Design a Game the Quick Way | Lewis Pulsipher | Skillshare
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1 Lessons (13m)
    • 1. Design a game the quick way


About This Class

Game Design:  You have to crawl and then walk before you can fly.  A good exercise (the "crawl" stage) is to modify an existing game, then playtest it to see what difference the change has made.  Use the nine structural sub-systems of all games by choosing a change in each one.

The class project, of course, is to design a game by starting with a well-known tabletop game (or at least, one that you know well), modifying one or more of the nine game structures.  

This isn't practical with video games, of course, because most people haven't the skill to program changes, even if they had access to the source code (they don't).





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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Technology Game Design
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