. - You should be able to kind of walk through all of the screens of the up in your mind all of - the basic screens and, - um, - that's really about it. - And also you can find all of the basic information in this slide, - Um, - share just armed the skill share website, - and that's about it. - So thanks everybody, - and I will see you in the next unit, - but I
3. Researching, Reading User Reviews and Note Taking: - everybody. - Welcome back to Unit two and this unit is covering research and you x and you eye and - you'll see in this little chart I talk a little bit about you, - x and you, - I and how IOS seven allows for the user to experience the design a little bit more simply - without all of the bells and whistles of Iowa. - Six. - And check out the downloads in the links section in skill share, - firm or explanation of this. - And here's an example in Iowa, - seven vs Iowa six. - And how the recording section has been really, - really simplified. - So there's a less emphasis on real world items to convey Usability on Iowa. - Six. - On the left, - you can see that it was a microphone where somebody used to record, - Um, - and it's totally flat now, - so there's less shadowing and heaviness in depth, - and this goes for all of Iowa. - Seven. - It's cleaner, - clearer, - and there's a general lack of realism and extreme kind of scheme ORF, - ism and visual design. - And here's an example of an app that I really, - really like that I think is doing a great successful job in General of Iowa. - Seven. - Design and I think that this app does a great job because it kind of balances the sort of - depth that you would want and out to have. - While it kind of conveys where someone can tap where you're able to use the app at the same - time is maintaining those flat aesthetics that are so, - um kind of predominant throughout the Iowa seven style. - And here you'll see that there's nice, - um, - background images that are blurred in the background. - And I just think this is a great example of that kind of balance. - And here I am, - showing you guys what we talked about and what we did when we identified usability issues - for tender. - And this is some things that you're going to want to consider yourselves when you're - picking out the app that you want to redesign for this course, - so everyone should read user reviews. - You should review the designs based on new design usability developments. - Um, - you should want to chat with your friends with people using the app with your team and with - also, - of course, - your client. - If you are working with the client and then you should also want to, - of course, - improve the visual design. - And so when we were looking at tinder specifically, - we kind of went through and we found some things that were a little bit strange that we - wanted to work with, - like icons, - numbers that were disjointed and style differently, - even though they were all supporting that mean image. - And the main photo, - then after the initial launch, - was able to be improved to a larger size. - And since that larger size was improved than those margins that you can see circled there, - our, - um, - we're kind of improved. - So it wasn't such a strange sizing. - And then, - of course, - the Iowa six styled elements, - like those kind of deep inset buttons, - were re skinned. - Teoh, - stick to the new Iowa seven design expectations. - And so we were able to take away some of the greedy int in the heavy button treatment and, - um, - the knave bar at the top. - And then you can see them side by side there, - and you're you're able to see the difference. - And what you get on the right, - I think, - is a lot kind of cleaner and more usable. - And it's a lot better use of space, - which which is, - I think, - the most successful thing about the tender redesign and one of the things I was most proud - of you're really able to understand the product a lot better, - which was, - I think, - a great success. - And so, - as we're kind of continuing along what you want to do when you're researching, - I think the most important thing for me was user reviews. - So you should always read user reviews, - all of them all of the time. - And you can set up email to get an email every time a user reviews the product. - And don't be afraid of negative reviews. - Negative reviews are your friends. - They will help you keep a critical eye, - which is my next point. - Be tough on yourself and keep that critical eye. - You consort your reviews by most critical and read them. - There's nothing wrong with that. - And then the last point. - Don't let a successful app go to your head and design is never really finished. - And so by that I just mean, - you know, - you could be really successful and people could be telling you that they think your design - is really great. - But you know you can always be improving yourself. - And, - um, - there's always people who are outrageously more talented than you are. - And you should always be trying Teoh improve yourself and reading negative reviews is going - to remind you that you probably aren't where you want to be and that there are people who - aren't understanding what you thought that they might be understanding. - And, - um, - aren't having the experience that you wanted them to have are intended for them. - Toe have. - And so it's important to keep in mind that you know you're there for the user and you want - them to have the best experience possible and not to get that big head. - Um and so here, - you can see, - um, - that what we're going to be working on is, - um, - this section is taking notes and so applying everything from this little this little - lecture and taking notes. - So printing out a copy of the screens that you want to redesign from the app you've picked - and you want to take the notes based on the reviews that you have read and you also want to - take notes based on your own thoughts and what eyes not working things that you don't like - if it's an app that hasn't been transition toe Iowa seven yet, - Obviously, - you're going to have a lot of visual changes, - and then you can just circle those draw in things that you want to change, - like scratch them out, - cross them out. - Um, - just draw all over this. - This is one thing that we did at tinder a lot was just to print out screens and kind of re - draw in what we wanted to change. - And, - um, - it was sort of freeing to just kind of like drawl overs off, - which I think is a good first step before even kind of like wire framing or sketching is to - draw on top of what already exists. - And then once you have selected what you want to keep and what needs to change, - then just finalize a copy of your notes and keep those. - And so this is just going to be basically a roadmap for our next step, - which is going to be getting into sketching before wire framing. - And so you just want to make sure that your notes are clear enough so that when we get into - sketching, - you know what you want to do and so check skill share and make sure that you guys are up to - date on everything that you need to do for tonight's homework. - And, - um, - there are some more links and things like that up there, - and I will see you guys next lecture. - Okay, - but by
4. Taking Notes to Sketching: - Hey there. - Welcome back to Unit three. - We're going to be talking to about sketching, - so picking up where we left off, - you should pull out your notes and scribbles from the last unit, - and they should be mostly finalized in kind of ready to break down into a list. - And this list is going to be separated into two categories so you can do this on your own. - This is things that you're going to change or remove, - and things that you want to keep in the app that you're redesigning because they're working - well. - And one thing that's important is to keep the things that are working well. - You don't want to lose those during this process, - and we're going to be taking those and moving into sketching and why it's needed. - And so, - first of all, - um, - why sketching is needed, - it's fast. - You can get out your ideas really quickly, - Um, - and using those kind of fast gestural on refined shapes spur creativity. - You could do it anywhere. - You don't need a power outlet, - and this is the most important, - and this kind of harkens back to the quote at the top of the screen. - Your first ideas are almost never your best ideas. - And so the more you sketch and the more ideas you have, - the better your chances that you'll have a really great idea. - Or that you'll come up with something kind of unique that no one else has ever thought of - before. - And so just make sure that you are sketching and you're sketching a lot, - and that's really important. - Um, - and if you have some reservations about sketching, - here are some examples of my sketches. - These are all from tender from our redesign process over there this past summer of 2013 and - in the fall, - and you can see on the upper right. - I have, - like, - super archaic, - kind of just like circles and squares, - because those things at the time were more helpful than like a block of text. - Could be, - um, - all the way down to the left. - I was working like camera views, - and I have really kind of chicken scratch sketches and, - um, - you know, - it still gets the job done so it doesn't matter if you're sketching is really beautiful. - Um, - although I do have some examples here of that, - I pulled off dribble of people who do really beautiful sketches. - Which, - of course, - if you do this kind of sketching, - that's fabulous. - So don't hold yourself back if you want to do these kind of like high Fidelity sketches, - because this is really great and sort of resolved in complete, - Um, - And then here are some examples of just different styles. - And so I guess my point here is just that you shouldn't be afraid to sketch if you are not - the best. - I guess, - hand artist. - And then you should also, - uh, - you know, - not hold yourself back if you want to go for it and do these kind of results sketches. - And while you're getting into sketching, - we should be thinking about the conceptual thoughts about the Iowa seven redesign. - And so these are all from Apple's Human interface guidelines Update for Iowa seven, - which you can download on the Skill Share website. - I've linked this in this section, - and it's important that you guys read it now. - So, - um, - first be thinking about stripping away the you I to expose the apse core functionality, - and this is something that I talked about at the beginning of this lecture series and how - IOS seven really allows you to kind of get down to the core functionality because there - isn't so much embellishment. - Next use the themes of Iowa. - Seven. - Teoh, - inform the design of you I and these air experience And, - ah, - you should restore these embellishments and these details with care and don't do it - gratuitously So I guess in the past there was a lot of embellishment. - There was a lot of heavy design ingredient, - and you should be careful when using this stuff on Do it do so thoughtfully, - Um, - and then throughout, - be prepared to defy precedent, - question assumptions and let it focus on content and functionality. - Motivate every decision. - And so these are just some of things that I found particularly interesting from the human - interface guidelines or the hig. - So just make sure that you go and read that it's pretty lengthy, - Um, - but it's really important at this step where you're starting to sketch and you're drawing - those you elements. - Ah, - it's important that you show that you understand this stuff. - Um, - yeah, - so next moving on to ah, - sketching and taking sketching from your notes so you can see on the left here I have notes - , - which is what they should look like from last section. - And this is from when I was working at yard sale. - I just took a photo from my notebook like user testing notes. - Kind of me like drawing in on, - um, - a print out of of, - ah, - mock up. - And then, - um then on the right, - this is what everything should look like after this section. - So you've taken your notes and you have turned them into sketches and refine those notes - down into a couple key points for each screen. - And so at the end of this section, - once you've taken your notes and you have synthesized them, - you should upload your final cleaned up sketches for everyone to see. - You should include a few side notes beside each sketch. - And so these are just the most important things you can see at the top. - For my first sketching, - who did like that has a red header in like a cream background that was particularly - pertinent for that, - um, - that sketch, - because that wasn't something that was in the original design. - Andi, - make sure to include the original design, - which you can see on the upper left there. - This is just so we have something to reference. - We know how drastic the changes are that you're suggesting making, - and then this is something already mentioned. - But make sure to read the Apple Human interface guidelines, - so it's absolutely necessary. - The step part of this course is doing quite a bit of reading on your own because there is - only so much time I could walk you, - you know, - kind of holding your hand through the Apple guidelines. - But you'll get through it a lot quicker if you just sort of read it and understand it and - then start applying it in your sketches. - And, - um, - as we move into the wire framing step and then the high fidelity design mock ups in the - last step, - it's really gonna show if you understand the stuff. - So make sure you read it at this point and, - um, - posts this stuff online. - And I'm really excited to see what everyone is sketching, - and I can't wait to see everyone's design skills. - And so, - um, - that's pretty much it for this unit. - If you guys have any questions, - make sure to post them online, - and I will be on their answering them. - And, - um, - I also posted some links for you guys to check out. - So make sure to read those as well, - and I'll see you in the next unit.
5. Wireframing: - Welcome back. - This is unit for and we're talking about wire framing. - And this first screen is an example of really great wire frame image from dribble that I - pulled. - And this is just one of my favorites. - So, - um, - the first question is why we're framing Why should you do this? - And for the longest of times, - I really disliked wire framing. - I didn't do it. - The first answer is it's really brings a lot of clarity and organization to your project, - and it brings interaction to the forefront. - And this is really important not to get kind of hung up in design and to focus on that - interaction to focus on how people move through the flow of the design. - And then finally, - when you're actually working on the design, - it's sort of freeing because you've already gotten a lot of that interaction out of the way - , - and you can focus on the way things look and they're not doing it all at once. - I usually in the past kind of tended elect to jump into everything all at once. - And, - um, - if you could force yourself to do this wire framing process, - it will help. - Are all of that being said, - though, - you should use common sense, - so you don't really need to usually wire from every single page. - And here's a good example of that. - So, - um, - this is the profile screen for Instagram, - and then this next view is the followers of you. - And so I would I would would wire frame the one on the left and I wouldn't wire from the - one on the right just because it's a fairly simple view and I know what a list for you - looks like. - I probably already know what my buttons they're going to look like for a project. - And I've already done the tab. - Art the bottom. - So if you water for him to money pages, - the wire frame is going to become a project in and of itself. - Um, - and don't use too much detail. - So by that, - don't get hung up on the way things look, - don't start thinking about the design too much, - and no need to select color at this point. - And by color, - I don't mean sort of blue and dark blue at the top. - I mean, - like a sort of myriad of colors. - If you want to select shades. - Go ahead to suggest, - um, - it up and then start rough and jittery. - Make a lot of different versions of things and you'll see that here you're watching over - the next several minutes is going to be a fast forward of me working on the sketches from - the last unit. - And these are my three final sketches that I did for the tinder redesign. - And, - um, - I am working on a super rough kind of wire frame, - and this is the way I like to work with wire framing. - I don't use grids when I water frame for a couple of reasons. - First of all, - I find that if I use a grid, - I get pretty hung up on making sure the proportions air correct right off the bat. - And then I usually take it into Photoshopped anyway, - So I'm going to be changing things and moving things around. - Um, - and usually things go through Ah, - kind of final refinement process anyway, - So I like to keep things fairly loose with my wire frames. - And so by that I just mean that I use icons that probably won't be the final icon. - There's sort of placeholders, - and I use text, - usually just like Helvetica, - um, - and different weights and either shades of gray or shades of blue. - And I go in and pretty much in terms of keeping things aligned. - I just use the illustrator alignment tools quite a bit just to make sure that everything - like looks correct. - And it is somewhat grouped, - and it's pretty like shipshape. - But in terms of things being perfect And, - um, - you know, - kind of like the proportions of the exact iPhone grid. - I don't worry about that stuff. - Another reason is I know the proportions fairly well by now in my head. - So, - like, - I can kind of guess it them in a kind of passable way during the wire forming process. - And so I just go ahead and do that. - And then when I get into photo shop and start working on the design, - the first thing I do is start putting everything down to a grid and then I start designing - it. - And so, - um, - as you watch this, - um, - just know kind of all of that stuff that I just mentioned, - and I'm going through and making sure that I mark in everything in a really clean way but - I'm trying not to get too hung up with any of the specifics. - And if you have any questions about this process, - go ahead and post them in the discussion section and I'll make sure that I get back to - everybody. - Um, - also, - if you are interested in doing things a little bit more specific, - I know some people love doing grids at this point and doing things more kind of like - cleanly marked up. - I am posting some great um uh, - locations on skill share where you can download really beautiful illustrator, - um, - like assets basically. - And for like, - think 40 bucks you can download warm that has tons and tons of two screens. - And they're really, - really great screens. - And it will end up making your wire frames look a bit more like the wire frame screen that - I posted at the beginning of this unit. - Um, - and if you sort of like to do things a little bit more loosely and keep things a bit more - free than feel free to try this process, - which is just basically working with shapes and I comes here, - you can see that I'm finishing up my first iteration. - Then One of the nice things about working an illustrator at this point is you can just copy - and, - um, - duplicate so and just drag down the initial one and then start Iterating from there. - And so that's what I'm doing. - I just had a couple changes to make on that second version and then on my third version, - Um, - I'm just copying the 1st 1 because it looked a bit more similar. - Teoh the 3rd 1 And so as I'm working, - I'm just making, - like, - kind of my new changes at this point. - And I think that's one of my favorite things about working in, - like digital. - At this point, - you don't have to keep a redrawing everything, - which is really, - really nice and sort of freeing. - And I think that's why people have a tendency to want to skip to digital, - just kind of from the get go. - But I think you wouldn't really be as quick and doing this stuff if you hadn't started from - the sketching stage. - And here you can see I'm just kind of like trying to have this depth right. - I played around with these colors forever. - I think at the beginning of my lecture I mentioned, - like don't play around with colors too much. - This is a good example of what not to do. - So I'm just trying to show there's some good depth here with a card stack. - Um, - and I couldn't get it to show it in like the right there, - like a depth of color without making it look funky or green. - So I just played around with that for a while, - and you can see how quickly I've been able to generate on just three examples. - And these were just the three that I decided to show for the course, - both in sketch and in wire frame. - But it's a really good example of how you can really knock out three versions super fast - and that you should generate as much as possible and do as many as possible and definitely - do more than three if you can. - What you can see here is the beginning of my wire framing process, - and this is just to show you that you should keep our finding. - So on the left you can see the tender or started out really rough, - with some screens that we didn't even end up using with features that don't even exist and - then on the right is closer to what the actual product ended up looking like. - And so, - with all of that being said, - just get ready to post. - So while you're working on this just keeper finding and then when you're done, - post several final wife wire frames include typed subsidiary notes for each design. - This is just the main points that you want to drive home from your sketching phase that - probably have changed a little bit all the way through the wire front framing phase. - And just type those up and put them next to each of your, - um, - wire framed images and then also include a screenshot of the app you're redesigning as well - as your final sketches. - So it should kind of look a little bit like a timeline. - And so show the screenshot of the app next to the sketches next to the wire frame and what - we want it to look like when you are all finished is things haven't gone from notes. - Two sketches tow wire frame to ah, - full design, - and it'll be a really nice time line process for you to look back on and that's about it - for this section Again. - If you have any questions, - make sure to post them in the skill share project section or discussion board, - and I will happen there and reply to everybody and enjoy the section and I will see you in - the next unit. - But by
6. Designing in Photoshop: - Hey there. - Welcome to Unit Five, - the final Unit. - So we're talking first of all about grids. - And so this is getting you started with designing in Photoshop. - So grids air kind of funky thing to teach because everyone does this differently or they - don't do it all on the left is how I do things I do. - A 22 pixel rhythm grids, - 22 pixels, - repeating with a center column and some right and left margins. - Some people do nothing. - That's the center there. - They just eyeball it, - which I don't really recommend but, - you know, - teach their own. - And then on the right, - you can use columns and gutters, - but check out skill share. - I put a couple links to some PSD files that you can download, - um, - to do this on your own and figure out which one you feel comfortable with, - cause basically, - that's the most important thing. - And if you're feeling like you need to just look at some more Iowa seven designed to get - more of a feel for it. - After reading the hig than check out this website, - it's linked again for you. - It's great, - has a bunch of well known APS now off to the tinder redesign. - I'm just gonna show you a bunch of screens from stuff that was trashed to what we ended up - with. - This is the 1st 1 So this one is the screen that we started working on when we were first - told there was gonna be a redesign. - And this is what I worked on with Chris Kuczynski, - who was by design partner and the thoughts here. - We're like, - we can put a blur in the background and we can make the shared friend shared interests and - a number of photos on the same line. - And let's try and add words in the nab our instead of icons. - We were really just like super early in the Iowa seven process, - and this obviously got thrown out. - And then this was once we were a bit more familiar with IOS seven, - obviously having our call up color like our company's signature tender orangish red as the - Knave and Status bar, - which is Apple's suggested design choice and then a darker 10 for the background to make - the picture pop more and then taking away the kind of gaudy red X and green heart. - Um, - in the bottom design. - Ultimately, - this one, - we didn't feel like we had the nail on the head. - So we moved on and kind of combined a lot of the flatness from the previous one with the - 1st 1 I showed you, - this idea here was to basically make the background mirror the foreground and show you that - every time you swipe the card, - the background would change along with the foreground. - And it was to explain that Tyner was about the people who were on the app. - This one was a big favorite, - and actually the entire app got redesigned. - It was even programmed. - So we love this, - and everyone else loved this and we played with it and it got all the way through - development almost to release. - But then eventually, - no one ended up singing it, - except for $10 tender and apple, - because we felt like it was a bit too heavy. - So we pulled it back and we said, - Ah, - what is tender doing now and what's working? - And the answer was that a lot of things visually were working, - even though most of them kind of happened by accident originally. - Um, - and it happened before I started working there. - So, - um ultimately we said, - Let's keep the feel that you get when you open the app But let's make it look better. - And so that's what we didn't and you'll see the final redesign is on the right, - and most of this is in the app. - Still, - I think that they've updated a couple icons and stuff, - but most of this is still there and exactly how it looks now. - And, - um, - the vibe here is just Teoh organize things, - keep things cleaner, - make the functionality better and not distract from the person that you want to look at, - which is the main function of the app in the person of the card that your own. - And I think that that's pretty much what we accomplished here. - So I was pretty happy with the final result of the one of my favorites was always that - blurred image one. - Um, - you confined in the Donald suction for skill. - Share this file. - If you have ever done mobile design, - you're probably familiar. - We're familiar with it. - It's just the native assets as put together by T hand lacks. - So check this out. - I've got this for you as well as, - um hopping to photo shop and go under view and go under show. - And make sure that, - like you're smart guides, - air turned on that. - You're showing your grid. - You're showing your guides and you're snapping the grid or snapping two guides. - Your smart guides your like. - You can play around with the settings. - Some people, - actually, - Haytham I find them really helpful. - I use usually designed with this stuff all on. - So, - um, - make sure that if you have never used it, - though, - or you aren't even aware that it's there that, - like you play around with this, - though, - and basically what it means if you don't know, - it's just that as you near things that air close to whatever you're snapping do it's gonna - like highlight that grid line and then snapped the object over to it so that you're aware - that you're close to something that is gritted correctly, - and then you can place the object on it. - I think it's really helpful, - and that brings us basically to the final project. - And so the final post of this entire class project is going Teoh be posting all the work - that you've done so either add on to your original post or post everything that you've done - from the beginning. - Whichever you've been doing so far, - Um, - and basically present the evolution of the class project nicely and just however you would - for your portfolio. - So I think I think I say in the the class project thing to do it in an iPhone. - Obviously wrap your screen designs in an iPhone. - But if you want to go above and beyond, - feel free to and include a screenshot, - of course, - again of the things that you're redesigning. - And then I think, - most importantly, - make sure that you review other projects. - And this kind of goes the same for If you're feeling like you need some inspiration, - don't just feel like you have to look at inspiration of existing APS like hop into the - discussion section and look at other people's projects. - And that can also give you some good inspiration. - Even looking at other people's sketches can inspire you, - um, - and give you some great ideas. - In the last class that I taught on scale share, - everybody was super inspired by each other's projects, - and that was really fun to see everyone going in and leaving reviews and then kind of - altering their projects after looking at other people's projects. - So that could be really helpful. - So if you have any questions at all, - let me know. - I'll be happy to answer them or chat with you guys. - I'm gonna be in there replying to everybody and commenting on projects and thank you so - much for taking this course. - I really hope you enjoyed it and learn something and are inspired to keep working on Iowa - seven.