Designing Adventures and Levels 110: Conception | Lewis Pulsipher | Skillshare

Designing Adventures and Levels 110: Conception

Lewis Pulsipher, Game designer, Teacher, Author

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5 Lessons (17m)
    • 1. Originating a level or adventure

    • 2. Tactical or Strategic?

    • 3. Obstacles or puzzles?

    • 4. Linear or Open?

    • 5. Objective or Story


About This Class

Conception of a level or adventure (computer or tabletop) comes before the details of actual design. You're thinking in broad strokes, not minute details.  As with many related creative endeavors, you benefit from planning, and from writing down what you plan to do. This course discusses the kinds of things you should think about when conceiving a level or adventure.





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The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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