Designing Adventures and Levels 120: Creating/Specifying the Substance

Lewis Pulsipher, Game designer, Teacher, Author

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8 Lessons (37m)
    • 1. Introduction

      1:50
    • 2. Obstacles animate and inanimate

      6:44
    • 3. Maps

      6:52
    • 4. Puzzles

      4:25
    • 5. Quests

      7:19
    • 6. Loot

      3:20
    • 7. Pacing

      2:53
    • 8. Game balance

      3:32