Designing Adventures and Levels 110: Conception

Lewis Pulsipher, Game designer, Teacher, Author

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5 Lessons (17m)
    • 1. Originating a level or adventure

      4:41
    • 2. Tactical or Strategic?

      3:10
    • 3. Obstacles or puzzles?

      2:03
    • 4. Linear or Open?

      2:58
    • 5. Objective or Story

      4:21

Project Description

Conceive a Level or Adventure

Conceive and write a description of a level/adventure. The description is the "deliverable."

Sometimes it's better to see an example than to have descriptions. Attached is an example of an overview.  Notice the categories I've used to help organize my thoughts.  You should use similar categoreies.

Student Projects