Designing Adventures and Levels for Tabletop and Video Games: What we're actually doing | Lewis Pulsipher | Skillshare

Designing Adventures and Levels for Tabletop and Video Games: What we're actually doing

Lewis Pulsipher, Game designer, Teacher, Author

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5 Lessons (21m)
    • 1. Why design levels or adventures?

      4:43
    • 2. What are you really trying to do?

      4:46
    • 3. Who is your Audience and what is a player going to DO?

      4:00
    • 4. The Process of Creating a Level

      4:40
    • 5. LevDes Level design documents

      2:31

About This Class

This is a start on the much larger topic of designing adventures and levels. What are we trying to accomplish, and what is the fundamental process of design in this limited subset of game design?