Create an Animated Character in Blender 2.9 | Darrin Lile | Skillshare

Create an Animated Character in Blender 2.9

Darrin Lile, Blender Foundation Certified Instructor

Create an Animated Character in Blender 2.9

Darrin Lile, Blender Foundation Certified Instructor

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90 Lessons (14h 34m)
    • 1. Course Promo Video

      2:04
    • 2. Introduction

      1:33
    • 3. Importing Reference images

      8:27
    • 4. Beginning the Loop Mask

      10:21
    • 5. Completing the Loop Mask

      7:47
    • 6. Pulling the Face into 3D

      11:27
    • 7. Adjusting the Face and Adding the Eyes

      14:44
    • 8. Extruding the Forehead and Top of Head

      9:47
    • 9. Creating the Back and Side of the Head

      9:46
    • 10. Extruding the Neck

      12:17
    • 11. Creating the Ears

      10:12
    • 12. Creating the Inner Mouth

      12:43
    • 13. Adjusting the Lips and Extruding the Tongue

      8:16
    • 14. Beginning the Gums

      10:50
    • 15. Modeling the Top Teeth

      12:07
    • 16. Finishing the Teeth

      11:06
    • 17. Extruding the Torso

      7:45
    • 18. Modeling the Legs

      10:45
    • 19. Creating the Arms

      8:34
    • 20. Creating a Finger

      10:10
    • 21. Extruding the Hand

      12:34
    • 22. Connecting the Thumb

      6:08
    • 23. Extruding the Foot

      8:56
    • 24. Finishing the Feet

      10:29
    • 25. Creating the Shirt

      8:29
    • 26. Modeling the Shorts

      9:33
    • 27. Beginning the Shoes

      8:34
    • 28. Continuing the Shoes

      10:12
    • 29. Finishing the Shoe

      7:42
    • 30. Creating the Shoelaces

      6:52
    • 31. Sculpting the Socks

      12:17
    • 32. Preparing the Model for UV Mapping

      5:59
    • 33. UV Mapping the Shirt

      8:27
    • 34. UV Mapping the Clothes

      9:16
    • 35. UV Mapping the Legs and Arms

      6:41
    • 36. UV Mapping the Head

      10:39
    • 37. Organizing the UV Map

      11:12
    • 38. UV Mapping the Eyes and Teeth

      8:55
    • 39. Establishing the Materials

      10:33
    • 40. Beginning the Color Map

      10:20
    • 41. Working on the Color Map

      9:38
    • 42. Generating a Normal Map in Krita

      10:28
    • 43. Texturing the Eyes

      6:23
    • 44. Beginning to Texture Paint

      8:36
    • 45. Texture Painting the Skin Details

      11:53
    • 46. Painting the Freckles

      8:13
    • 47. Painting the Shirts Stripes

      9:52
    • 48. Beginning the Character's Hair

      9:35
    • 49. Texturing the Hair

      8:21
    • 50. Cutting and Combing the Hair

      11:12
    • 51. Creating the Eyebrows

      9:42
    • 52. Placing the Joints of the Rig

      12:24
    • 53. Adjusting the Finger Joints

      8:46
    • 54. Placing the Joints of the Face

      10:07
    • 55. Continuing the Face Joints

      8:17
    • 56. Modeling the Eyelids

      9:46
    • 57. Arranging the Joints of the Eyelids

      6:23
    • 58. Completing the MetaRig

      3:45
    • 59. Adjusting Alignment of the Rig

      8:48
    • 60. Rig Layers and Control Objects

      7:49
    • 61. Modifying the Control Objects

      5:00
    • 62. Binding the Character to the Rig

      10:41
    • 63. Parenting the Eyes, Hair, and Teeth

      8:15
    • 64. Adjusting the Character Weights

      10:16
    • 65. Assigning Weights to the Leg

      13:03
    • 66. Finishing the Leg Weights

      13:32