Creating and Using Monsters in Role-Playing Games

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (21m)
    • 1. Dos and donts of creating RPG monsters, part 1

    • 2. Do and donts of creating RPG monsters, part 2

    • 3. "Bosses"

    • 4. The Notion of Bosses is for Video Games, not suitable for Tabletop RPG


About This Class

Most role-playing gamers thrive on meeting new challenges and wonders. Monsters are a big part of RPGs, and of action and shooter video games as well.

  • Some game designers say that the major objective in any game is to surprise the player(s)
  • So, perhaps the most effective way to design RPG monsters is to surprise the players
  • Many of my suggestions derive from surprise
  • Of course, surprise may work only once
  • Which is one reason why so many people keep making up new monsters!