Designing Adventures and Levels 120: Creating/Specifying the Substance

Lewis Pulsipher, Game designer, Teacher, Author

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
8 Lessons (37m)
    • 1. Introduction

      1:50
    • 2. Obstacles animate and inanimate

      6:44
    • 3. Maps

      6:52
    • 4. Puzzles

      4:25
    • 5. Quests

      7:19
    • 6. Loot

      3:20
    • 7. Pacing

      2:53
    • 8. Game balance

      3:32

About This Class

When you're planning to create an adventure for a role-playing game, or a level for a video game, where do you start, what do you think about? That's the topic of this course.

I write the "Worlds of Design" column on ENWorld.org, the #1 site for tabletop role-playing. Many of my magazine articles from the 70s and 80s are still held up as shining examples for RPG GMs.