Designing Adventures and Levels 120: Creating/Specifying the Substance | Lewis Pulsipher | Skillshare

Designing Adventures and Levels 120: Creating/Specifying the Substance

Lewis Pulsipher, Game designer, Teacher, Author

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8 Lessons (37m)
    • 1. Introduction

      1:50
    • 2. Obstacles animate and inanimate

      6:44
    • 3. Maps

      6:52
    • 4. Puzzles

      4:25
    • 5. Quests

      7:19
    • 6. Loot

      3:20
    • 7. Pacing

      2:53
    • 8. Game balance

      3:32

Project Description

Write a plan or overview for your adventure or level, addressing each of the questions in the videos within this course. 

 For example, write about what map you're going to use. What obstacles will confront the player(s). What loot will be involved. And so forth.

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