Designing Adventures and Levels for Tabletop and Video Games: What we're actually doing
Lewis Pulsipher, Game designer, Teacher, Author
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Why design levels or adventures?
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What are you really trying to do?
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Who is your Audience and what is a player going to DO?
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The Process of Creating a Level
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LevDes Level design documents
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About This Class
This is a start on the much larger topic of designing adventures and levels. What are we trying to accomplish, and what is the fundamental process of design in this limited subset of game design?
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Community Generated
The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.
Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...