Davinci Resolve 16 Quick Editing Tips | Nick Carter | Skillshare

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Davinci Resolve 16 Quick Editing Tips

teacher avatar Nick Carter, Videographer, Photographer and VFX

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

6 Lessons (10m)
    • 1. Quick Tips Intro

      0:14
    • 2. Part 1 - What is a Node

      1:37
    • 3. Part 2 - Ducking Audio

      1:08
    • 4. Part 3 - Auto Syncing Audio

      1:32
    • 5. Part 4 - Installing LUTs

      1:08
    • 6. Part 5 - Speed Ramping

      3:59
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About This Class

This is a nice quick class going over some of the most popular actions you will take when editing inside of Davinci Resolve. We will cover them quickly but precisely. A great Class to have in your catalogue for really quick reflection on editing techniques.

Covered in this class:

  • The basics of Nodes
  • How to Speed ramp
  • How to Duck Audio
  • How to Auto Sync audio
  • How to install LUTs

Meet Your Teacher

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Nick Carter

Videographer, Photographer and VFX

Teacher

Hey Guys! My name is Nick Carter,

Im a Videographer, Photographer and VFX Enthusiast who spends his time living between Australia and Canada. 

I started my Editing journey over 10 years ago trying to achieve simple VFX shots at home (Lightsaber Effects, Sky replacement... Basically every tutorial on VideoCoPilot). From developing my hobbyist skills at home to learning from Industry Professionals at AIE out of Melbourne Australia, my passion for Video Creation and VFX continued to grow.

Between working in the corporate world and creating content as a freelancer I slowly realised a gap in the Learning Market. Simple, easy to follow and straight to the point tutorials. So I took to teaching. Having found a voice that people seem to listen to, I focus ... See full profile

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Transcripts

1. Quick Tips Intro: Hey, guys, welcome back to another class. This one is all about quick tips and DaVinci resolve things that you really need to know explained really quickly and really simply so Sit back, relax. And hopefully you enjoy this class. 2. Part 1 - What is a Node: this is a node. It holds all of the video information, the controls for the video information for your pictures. It has various inputs and outputs that a labeled here. The yellow is the background. The green is foreground. The gray is the output and the blue is four mosques. But looking at it doesn't really do too much. So let's jump into fusion. All right, so here we have a little bit of a no training and see, we have emerged tool and it has all those inputs and outputs we just discuss. So yellow is the background. Green is foreground and the blue is for masks. And then the white one here is for output. So if we drag this image, he and we put it into the background, you can see that we have a red circle. Now we have another circle I've created here of a different color. And you can see if I put that into the foreground. It goes on top off the red one and into sex it. Now we can swap these imports by using command t that swap them around. And now you can see that the first circle, the red one is connected to the foreground, and you can say that it is in front, and that is a really easy demonstration to see how those two sort of inputs and outputs a working and see here. As I swap them, they go back and forth. But if we add another mask into the mix by plugging into the mask input on the merge, you can see that it intersects with whatever is on the foreground off the merge note. So if I swapped the imports, you can see that it affects the one on top and again, the red one there and the blue one. And that's how the inputs and outputs work inside of fusion individual results. 3. Part 2 - Ducking Audio: Hey, guys, welcome back to another debentures off Quick Tips Video today we're going to look at had a key frame audio within the edit page. So this is really useful If, like this track eu have a sort of talking head shot and you have music underneath and you don't want to go through Fairlie audio to duck audio, you can just do it inside the edit page by key framing. So what you want to do is with your soundtrack down below, which I have this one from Ben Sound and US Royalty Free track. You can see here that there is a line that gives you a different handle and that controls the volume of the tracks he raises and it gets louder. You lower and it gets quieter and what we want to do to duck this is simply option click that creates a key frame. Then you want to create another key friend when you want to start to duck it. Now, if you drag down, you can see that we have this nice Grady in. And then again, if you option click, you can raise it like so Now it's important to generally create two key friends that allows you to have this sort of ramp in the middle waken control the volume and have a nice gray didn't go in and out. But that is how you key frame audio to create your own sort of ducking effect. 4. Part 3 - Auto Syncing Audio: welcome to another day. Ventures off quick tips. Today we are looking at auto sinking audio. So this is generally done when you have recorded audio separate to the video and you want to merge it together. So you have a nice, clean audio. Keep in mind, you do need to order attracts for this toe work. So what we're going to do is click on the intro, which is just a video of me talking to camera and using the internal camera microphones to record the audio. So it's not that great. And then we have this clip here, which is recorded using an external recorder on a lab. Mike. So what we're gonna do is select both of them. So we can do that by kidding command and clicking this one or control on a PC than a right click Go down to Auto Sync Warrior. And for this example, we're gonna do wave form now in two different ways. If we go based on way form, it's gonna go through, sink the audio through, And if I drag this one down, there you go. It has upended the new audio track from the external recording there and we have a nice clean input. How about we can do it another way, So gonna undo that? And then, by selecting him again, we could go auto sync audio based on way, form and a pen tracks Now. Sometimes it's good to do this just to make sure that the audio lines up perfectly saying, Go through and you can see there that they do line up really, really nicely. And a good tip for doing this is before you record the audio. Do that mandatory clap at the start that make sure that the computer has some nice, distinct noises to match the weight forms together, and that's it, for this dimension resolved quick tip. 5. Part 4 - Installing LUTs: in this video, we're gonna go through how to install and use Lutz inside of DaVinci Resolve. So step number one is you're gonna want to head over to the color tab and make sure that you open your lutz tab in the top left corner with that open right click on the lots folder and go reveal in Finder, or it's gonna do the similar thing for Windows. What this is going to do is show us where this folder is located in ad directory and now it's really quite simple. If I minimize this, I have a lot folder 35 free lots that I've downloaded on the Internet. Let's just call these cinema lots and all you're gonna want to do is drag that folder into this location that was opened by dementia results. And now we can close that going back to Divinci, resulting say nothing has changed. But if we right click and go refresh, it will take a little bit. And now you can see cinema. Lots has loaded and all you have to do is select a lot and click and drag it onto the node . And there you go. We have our lot applied to the footage nice and simple. 6. Part 5 - Speed Ramping: Hey, guys, Welcome back to another DaVinci resolve. Quick tips today we're gonna talk about how to do a speed ram. So let's just get into it here. I have a clip off my dog running after a bowl. This was filmed in 120 frames a second, but if I played this back, it just plays back as if it was at normal speed. So what we want this to do is playback in slow motion. So the first thing we're gonna want to do is right. Click on the clip, go to clip attributes. And then he got video frame rate and you want to change this to the speed off your projects of its 30 frames a second. Change it to 30. Mine is a 24 friends seconds. I'm going to change it to 24. Hit. OK, And now if I play through this skip forward, you can see that it is now playing in slow motion. Fantastic. So what we're gonna do is we're just going to set some in and out point, so we're gonna set an in point there and just send out point there and drag the video down like So next thing we're gonna want to do it is to enable time remapping. So we right click on the quit and go re time controls and you'll have the shortcut there. So command are on a Mac. I think it's control are on a PC. And you see, we have a arrow that indicates what direction the Clippers going. So if you reverse that, the clip would go the the hours of pointing other way, and we can see that is currently playing at 100% speed. What we're gonna do is have these front section here the clip go really fast. And then when she jumps, we're gonna make it go slow motion. So about their This is where we're gonna want it to start the slow motions. We're gonna hit this down our here and go add speed point, and then we're gonna go forward. And we're going to say that after she's jumped. So say they're gonna have a speed right back up. They're gonna add another speed point. So now we have adequate split into three sections. What? We're gonna leave this one at 100 cause that's the slow motion. But this one here. We're going to down change speed, and we're just gonna go 800% so that's gonna be 100% times the current speed. And we're going to do that on the other side now contrary. If we were to go, you know, blow, that would slow it down. So now if we play this quick back, you can see that it speeds and then goes really quick. But it's really harsh. That's because if we look at the speed graph, it is not a smooth ramp. Hence we want to create a speed round. So right clicking on the clip. Now that we've added our points, we're going to go to re time curve. This is gonna bring a graph. So if we grab split here on Dragon Damn, we have a graph. And at the moment, it isn't quite right. That's because it's set to the frames. We want this set to the speed. So we hit that down. Are there click re time speed and disabled re timeframe. Click away. Now we have our key frontier, and as you can see, it is quite a hard cut. So it goes really quick, then automatically goes really, really slow. We want toe smooth this out. That's really easy to do. Select the key frame and just hit this one here. And this just smooths the graph out like so And now if we play it back, it's a much, much smoother transition. And we can grab these handles here just so that it's a faster ramp now, taking this one step further. Currently, the limit for having this three times speed is set to 900. That's all we can see, and that's that number hell. But if we click that number and drag, you can see that the scale of the graph changes and that allows us to drag that return speed right up right up Teoh over 2000% times the original speed. And that could be you could go higher if you want, you know, way higher. But for the purpose of this exercise, let's just drag this right up to 200%. And if I play this now, yeah, you can see it goes really slow and really, really quick at the end there and to close it all down. It's really simple. He just disabled the re time curb and you grab your split here that divides the video and audio and done