Designing Adventures and Levels 110: Conception

Lewis Pulsipher, Game designer, Teacher, Author

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Lessons (17m)
    • 1. Originating a level or adventure

      4:41
    • 2. Tactical or Strategic?

      3:10
    • 3. Obstacles or puzzles?

      2:03
    • 4. Linear or Open?

      2:58
    • 5. Objective or Story

      4:21

About This Class

Conception of a level or adventure (computer or tabletop) comes before the details of actual design. You're thinking in broad strokes, not minute details.  As with many related creative endeavors, you benefit from planning, and from writing down what you plan to do. This course discusses the kinds of things you should think about when conceiving a level or adventure.