Designing Adventures and Levels 110: Conception

Lewis Pulsipher, Game designer, Teacher, Author

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5 Lessons (17m)
    • 1. Originating a level or adventure

      4:41
    • 2. Tactical or Strategic?

      3:10
    • 3. Obstacles or puzzles?

      2:03
    • 4. Linear or Open?

      2:58
    • 5. Objective or Story

      4:21