Creating and Using Monsters in Role-Playing Games | Lewis Pulsipher | Skillshare

Creating and Using Monsters in Role-Playing Games

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (21m)
    • 1. Dos and donts of creating RPG monsters, part 1

    • 2. Do and donts of creating RPG monsters, part 2

    • 3. "Bosses"

    • 4. The Notion of Bosses is for Video Games, not suitable for Tabletop RPG


About This Class

Most role-playing gamers thrive on meeting new challenges and wonders. Monsters are a big part of RPGs, and of action and shooter video games as well.

  • Some game designers say that the major objective in any game is to surprise the player(s)
  • So, perhaps the most effective way to design RPG monsters is to surprise the players
  • Many of my suggestions derive from surprise
  • Of course, surprise may work only once
  • Which is one reason why so many people keep making up new monsters!





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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