Creative Guide To DJ: From Start To Finish Part 6 | Costas Papa | Skillshare

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Creative Guide To DJ: From Start To Finish Part 6

teacher avatar Costas Papa, Costas is a Dubai based sonic artist.

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

11 Lessons (47m)
    • 1. Session 6 Intro

    • 2. HotQues + Quantize

    • 3. Using Flanger FX

    • 4. Using Phaser FX

    • 5. Using Pitch FX

    • 6. Using Slip Roll FX

    • 7. Using VinylBreak FX

    • 8. Using Helix FX

    • 9. Using Tap Option + Overview

    • 10. Rekordbox Adding Hot Cues

    • 11. DEMO Mix

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About This Class

This class is perfect for those that would like to learn the art of DJing. The content is specifically prepared and structured to give you the fundamentals beyond the knowledge, experience, confidence, understanding and the ability to DJ. 

This is a traditional hardware course, where attendees will develop, hone and master their skills on the industry standard Pioneer CDJ setup.

Here are some of the controllers you can follow this class with: 


*Applies to any Rekordbox / Serato Controller 

These sessions are highly practical and are heavily focused on the hardware; and developing the skill-set required to qualify as a DJ. 

By the end of these sessions, you will be able to gain a better understanding in the art itself. Be comfortable using an industry standard hardware DJ setup. Ideally, all attendees will be able to mix songs of their choice and develop their musical repertoire.

This creative journey is an 8 part series.

Follow Costas on Skillshare  for regular updates

Lastly, please leave a class review, let us know how we are doing.

Meet Your Teacher

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Costas Papa

Costas is a Dubai based sonic artist.


Costas is a Dubai based sonic artist, music producer and consultant. He’s an expert educator with more than 10 years of experience and the founder of Granular Academy.

Costas Papa is an educator, sonic artist and media business consultant. Costas currently makes dark minimal techno with dub undertones and is continually reinventing his sonic identity while keeping an eye on developing trends.

Costas has designed and conducted courses and modules since 2007, in various disciplines such as electronic music production, synthesis, recording, sampling, DJing, and mixing and mastering, as well as performing with Live.

Based in Dubai, Costas provides music production training for industry professionals, beginners and hobbyists alike. The programs consist of technical... See full profile

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1. Session 6 Intro: In this series of videos, we discover ah ha que section with our playable and lovable Hart cues. Qantas function as well as our coal believed and memory buttons are CPJ's. We then cross over Tor Mixer and continue with Part two off our beat effects. I didn't show you the weights to prepare your Hawk use on your record books as well a some neat ways tag and categorize your music. 2. HotQues + Quantize: All right, so in this video we're going to see some new features right here on our CDJ players. We're gonna be talking about the hotkey section right here. And we've got eight hot cues that are divided between two banks of four. So hot q, a, B, C, and D is on the first bank. Hot q, e, f, g, and h is on the second bank. Now, hot cues are specific points in your song, but you think they could add some, either performance, production, mixing, deejaying, creative value to your set. So I'm going to show you the two types of hot cuz the playable and then undo some looper wall, hot cues as well. So my first hot cue, usually I'd like it to be in the song doesn't start with a beat. I like the beat to be my first hotkey. Ok, so I'm going to switch onto the first bank and I'm going to press a on the first beat there. And if the truck has as a good break. So I can also have a CO2 to quickly jump into my sex to my break here for my second heart kill is the Break. My First is the beads. And maybe our switch on to the second bank. Ever could shop up this gap, this vocal right here. So I'll go beat beads, bead speeds. Cool. So these are all playable hotkeys. And you can see every time you've created a hotkey with this ONE color, it's showing right here at the bottom on the mini wave from right there. So this is a, B, this is e, f, g, and h. And I'm thinking SHE to do a quick little bubble hot killed. This has a huge break in the middle, so I'm going to skip right through it. And maybe right here I'll do a lockable hotkeys. So to do a new bubble, hotkey, OK, the first thing you need to do is go into look modes. So I'm going to go into so look, mom, right here. And four is too short. It also is a bit too shortest cost 16 bits. Yet 16 is good, but I think we're cutting off the block was at the end. So let's do a whole musical phrase. So right now we're on normal look votes, as we discussed in our previous videos. I'm going to go back into the first bang. And I'm gonna use this empty hot Q C as my looping hot kill the app. So let me just get out of the loop. And so C is 32 bits long. And when I trigger See, it creates that looping points. So let me go back to my quick one-shot section. And then I can jump directly from my looking section and then gives me some time to mix in with our next truck. So two types of hot cuz playable and also look bubble when you start first with your loop and you decide whether it's one bar, two bar is 481632 and so on in length. And then you hit an empty queue button right there. So now let's do a quick mix, perhaps, just to demonstrate some importance in our hot cues. So I'm going to start this from the beginning. And it's loading those hotkeys right there. So it takes like a second or two. And I'll create some port cues on my headphones perhaps. For our next truck. At least. In the media share. We impose a condition to this guilty secret. This is atmospheric, that is fair. Is fair, is fair. Expression is very, very small spread. And as well. Right. 3. Using Flanger FX: All right, so in this video we're gonna continue on with our second half of our effects right here, or beat effects. And we left off at filtered or last video. Now we're going to be talking about flanger. So let's start to play this chart right here. So a flanger effect, essentially what it does is it doubles the track and slightly delayed by a few milliseconds you have based on our settings right here. And it creates that flanging effects of known as a flanger. So it's here that once again, it's a very short and even shorter and shorter. And you can hear at short intervals like sixteenths, aids and quarters. Doesn't sound should grades. But this, with this type of music, it's a bit wobbly. So after 1.5 shoe beats, it takes enough time to cycle between the tracks. So that's eight beats, that's 16, and that's 32. So one whole musical phrase. And you can go so 64. And also flanger has this ex-pat control here which modulates the tracks on it's here that was some modulation. So it helps accentuate the modulation helps accentuate a little bit of the phasing or they're pledging that is happening between our truck and our duplicate of our truck. So super handy effect to create some layers on top of our trucks. Plunder is a go-to effect for many DJs. So in the next video, we're gonna be talking about a phasor, which is a very similar effect. So stay tuned for our next video. 4. Using Phaser FX: All right, so in this video we're going to carry on from our flanger and move on to our phasor, which is quite similar of an effect. So let's hear that. So that's a four beats. Phasor too. Each have Porter eight sixteenths, eight beats. So phasor effect is very similar to a flanger. There's just one addition to our phasor effect. Think of it as the filters are also moving from dark to bright and the sound closes and opens up, so becomes darker and brighter compared to the flanger. So this is our phasor and want to switch to the plunger. So just time difference. Time difference with some 0s killing. So in our next video we're going to be talking about our pH effects. Stay tuned. 5. Using Pitch FX: All right, so in this video we're gonna talk about a pitch effect. Pretty straightforward. It changes the pitch of our trucks. So right now we're gonna set the pitch to minus 50. We're going to switch it on and increase the depth of our effect, how much we're applying to. And it decreases the pitch all the way to infinity. We also have a minus 37.2, which takes a bit of a longer time to slow it down and it only stops at, at 30% of its pitch. So you'll get just decaying it at a slower rate. 25 quarter end 0, no change whatsoever. And then twenty-six percent hires solar, pitching it up. So essentially, we're almost changing quite a few keys on the track and 5000%. So we also have on our experts a pitch control as well, which makes it a bit more dynamic. So let's go back to 37 and play along with the pitch. So instead of using the beats, we can seamlessly go between minus 50 to a 100. Plus upon them the pitch. Not the best effect to be honest with you, but it's there if you ever needed. So let's move on with our slip rotor effect in our next video. 6. Using Slip Roll FX: Alright, so in this video we're going to see Antoine slip broad effects. And I'm also going to explain in the same video our role effects. So we're going to see first our slip role. So let's start the track. I'm going to put it on four beats. And I'm going to switch it on. And I'm gonna lift it up right about here. So right now we are on a 4-bit slip wrong. The song continues playing. And, and let me show you that. So if I turn to a, which is a break, or RB marker, which is right after the break. It still takes a role of four beats and looks at for us the cool thing with slip role, it can update automatically. So while we're playing the chalk, if I go to a longer or a shorter bit duration, now go to a shorter Overton to beat. It's going to pick this up right here. That took those two beats. And now I'm gonna go back to 42. And so as the song plays and as you trigger throughout the different durations in your beat, or whether you switch it off and on again, it updates to the content that is currently paid out. The difference between slipper on role is that this role doesn't slip, does an update as you play along. So what I'm gonna do right here in the break is going to take four beats of a row. I'll take this four right here. So we're looking back to that section. Our position right now is right after the break. We're stuck in that for big break, when I make this shorter to beat 1.5, it does an update where we are right now. It's still stuck right there because this is wrong big with the song. Now you can get a blend of both. These two effects are pretty cool. Slip Raul enroll have their own functions and purposes. And they're quite used by a lot of DJ's out there. Specially slip role. Very similar to the slip mode right here. Very similar. Right? So in case you don't have SDG 8 thousand with this slip function on. And you've got the DJ M 900 next to mixture. You've got these effects. The UK, US with whichever type of sleep players you're working with. So in this video, we've talked about slip roll and roll and how they sound and their main differences. So I'll see you all in our next video coming up. 7. Using VinylBreak FX: All right, so in this video we're going to quickly go over our body break effect right here. So we are already on vinyl break. That's here track. Among eight beats. With bio break advise you to slowly increase the level. Spine take about eight bits to break. And then if you do a super fast, it's going to be almost instant. Again. We could change this, should be super short. As soon as you raise this. Just a little bit, it stops one beats. Now, these vinyl Greg effect is exactly the same as going into vinyl modes. Having this to be a gradual stop and just placing your hand on the platter. Yeah, so that's about eight beats. I guess this would be about four beats at one. So somewhere here would be almost four beats right there. And see you on to our final effect, the helix. 8. Using Helix FX: Alright, so in this video, we're going to spend some time discussing this new effect on the DJ M 900 next to called the helix effect. So it's quite an interesting effect. It's between a look Panera chopper, helicopter type sounding effect and quite a few applications to its show. Let's just play a truck. I already set it to two beats. It's just going to say two beads from my track. Yep. And it's going to repeat that what's interesting and a bit weird about this effect. If you use the xpath where you have pitch, you could actually increase and then it's going to drop down. Or if you decrease, the pitch is going to come back to those two beats. And then let me just play back the song. And we'll choose a different section right here. And we'll try something else. Which took those two beats. Yeah, I could easily just stop my song. It took those two beats. And if I extend it to four, is going to time expand those two beads into four or eight. Or those two bits into one bead. Quarter, eight sixteenths, slowly decreasing its level. And my try displaying right there on the background so that once again, show you a little trick how you can sort of DJ with just this effect. So let's do it for beats. And we raised it. It's four beats for a stop this day, the next truck. And then I'm going to slowly bring this down and maybe make it go a bit faster just to get it bit more impactful. And now we're back at this chart. Let's try that again without touching the bits. So let's do a two bit, which would show the effect on to B. It's change the song. Trust me. And slowly bring this level. Let's see. So that's the helix or packs and some crazy stuff right now for you. Thank you for watching. 9. Using Tap Option + Overview: Alright, so this is our last video and we'll do a quick overview of effects and our whole cues and everything we've learned in this session. So one little function that I left last is this top function right there. So for whatever reason, if mixer cannot pick up the BPM of your track. So the beyond my tractor has a 124. And now it can save, we use echo and we use one beat. It can sink our app echo effects on beats. Let's use three fourths so we can hear the echo. It's shrine perfectly in sync with our music. So if for whatever reason we don't know that this song is a 124 or maybe the mixer thinks is something else. We can go out of our auto modes and go into our tab modes. And we'll have to manually tab to the beat. And you shouldn't get it. One to BPM of are right on. And you help them mixture better sync effects. So if you want to also do some crazy out of beats, w_0 can also tap really fast or really slow. And it's going to create a weird out of sync or out of tempo effect, especially in the, in the echo. So let's tap and tap that 61. Um, it's happily passed by a 126 30PM. F obviously sounds pretty bad because it's out of sync. So also, quantize helps you quite significantly as the quick makes just to showcase all the effects. So it's going to be all over the place in terms of affect. So let's have a quick look and see what we've accomplished so far. Yeah. Go on. And gt. And 10. Rekordbox Adding Hot Cues: All right, so we just covered hotkeys on this DVD players. Now we're going to do the same thing inside of record book, so we are able to add the hook use of our trucked in our library and then sync or USB from record box. And then plug argues b onto a CD DJ controller or any other DJ controller out there that enables a hot cues. And we are good to go. So let's add a few hot cues right here into this truck. So maybe one here on defining a playable hotkeys. So there's two types of playable and also lookup all hot cue. So to create a, a hot Q super easy, just go to the section that you want to start your playable hotkeys. Now, so here for example, and press a hot Q. So this is a b and very similar to a livable hotkeys. So we'll do a little bubble hotkey right now. So let's start our look here. So maybe, maybe eight. So eight beats are happy with our looping section. And now we press the hot cue. And we can see that the hot Q has a little sort of looping symbol right next to it. So we know that these are playable, a and B and C is a loping hot cue. So let's get out of that and find something else. Maybe another pebble here. And one more. We'll think on the fly, so lope. And anytime hot cue. Now just remember, I've moved this 32, but I didn't save it as a whole. It kills show. Ie. When I press E again, is going to go back to its original length, which was 16. So maybe that was a mistake or don't want to, I can just delete that and increase that to 32 beats and then press it again. We have 32 beat or kill. So again, you could also customize this further. You could have, let's say, different colors, although this is perfect. So all the green are playable and the two orange are the livable hot cues. And that's amazing, but maybe you don't like green. Or you have your associate Greenwood, some other sort of action. And this could mean anything to you. So make sure that it makes sense. What I like to do just for you to understand this better, I'd like to have hot colors, so red where there is a beat. So all are, all here are red. And the, Anything that is looping, I want to have it the coldest color. So I think for me this is the coldest color. And if I was to have a hotkey without a beat, so maybe here I would have the color as orange or brown wherever that is. Shot. At least I know that this is a break. And this song does not have any vocals, but there was a section that's maybe it was heavy on vocals are heavier melody. I would use. Yeah, how would use this colors here? So I know these are all my melodic vocal colors. This is my beat colors, and this is my brake colors. So again, you know, as long as it makes sense to you, it also looks good visually on the CDJ. And you know, just by looking at your hotkey section on the player, on the digit controller, you know exactly what your whole IQs are all about. So that was pretty much it. Quick and easy and straight to the point. So thank you for watching. I'll see you in the next video. 11. DEMO Mix: No. See. All right. We need to make the right one. The second perspective that the typical sufficiently sophisticated minus, minus, minus, minus, minus.