Create in SketchUp | Leyla A | Skillshare

Create in SketchUp

Leyla A

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
8 Lessons (20m)
    • 1. Introduction

      0:42
    • 2. Sphere

      3:42
    • 3. Arched Niche

      2:43
    • 4. Curved Railing

      3:08
    • 5. Sandbox Tools

      3:56
    • 6. Abstract Shape

      1:28
    • 7. Column

      2:13
    • 8. Organize in Photoshop

      2:22

About This Class

This class is designed to teach you various tools that help with 3D Modeling in SketchUp. 

We will explore the Follow Me Tool, Sandbox, and some of the other tools to practice creating shapes similar to those in the image below. You can choose to replicate the shapes or create something completely different with the use of the same tools. We are not going to use precise dimensions - this is more of a conceptual exercise.

4c8d84a4

Please have SketchUp installed on your computer prior to taking this class. You can download a free trial of SketchUp from the link below:

https://www.sketchup.com/try-sketchup

I believe this class is good for Beginner Levels, but you need to have a basic knowledge of the main SketchUp tools and toolbars prior to taking this class. Please review the tools below:

  • Navigation Tools (Pan, Orbit, Zoom)
  • Move, Push Pull, Copy, Rotate and Scale tools
  • Know how to activate toolbars (Large Toolset)
  • Basic knowledge of the Default Tray (Scene, Material and Style tabs)
  • Basic knowledge of Groups

In the beginning of each lesson I give a quick preview of the commands, and then break it down step by step. The final lesson goes over some of the basic commands in Photoshop - to organize the images on one page. This is optional, and can be done in some of the other image editing programs, but if you'd like to use Photoshop, please download and install a trial version from the link below:

https://www.adobe.com/products/photoshop/free-trial-download.html

Please reach out if you have any questions!

Thank you.

Transcripts

1. Introduction: hi and welcome. This class is designed to teach you various ketchup tools to assist with creating geometric forms similar to the ones on this page. You can just to replicate the shapes or create something completely different with the use of the same tools. I believe this class is good for beginner levels, but you need to have a basic knowledge of the main sketch of tools and tool bars prior to taking. This class in the beginning will feature less, and I will give a quick preview off the commands and then break it down. Step by step. The final lesson goes over some of the basic commands in Photoshop to organize the images on one page. That's it for now. I look forward to seeing you in the first lesson. Thank you. 2. Sphere: in this lesson, we will be creating a sphere I will use to perpendicular circles and apply a follow me tool with the cult click option to speed up the process. Now let's break this down step by step, I'm selecting a circle tool and adjusting the number of sides or segments in the bottom right corner by default. This number is said to 24 but I'm changing it to 64. To make the edge of smoother, you can see the difference in this image. It's usually best to increase the number for all curved lines. You didn't just type 64 right after selecting the circle tool and press enter. After that, I clipped anywhere in the workspace to specify a center, the name of the cursor out and click to place the circle. Next, I find the center snap of this circle. To do that, you can hover the cursor over the edge without clicking, and then move it back and the cursor should automatically snap to the center. If it doesn't happen right away, just repeat the Sigmund's till you find the snapping point. Sometimes you might need to orbit to pick a better angle once the cursory snapped, still without breaking. Yet you can press the arrow keys on your keypad to change the alignment of this new circle . I press the right arrow key ones to place it perpendicular to the first circle. Then I click in the center, move the cursor out and snapped to the edge of the bottom circle. After that, I select the follow me, too. It's this icon on the left. I click the vertical circle, hold out on my keypad and click on the horizontal circle. Holding out on your keypad makes the first shape follow the perimeter of the second shape. Sometimes this doesn't go through right away. If you see a warning or if the geometry doesn't look right, just press escape or control Z to undo and repeat the commands. Once the sphere is created, we can reverse the faces just by selecting the sphere right clicking and selecting reverse faces. This is optional and want really matter if you apply a material later, but white usually symbolizes the front surface, and great is for the back surface. Then we can hide the middle edge just by selecting it right clicking and present hide After that, I triple click on this fear to select the geometry right click and press make group to group the geometry. Now I'm going to apply a collar, which you can find in the materials tab on the right. I was changing colors a few times, and you can also play with a different versions. I'm also applying a shaded with Dexter style from the Default Styles folder to activate a wide background. Then I hide the access just by going to the view menu and uncheck ing the access box. After that, I'm modifying the view a little bit and creating a scene. To save this view, I can rename the scene and export this view as an image file. By going to the file export two D graphics, I will be using the PNG extension for my files and effect. Like the options button, I can choose the transparent background option so that it's easier for me to combine these shapes on a single page later. I can also enter a custom resolution if I aren't check the default view size box and enter custom parameters. Once these changes, Air replied. I can press OK, give this file a name and press export. I'm also creating a second scene. Just is an overall scene to refer to it for the general modeling. I bring the access back in this one right click on the scene tab and press update to apply the adjustment. That's it for this fear. We can move to the next lesson. Thank you. 3. Arched Niche: here will be creating a nation. The curved surface regular push portal doesn't allow us to modify curved surfaces, so we will need to use the Intersect faces with selection option from the right click context menu. Let's take a look at the step by step breakdown. First, I select a two point arc tool to draw an outline of the wall. To make an arc, you can click to specify the first point, then move the cursor. Click for the second point, then draw the cursor out and click again to finalize the ark. After that, I select the Ark and increased the number of segments from the entity Info tab in the default tray to make it smoother. Next, I use the offset tool to give it a thickness. After that, I use a pencil or a line tool to connect the endpoints on both sides and create a closed surface. Now, Aiken Bush pull the surface up, and this object will serve as a wall and then set up a view with the orbit and pan tools. I also use the two point perspective option from the camera menu to straighten the verticals. I apply a collar group the geometry and create a scene next time drawing a sheep that will be subtracted from the jam entry off the wall. Here I'm creating an arched opening, but it can really be any three D shape. If you want to try something different, I use the rectangle and circle tools to draw an outline. Then I add segments to the Ark and dream of some of the extra lines and surfaces just by selecting them and pressing delete on my key bed. Next, I use the push pull tool to make a three D object a group and rotate the shape. I also scale the wall off a little bit. In this case, since we're not working with the existing floor plan, the size of the objects can be freely modified. I then positioned the arch so that it intersects the wall. If I wanted to create an opening, I would make the arch thinker so that it goes through the wall. But in this case, I move it just halfway in to create a nation. Next I explode. Both groups and I triple click to select the entire geometry, or you can also use this election window to do that, then I right click on the selector geometry and click Intersect faces with selection. It might seem like nothing happened at first, but when you delete a front surface, you will see an imprint of the arch on the original curve of the wall. I'm deleting all additional sides and edges to refine the niche. I can then use different colors to paint the interior of the niche and emphasized the effect I select and group the object. After that, make sure to save your file, and you can also export the scene into a PNG image. As in the previous lesson, thank you. 4. Curved Railing: In this lesson, we will explore a couple of ways to make shapes that can potentially morph into a railing or handrail for a spiral staircase. For the first option, we will use the Ark offset, push, pull and move tools for the 2nd 1 We will use an Arc Circle and the follow Me tool. So for the first option, I'm drawing a two point arc, adjusting the number of segments under the entity info using an offset tool to add thickness and closing the shape of the pencil tool similar to what we did in the previous lesson. I then apply a push portal, and after that I select a short edge on the side. Take the moved all. Press the upper arrow on the keypad to look the movement in the vertical direction and move it down to start curving the top. If any extra edges appear on the surface, you can just select them right click and breast hide. Remember to group those geometry. You can also apply a collar from the library or modify the cholera in the edit section of the material tab. After that, you can create a scene like what we did in the previous lessons. For the next shape, I could have also started with the arc. But I'm starting with the circle, adding a line for the diameter and removing a semi circle to get a full semi arc. Now I use the move told to raise one of the end points up to use the move tool. This way, make sure to not select the line prior to clicking the endpoint. Just select the move tool, click on one of the endpoints and start moving it up. Remember to also press the upper arrow toe lock the direction on the Z axis. Once we have the path radio, we can draw a profile perpendicular to the path. I use a circle tool, and I use the left arrow toe. Lock the direction of the circle, placing it perpendicular to the path. Then I adjust the number of segments and add more details to the profile just by drawing extra circles and removing some of the parts with the eraser tool. Here, I'm just making a random shape. It can really be anything off your choice. Once the profile is ready, I select the Follow Me tool Click on the profile and start moving it along the path to create a three D shape. I click at the end of the past to finalize the commend. There's also another, faster way to use the Follow Me tool, but it doesn't go through for all the shapes. Still, you can try to make a selection window around the profile in the path, then select the Follow Me tool and single click on the profile for some shapes that will automatically apply the command. With that one click for the others, you might get a warning and might need to go back to the first way following the profile along the path. Once we have the shape, we can make a group and apply different colors to the surfaces within the group. And that's it for this part and making a scene for this shape as usual, saving the file, exporting an image into a PNG format and so on. Thank you 5. Sandbox Tools: in this lesson where we'll be exploring sandbox tools that allow you to create organic shapes, curved elements, landscaped areas and so on. Sandbox usually works has a grid that you can pull in different directions. To use the tool, we first need to activate the sandbox toolbar by going to the view menu tool bars and checking the box next to sandbox. I'm also creating a rectangle as a base for the grid. This step is optional but can help with the alignment. Next, let's select the great icon on the sandbox toolbar. It's the 2nd 1 from the left. If you look at the bottom right corner, you will see the grid spacing option that you can adjust depending on the size of the object that you're creating. It can vary, but I recommend to put a smaller number at first and increase it later if necessary. I'm using six inches. In this case, you can just type the number, press enter and click to start drawing the grid. I dragged the grid along one of the sides of the rectangle, then click start moving the grid in the perpendicular direction and click again to finalize the grid I will now delete the base rectangle and then I double click on the grid. It's a group, so we need to open it to get access to the edges and points. Next, I select this move tool. It's the third icon on the left of the sandbox toolbar. You will see the radius parameter in the bottom right corner that can be adjusted to customize the area controlled by this move tool. If the radius is too big, it will raise the entire grid and want create the effect that we're aiming for. If it's too small, it will affect just a very specific area and create a sharper extrusion. I use the foreign two feet. Radios is in this case, but you can play with a different parameters and see what works. Once you type in the radius, you can press enter, click on one of the points, start moving the cursor up and click again to apply the command, then repeat the command for the opposite Warner. Again, you can play with the shape to achieve the result that you like. Next, we can click outside of the shape with selectable to close the group. Then that's right. Click on the shape and select soft and smooth edges to smooth out the polygons. This command will open the smooth tab on the default trey, where you can increase the angle for a smoother result. I usually bring it to the maximum parameter, and I also check the so often cold planer box to remove the additional edges. After that, I can apply collar, create a scene and so on. Here's another way off using sandbox after you create a shape with a grid and smooth tools instead of preceding to the smooth angel's option, you can select a loop of edges and use it as a path for the follow Me tool to make this easier. Amusing the top few and the camera parallel projection option. I select a loop of edges with a selection window tool and press control. See on my keypad to copy the edges. I exit the group and based the loop outside of the group. I then draw a rectangle perpendicular to the shape. Select the follow me tool, click on the profile and start moving the cursor along the path. If you get a warning, it might be just a temporary glitch. So press escape to exit the command or control Z to undo and try again. Also, sometimes it might feel like the shape gets Stockett certain Boynes. But if you orbit and continue moving the mouse without clicking, it should solve the problem. Once you reach the end point of the shape you can collect to apply the command. Then, as usual, you can group the object, apply collar, create a scene and so on. Remember to save your file periodically, and I recommend saving backup copies as well. You can also keep exporting your scenes into the image files. As in previous lessons, Thank you. We can now move to the next lesson. 6. Abstract Shape: this shape here is pretty simple. In concept. I'm just using a rectangle, lion move and bush bull tools to create it. I start with a rectangle and I draw a diagonal line, displayed it into two halves. Then I use the move tool to raise the corners of each of the segments up just as a reminder to move the corner. You don't need to make a selection beforehand. You can just select the move toe and click on the point to start moving it. Remember to also press the upper arrow on your keypad to look the Z axis and prevent the point from moving in multiple directions. Once I've set up a basic shape, I add thickness to each of the sides. By using the Bush bull tool, I can also use the push pull on the newly formed polygons and then move the surfaces or the edges around. You can play with the same methods in different ways to create a shape that you like. I use various colors to emphasize different sides, then make a group and create a scene as usual. We can also apply different styles. I tried a few here like X ray or sketch styles but ended up using the original shaded with Dexter style. It might be different in your case, so feel free to pick the one that you like. Then again, you can export the scene as a PNG file with the transparent background. As in the previous lessons. Thank you, let's move to the next lesson. 7. Column: in this lesson. Where will be creating a column with the use of the line arc and follow me tools, I will be approximating the shape just to show the concept in the future. If you like to be more accurate, you can double check the size and trace the shape closer to the image. I'm starting with an image of the column that I found on the Web. I can just drag and drop the image from the folder directly into a sketch. Up next, I'm drawing a rectangle around the image. This isn't absolutely necessary, but I do it to make sure I'm drawing all the lines on the same plane. To make the rectangle transparent, I could either activate an X ray style or, as I'm doing it here, apply a color to the rectangle and change the capacity of the color in the edit settings off the material tab. Next, I select the pencil tool and start tracing the profile, panning and zooming where applicable. Make sure to Onley, trace 1/2 of the outline and bring the cursor back to its starting point through the center . This way, we will create a closed surface once the outline is closed. I bring the A pass ity of the material back to normal. Double click on the geometry of the rectangle to select it and move the rectangle with the shape to the side. I then delete the geometry around the column, and I start rounding the corners with a two point arc tool. I just drove many arcs in the corners and remove the corner lines with the eraser tool. I repeat the steps for most of the corners on the side. Once the profile is ready, I make a copy just to have a backup before I proceed with the Follow Me tool. Now we can draw a circle perpendicular to the profile again. Just a reminder. You can use the arrow keys to control the alignment of the circle. After that, I select the Follow Me tool. Click on the profile of the column and start moving the mouse along the edge of the circle . I stop it halfway, but you could also use the altar click option to apply to the entire circle. Once the column is ready, you can group it rotated, applying material and create a scene as usual. That's it for the column. In the next lesson, I will show how to organize your images on one page in photo shop. Thank you. 8. Organize in Photoshop: This is our final lesson here, and I want to show a couple of things and Photoshopped that I used to organize the images exported from sketch up on one page. When you first opened photo shop, you can go to the file menu and click new or press the create new button. Here. You can specify the canvas size for your image. I used 17 by 11 interest with a landscape orientation and a resolution off 450. Once you set up the size you can press create. Now, I will apply a collar to the bed ground. Here on the right hand side, you can press the plus icon at the bottom to create a new layer. Then you can select the pain Barket tool on the left. Click on the Black Square at the bottom and select a color off your choice. Then press OK and quick on the canvas to apply the color. Next, you can go to the folder with the images that you exported from sketch up and just drag and drop them into photo shop. You will need to press enter for each of them to place them one at a time on this page, then you can use the move tool from the toolbar on the left to move them around the canvas . You can just hold in, drag your cursor to use the move tool. You can also scale the images down with the same tool. You just need to make sure that the show transform controls boxes checked at the top of the screen and then just click and hold the cursor in one of the corners of the image. Keep holding the cursor, move the mouse up or down, then press enter to apply the transformation. If you want to bring one of the images to the front of the other ones, you can just drag the layer of that image to the top off the layer. Stack on the right. You can play with composition until you reach a result that you like. You can also add text. To do that, you need to click on the T icon on the left, draw a rectangle and type the text in. I also used the warp text option under the type menu, and I used the lower arc style with the adjusted parameters to make the text curvy. Once you're ready to save your file, you can go to the file menu, press, save or save as. And I recommend to save one option as a PSD Photoshopped file, which will allow you to open it again in Photoshop and apply changes and save another option as a J peg file with a maximum quality. And that's pretty much it. I would love to see your projects. Thank you so much for taking this class. Have a great day.