Create a Neon Sign Glow With Sparks | Joshua Noel | Skillshare

Create a Neon Sign Glow With Sparks

Joshua Noel, Always Be Creating

Create a Neon Sign Glow With Sparks

Joshua Noel, Always Be Creating

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6 Lessons (28m)
    • 1. Introduction

    • 2. Title Setup

    • 3. Creating the Glow Effect

    • 4. Sign Design

    • 5. Scene Setup

    • 6. Spark Particles

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About This Class

In this After Effects course, you will learn how to create a neon sign with a realistic glow effect. 


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Joshua Noel

Always Be Creating


Hello, I'm Joshua.

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1. Introduction: Hey, this is Josh. No! Well, and I'm Emotion Graphics artist from Sun Duck film. In this gil share course, you will learn how it designed this awesome neon glow title scene. If you're visiting from Sun Duck film, be sure to sign up for our two month free account. To wash his course along with many other skill share courses, check the link on top of the website to sign up in this neon glow course. We will walk through the setting up a neon sign, creating an advanced glow effect generating particles as sparks and wrapping everything up in a complete package. Seen whether you are new to after effects or have been using it for years, this course will be easy to fall along with. End provide amazing techniques. I'll see you in the course. 2. Title Setup: all right. Here we are in our first glow title tutorial, and we're gonna start very simple. We're gonna keep it easy. So whether you've been using after effects for a handful of years or you're just starting off, we want to make sure this is very easy to follow. And it is very easy, effective. Just a lot of elements that we break down and it's gonna look amazing. What's all composited together? So let's start this journey and let's get started. So first thing you want to do is you want to create new composition, obviously. So we go to composition to click on new composition, and I always like to name my first composition main. I'll do main one, and this is where I will render out my final video. Our frame rate is at 24 frames per second, and 10 seconds is fine. So click OK and here is a blank, transparent composition. So first things first, let's bring our text in and let's really get rolling. So, textile, it'll and will want to type out or text. So all this type out glow keep it simple, and how many's the typeface beat bad as new Bush is one of my favorite typefaces. And you know, we can come here and re size it up and we'll send us up in Millibar. Composition is in line tab. If you don't see the line tap, go to window a line and you know here's our glow title can continue to make it a little bit bigger and nationally good. This part is very important. So since we're coming doing like a neon sign sort of effect here, we don't wanna have the actual like tax. We don't want to have a fill of the tax. We want to create the stroke. So right here in the character window, if you hit this little swap arrow here, this so go right to the stroke and you can change the stroke size with this count right here. So it's right here, says four p x on my screen. I can come here, increase how big I want to stroke to be. I think four pixels is good enough for me, and this is our title. So if you want to do any specific color palette like I'm gonna do, this is the time to do it. So what we can do is select maybe two of our letters here, and I'll come here to the white stroke and we can change the color of it. And this is gonna be the dominant glow color, if you will. And over here selected w so screws like a unique you know, maybe ah damaged me on sign effect, if you will. And you know, you want to make sure you get this out the way. Firstly, don't change it later, and this is good. So now we want to do is actually start caring. That flicker effect will do that right now. So this is all in the basic opacity parameters. So it's going to open this stuff text layer and go to animates cook on this arrow here and click on opacity. We'll want to set the opacity 0% because essentially we want to sign to be off, and then it will turn on. This is us. And some columnists assign a neon sign. And from here, what will dio is we'll add a key frame for start percentage and we'll move forward to maybe almost two seconds and we'll send it to 100%. And this is what we have just comes in letter by letter. But I want this to be flickered on individually. So what we can do is go to the advance tab and where says randomized order, we can turn this on and you see how it comes in a letter by letter here. Of course, you can adjust the random seat if you don't like how it's coming in and this will adjust how it starts and as a good way to you re a sample your text. So since we're going to set up a sign type feel here, I'm gonna want this these two key frames to start a little bit later in time since But I want to be able to see the sign not turned on. And then it comes on like this and we'll bring the last key frame and maybe by, like, a second or so and we'll make it easy East key frame by hitting f nine r keyboard. And this is what we have and so far, so good. And now I want to do is after this is fully on, I wanted to continue to flicker. What we can do here is probably right when it comes on its on and then we'll go few frames and then we will want to do is go to edit split layer and we'll open up our layer again. We'll go to the text, will go into the animator one going to the range selector and we'll to the advanced half. So we have all of our original properties back open in this tab. And this is where we're gonna create our you know, our automatic flicker weaken delete to keep friends for start percentage measures said at 100%. And we're gonna all clicked the stopwatch for start and we're gonna type in wiggle open preface E one comma 30 close prophecy to this wiggle open princey one comma 30 that you're and typing there and click off it and there is somewhat of a flicker there. You can barely see it, but you can see how the parameter is. You know, changing up a little bit by 30 points every second and what we'll do here is go to the first frame of this layer, will come here to random seed and will add a key frame for random seat well to the end of our animation. So maybe this title beyond for eight seconds, who knows? And we'll just increases to, like, 50 or so, maybe a little bit beyond that. And you see, now we have a flicker going on in our science. So if I ran preview this real quick, I'll show you what I mean. Here. So it comes on letter by letter. We have a flicker effect, and, you know, that looks pretty cool. You can off course if you this is a little too much flicker for you. You can put the 12.5, and that's going to slow down the flicker intensity. Or if you this is not strong enough, you increase the second number, which is how much the values being affected. So this won't go below 70% because I only have about 30. So just little bit of math and very easy to use. If you have questions, you leave a comment down below. So this concludes our first video here. Make sure you turn on motion, blur. So we get the other way now, and so include our first video for our setting up a title in the next video, we're going to build out our glow 3. Creating the Glow Effect: all right here on the second step in the first step is very easy. This one's even easier. So what we want to do, start off is we want to grab both our text layers and we're gonna want to layer pre composed and we can call it placeholder. Let's go a placeholder one and click. OK, And now you can change the text at any time after you finish your animation. So you just that in effect, both of those text layers and you should be good to go. But this video we're creating and glow effect, so let's get started on it. So first things first, we're not gonna go style Eyes glow, which is the most popular route Warren do is go Teoh Perspective, Drop shadow. All right. At the start here, we want to grab our shadow color and bring it to white and you see that there's a little bit of bevel going on here. Well, no big deal. What we're gonna do is come into the distance and said it zero and we're increase a softness to about 50 or so in the sixties. Fine. And this is essentially what we have at the moment and we'll bring her softness to 20 ish around that mark. That is a little bit of glow going on, and you're not too much. But this is going to set us up for success and go ahead and grab your op shadow. You have to edit, duplicate and from here will lower down the opacity to make about 30% and will increase the softness to about 50 on the second drop shadow and just as a little bit extra glow to it and then go to affect style, eyes glow. And from here we're going to increase the glow radius to about 50 to 60. And we'll bring the glow intensity to maybe like 1.23 all right, and now we have our glow effect. Generally done, I might actually want to load the opacity. The draft shadows just by a little bit, so I do like 40 and 22% and that'll help the green stand out a little bit more now that we're done here, when pre composes layer and I'm gonna call it glow effect and click on move all Ashley's into new comp and now we continue to proceed, the work on the slow effect just by a touch. All right, So I want to go ahead and duplicate this glow effect, go to the bottom layer and I'm gonna go to affect, Blur, sharpen. And I might add CC radio fast blur and decreases by a little bit. And I'm gonna tea on my keyboard rapacity and lowered this down to about 30 ish percent. So this will add a little bit more of, ah, glow to it. And you see that school? And once again, I'm gonna go ahead and duplicate the bottom glow effect here, and I'm gonna actually lower the opacity a little bit more, Nearly 12%. And when Daly are blur effect, I am able to effect obsolete. And McGrath, fast bowler, depending on what version of affects you have, there's absolutely effects is about to get rid of it. So Gogean Blur worked when this effects completely gone. But I'm going to increase our fast blur all the way up to like, 200 and see this just a little bit. An outer glow that we're creating is very subtle. But then I'm going to affect perspective. Drop shadow. And I said this to whites, and I'm gonna increase the softness to about 500. And it's just very subtle. Little barely in there, something this is down zero and lower the opacity. About 25%. You might barely be able to see it, but there's just a little bit of extra glow because of what we just did. And that house pushes out a little bit more. And after a ram preview, here's what we have after reply are glow effect and it comes on does little bit glow, and it really just stands out there with this current glow effect that we have applied to it, which is just more than the basic stylized glow effect. There's a lot more elements in here and notice how the dream is green and the white is white. So I wanted to change the title at all so I could go into my previous compositions and say , Change the color of this. So like, I don't like green. Well, maybe we'll go to read. You may well keep green and red and magenta or hot pink Anyway, Come here, notice how it's pink 4. Sign Design: All right, So we've created our text, the flicker and the glow effect. Now we're to create that neon sign. This is a very optional thing to do. You don't have to do this, but simply if you want to create neon sign, you're gonna grab the rectangle tool go to fill and were said this to like a very dark gray . So knows not pure black Look, hex code click. OK. And we might actually want puts on transparent while we build us out and with the rectangles tool selected will simply just draw out like a you know, a straight line like this, and it could be a little bit thick. That should be good enough. Maybe you do a little more, but we'll keep it at that for now. And we won't make sure this layers underneath all of our glow effects and there is one layer and will come into year will duplicate the rectangle one. And we'll use our aero keys and hold down shift on a keyboard to bring this down. And of course, we can grab these side here and makes a little bit smaller. And just Mischer is connected to the tech so it makes sense as if. If you know, this backboard here is connecting all of the letters and then with same shape layer sect, it will do like a vertical rectangle. Give it somewhat noticeable in that should be fine. Instead of just duplicating three times. Just go to add and let's add a repeater and we're coming is repeated. One. Go the transformer, Peter one, We go, Here's the exposition and we can just move these out so they're completely even some cemetery and this and that should be good. So now we have the backboard here, and what I want to hear is go to affect perspective. Drop shadow. So I wanna make you stand out a little bit more, and we'll set the distance down to zero and will increase the opacity to 100%. And we increase the softness to about 20. So now there's a little bit of, ah, drop shadow there just before and after. It just looks It will make a big difference when was composite this scene together. And actually, since we can see the background here, maybe we'll just set this to appear black by going to fill and set it to peer black and we composite are seen. It'll look good again, but I want to keep that like race. You could see just a little bit. And yet you have this really options. So now that we freed the background now we want to create our scene. 5. Scene Setup: all right, so the backboard was very easy. Now start creating are seen and making this look really good rather than a stand alone effect. So we'll come here, grab all of our layers here, will have to layer pre composed, and we'll just call it Glo Final Boom. So we know this is all the glow effects will be affected inside of this composition. This is what we build a scene. So there's a lot of places where we can start. I didn't start off of a background just so it's easy. So we'll come here to layer new solid and we'll call it BG. Click OK, and we'll put the layer underneath. Of course, they don't go to affect Generate Grady and Ramp, and we'll set the ramp shaped to a radio ramp and we'll come here to end of color, was set to black and commute to start of color. And I want to select like a very dark blue sort of color. So you have a little of stand out here that should be good or click OK, and now we can see like the backboard of our glow title here looks good, is very important that we set up our sign to be here before it glows on. So what we have to do is bring in our place holder, and we'll bring it underneath our glow final. And what we need to do is bring the placeholder over to about right. At this point, time one is completely up and right here, go to affect, generate Phil. And we'll set this to black. And there is your son. So here's thing. We want to be able to make sure that this is gonna be up without any of that glow effect. So and we'll make sure put this layer underneath our glow final and boom, there is our glow effects of essentially our title is gonna be here without it, you know, sparking on it or anything like that. And there is a glow effect. We're going to affect the perspective. Drop shadow and we'll set the distance down. Zero increases softness And maybe we'll Chrissy opacity by a little bit. Mayor's office love it more Now I want to create the floor so I have this texture right here. You can download any texture off of Google. You can also download the project files and this is gonna be our floor. So you want to look kind of grungy is fine or any sort of texture that you like should work and just google texture off of Yoon search engine and download it and we'll bring this texture inside of our composition like so So what I like to do is make this layer a three layer and our honor keyboard for rotation, and I'm gonna sit the X rotation to about 82 degrees. I'm happy on my keyboard for position, and I'm gonna bring it down all the way to the bottom. So this is what we have. We can also have aspirin, keyboard for scale, and we can make us a little bit bigger, so maybe we'll go to almost 200% and we can readjust it. So you see, if we just the Z position will bring it backwards here and until the edge of the layer. So it's gonna go back even further and is a good start. And what we want to hear is going to affect color correction tent, and it's gonna make it completely black and white and force you might want to brighten this up by a little bit. So good effect. Color correction curves. And I'll show you why this is important in the second. Now this is all done. What I want to do is pre compose this layer and we'll call it floor and move all last reason to new competition. And now we have our floor. We're gonna turn it off and let's go to duplicate our glow final bringing underneath are place holder and go up to layer transform Click on flip vertical and we got Bring us down and we'll bring down here This is what we have So we have, like a duplicate here and else Fine, we'll go to layer new adjustment layer and we'll rename it to reflection. Perfect. And we'll put it underneath our placeholder Selves be right above our duplicate glow and above our floor go to affect, blur, sharpen and we're gonna add compound blurred were to set the blower layer to the floor and now we're getting that reflection there. I'm gonna click on Invert Blur, and I'm going to increase the maximum blurred by a little bit, and I'll probably increases to about 50 or so. And if you go back into our floor composition and we just had the curves real fast. I'll show you what we added the curves and see how it becomes a lot less spectacular in that. So you have really have toe make sure that we keep this nice and bright, So turn the cards back on and we can even brighten this up a little bit more. Go back into our main comp and, you know, I just wanna maybe not necessary blow it out. And now we have a nice reflection inside his composition. And now, if that flicker effect, things look really nice and we're really starting to put together a very nice scene. Now, we still have a little bit of work left to do toe really pulled us together and make the scene stand out. All right, so now that we're done with this, I'm gonna go ahead and pre compose everything except for the background. And we're going to call this one Ah, title seeing set up. I don't look OK, so now we are titles like one separate element here and now we can start really compositing this evening together and making the colors pop and everything really doing awesome stuff. So one thing I like to use coming critics into a camera movement sort of scene, and what I'm gonna do is go to Layer new Noel object. I'm not going to use a camera because no objects is very easy to control for what I want to do here. And what I want to do is I want to zoom into this title and slow it down once the title starts flickering on. So I'm gonna parent our title to the Knoll object and on Mr Arnel object and our title of three layers. I wanted PR keyboard for position while he framed four position and we'll move this key frame forward in time. So right when this layers on is where I want our, you know, animation to stop here. So go to the first frame here and we'll bring this back into Z space, so that should be out. Good. So coming just like this and boom, that was good. Make the last key from any easy east key frame by hitting after nine r keyboard, and then we want to continue to zoom in as this goes on. So just bring us forward and we'll continue to zoom in as this contains off Look forward. And now we have a very simple camera movement. So what I could do to stylized beginning here is credit new adjustment layer by going to layer new adjustment layer and we'll call it camera blur. Well, put it right on top of our title or on top of remain composition. There will to affect a blur, sharpen. And we're gonna add camera lens blur and essentially the camera lens blur. I'm gonna set it up to 50 so we're not gonna be out, see much here, But it'll come into perspective that a key frame for the blower radius I would move forward towards the end here, and we'll set it down to zero. So as this sign gets closer to us, it'll blow out even more, and maybe we'll even bring the position down a little bit more. So maybe this will be mostly glowed on. And you know that looks good and we will bring back the camera, blur key frame a little bit. So is as us a little bit more, you know, blurriness to. And I think that looks cool. Cool way toe manipulate Thea blurriness and make it really look nice. So one thing I also like to create is a little bit more mood in this scene. So I like to create Have been yet and we're trying new solid and we'll call it vignette and make sure this is a solid black layer click. OK, click OK and we'll leave it here and what we'll do is we'll grab the ellipse toe. We'll double click it So we'll have this mascot like this. Said it to subtract well f r keyboard for mass feather and we will feather this scene to be like 500. We can also hit mm monarchy bordering a mask expansion and we can increases by a little bit too. So it's not so crazy. And now we have a little bit of a vignette, little for it after and maybe we'll set the mass expansion to 64 now a little before and after is as a little bit more moved to the scene. And let's really cool arises seen so so here. Create another adjustment layer and we call it ah, color correction. I'll call it CC and come here to affect color, correction, hue and saturation, and we increase the saturation here, and this is gonna make it even more green than it already is. And so to affect color correction curves and straight little s curve here at a little bit more contrast into our scene and make this scene really pop. So come here a little before and after you can see There's a big difference in that, you know, color correction that makes this scene really pop. And that glow is really standing out looking nice. And one thing I like to have my motion graphics when I'm wrapping up a scene is I like to add noise because when you shoot video, there's noise in your clip. But we do motion graphics. There's hardly any noise in your shot, so we're gonna go ahead and do that so we'll create another adjustment layer and we'll rename it to noise. And we'll go to affect noise and grain and will add noise. And once said this to 4%. We're going to uncheck, use color noise. It degrades it a little bit more and a brings. I think more value to there's a big difference should be able to see this on skill share if you know this is because the banding. But if you use yourself, you should be able to see the noticeable difference between the noise and honestly, I think it makes it so much better toe have this noise layer onto it looks really good. 6. Spark Particles : all right. And after a quick ramp preview, here's what we have. And here's a glow title. It looks really good. I like it a lot. Now, you know what make even better particles bursting out of the sign? That would be awesome. So I'm sure you how to do that? Well, it's gonna come out the signs gonna bounce off the floor. Oh, ends. Gonna look amazing. Let's go ahead and let's do that. And of course, before we move forward, mission turned on motion blur for your layers. Just get that out of the way now and let it makes sense. So let's go ahead and go back into our title scene, set up here and go back into our glow final because this is where I want to keep our particles and go into the glow effect. And this is simply where we have our initial glow. Now let's go out and creative particles right in here so scope to layer new solid and we'll call it particles. Okay, Now it's going to affect simulation cc particle world. This is built in an after effect. There's no third party plug ins to do this. As you see we kind of already have sparks coming from this. So this is beautiful. We are already set up for success. We just have to frame this correctly toe where is going to come out from our sign. So come here to the first menu. Wishes the producer and we'll find a nice place for the So maybe we'll have the spark on on the first letter here. So to be the ah oh on will come here and we'll such the position acts to be right on the edge of the stroke there. So it's very sensitive is right this moment. Time I want sparks. The pop ups. Those come here at a key thing for birthrate and let's move backward in time will set this down to zero, so sparks will come on. We'll move forward by a couple of frames and said this down to zero. And this will create just a little bit of sparks just like that and you know that allows us to contain. And of course, we come here to the producer. You get the radius X, y and Z, we can push is in a little bit and no worries. That also is go into the physics and we'll set the animation type to a fractal omni. So come straight down just like that and look like a nice spark effect and listen to velocity down to make a 0.5 So just a little bit slower if we have to, we can always course, bring out the last key frame a little bit, so generate a little bit more Sparks is just really up to you. How much sparks you wanna have now what we do is kind of have it bounce off the floor here , which is just going straight down below our composition. So come here to the floor layer and we'll set this to four action set to bounce. So now you can see that's gonna bounce off the floor like that and we can raise the floor up by a little bit. So is go ahead and do that. No, not so much. Maybe the two about right there, because I was adjusted as we see fit. And now the particles are just bouncing on the floor and it looks fine. Of course, you can increase the bounciness so they'll even bounce more, which I would like to do still set to 100 and I might be able to much actually is going to bring this down to about 80. And from here I won't increase the longevity because they are dying in a second. So come here and set this to 10 seconds. So now the particles will just be dancing on here. And you see, they keep bouncing and then they stop. And they're just like that. So, so far, so good. And as she will process out eight seconds, I wanted plants in its color together. So we go here in particle and we can have We had the birth, color and death color. We can sustain and kill everyone. I want to set this to more of a warm orange color here, and I think the death color it rides fine. So you can see over time that kind of heat up a little bit, and you know, that looks fine. So one thing I like to do is copy our original glow settings in the layer below here. Such copy. The drop shows the glows and we'll pace it onto our particle layer and here will set the drop shadow color. Teoh a nice warm orange and we'll make sure we copy onto the other. Drop shadow color and go to color A almost like that orange as well. This is actually more particles that I would like there to be. So let's go to that key frame. Were first admitting that number. This is number two here and also just like to 20.3. So this will. This will emit less particles here and a little bit more less distraction and go back to our main compound course. We can always increase the last key frame by a little bit, so and this is still kind of works. Let's go back to the birth color and listen this back to yellow, and that should be blending in just fine. Go back to our main composition and that looks good. And over time they'll turn into more of, ah, warm color here to kind of like a is really warm, and it looks great in our side of our main composition. So this one is gonna be kind of like in the background sort of sparks coming in. Of course, you control the camera blur, but now we can go back into that composition again and say, we want to duplicate this effect. We can do that. We can move it over in time. And let's say we want this to come on on. You know, maybe this letter right here. So we'll come here to the producer, and we can move the position X over by a little bit. We can keep the same physics. You can mess it up, but coming into the particle, maybe we'll set this to green. You know, I think that would be quite interesting. And boom, You know, you have extra particles here, and let's do one more. You will come here, maybe duplicate the 1st 1 Well, move over and we'll set the producer back. Maybe on the other side here. All right. When this is all said and done, grab all the particles here will pre compose them, and we'll just call it particles. And we're clear to effect stylized global supply, the basic glow effect to it. And, of course, we're back in this competition. Make sure you return on motion, blur feliz layers, all right. And after a ramp review, after all the work that we have done that produces title here it is in his full glory. It looks awesome. It is amazing. And we have a beautiful glow. Titles Neon title. If you want to call it the Sparks coming out of it, this realistic scene that looks so cool. So I hope you guys were able take away some great techniques from historial and apply to your own motion graphic title work. And, of course, these glow effects will work for pretty much any other type of glow sort of titles you want to do. We have the bounce particles, so I'm pretty sure it's a ton of uses that you could use that for. And overall, there's a lot of great concepts in the store that I hope you can use this for your other work. And, yeah, this should have been very easy to do. If you have any questions, you leave comment down below. But in the meantime, thank you so much for watching this course. It's been a lot of fun. This is one of my favorite pieces of titles that I've done in a while, so I hope you guys did enjoy it. And for more courses like this, be sure to follow my skill share profile as I post multiple courses every single month. So once again, thanks for watching, and I'll see you in the next course.