Designing Adventures and Levels 120: Creating/Specifying the Substance | Lewis Pulsipher | Skillshare

Designing Adventures and Levels 120: Creating/Specifying the Substance

Lewis Pulsipher, Game designer, Teacher, Author

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8 Lessons (37m)
    • 1. Introduction

    • 2. Obstacles animate and inanimate

    • 3. Maps

    • 4. Puzzles

    • 5. Quests

    • 6. Loot

    • 7. Pacing

    • 8. Game balance


About This Class

When you're planning to create an adventure for a role-playing game, or a level for a video game, where do you start, what do you think about? That's the topic of this course.

I write the "Worlds of Design" column on, the #1 site for tabletop role-playing. Many of my magazine articles from the 70s and 80s are still held up as shining examples for RPG GMs. 





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The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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