Create full parametric wardrobe in Revit Family from scrath | Maroproject | Skillshare

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Create full parametric wardrobe in Revit Family from scrath

teacher avatar Maroproject, BIM specialist in Revit

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

15 Lessons (4h 6m)
    • 1. Introduction

      0:42
    • 2. Basics of Revit Family

      2:14
    • 3. Preparing your Revit Family

      16:43
    • 4. Creating Hangers Revit Family

      14:31
    • 5. Finalizing Nested Family

      23:39
    • 6. Creating Hangers Nested Family

      12:44
    • 7. Creating Drawer 1 Revit Family

      14:23
    • 8. Creating Drawer 2 Revit Family

      30:56
    • 9. Creating Shoes Holder Revit Family

      17:13
    • 10. Creating Sliding Door Revit Family

      10:09
    • 11. Adding Slide and Close Parameter

      39:57
    • 12. Merging Hangers

      10:30
    • 13. Merging Drawers

      32:48
    • 14. Merging Shoes Holder

      4:58
    • 15. Merging Sliding Door

      14:22
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About This Class

Hi guys,

if you want to know how to create something great in Revit Families, you can try this course. I don't want to tell just general thoughts and tips and describing how it should works. I want to show you, all creation process of my biggest Revit Family model, which is sliding wardrobe (similar to Ikea wardrobe) from beginning to the final end. At start we will create 6 nested Revit Families from scratch with every adjustable parameter. After that, we will combine everything together like hangers, multiple types of drawers, shoe holders and sliding doors. This will guide you to final price and it will be fully parametric wardrobe, which you can fit anywhere you want according your ideas. As we will working on models, i will try to describe all things around our creation process for better understanding.

Thank you

Meet Your Teacher

Teacher Profile Image

Maroproject

BIM specialist in Revit

Teacher

Hi guys,

 

if you want to in someway to help with things about Revit or Revit Family you can ask me for help. I have multiple years experience with structural engineering, visualizations and creation of parametric Revit Families, so if you need any help, just let me know for more info.

 

Here are my few projects done by Revit and Enscape. If you want to know something about Revit or Revit Family you can contact me :)

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Transcripts

1. Introduction: Hello guys, and welcome to the class how to create fooled by diametric order up in Revit family. This class we'll cover step-by-step tutorial, how to create full parametric wardrobe similar to Ikea. And we will be modelling everything from scratch. Few parts will be maybe harder to do it. But in generally, glass level is you did as well for begging nurse and as well for advanced students. I hope that in the end, everybody will be able to create any kind of wardrobe in rabbit family, which will be fully parametric. And use them in your personal renderings or models to really fast and up your creation process. 2. Basics of Revit Family: Hi guys and welcome to the first part of this course. I will first talk about what you will learn here at what you can do with all of this curse. I have multiple years of experience with creating or Reddit families, which can help you really fast and up your modelling or rendering process. In this case, I was able to create one of my best Families, which is Waldrop similar to ICLEI World drops, which you can adjust to any room or place. And you can move slider. So everything will be visible inside. For example, you can change here number of the rovers. I've created two types of drivers, shareholders, number of hangers and sliding door position. And of course, you can also change main dimensions as depth, width, and height for all Waldrop. These wardrobe creation method is not so easy from other methods. Because if you want to have almost everything parametric, you need to try and figure it out all pieces to work together properly, which is this case. And I will try to explain it as easy as possible. In this course, I was trying to inspire all my actions so you can add up. So what I'm doing, I was using nested family system, which is really Mandan mandatory in this case to work it properly. Also using referent blends in rightward and attaching the right parameters to them. But most important thing in my experience, if you want to create something parameter, you're going to check model. If it's working in maybe a every major move. Because, because it's if it's not working in the end, it's a little harder to find what is wrong with model. Okay, so for starting, you click in rabbit on new rabbit family and new kit. Find all starters for rabbit family. In 90% of time, you will start with genetic Revit, family, which is most common thing. And you can create family here almost for everything. And in the buyer may be 8% of time. You will start with Metro generic model phase-based, which is very helpful if you want to attach model to some phase in different directions. So with no further ado, let's start with the genetic model. Thank you. 3. Preparing your Revit Family: Hi guys and welcome to the second tutorial. Okay, I will start. If you click on new families, you will see these all kind of family type starting family types. Basically 95% off starting families. You will need to go with this metric of genetic model. So I'm going with this. It was chapeau, show up finance. However, you soul basically, most important thing in families is using a reference planes or an affordance lines. I'm personally using reference plane here. Like 99% of time. You can, you'll need to align everything. Do this planes and that you can, you can then at Parramatta and it will, it will be working very well if you put it all together. So we would like to create basic shape of war, big Waldrop. So let's start. Let's make it really simple. So first, usually do adding at F Firenze planes like this. So it will be four with the width of a wardrobe. So I put two of reference plans like this. Then you need to make dimension to. We'll do planes like this. Okay? Put equality so it will change. I will show you another dimension to this, and you click on this and you want to add a parameter to this. So if you change later, just this parameter. So it will be for this example width. So you click on this Create Parameter. You creating parameters. So I normally Buddhism very simple let there for what? W for width. So, you know, we'll talk about later just for, for now, width is enough. So it will be four. Okay, let's put, okay. And now we have with parameter. So if you want to change it, you need go here thermally type. I have shortcut for this FDA's, but I will click like this. Ok. So you can see now in dimensions we have width, but I'm at that value. So let's change it to 2 thousand. And there you can see it automatically, automatic. Kali, make it wider. So we have four Now, first parameter ever. So I will try to make it lit. Okay? Okay, I make it a little small, smaller too. So you can if you click on on something, you can just click on arrow case and it will align if you want. Okay. So we have, we're let's add the depth. So again, I'd have fans line. Sorry, not, not that I found is louder France plane. So I fans plane at demand-driven. So and create another parameter, depth, but we will just one letter i. It will be more simple and more better for your understanding later. Okay, so depth is set. So let's go to family type and change it. For example. Basically big wardrobe has like 600. That mainly. Okay, if I change it, why change it? Just this reference plane, not this, because these two are, if you can see peanut bent so it's pinned in place so they won't move. And so this is why just this reference plays will move. So, okay, so we have now basic reference plans putting on this and we want to create solid. So let's go to the front view. Okay? Basically, if you have wardrobe, you have from bottom line may be, I don't know, 60 or 80 millimeters, just bottom, full bottom of wood or something. So I usually create like this foot. So this we don't have to put any parameters, so just change it for 60, for example. Yeah. And if you lock it, it never will change this this value. So I have 60. Millimeter footing for my wardrobe. Okay, next part, let's try to put another reference plane. Okay, so I make it also little smaller. Ok? Let's make dimension to this and this will be height same. You don't need any chain here. Okay, let's go to family types and with make it alike. And I think this is a light basically most common values of for all dimensions for wardrobe, I think. Okay. So we have now almost all of basic dimension. So let's create solid. So I'll go to Create extrusion. Click on the rectangle, rectangle. And let's do, do it like this. Okay? You now can see four blocks. If I just click on them four times, it will automatically log to my Every are at finance plants where they lay. So this to this reference, this line to this, this to this. So it's perfectly OK to those reference plates I've made. So now it's full parametric. It will change accord link exactly my width parameter and hide parameter. Second method to align this, it's like this. You can, I prefer first way, but you can also do it like this. You just make like this rectangular. And I think it's, it should be d here. And if Align Tool, you can align this reference, this line to reference branch. So just click on what you want, what I know, which place you want to align that line. So I first need to click on that offends plan. And then online. And you can see these lock, you will turn. Is lockup same? Same. But you can see it's a little more time-consuming, so okay, let's make it first way. So just, you just go like this and 1234, and it's done. Okay, go to the upper two reference level view. And you can see by default way, it's showing like this. So you need to make this aligned with my depth. You just click on luck. Also on the center, center a transplant. Just lock. So basically we look every every way we everything is now locked and it's all free parameters. We'll adjust. We'll change. If you change all parameters, it will change accordingly. So for example, I go to 3D view. Let's go for something shaded, goal family types. And if you can see 82 thousand and everything is fully adjustable. Now, I will go back. Let's delete this view. Okay, so we are in frond. Let's go to the front. Yeah. So again, if I chain height, height, it will automatically. You can see nice and easy. Okay? And now let's, let's make hole in wardrobe. Best way. It's not too. It's best way to do is is to it's to make it a brief void. So, so you can see in, again, in create, Go to the VOIP phones. But firstly, we need to add another reference plants. So let's go and add another ones. So like this, lady, like this, and like this. So another dimension here. Yes. Alignment dimensions, I have shortcut fought it, DD, So dimensions. So I have now all freedom, reference blinds created dimension for it. So I want put Parramatta to this because I think in general, for example, thickness of border wall is like 25 millimeters. So so you don't have to make a nanometer for everything because you will have, in the end very much a lot of parameters, but it won't be so clear to what do every parameter. So for this, I put 25 and certainly 2525. Okay? Unit. Again, click on all are free and you don't have OK. Click on one log. Log for one lock. Okay. So and all also, never forget for both two sides, for a reference letter, side and front. So let's create reference plane also here. So 25. And Locke Go to the front view and create Boyd extrusion. Again, this is basically same as solid extra. So go like this to this. Again, you need to look this up and go to floor. You click okay. So you can now see this is if, if I click on this, you can see on the right screen genetic model white. So you can see this is a void and this is genetic model, so it's solid. Just click on void, edge avoid and put it on this. And I finance pledge reach we made a while ago. And I'll put a block on this. Okay, and on this. Same so on front and on the edge. So now we should hell, normal basic wardrobe. You can't see. And with footings 16 millimeters here, it will be still 60 millimeters. So, so this, this is like, if you can see now, I will change fundamentalists that effectively according this, it will change. So you have like now basic family parameter. Fast. Last thing to do, just click on extrusion. You need to go to material. You can see material go on this little rectangle. You can associate family parameter for this. So you just click on this, Create new parameter. And I normally put base. It's, it will be based material. It will, you can, after that, you can change montane. I'll just click on this parameter and it will be, it will change all. We've base bolometer, so just put base, okay, go to family type. You can see now matter and finishes. I have base. Go for example. Try to go with some black lamina, like for example, yeah. Okay. Go do render realistic and you can see it's black. Okay. So thank you guys for second. We deal. And I will later may go widow about parts of inside. So hello and thank you again. 4. Creating Hangers Revit Family: Okay, hello guys and welcome to another tutorial for inevitability wardrobe. Let's go for create, Revit family for inside parts. So let's first go with hangars. Hangers are little more, may be difficult because if you make them same, Every same hanger It will it won't be a really good looking. So you just need a little. And Basic may be changes to this and you will see it will be, it will look much better. So for hunger, let's create another metric genetic model. So click on this open. Okay, so let's go to front. And four. For example, let's put like finance plan too. Now you don't have to make this a hanger with or some adjustable. We need just make adjustable number of hangers. So I just create a like this or a finance plan. So let's put dimension. Okay, so maybe the IDs go scale down later on. Okay? I think basically width for hanger will be around 350, I think normally. So Let's put parameter family, family types, 350. Oops. Maybe like this, maybe we can go for 400 k. So now let's go for grid extrusion. We just want to create we just want to, want to create basic shape of hangar. So maybe like this, like this. Go to this start and reduce arc. Just you click on the first and last point or example like this, and you then change it a coordinating the, I think this is great. Normal line. Go like this. And I put, put again this, our curl AHRQ, S. I think maybe it's maybe a little bigger. Yes. I just make a dream. Everything you can go do with this lines is in Modify tab here. So just click on 1 second line and it will disappear. Okay? Okay. Now I will draw this. So click, hold sectoral down. Second click for click, and now go to middle draw with an I draw x is 1.2 and it's done. Okay? Okay. You can see we have a little wider. So OK, go to the floor plan. Let's put another reference plane that I finance plane one offense plan. Secondly, again, dimension one to equality. Put it a little so we can see, OK. Now, Let's put depth to this. So OK. It depth of Normally of anger. I don't I don't know. Maybe 30. I put 25. Ok. Again, you need to align this. So go, go here. So put it here, one, put it second log. Okay, so it's now I think it's I think it should be a little less. Maybe 13. Okay. Let's put ten. I think ten is all right. Okay. So I just changed this on wept. Okay. So it should be ok. Let's this is, I don't like this sharp edges. So like let's make some rhomboid sweeping. So go to the front view. Again, go to Boyd forms, but not for what extraction, but for what sweep. It will create void, as you can see, according your great created part. So let's Great Void sweep. And first, every first step is scheduling part. So basically I am how most, most favorite tool is this big line, because I just click on this and you just pick lines and it will pick your edges accordingly. So but I don't like this, is, this is. This is a place where you will draw your shape of white. But I would like to have it here. To make it. I will delete all this. And second, you can see on every first, it will put this, this point. You will see what it do later. Just click on this, all edges from this sides. Click OK. And now you need to click on this. Go to the modify, and you are your sketches done, and you need to edit profile. So this point, you will draw profile which create void. And you can then create a cut this void from solid. And you can see I can create a profile. I need to go to left side. Maybe in 3D it will be more clear. Ok, so click on this again to modify edit profile. Now, I am in creating shape. So let's try to create something. Okay, go. I think for best result. Ok, I have idea. Let's do this like this grid here. No. Okay. Let's go back. And I think okay. Let's go to, to make view. So it will profile will lay exactly perpendicular. So if you go to this box and clean, right-click with mouse and go, go to orient to a plane. You will see this. You will just click on this and reference plane so it will make view exactly to profile plants. So I click on this and click OK. And you can see I have now exactly but bedding color view on this profile. So again, go click on Profile or modify sweep, edit profile. Now, I will make sweep like just shape of void. You don't align anything now, it won't change it. We just want hanger with one size. I'll click OK. Click again. Okay. And if you can see, you can see now it has this shape. Okay, left, another upper part. So go to the front. And I think for this will be best sweep. So let's go with sweep. And let's make it, we need to set work plane so it will be exactly inside, in the middle of this hanger. So if I go to this view and middle, middle reference planes is center, you can see again centre front, back, so gone to the front view and create. Sweep. Sketch it. And now just create. And we need to set your plan so you can see it's set correctly. So I don't need to be changed. So let's go with like this. Put maybe again, again like this. And I think, I think it's too much. I think this should be alright. Ok, and again, I need to click on this and go edit profile, but we need to go to better view some from top. It's, it will be perpendicular. So go to reference plan, edit profile and basically put a little circle like maybe this. Okay? Okay. And you can see we have hunger. Exactly what we need. Okay, jazz. We need to put material to this. So again, I will put hanger matter l, anger. And this I like to put it like for forging for drink. Okay. So anger, let's put some would like Merge and forging some metal. Aluminum. Okay. So it should be now. Yes. Ok. So we create our first hangar. So in next video we will try to make it with nested families. And you will see how we can manage a number of hangers in difficult, in different ways. So thank you for this, as we will see again in another in another William. Thank you. 5. Finalizing Nested Family: Hello guys. Let's go to another tutorial. For this. We have this hunger, which we created in the last tutorial. And we need to make it. We need to make now like Nestor family. So you just leave this open and click on File New and we create another family. So let's go again four metric genetic model. And now Let's make IF finance planes. I will show you how to finance planes like this and like this. Again, dimension for it. Grid by diameter. So for example, let's put it like length. Change it for example. Okay. Now, I usually don't like to have a lot of, oh, this overviews open. So just click, click Close and windows and will, it will close. All windows which you don't need. Just one window from each family will remain. So, so it will be 21. This is family for the family for here, family for, and this is family free. So let's load this family free to load family for. Okay. Okay, now I have this family in family for. So I want to make hangers. So just click on spacebar and new k, this k in this. And according if you go inside this and to do reference level which we have now, every FNs plans you can see here, you can align your nested family. So every it can help you. If you click on this and in this reference, you change it to not add offense, it won't show up in nested family and you cannot walk with disservice blend again. So I'll leave it like it is. So go back and you can see, put, click on Align Tool here. Click on our finance planes which you want to align and go. You can see this is our reference plan. Inside of a hanger family click log. So it, it, it now, it's now lock, locked inside of this reference. Again. Click on this, go into middle part. Click and it's down. Now, when you click on this, go to array tool. We not, we now do want to make it adjustable numbers. So let's go to this, an array. I put it. Now. This is liner or if you want to read the URL, you can click this group in SSL. You always need to be this check number. It doesn't matter. We can change it later, but not second to not move to second, but we need to make it to last. So we need to, we now create Last BCE, not second but last k. Now again, you need to make it again. Align with center one airline with this. It's okay. Now if you click on this or this, it doesn't matter. You will see this number. You need to check this. And we need to add a parameter for this. So at parameter, for example, it will be done no vertical number of something go to the other. And now go to family types. And if you change it for ten, it will create inside, then hangers. Nice and easy, I think. So. And another part, we make this parameter. So for example, we make like this. For 100, it will stretch up. So I think now we have 0101 part of hangers, which I want to go with. So let's make another one. And the last thing that you want to do in this, if you just click on one type and you change in edit type, you have these four parameters which we made in the hangar family types. You now, you now to need this material create parameter for this nested family again. So go to, I just make forging again. Okay. And Hanger again. So go to family types and forging hanger length. So we are in business to thermally our 44. For parameters. And let's create another one. So go, we need to make lead to more. So it won't show up like this because it will look like girl, very repeatable. So let's go, let's make another anger. Family nested family. So let's go again. Family type, go to genetic model, create. Again a reference plane here, a reference plane here, dimension here and here. Equality. Let's go to Create bolometer. Again, blanked. Change length. It's doesn't matter. You can change it then. Okay. Close all windows. So it will it will just free. Okay. You can see, okay, go to do our main family for hunger. So I think family free, yes. And it should be family five. So let's put family free to family five. Like this. And again, we how we need to put, but I would like to make it a little more. Ok. Again, I will try to ok. If you forget if you lost this, you can go just to go to Create, Click on component. And you will have on the right side family free. So I have okay, you can put it anywhere. We will align it later. Okay. Click on this. We need to rotate it later more. Okay, so let's put it like for example, I like, like year, okay. Okay, so, okay, so now I think that we, now, now we have problem with it is that we have reference planes going like this and going at this and we cannot align this may be if I did not see, I can align this because it's not in the same rotation. So we need to go inside of this family. And we need to put a reference line like this. Lethal yeah, 2020 degrees. It's all right. It should be working now. And OK, I pulled this reference line like this. Okay, let's load this to the family five. Override, always overwrite first option. You can see now, it can, now I can see this reference plane. Okay, let's align this with, as you can see, it's now ok. I align this reference point I make in this. Yeah. And if you can see, I align my plan with this. So it will be now a little rotated. And if you go here and create a line and grid align, and then go to this middle point and click double later, later, later. It will find that point. It's like it's this point of reference plane of this last point. So so again, aligned here, angle 123 and lock. So again, align this with this reference log. Again, I have locked in with rotated hangar. So again we can, we will do same thing as before. Array. Go. The last group associated. Braid. Again, align. Click Align With dot. Right. Again, click on one of these. Click on this parameter vertical to, for example, and change it for six. And land. This. You can see now it's working well. And change now. Also at material parameter for hanger are same as before. Forging hanger. Okay. So now we have family five. We've rotated angers and family for with straight. Okay, so we need to create another nested family for this, and we can now put those two together. So great again, family go genetic model type, reference plane. Another offense playing, dementia inequality. Let's put this some length, for example. Okay? And now let's put first. First one. Ok, so let's load inside family for two, family six. Let's go to this. And family five to family six. Ok, now, again, every reference plane it, in this family, it, I can align this. So align this with middle point. Click on side. Align alive, it's alignment. Okay? Let's, if you click on this first, let's forget about the second. Click on this first one. Go to edit, type and new. We need to, we have free parameters which we need to put together to this thermally. So click on this length of this rabbit family and align it to our length parameter which we made already. So it will stretch up. As you can see. And now I would like to hell this family, the same result like this. But I don't want to start with same point. So let's make parameters, go to the family types and create new. I call it maybe L, length of data. It will be for that to go to this group parameter under data. And just create formula for length minus, for example, to maybe 150 millimeters. Or maybe 202 would be. Great. Okay, so let's align center of, center of Emily and center of this. Okay? And now let's put this length to l data no length or I don't want to be at same place. Its first ten milli. Yes, you can see now it lays almost good. But let's make it like these way. Let's click on first one. And I should have, you can see it's a parameter for numbers. So let's put it for vert pickle numbers of one. Okay? And let's put this vertical numbers of two. Okay? Okay. Go family types. And if I draw, then and then, sorry. Yes, you can. And you can now change these numbers. How you can. Just, it's for you best. For example five, you can put 22. This is just up to, let's just find the right number of so it won't be repeatable. Yeah. So it will be, you can change also length, for example. And it will stretch down or stretch up accordingly. So again, we need to, you can see this is maybe we need to add maybe another eight. Maybe. Yeah, but do you have idea? Maybe maybe it's too much. Yeah. How you can change that? Align? My fingers. It's really basic. So let's go to this edit family. Again, go to this added and make it this. If you go to dimension angular nodes is 20, let's make it maybe seven. I think seven will be better. Okay, so it's family fried, so it's basic hunger of family type. So go to I think family for it will It was first oh, sorry. You can see. Okay. For family five. Yes. Now our constraints are removed. We need to find this line. Again. This I think we need to make from stab nevermind. Okay? Array, array a line. You need to find the reference plans. Align second and easy. Okay? And we just put these two already put manometer. Ok. And go to last family. Yes, should be a little less. I think, for example, put seven. Now it's right numbers for each one. So you can, you cannot try your numbers which will be less whereas a foia, so sold this is so this is complex nested family. Again, we need to adjust. We need to add parameter for materials. So again, go to edit type forging, again, forging. Again, anger, saying we need to make for every family which we have here. So this is first and go for second. We need to make it again. Same thing. Forging. Okay? You'll need to this symbol. You need to have every parameter you want to maintain in your Nestor family. So this is, this free families are in this family inside and I want to have this family parameter also in my main, this family. So now Kaggle family types. You can see it should go to realistic. It should be hangers, yes. So now just make change Birch and it will change everything, which is Birch. If I stretched up for, for example, tried like this. 2 thousand, it will stretch it up. Yes, we can see you can change number. Yeah. For example. It's nice and easy. This is this data. I always put this data. You don't have to change it. It should be untouched. It's just like data inside of mount this rabbit family. So I think we have create, OK. We have done another tutorial for this and I'm glad to We make this complex mess families and I'm looking forward to next one. Thank you. 6. Creating Hangers Nested Family: Okay, hello guys and welcome to the next tutorial. To now we want to make these this thing to to like stick or something. So inside the Wardrobe. So I think best best way to do it, it's if I go to right-click, I think we have this Euro finance binds, so it's override. And I think we need to put, like, I think this will be best. I think this we need to put a finance planes so we can align this later. So let's make another family. Family again genetic model. And now reference planes, referenced binds one, refund planes second dimensions 12. Quality. Okay, put width here. Family type, for example, 2 thousand. Yeah. And I want to add some on, start and finish off. Inside of this stick, some or maybe a little wider stick or something like go finish. So I just create another reference plane here. And here. I, for example, I put, maybe, let's make our scale Alito, bigger, smaller, sorry. I don't know, maybe 15 millimeters. It looks nice. You look up again 15 millimeters. It will lock this up. Now. Go to do write U. And we go, we need to make height for this. So let's create a reference bands like this. Go to dimensions for his one to ten again, grid but ammeter, height. And it should be, let's put it like maybe 1000 height, okay. And let's create close all windows. So I have just a two. Okay. I close windows. This close windows. Okay. Create extrusion. Go full circle. For example, I don't know. Okay, if you want to make adjustable The Circle and at better metro, you just click on on this circle, click on this, make this temporary dimension so it will, you can change it later. Click and now you can add parameter, create, air, like radius. Okay. Ten. So go family types. I put it. Ok, it's finished. Kuwait. Go family types. You can show that ten. Yes. Exactly. As you want. Now, we need to go, we need to align the edges. So go here, lock these up here, log this up. Okay. And go to the right side. Again. Go to create again, extrusion, extrusion circle again and make it a little wider. Again. Click on this, so radius will be changeable. Okay? And I like to put this like radius two. Okay? We'll reference level again, you can see here aligned with this lock is up, align this with this, with this loggers up. Again, I think you can, on this dimension, you can mirror this. So let's mirror this upgrade. I'm creating x's. Yes, it's now, but you need, again align this because if you change now for example, width, it will mess up. So again, align, click log unit to this, not this smaller, this bigger. And I looked this up, it's done. Should be alright. So if I change now, for example, four should be wider. You can see 1215. Yeah. So now it's changeable or really good. Again, always add, always add parameters for materials. So again, I can check this subtle hold sectoral down. Click another link to another. So you have the right cytokines, free Mondelez picked, go material, finish, create, always. I create base. So I have now base materials. For example, gold family, family types. For example, I don't know. Aluminum again, you can chain, you can make it a little darker. Okay. Now it should be. Yes. Okay. Maybe more and more light. So okay. Alright, it's nice. Okay. Close windows, like here. This close inactive. And we have this angers here. So load this hangers. It's family six to, I think family seven. Go to a reference level. It's great. This component. Yes, it should be. Okay. Align again, middle part of reference. Plants inside this one block. One block. Okay? Now, let's create this width. You can see, or I think we need to change this with two. If you stretch this dimension like this, you can change it. You don't have to put another width, just this middle point. Click on this and it should be on another. Align it with another reference plans. But Duke in C, I will wait, it's a break. So we need to put it again. Yes. So width is now from this inside reference by this insider family's plans. I like to put another parameter. So let's put weight data with data. And let's, okay, I made mistake. Again, family types. Let's create new. With that. Let's make like. So it won't start from standpoint, it will be a little more edge from so life. Yes. And now just put Click on this nested family. Go edit type and we just want to make this. We'll do our width data, sorry. Yes, you can see it's nice and easy. Ok, so we want to also maintain this parameters. So vertical, one where the Aetna, where one Saudi and where tickled to. Okay. And also we want to maintain a materials as usual. So forging angers. Okay. And now we want to align height of her hangers. So go to the right side. You can see. And this is why we make this reference plane inside, go this and just click align. I think it's almost perfectly, perfectly on that circle we just made. And now you can see we have fully adjustable one part of our wardrobe. So all is changeable or materials everything is fully customize, customize. So close windows and for example, family types. You can change based on the stick. You can chase for forging of this anger. You can change matter, have hangers. Height of this, all. You can change. So it will be higher. It will work good in our inside a forever. Family of order of family. This week with data, you can put it to this group parameter under data. So always this is what I want. Change. So just, I think, I think we are good, we've already use. So I put this also in data. So it just, it's just data inside. You don't have to change it. You may be mess it up a little OK. So things can change is still this numbers seven to nine, for example. Yes. You can make it really great. Now you can see it's not repeatable. It's really great family to go for wardrobe in all your renders it or will a lot nicer, just like same position hangar. So okay guys, thank you for this one and the next window we will go for another insight, parts of our wardrobe. Thank you. 7. Creating Drawer 1 Revit Family: Hello guys and welcome to the next part of the family wardrobe. To again, we want to start with running model. We will create now. Draw our inside one of the two rovers type of growers inside of our Waldrop. So for this one, let's make reference planes, again, 12 free. Let's dimension one. To put equality. Would this dimension this. So again, create parameter Width, great nanometer depth. And cold front. You reference planes, one of plants to dimension one, dimension two, grid parameter, height, one, create, but I'm iter two. So we'll assembly types here. Depth for 604 example to 300 and I don't know 100. It just for start so it own numbers will are nice so you can change it later or go to the reference level. And now we want to, we want to make a base of the rover. Ok, so we need to make another reference plane here. And just put, for example 25 and lock it up. Let's create now solid extrusion. Go rectangular, 121234. It's locked. Nice. Okay. Go to the front view so we need lock it up in this and lock it up to height 11. And you can make it like this. Okay, so all dimensions are locked now, okay, now go to a reference level and we, we want to make another reference plans. So go here, here, here, here, here, and here, and make it like click on reference plans. And now you can change it to 0151515. And now 123. Lock it up. 123. Nice. Okay, we want to make now solid white. Go to white forms. Boyd extrusion. Again. We'll do this. And do this. Again. For locks need to be locked up or locks locked. Ok, go to the front view. And now you can see we need to make another reference plane so it won't be going through all our rover. So again, make it 15. Lock it up and now you just need liftable later. If you can see it. Go with Tableau later. Yeah. And find these. What you can see on the left side if you go this is what? Extrusion. Extrusion. Yeah. While extradition rove for this arrow. Aligned it. It's all right. Aligned it is. Alright. Go to do a 3D view and we showed how nice base of four drawer. Yes. And we want to have this open up yet. It's it's alright. It's good. Okay. So again, we go to reference and create another extrusion. Go to this 124 blocks, 1234, okay, now and again the code do and under elevation to front and align this bottom one. Align this to. And now it should be looking like this. Go to free do 3D view. Now you can see, and now you can change voted the family types. And if I change its 700, nice working good. 200 will be height of this base 50. And this is like, you can see that with, for example, it F NGO. We are, maybe we can make this, this thickness of this adjustable. So click on this Create Parameter and let's put it thickness of o header. Go family types. For example, 20. It will stretch up. Maybe 15 is go OK. Again, we need to add materials to this. So let's ed. So this is base. Let's put base material. Again. Click on base. Than many dives. For example, something wide. Let's put this gypsum wallboard. Okay. Go to artistic and you can see I'll withdrawer is now ready for another part of creation of our wardrobe. And we need to make one more thing and little forging. So I would like to put it. We need to make it a little. We need to go to a reference level and make it a little smaller. Okay? And I want to put a reference planes here to make it really small. Like five millimeters. Put this look at this one. Again, this, let's delete this and make width from this, from this part. And make it this. Yes. So now six hundreds is from this reference plan to this. Okay, and now go to front view and maybe, let's put this and other reference plan and dimension this go to maybe a lithium. Okay, let's put like maybe early on for, maybe you can look these up. Now let's create solid extrusion, sorted extrusion. And now I want to make this kind of scandal of forging for, you know, for for drove over like this. You can change it. It's doesn't matter. It one will look much different if you change it, but it's nice to have it. I like it. Maybe this will be like this K. Okay. And you can, you can, you can align this. I think. Let's go to smallest one. Need to add dimensions to all of this. If you click on dimensional, you can find, look, always it somewhere, but it can be far away. You not do just need to find it again. Again. Ok, now, and now you need to align this one too. So I just lockup all dimensions for one millimeter and I look up position so it should be working properly. Now going to reference level. And now you can see this extrusion is like in here, so you just need to align this. And with this. Ok, now, we should dimension the Saudi dimensional mirror this. We will see how it works. Yeah. Okay, go to, and maybe it will work properly, but always, when I create something, I will try to, I will try to look at it and try to change it. And if it doesn't work, I will always fix it. So let's change it for 800. As I can see, it's work with is a working rate and depth may be. You can see this is here, our first problem. So go just, you can see this one. This isn't changing accordingly. Well, we forget to align these. Nevermind. Just locked it up. And again, I think look this up again. And you can see now it's work. But fact, so go 600, again, maybe 300. It's working really good now. Okay. So now again, need to add the materials for this. Forging. Ipo'd forging for this. Okay? Forging for example, aluminum. You don't have to put material for, for this inside of every rabbit family. You just change it in final big family and it will matter. L will change it accordingly. I just want this way show up. If it works or not. In this family I've just create yeah, you can see it. Now. It has aluminum materials assigned. So now I think of withdrawal or we are done. So thank you for thank you for your patience and we will we will meet again in another video. Thank you. 8. Creating Drawer 2 Revit Family: Hi guys and welcome to the another video. Let's make another rover type of two. So again, go genetic model and we want to create again reference planes and planes. This and this, and like this. Okay, let's put dimensions. It's brought says almost every dime, same like in every parameter we made already. So go to this. Ok. Now Create the ID parameter. Create that parameter k. Gill, let's put 11001 thousand. Okay? Move it a little higher. You can this move to, Okay. Alright. Go to front view. Put another reference plane. This dimension. And great battle matter, right? Okay. For example, 300. It's nice looking under it. Ok. Go to the restaurant land. Okay, and let's, let's make little special rape. So go to Create, We will create sweep bland. So first we need to sketch path. Let's go to the front view. And we need to first set reference plan, our perpendicular, the reference plane. So it should be this from back. So it doesn't allow us to create this path. Now, if you have another reference plane picked, you can write this reference, this reference plane, this puffed. So I can now draw from this to this. Sorry, maybe I sketch Bob from this to this, okay, sorry. Now you need to align this path. So align. So again here, reference plane, click tabulate or every, If you can click on and what you want everytime you need just dub later we'll change your Select selected element. So go double-dot WHO reference plane. Click on that. You can see now, locked up again. Reference plane. Look this up. So now if I change the parameter, it will, this pet pup will change accordingly. Okay, nice. And let's go to reference plane. And select profile one should be on this bottom side, and select profile two should be on this upper, our reference plane. So let's go to, I think we should make second 1 first. Okay, so let's make it like this. Okay, maybe. Yes, OK. We need to okay. Never mind. Wait, I need to make it a little smaller. Like this. Okay, nice. I didn't saw a cross section of my reference plane, so I don't know if it will, it will work. But now it's working good, I think. So let's go in. Here. Would be like again, for locks, just click OK. And now we want to make these four edges little with curved line. So put tried to make it in rabbit. It will automatically try to make it if 45 degrees, make it always 45 degrees. And just it will automatically put it in 90 degrees. Think. So again, dream, dream. Dream. Do you just click on what you want to live and other things that I will cut out. So click on this. Draw Mirror. Yeah, here. Again. Draw mirror. Like this. Doesn't matter. We just fix this. Lake cetera le down. Move to do upper part. Yeah. Again, Dream One, 21212121212. Okay. Now, if you click again on this smaller, I can then change this parameter later. So again, click on this four times. So 1234 grid, but I'm not allowed to use one. And if I go family types, if I, if you change it, it will automatically change your edges. It's really nice to know this. It's really helped with another rabbit thumb is I always put it like this. So for example, if 50, okay? And I think we have done our second profile, okay? So we need to go to. Profile, one, click on Profile one, edit profile. So now we need to make a little smaller and, but same, same profile. So let's go and create, create another reference planes. One. Oops. Again. Sorry, this is another reference point, reference plane 12. Ok. And put dimensions 1234. Let's create a parameter. For example, this is with maybe, let's create parameter we data one. And make it like, I don't know, 50 should be. Yeah, it's all right, I think. And now click on all four subtotal down 1234 and go for weather data. I think it's a little we need to make it a little bigger. So it's nevermind. You just go to this and change for, for example, six. You can see maybe seven. Yes, I think this is best. Result. Nice. And create. Now you put referenced blades, what, what you want. And I'll go to Create profile one, again, 1234. And again, let's make this same as before. K1 to mirror. Again, put this here. Dream everything. It's really if you learn how to use it falls, it's like almost instantly. Okay, we have one line. Now. Just again, make adjustable. And now I'm preferring to make it exactly same radius. Yeah. So I put exactly same radius parameter, so it should be a FV go. Now inside, we can see we have this shape which we want. But now we need to make Boyd to this so we can manage, so we can manage this drawer inside. So let's again go to wide sweep blend. So go to front view. Again, sketch, sketch, sketch. Again, same as before. Align with this one line with this second one. Nice. I forgot one thing. Yes. We need to make it a litter higher because we don't want to go. We don't want to go, our white go through all element. So I don't know, make it like I think we need to go out. Okay, never mind we go again. Let's make a reference plane here. Go like maybe ten millimeters. To be nice. Okay, loci that looked this up, creating avoid what bland sweep, go Sketch. Let's create BOP is nice. Log. Log. Okay, now, now go to, go to a reference level. And now we need to go ooh, profile to Is this okay? Let's go to a different level. Edit type and we shoot. Let's create. Let's pick this big lines. And let's put offset like Ben lambda. Just click on this. Ok. Now you stream. Okay. And now we should put this like ten millimeters. Yeah. And it should be Yes. We should look this up. One. Okay. Go to profile i1. And again declines one, sorry, big lines. But then offset on 23456. Again, put dimensions like this, so we need to look this up so it won't. So it will be always ten millimeters from our bot. Hey, look these up. Okay, let's find out if it's work. I think it may be good. But now let's find out if, if I change it, it won't mess up. It's always good to find out if it's working well. I think it's work rate. If you want to change this, you can train all, all, all. You can change it always. As you want. You can see it's a little smaller. I figured it's nine. Should be nine. Maybe. It's alright. Okay. All right, nice, nice. So let's make this like 800 to 800 K. Okay, now let's, I need to make the top of this top for this driver. So I think we need to grid another, another reference plane. So reference planes. Okay, I think we mentioned this in 1234. Okay, let's make it 25. Look these up and create extrusion to this. 1234. Just look it up. And let's create this. Again. It's same, it almost every time for these kind of shapes. But you need to make it anyway, so it doesn't matter. Again, trim. Oops. Okay, I think we should be all right. Now, here's problem K and under 1234. Ok. And now maybe put again PICC lines, 50 millimeters offset from this will work like this. I think we are, we are exactly what I want. Okay, now we need to put here, here, here, and here, the manager, again related to look this up. Log this log to stop. Look. Go to the front view and you can see what is the reference plane here. Like ten millimeters log d sub. So today's reference band loggers up to do the reference planes, look this up. So it should be looked like this. But I think we have problem here. Okay, never mind, we can fix this really fast. Okay, let's this reference point go up. Yes. I think five millimeter. All right. And log this up. Okay, but we need to change this height for this reference before this one S 255 and go to this. You can see now it's working exactly what I want. Alright, let's make forging for this drawer and we will be done for this, I hope. So. Let's go to from view. And we need to change this again. So let's put five millimeters. For example, Freeman limiters here. Again, five millimeters here, and we have already here, okay? So go to exclusion solid. I think we can put it like before, like this. Again. Let's make it one to one. So I can see dimension this and this dimension, this and this dimension, this and this. And this. Again, I can, I need to find this lock is here. One. Always it somewhere. And airline basics. I hope it will work. It should be. Okay. Go to this. Look look this up. Again. We did mistake last time. We didn't log this up, so I'm just doing this. Okay? I think we can manage this as done. Go to this. For example. We need to make materials again, forging. Sorry. Let's make this base. And for this, you need to select Solid swept blend here. And for this, we need to make cutout material. Cut it out. I will show you how it looks. So going to realistic. And if I'm go to family types, O2, okay, let's put, for example, base some white. The white, okay? And forging aluminum classical. And for cutout. I should know. No, I don't have here. Okay. Let's make the foul tower showed you how to make it a duplicate. You need to rename it. For example. Oops, sorry, again. Duplicate. Rename it, cut out. Always in-app currency. Duplicate this because it changed everything. If you duplicate it, always click this. Always It's duplicate is asset, okay? And now this is for generally like default diffuse material, but I want to make this cutouts. So go here and let's find our I will, of course I will send this cutout bump mom up or texture to use so you can download it. You can see I have now already click on this, make it a little bigger. For example, 100. And we will see how it works. Okay, it's too much. Nevermind, go Egg and family type, go cutout at purines and make a light 100. And now you can see, you can see through this. So now it's working perfectly. So now I can change your like, for example, 602 thousand. Okay, something is not working well. But I think it's maybe with this. Yes. I think we should put this like this. Ok. Look this up. It is locked. Okay. Again. Okay. And this should be let's find out if it's work now. Okay, 700. Okay, this is working good. 300. Okay. This is working. Okay. Now this one this is isn't working. Nevermind. Okay. I think yes, I need to change this width. Okay, so I think we just need to figure this out. We just need to lock these dementia also. For example, for I think it's alright. So loaded up. Again with dementia here. It's okay. It's not the big mistakes. We just need to log everything. It's always impossible to make it clear on the first time. Okay, wait, I think this is a little messed up and never mind. Let's put it for, let's fix it. Ok, and create dimension. Sorry, mirror this. Okay, let's align this. Okay, and I think we should make this one also 14. Log this up. Okay? Let's look at this. Now. I think it's working. Now. Maybe this won't work as I fought this one to k Now is problem just with this forging a little forging. I think Base is alright. You just, you just need to align this with everything. If it's multiple shape, you need to log desirable as much as possible. And I think now it's working really good. Okay? Okay, and now it has material is also aligned line. It's put two parameter, so it should be working. Well now. Okay, guys, thank you. This is all for this drove our number two of type number two, so we will meet next time. Thank you. 9. Creating Shoes Holder Revit Family: Hello guys and welcome to another but of our trip. So let's go again with metric generic model. And we will create now pots for shoes in yellow in the bottom of the world rope. So again, let's start with a reference planes. I usually have shortcuts for everything exactly according name. So if I have reference plane, I have RP, reference line R, L. So it's up to you. You can change it here in view. You set interface cable shortcuts. You can use it, you can change it here. But I prefer to change it according, exactly according name. So I can remember that better. So I have this free Euro finance planes. Okay, let's dimension dimensions is for me DD. So we have some very useful, I think very fast shortcuts also. Ok. Let's quality port to this and put okay, parameter Width. And okay, let's put like this reference plane and demon dragon, I may be about 50 millimeters. You will see what it, what does it mean this 50 millimeters later. Okay, so I have basically, this may be, should be o, this should be our depth parameter. Okay, so let's look 1000500, right? Let's go to the right side. Yes. So already you can see our finance plans we already put from the right view. So let's, let's put another one and another one. Fns plane. Okay? Again, create parameter, height one. Create bottom iter. Two. Okay, so 5150, I think it'll be best. Ok. And I think I put go here and I think I put another 50 millimeters locking position reference plane like below 5050. Okay, so I will look these up. This is locked, also arrived, go to the right. And now we can create solid exclusion. Go here. Would like, I don't know, maybe like this. Let's try to click on the menu so I can add parameters to radius. So create bolometer or adduce one. Okay? Put this radius one although finish. Okay, go to the reference plane. Okay, we want to align it here. And I think we can manage this thing like this. Let's put two reference planes like this. Go to one to five. So I need to see this little better. Okay. So I think maybe five millimeters, maybe another five millimeters. Lock this up. Lock it up. Okay. So we have all, all let, all already align this to this rabbit. A definite plan. So let's align it to the other one. The middle one. Yeah. So this is now a line it is. You can see here and here. Okay. Now, let's go to, let's go to again to the right side. And we want to again create solid delusion. Maybe put Click on PICC line and maybe some offset ten millimeters. Puts too much. I think this will work. So here and here, go like this. And normally line, I'll sorta, you'll need to offset this nowadays it's just this. Click your click OK and go here and here. The nice V0. In other part, go again back at a finance plan, a Firenze levels or the goal and we need to align to this middle part. Log these up. Look these up. Okay? So we should have like this, this, this kind of like for shoes. Okay. And let's create another one. I think maybe I'll, let's go to family types. I think maybe this should be a little less, less K gates. Now it's nice. Go again to the right side. Go solid extrusion. I think. Maybe like this one. K will to adduce to. Right. Now. We need to this to fans plants. Click and click this button. We need to meet this. This OK. You don't have to just remove it and do it again. Yes. You need to lock it up because you don't know. You don't want to move this. Right? So let's go to this reference plan. Click OK. Please reference blankly located. And again, we tried to mirror this. Sorry. So let's meter this. Let's align this one. You can see I'm just align need aligning. Left side. Right side. Yes. You can see what we're aligning now. Okay. It should be. All right. Maybe right, use a little lesser. Oops. I think that this is OK. All right. Go to the right side. And let's make this one extra corrosion. Ride like this one. Let's align this and just click on one's own another same. It should be. Alright, I think I hope it will work correctly. Yeah, free millimeters is alright. Lock it up. I just finish extrusion. Yes, let's align it to this reference plane and this S. And now let's look at this. We were to do an artistic view. I think it looks Alright. Let's try and find out if it's work actually. Ok, this is recognised, this o will be working later. Alright. Main things are working. Height for this one. Nice. Ok, let's make another part, upper part. So let's do go to this view again. Let's create solid extrusion. Go here, make it again circle grid parameter from radios put, I think it should be same as this one bigger. So added to that is to is alright for me. All right, and let's make extrusion again. Go here. Go like this. I think for a half, for better results. I will put a reference plane. So it will be, if I change radius, it will, it will mess up this family. So let's, because you'll need to align as much as possible all, all elements to reference plane. So let's make this like, let's make this radius or too, I think, yes. And also reduce to here. So it will work properly. Every time you find out some something doesn't work, arrived. So you'll need to make it at the start too. At a very low or very much as much possible FSB as possible. And as you can from each element, from each side, and you will see, then it will, it will work. Accelerant. For example, I am just trying to align this plate to this reference by now you've just made because maybe I, I, o, if I change these radios later, it will put error. So let us find out. Ok, let's okay. Let's align these like this one. Okay? Align this. All right? And now if one side is alignment, you can inside, just click and make dimension and change it to, for example, free. And then log, log to the up. It it will work. Would you don't need the microfinance plans to each side? Right? And I think I can copy this also here. So if I align this, it should be like this. Okay? Okay, again, airline this coincides. Make it free and lock this free up. Finish. So let's change, for example, 75. Okay, this is work. And let's change it for 17. And it works as well. Alright, so let's go to this, this view. As you can see, we need to align to this circle 12. And this upper part, which remade. It, doesn't include the unit to align this as well because it won't work properly. So for example, like this. Ok, so we should have this appeal. Always try your parameters if it's works. Well. 709 with yes. So I think it works perfectly. Let's put it like two hundred and one hundred IS really, really nine, so 100 to be override. Ok, again, let's put materials to this. I think I can select everything. I'd us make base base material. Let's put four show case. I don't know. Like material. All right. I think it's great. And first thing and last thing, sorry. I want to be able to hide this one, this part or, or both parks. So do manage to do it if you unit just for first preview visibility need to be turned on. So you can now, if you, if something in if you uncheck visibility in family types, it will hide. If it doesn't check, if you doesn't have turned on this visibility, it one height or so you can see, you cannot see exactly what's going on. So for example, this is a lower part. So let's click on our solid, solid extrusions visible that the small rectangular hears per parameter create new and bottom part. Okay, let's go to this visible upper part. Alright, so if I uncheck this, it had both. You can see how it works. Yes. Okay. Thank you. And we will see next time in other parts. Thank you. 10. Creating Sliding Door Revit Family: Okay guys. Let's go to another widow for sliding door. It will be a little harder. What? I hope we can manage this easy. So let's go to again metric genetic model. And for now, this go to from q. Let's make Ruffin and plants like these one. Okay. Go demand-driven. Again. Quality. This tribe put, I don't know, maybe 40 millimeters. It's just look this up. Dimension, this make it pedometer width. And this should be 2100 for example. Okay? Okay, let's move to up. So it will be, but the view is just fixed. Fix this visual things. Okay. And we want to have this sliding door to have four parts, four segments. So I think do best to do it. We need to create or FNs dance. Let's try to make it like this. Yes. So let's put thickness of I don't know, edges sliding door. Let's put it like this. Okay. Let's put one to 50. So it will be so much BEC texts. So okay, I put it like this. Let's go be this reference plane and let's copy these reference plan. Let's go p, these are financed by N, And let's cope with these other fans plan. Okay, so dimension every finger you want to change for bottom it there's Okay, I think I got all one holds that allow one to three. 456 select thickness edges. So I should have now exactly what I wanted soul. Okay, let's go to solid extrusion. Okay, now, no, we forget one part. So when we need to have this aim for exactly saying pieces. So for this, for this one, I think the best thing it will be to make it, make this reference plans to do middle. Yes. And now I put equality to each. But I financed played I've just made, okay, let's find out if it will work like this, like this, and put equality to this. Ok, let's change it to 50. I forget, I think it works nice. Him. Ok, let's put it like 50. So we can see that clearly. Alright, so we have done this. And let's make solid extrusion. Go like this. And I think here. Okay, four blocks. 123 again, for logs, 123 or 123412341234. And go to the this side. Let's make demands and create parameter. Right? So it should be like this, like this, like this. Okay? And now I think we can put little small number like, I don't know. Do you will see later what it means? Go to the front. And let's make solid Extrusion. Here. Should be one. And here. Okay. You can see I forgot. Lock these up. You you need this. You need to do it every time. So 1234 and this part 1234. All right, let's go to reference plan. Here. Align with reference plane like this, and align it with the second reference plane if this one. So it will be, you can, you know, it will be a little better for rendering. You know, it's more realistic. Okay, go back and again to the front. You can select shed, you can see what is done already. Okay, again, create Extrusion. Here. 12341234. Again, go to this view, the reference level. You again, I line this with like this. Align this with like this. Ok. So it should be. Now metamaterials for this very important because we want to have very good result. So let's go to this and change it to base as usual. And this should be material like window, for example, one and four. And this should be window to n, three. Ok. So now go to a family types here. And now base, let's make it aluminum. Let's, for example, go with black. And for this, let's go white. As you can see, it's working great. So let's change it to lead change parameters. Let's look if it's work properly. Okay, depth of this, it's changing accordingly. Accordingly, it's great. This is also, let's make edges Great and width. All right. I think we did raindrops, so thank you for this widow and we will see again. 11. Adding Slide and Close Parameter: Hello guys. And let's make for, forging parts for this sliding door. And we want to make a little further changes so you can adjust opening of sliding doors. So it will take maybe a little more time, but I think results will be great because you can. Then we've just one-click omega, this Wardrobe open, like how open or closed or so it will be for your render of a really exciting and really great tool for, for very fast changes. So let's start. We need to make another family. So let us go to again metric genetic model. So for this one, let's make it again at different planes. So RB, shortcut. And let's mangrove finance plan here. So for this one demand drawn again, equality. Okay, for this one, I want to add parameter the, the depth one. I think it's okay for this one, width. All right. So let's go to family types. Yes. 2009 for example. It okay. Make it a little smaller, smaller, smaller k. So now I want to create solid exclusion. Okay, let's go to the front view and make it like this one. Okay? And demand gen and parameter for height. Alright. Let's make this, let's make it 100 to 2 thousand, right? Go to the reference level view. And let's create solid extra Arun. And I want to create something like this. Okay? So again, let's align everything you can. Think it will be good if I make this one. It's too much. I think 15, it will be enough. Yeah. Okay. Let's go lead to smaller. Ok, 15. Look it up. Aligned it. Right, align this edge. Can see little aligned it right align this. All right, align this. And now let's fix, let's log base, I think to two millimeters is alright. Ok. Log, log these up. This should be locked also. Alright, so finish this, go to the front view. Let's stretch it up and align it. Okay. Good. And we need to I tried to if it's work correctly, 50. Right? I think it should work. Nice and easy. Alright. So, okay, so let's make another part. I think one thing, let's make it 25. Unlock this. Right. Click on this. Five. And now look this again. All right. All right, so I can sit, I cannot see these reference blend because I put on this reference plants inside of when I edited this profile. So if you want, you can, you can create another one. Same thing. Block this up, okay? You don't have to do it if you want, but I prefer because I want to start another extrusion from this point to the live site. All right, so go to the right side. And if I go right, right side, okay, here is a reference plane. All right, let's stretch, dabble a little. Alright. Okay, let's try make extrusion. Okay. I think I tried to make it like this. It's too big. And for example, I don't know. Let's put it to ten. And let's make it red. I don't know if I look this up. Didn't look to sub grid extrusion. Okay. I think I just want to make good like This dry dream, everything. You need to have consciously one line, I can trick it like this. I think I have it. Okay. I just click this thin lines. If you want to check, if you all consistent line, you can check it like this. Ok, so again, align everything you can. Okay? Now I need to fix this to, for example, seven. Lock. Okay, and now let's make it like to log these up. We go to reference level from you. It should be here. Okay. Click or align it. Again. Click. I think it should be. All right. Okay, so I'm going to this thing, this right part, right? But we need to fix something. This dimension. I will delete and go to the right side. And you will need to make D1 from this. You will see why later. Okay, I think let's try it out if it's work correctly. And a 152 thousand like arrived, 900. I think it works perfectly. Alright. So it should be right side for our sliding door, closed windows. So So I can because I have a lot of layouts opened. Close windows, inactive windows. Okay, let's go to the 3D view. And you can see I WHO already this one. Okay. Lets now try to add sliding door to this. So let's go to this family sliding door. Bei's family go into load, into the project. I cannot loaded because you always go to the 3D and pulled it. Anybody want escape? Go to the front view. And I have, I have it already here. Okay, so put it in this. Ok, now, I want to go the sliding though from this edge to this. So I need to put again a reference plane. And this was five millimeters fixed length, so I don't need to align this just a little smaller. Smaller. So go to five millimeters over. Okay, I can see it was two, sorry. Two. Thinks this. And now I want to do this reference, another reference plane and align this to this part. I have inside of this family here reference plane. So now I align, I can align this. Ok. And now I should create from this to this parameter for opening door, door, open land. Okay, so now I should, I should fix this vive. Okay, go to this edit type and you can see high to I have four. So let's put it into this already made parameters. So it should be like this. Okay? And align it again with life. This is exactly what I want. Alright? And we need to, again make this. We need to this number to have parameter. So go to family type, create new WE with data. Go to data so it will be fixed. Okay. And I think it will, It was two millimeters. Yes. So let's change it to this. Width should be data. All right. Go to the reference also. But there is right, you, and we need to. Also make this demand John depth. So baptize should be our depth one, ds. So now we need to align this, this edge and lock. So now it should be, if I change it correctly, for 0, it should be closed. You can see it's aligned perfectly. Yeah. It should be closed, is exactly end. Let's make it like 1 thousand. It's open. So you can change it as you want, but it will be still opening. So you can change accordingly you want. So let's, let's make this a little better parameter. Okay, now let's put this parameter. So I want to make it like in-person percentage. So you create, for example, I don't know for opening. Okay, like this. And we shoot, make formula. So if i to door open and divide by 100 and multiply by width, it shoot me. Allow. If you can see. I just make this. If a person is a 0% H if is 0 percentage and it should be closed. 50, it will be half open. 100, full open. Yeah. So if, if you put this formula to this, this not combat RO, You won't be able to change this value. So if I want to be this parameter so I can change this Panama. I don't, you don't. You cannot put a formula in this row where you need to put formula for other two parameters which are included. So I tried to put it to this one. So this is free and I can change it according my requirement. So this E always, if I think I delete this. Sometimes it will occur problem in cause inconsistent millimeters or like you need to add millimeters to if you have some, sometimes problems with the units. So if it says inconsistently units, you just need to divide or multiply millimeters, so it will work properly. So, so I just this divide with 100 so and multiply with. So now it should work properly. And of course we need to adjust materials. So again, go to edit type. We need to make base window one and for window one, for window 23 in row 23. Okay? And this should be forging. I think, for drink. Drink. Alright? So I think forging should be something laminates. It's doesn't matter. Alright, so this should be right side of sliding door. So we need to put this to visibility of right right side. Again, same here, same it. Let's put visible right side. Okay, just turn this on so I want to see if it's own or not. If I turn, it should be all freedom. Yes. Okay, so now we need to go Same here. Let's put it shaded visibility on. And I need to go for, again. It should be now started again. And I think I think we forgot forgot one thing. And if you go to the right side, we forgot to like lower part for this. I tried to do it fast. So like this grid extrusion, I don't know, maybe should be in the middle. Let's dimension equality. Okay, let's make it like this. I need to, okay, it should be ten. Ok, let's fix it. Locate arrived. This is also and I think it should be all right, too. The wood like this. Okay. Okay. Okay. I think this should be a little okay. Alright. Its lines to show, never mind. Let's make it a little. Okay, let's align, tried to align it k, And let's try to find some reference plan should be. I don't know where it is, right? This I've just made it to this, this slide. Okay? All right. Okay, let's align it, doublet or find the reference plane. Align, align, align it. Let's try to align it, right. We will see if it's work, it's working through. We will see nevermind, it doesn't Three, we'll fix it. Okay, so pick one line. This one, dimension Decline Man, exec command 11 to one line. This one line is O k log, log. And the log. Alright, let's put it here. And let's put it, I don't know if. Ok, let's put it here. And i've seen now adjust material parameter. So it should be for drink. And if I'm going to change it to 50%, it's, I think it's, it looks nice. Oh, right. To 100. You can see it. Right? Yes. It couldn't be. Should be now. Alright, so if I change it, okay, so I will put a note here to change a parameter and put node max 100%. Alright, so it's clear. So it's clear. K Now we have right side. Again. We need to put visibility for this, for right side. Ok. Now we tried to if it's working properly, alright, so working Nice. Okay, let's make, let's make a left side. So I will try to topple this. Turn off, this working. Well, okay, never mind. I will try to do it this way. Okay. So if you can see it was 15. Sorry, family type. Put it to 0. Ok. And let's make same as here. Mirror, right? 15 and lock it up. So I hide it. I have for this. I think if you right click, you can hide this if you want. Okay, wait, I didn't find your bottom for this. So I have for the HH. So you can click it and it will hide is just a temporary. You can see this is temporary height. And again, I've tried to, again. Okay, now I think I need to make another reference plane for this. And it should be align into second reference plane. Okay? Again, aligned everything can, if you cannot deny it's already aligned it, so don't worry about it. Rights. If you can see inside is already fixed lengths. So you cannot, you don't have to do it again. So all right. I should have this case go to the front view. Yes, I cannot see it because let's go back because I think I have default visibility right side, but I want to have none. So I want to see it. I want to see it if it's a little let's turn. Okay. Front sorry. Reference plan again. And turn visible on I didn't have also it's why it didn't work. So now if I hide it, yes, it should be. It's here. Okay, L I need again allowing it again. So go to the left side. And I should turn off, turn this on again. And if you can't see the depth one here already. And I want to make this one as well. So, so it should be more extended. Right? So now if I'm go to this and I deactivate hidden elements by clicking ds. Ds. You can see, all right, I think I can see a problem. You can, you can see it. This is a problem. If I'm going to do this and I aware that read data go to this. And if I forget correctly, it should be twice. So and now it's, you can see fixed. Alright, so. Let's create another sliding doors. Okay, let's click on none visibility and click on visible so I can see it. But we need to make duplicate that. We need to make it left side. Because we don't want to have one family type for two different types of, you know. So left side and this rename right side. So right side, as you can see here, we have already put parameters to every parameters inside of this, but we need to do it for left side. So if two, ok, so this is right side, okay, this is all right. And we need to change this to the left side, okay? Yes. And you can see anything. Nothing is attached two parameters, so it will be, I think same, same. Just need to go to the front view. Yeah. And do it exactly as we did before. So so I think and go to the let's make two millimeters. Two millimeters fixed length. Okay. And here should be again, door. Door open. No, sorry. Oh, yes, door open. Linked. Could change it to so I can see it 50%. So gay male is 30%. So I can see it clearly. So now align this, right. This is, this should be aligned or right. So now we shoot will able to see, okay, now we can add parameters to it. So this is should be same. Height, should be saying thickness of edges and on it doesn't have to put and whip through B. We'd data, right? Base, also base window one or 414. And window 23, right? 23. So it should be now if I change it for, okay, we think we don't have this right, right. Align this right. So. Okay, so we aligned it with another, you can see we aligned it with this and other D1. And ok, so now bear opening. For the 100. It should be alright. Alright, but we need to add visibility. So for this one, left and underline, left side. And this should be also left side. But I think I did something that we don't have to okay, for this bot and this pot. Okay, I think let's go to the front view. Let's hide it. Hh, again, H, H. And I think we need to go with here. Then we'll conciseness, right? Align it again. Same here. Remove concerns and align it again. Go to the 3D view. Click on this. Click on this, and I turn off visibility for this one, it will show up every time for left side and right side. Same thing. So I've, I hope it works properly. Let's find out. Okay, if I choose just right side, it should be just this part. Right side. Sorry. Right sides. Yeah. And if I choose, just left side, should be this. Okay. Let's try to adjust height. Okay, it's working good. Let's adjust this width. Okay. Something is not never mind. We will look at this. Yes, I can see. We just yeah. It just broke up. Nevermind. Again. We just fix this. Align like this. Right? I think this is, this looks better now. Ok, let's change it to okay. Let's, let's look at this. I think it's looks nice. Okay, 100. And now tried to weave openings, family types, and the left side. I think it's look right. So now you just find a family. Waldrop. Left. Family will be the left side opening doors. And the Wright family we will be right side. Turn on just this click. And you can one part will be open one-on-one time with one part will be closed and then will be see all parts inside like for for shoes, parts or drivers, one type, second part of hang or hangars. And you can adjust every visibility you can hide for shoes, parts, or height four, angers. So it will, it have so much possibilities to manage everything. Maybe if you have some apartment renders to make so you will see in our finish. So I think this is finish for for opening doors tutorial. So we will see again. So thank you for the dam. 12. Merging Hangers: Okay, hi guys. We are at almost at the final stage and we are tried to start to put everything together. So you just need to open base or first girl tutorial, which we made eye. You can see I have it here. And after dead, Let's open hangers which remade second. Let's put it here. All right, and let's try to load into project like this. Go to the 3D view. I don't know, like this. It doesn't matter first on the first time where you put it. So go to the right side. Sorry. I will look at this. Okay. Go to the right side. Yes. Okay. And Let's make like you can see I have reference plane here centered in front. And let's make another reference plane inside and make it exactly in the middle. So equality. And let's make reference planes for height of our fingers, For example, here. So okay, let's create this to height of angers. Right? So now you can see I can align it because I have reference plant inside of these families. So it will work nice here. Here, so it should be aligned properly. Now, we just need to align it in the medulla. But first, we have, if I tried to dimension this, okay, where the little too I can see etch, alright, so now it should be 2013. If I'm going to edit type, It's 2 thousand. So I think we just need to go to insider, look at it, how it down. You can see it's from this. I think it will be better to make it from outer reference planes. Okay? So like this, this, right? And with that I think it should be override. Okay, so now it's 2 thousand and let's save it. And let's load it into project override existing versions, right? And now we have, if you can see with parameter one hundred six hundred, we need to calculate this parameter and we have fixed this Twenty-five millimeters. So let's go to great new read data one. Make it to data section. Okay, So we mean was minus 50 millilitres. Alright? So if I change this to we gotta one. Yeah, it should be a now in the middle. I think middle part. It's here. Yes, exactly. So I just align it. I think Exactly. And now if I change width, 2 thousand, for example, it should automatically adjust. Also angers. So let's make it back. And now we need to also put materials. So I think base, base, base is, should it be base? I have base already. So I can put base, which will be same color as Bayes wardrobe. I think it will look nicer. But if you, if you want, you can add another material parameter and make it like basal hangers. But I don't like very, a lot of materials parameters because it's, you know, it will, it will take time to change everything. So I just, I want to make it simple. So forging, it will be just one forging for all wardrobe. Alright. Ok. And hangers. Okay. Hangers should be different. It's I think it's good. And girls. Okay. And this should be I think it's all right. And family types and if I change height of angers, Yes. So if you can see, I'm able to go with this angers anywhere I want. So it can be it can be it's I know it's not for every boardroom, but you can change it here like this and go to the family types and change it so it will be clear from bottom. Hangers. All right. Also, we can put visibility. So hangers, visibility, sorry, go to the visibility. Can see k. Hangers with where's the ability? Okay, go to this. Visibility on. And if I uncheck this, you can hide it or you can, you know, change this. Okay. Okay. We can go to shade it or realistic. We can chain these base so it will be more clear or change. You'd like to be white. Okay? Okay, so now we just edit hangers to this base and we are going to add another, another thing. And I think in almost every wardrobe, it's some kind of plate there under, under this of between hunger's or drivers. So let's just go here. Create solid extrusion and just create normal plate 1234. Ok. Click OK, go to the front. Okay, I think we need to make another reference plane. Again. Go here, R, o, or I think we have it here yet. So go here and make parameters from bottom plate. Yeah. So just align this and let's put it. Twenty-five. Light, everything is, else is 25. We don't want to another parameter because it really, it'll be too much. So we align it, fix, fix it, lock it. And we showed how all also we need to material at four base. So you can see now it's changed according base material already created. So now hide forum from bottom for plate. It's pre-canned, change it accordingly. Right? And now we can, we also at another visibility nanometer. So plate visibility. Sorry, I need to put it to visibility. So like this. Okay. So alright, this is first two parts we already have. So thank you for this tutorial and we will see again next one. Thanks. 13. Merging Drawers: Hello guys and welcome to another part. So we tried to put drove our number one to this. Okay, so let's just put drove one here. Load into project to base. What did everybody want? Doesn't matter. Ok, and we should hell, now, we need to make, Let's find out, yeah, we have we data. So for this, we have already parameters. So just go at it type to Grover, go with and change it to read data. All right. I think it should be all right, but we don't have parameter for this. So it should be family type new goal for data and data one. So it should be d minus 25 millimeters. And let's turn this on two. The ADD this. Okay, and let's put it together. So for this, like align it to the middle part. I think to be like this. Okay? We align it with the first one and we have middle part. So now it should be should be in the center. Okay? So, but now it's, it will be a little harder now to I think we need to make one adjustment. So for this goto family type, for this war, drove our go to the right side. And if you remember, we have make it bigger. We had height one and hide to, let's make height one formula for high too. So I don't know, hide too. Multiply. For example, or 85. Okay? So it will be fixed. If you, if I change this one, it will be automatically fixed according this. So okay, save, I will save it to my families and go to base. Its little higher. Okay, so let's create another reference plane. And Make bolometer. Hide from bottom, drawers. One, type one. Let's make it a little smaller. Okay? So now it will be a little tricky. So I want to make barometric for number of drivers. I want to make put number one and I will see one rover type one. I will put 234. And I want to see for numbers of drivers. But Ravid doesn't know how to make. If you, if I make multi, multiple drivers, like to now due to time this driver, I cannot make it to just one piece. It need to be a separate formula and need to be made with some kind of disability parameters. So you will see, so now I will show you for this. It should be visible. Let's make it the rover lower 111 piece. Okay. And now let's turn this on. And I want to copy this and make this draw over one, the BCS. Okay, so now how everyone up BCE, and this is multiple pieces. Alright? So I want to turn this off, right? And align this. This is that identical in the instance in the same place. It's alright, it's should be. Ok. So now we have multiple BCE here, but we need to this one array. So I'm just go to like this. But I didn't see OK. Let's ungroup it again. Array, but not go with last, like we all were what we used to go to the second, we want to make just second array. All right, and now, and now we should. Let's double later and click edit type. And this H1 is, we need to create this parameter also here. Like this data. Yeah. And we also, we need to, because we create another family, we need to adjust or we don't have to sorry. We're it's same family. Okay. Sorry about that. Okay. We have this data, H1 data go to data group. I forget one, call it. Ok. And let's put, Let's put another data, one, data two. And let's make it like this. So you will see what it I think. Yeah. You don't know. Never call from your minus In yourname. It will cause problems. Okay, sorry about that. Same rights. Plus 25 millimeters, right? Go to data. Go down. Alright. So now it should, if I create reference planes here and this data to, I will put on, sorry, I think I just make one mistake. Or I wait a little. Sorry about that. I think I change it. I don't put it right away. So it should be numb. And this H2 should be h one that a solid above that. This I'd just make wrong. Okay, I'd so four, it will be clear. No H1, HIV-1 but hide to sorry about that. Ok. Automatically it will change your name so you don't have to change formulas. So I make this data, so I will have reference plane from this calculated and Twenty-five millimeters gap. So if I align this, yes. And at this and edit this formula for array to draw viewers, rovers one. Okay? It should be, if I change it correctly. You can see but I cannot, I can't do one. You can see Parramatta Doris has invalid value, but we can fix this problem. It will be a little harder, but okay, so minimum is two, maximum is how much you want. So let's put it in free. Okay? And I think we can change this to draw over the Rover one. And I will put it to normal dimensions to not data because I can now do no change. Height of the rovers. Of course. Of course I put it under bottom so yet I can manage this. It's really good. But now tabulated to this, if you can see we have already I think multipy PCs. You can see, check multiple pieces, it will show up. But I need to manage this now to work properly. Okay, let's change this name so it will be clear number of Grover's one. Okay, let's try to make it go. I will go with facing. So it will be from other, So it will be clear now, number of drivers. We need to make formula to create new phasing. Okay, with a little, we need to make it interger. Sorry about that. So number, number of the row worse. Integer is four. You can work with numbers formulas. Number of Grover's formula, okay? And go to facing. Okay, phasing arrived. And let's put this formula. So it, it says if number of growers will be one, number of dollars for this formula will be two. If it, if it will be two, it will be number of Grover's one. So it basically, you can see if I go with one, it will be two still. So if I make it one, it still be two. In the end. You can see. So this, if I now check this and change it to Formula should be like this. Okay, we have first part and another part. We need to add formulas, visibility formulas to, to, to both of these. So I put this, it says if number of rollers will be one. So if this parameter will be one, it will be turned on. And, and if otherwise it will be turned off. If number of drivers will be one. So you can see if it's 2345678, it will be off. But if I put one, it will be turned on. And we need to add another formula to multiple pieces. And we add this one. If, sorry, sorry. We put this one. Yes. So if number of drivers, one, this will be bigger than one, this will be automatically turn off. So now it works perfectly because if I put one, this visibility for one pieces will be on. So it will be just one piece. You can see if I put two automatically, it will change to multiple pieces and one piece will turn off. You can see here. So now I have just 11 parameter to one piece, up to 1011. How many you wish. So this is great turnaround about problem with this, but I think it's really great to have like this possibilities. So let's, so I think this is already done. So it should be like this. Let's find out if I change. If I change with or some thing, it should be working properly. All right. And let's change height. All right, and let's change depth. You can see everything is changed. Exactly. Okay, let's put like four. Alright, let's change it. And 22 thousand. Yes. It's working really, really good. Maybe a litter higher. Right? You can now adjust everything. It's too much. C. Yes. So now we have drawn our one and we will do this exactly same with rovers type. Do. So, let's change it. Okay. So let's go to. The rover to load into project base. Flow to the 3D view anywhere you want. Let's make it. Let's look if it's all right. 158. Okay, it should be go to family, go to the reference level. And I think we should put, Okay, now like this, we should put a little, Yeah, we should hell with like this. Okay, put with constraint. Okay, I think it's a little problem here. Ok, where the little, OK, let's leave it like it. We will try to, you know, we tried to fix it in our base, our family. So let's go back. And we have lived with for this one. I think here. It's the light from this from, I don't know, maybe from this, from this here. And this part is fixed so we don't have to change it. Or This problem is I'd I think it's it's all right. So we can fix it like this, for example. Yeah. So let's put, let's look at what we have. We data, OK, let's put it like v dot two. Ok. And and, and here, go to Data Group. We have it here. So you can see the data one, it's from inside with so, so and the 29 millimeters are fixed set from both sides. So if we make it read data one minus K, two times 29 millimeters. Ok, it should be like this, and now it should be exactly four inside. So let's go here. Align and align this part. Okay, we're gonna go into further. I think we need to fix or also depth. So that should be so that should be 975. So it is this one. So. We go to the data one. The data one arrived. And we will align this here. Sorry, we will align this part to this part. So it should be. Okay, wait a little. This one is something is wrong. I know we make also here in depth orientation, Twenty-five millimeters from each edge. Offset. So if you want to be at most easy way, so your width and depth parameter should be most outer dimension. But never mind still we can fix this. So it should be. Okay. Let's click on this. Click on that, and let's go with the data. It always you can fix anything so it's not so big deal. We will learn something new. Okay, so D two is here, go to group. And you can see d one minus 50 millimeters should be, all right? Yes. And as you can see, we are exactly inside of so we go to the right side and let's do the same things as before. Reference plane, grid parameter from bottom. Draw worse too. Like this. Okay? And, and let's make same thing as with the ble Four. So it should be drawn over to one piece. Okay, let's turn off. Okay. Let's make and change it to sorry. The rover to the bled PCs. Okay, let's change in. Turn off. Align it. It's all right, as we speak about, it arrived so height is 200 to 200? Yes. So again, I think we can put how height of drop over one to to do the same. I think let's make it like this of height of the rover right? Now, change this two. It will be same how height of driver, right? And this should be same also like this. H two, that height to that up to, okay. Align this array. It should be as before. And we need to put this two formula like this one. Okay, we need to create exactly same as here. So go to facing, let's make facing. So new need to be integer for numbers, phasing. And let's create a number of rovers. Rovers to create new integer number of and grow worse. To formula. Sorry, and go to facing. And I think we need to put one here. Ok. So same as here. Turtle see subtotal and then change to, adhere to. Okay, so you can see it's working. Okay? And same here. Okay? So it should be, if I put three, should be free, but one should be one. Okay, so let's find out. Two, I think I put something wrong. Okay, let's find out. Let's arrayed. Again. It should be it should be multiple pieces. All right. It should be multiple pieces, yes. And if I put one should be one piece is visibility. Yes. So if I put three, it should be free. Is I think I know what to do. I didn't put this formula. So if I put now free, it should be alright, this 61. So you can now, I've think edges, everything with just a few clicks. Guess all both of growers will change, change our Vicodin, your ideas. So now let's go to another thing. Okay, let's look if it's work properly. Okay, let's put the dept changed, changes. Right? You can see it's working great. Okay, dept to okay, it's nothing change. Ok. This is also good. And rovers like two like this. Again, the malice. All right. It's nice. Again. Okay. Make it smaller, smaller k, And now changes for two. Okay. I think it's working great. Yes, it's working. So you can, for example, if you put it like 50 and like this, you can put 22, for example. Yeah. So it's up to you. You can change it as you want. So if you put one, just 11, yeah, your mu 23 s. So it's up to you. And of course we need to add materials for it. So base should be same as same as basal. All wardrobe, yes. Okay. Cutout need to be new materials. It's it's necessary. Ok. Cut out and forging is it's it could be same. So I think we have done this. All right, so if I make a change to one, you can see, it's nice. Okay, this work perfectly. So. Later in the next video, we will try to add another, another parts to this. So thank you for this one and we will see you next time. Thanks. 14. Merging Shoes Holder: Okay guys, let's continue. Next thing it will be for our shoes. So let's open up. Load into project anywhere you want. Okay, let's try to, okay, I will make it a little smaller so I can see reference planes. Right? So now it should be. That should be, should be I think D data one, ES beta 21. D one. Okay. And is, as you can see, I can align this, I put this reference bands into this family so I can put it exactly what I write like this and in the middle, but should be always there. But with a little, okay, let's make it too wide. It's should be also should be. I think we did that one. I don't know. Let's put yes, we determine it's exactly what I was looking for. I need middle part locket. Dimensions should be now, all right? But we need to, we need to go to the right side. And I want to see height. I think we can put like 50 millimeters from ground. We don't need to, you don't need 40 is alright. So let's align it. It's locked. It's locked 98 or maybe lower. Let's put it 40 millimeters and lock it again. All right, so now we should have this part for shoes. Again. Let's change. I think this should, We don't have to add parameters to it. But from this, I think I will add bottom part for the shoes. Bottom part for shoes and upper part functions. Upper bar for shoes. And go to base. Also. I think you can make it with base. Yes. So if I'm going to here and let's I think we need to change this. Not the other, but visibility to okay, so bottom part. Okay, so if I uncheck this, it will be hidden. Same here. Or both. Both. Nice and easy. So now we will change. We will try to look at if this is work properly. Es It is nice and easily. Right? So okay. Thank You guys. This was a little shorter widow, and we will try to do the last step in this all family way. So thank you for this one and looking for next one. Thanks. 15. Merging Sliding Door: Okay guys, let's go for a last part for our curves. So let's open sliding door. Hammer last sliding door. Arabic family, loved into project. Anywhere you want. Okay. So and now we want to go to front view. Yes. And we want to align this. So first, think, I've finger width is put this within this arrived family in a sliding door. It I think it's all right so we can put it for our normal width of base. So now it should be same and also height should be same. So k And this, I don't know, we can make it 25. We don't need to. If you want, you can change it in edit type, but I don't want to put it to our all parameters here. You can see there are plenty already. So let's, let's leave it for 25. But also I forgot one thing. Go to this and edit type. And this, we don't have pedometer thickness of edges. All right? Same because this two types of family money to make it twice. Some Same here, k, k, I will save it. And I need to go to overwrite. And you can, if you want, change it later for 50 or something. But let's make it 25 K. So now go to, so this is a right side. Let's go to reference plane and align it like this. So this reference plans. I don't know if I look it, I think you know. So again, you need to zoom out locket. Yeah. We need to align it with center. Okay. I think I either don't want mess we've centered because maybe I will align it with h of this sliding doors, so it will be a messed up. So I think I will open it for 25, so it will be clear where this middle, so I think middle is here. Yes, should be here. And let's align it with bottom. Okay, so I think I think we are maybe good with this. All right, so let's try out. Okay, so now we need to add parameter like this. Oh, door, opening. Ok. Thickness of Danone need to be okay. And I think we we are good. But all of course we need to go with this. Right side doors. Right side doors. Okay. So let's go to let's put it together so it will be nice clear and you can k, So let's make it like this. You can see sliding door and base. It's changed accordingly. So now height also should be all okay. Yes, nice. And so it's should be right-side doors. Go to visibility. We need to go to visibility. Right side doors. Okay. Right side doors. And then go same. We need to go this same, but go to the front view. But it's need to be, do it again because we need to change it visibility. So we need to duplicate this. Sliding No.2. Ok. And H height. Same with same percentage for opening? Yes. Door opening percentage, stage. And but we need to go with this left side. Left side doors. Okay? Okay. And I want to preview visibility on and turn turn. Left side, need to be in visibility. I always forget that. Okay. So right side doors should be turned off? Yes. Now I can see it's clearly. Clearly. So K to the middle part. To the lower part. And always free. Free times need to be. If you, if you don't want, what is this edge you can see all always in the, in this area. What do you align? What do you will align? Okay. I can see genetic sliding door to yes and sliding NO2 it is for my left side. So it's nice. Exactly what we want. Okay. So I have now it should be left side doors and right side doors. Okay, let's let's check. Left side work working properly. Don't have to pay one hundred. One hundred, two hundred. Yes, you can see it works good. And for example, 2 thousand. I think it works great. So you, now, you can put this families next to each other and you just one is left side, right side, and it will automatically. You can see you can have space for right-side. So last thing. Go to Edit tie, we need to put materials, two parameters, materials which we have already. So I think base should be base, yes. Forging should be forging. Yes. But this I think we need to make an under one window. Windows one or okay. Windows to N or K. And for example, you can make it like this. Left, left wardrobe. I'm on creating type. So now he's left wardrobe. And now I will create right board rope. It will be same just with this. So you just click on this and it will automatically change. But we need for a rightward rope. We need to add materials as well. So base forging window one and for window 23. So I can see now that I think all things are done. So for our last diary will try to make it. I will not. You don't need to put 7175 is enough. As you can see, 22200, it will change. It will change. Yes, great. This tool change also. So phasing, I can put this two data. You don't want to change this, so, sorry, theta. So I can put another grower If I want. So basically, you just need to change this visibility and this dimension. So if you, it's like ten parameters or 86 visibility parameters and you can change anything in this. It's almost it's almost everything is adjustable. I forgot what thing you can I forgot the visibility for hangers. So we put this number of angers. One. Okay. And number and number, number of angers too. So now it should be. Now you can see here, let's go these two phasing. Okay? So you can now change hangers as well. I think it's really, really, really nice. Rabbit family, really complex. So you don't have to make it from scratch every time. I think it's almost fully customize. So if you have any question, please let me know how I did it. I tried to make it as much as described as possible. So if you have any questions later, you can now just put this in normal rabbit model and you can create anything. You just change it, change dimensions, and you are good to go. So thank you very much for all used for all tutorials you looked and I hope this will help you. And if you have any questions, please just let me know. And I'm hope I'm hopeful I will try to do another video. So thank you again very much and see you next time. Bye bye.