Create a BAG - Rhinoceros, no plugins | Spyro The Dragon | Skillshare

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Create a BAG - Rhinoceros, no plugins

teacher avatar Spyro The Dragon, Defeat Gnasty Gnorc..

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

8 Lessons (28m)
    • 1. Introduction to my class, challenge yourself!

      1:21
    • 2. Tile creation: curves

      4:41
    • 3. Tile creation: solids and surfaces

      3:40
    • 4. Tile creation: finalizing

      5:25
    • 5. Rebuild correct surfaces Pt1 (bad example)

      3:20
    • 6. Rebuild correct surfaces Pt2 (good example)

      5:21
    • 7. Flow along Surface - Pattern application on surface

      2:51
    • 8. Wrap up of the class

      1:11
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About This Class

Hi there! Is this class for you?

I designed the course mainly for:

  • Jewelry Designer, Product Designer, Architects.
  • Curious 3D artists
  • Brave 3D printers.

In this Rhinoceros class you will learn:

  • to¬†create your patterns¬†within Rhino and apply them to any surface possible.
  • create a¬†Tile element¬†and generate your desired pattern
  • Flowing¬†and distribution commands in Rhino
  • Regenerate¬†surfaces

The class is packed with the realization of a Tile element and the following application to a bag.

Requirements, basic knowledge of Rhino, a dose of patience,  and a Rhino license ;)

Good to have skill --> If you have previous knowledge on how to use the Gumball tool this would be ideal. In any case, I will go through the basics of the Gumball tool as well in the first lesson.


Good luck with your learning,  and let me know if there is anything I can improve to make this class better.

As a natural progression to this class, I suggest you have a look at my first Pattern Academy course down below.

Meet Your Teacher

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Spyro The Dragon

Defeat Gnasty Gnorc..

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Transcripts

1. Introduction to my class, challenge yourself!: Hi there, Welcome to pattern academy number 2. This is all about how to create patterns and apply them to your design. As an exerciser, we're going to use a bagger as a target for our pattern that we create in this class. Or you're going to learn how to create complex tile patterns are made out of different parts and apply them to any different surfaces that you will stumble upon in your career. If you have experienced already with the pattern designer, this class is definitely for you. But in case you're new and you want to learn something or at least have a look to the previous class. And then you can get back to this one. And both classes have a common elements are that you can learn. So I created this course because for me it has been a very long journey how to learn and apply the patterns on surface without deformations. And I would have loved to find a course like this because when I was starting out, I would have saved so much of my timer while studying it. So this class is a niche about patterns and you're going to learn specifically how to create the perfect condition to apply any pattern to any surface without distortion. And I assume you have a basic working knowledge with Rhino. In this way, I can keep on going with the class speed. They're relatively quickly. And I think let's see, to see you on the next lesson. 2. Tile creation: curves: Hi there. In this class, we're going to focus on how to generate the curves that created tile and the tie we are going to use to generate the pattern later. So this is the third step of this class. So let's start with or without further doing. Here has a reference, I have my previous patterns, so I will duplicate the bounding box of the previous one by pressing Alt key. Next, we proceed with the creation of the site curve. So the pattern recreated generates then start the old from these beginning curve. And the curves we are going to create there will have tangency in all the sides of the pattern. Because when you create a pattern out of this tile, you will have all tangents surfaces. I will begin with a polyline. If I want to start to create my polyline in a higher point, I can press Control and then I, and these allow me to pick a higher point. In this class. I want the good deep into D major, so I will let it for you. I will now go ahead with this heightened, which is suitable for me in this case. If you want to recall or repeat a command in Rhino, you can do it with the spacebar or Control key. So let's do the other side. And I will move ahead with the joint command. To create a tangency, I need to have a radius on the left and the right of the curve. So I will go ahead and duplicate it with the gumball. To move the gumball around, I press the Control key and then I click on the plane of the combo. So I Movietone the corner. Once you snap the gamble there where you want to, you can move it along the axis and duplicate it by pressing Alt key. Same thing we'll do to get to the other side. You of course, Sir, can do it with the mirror command, but I think with the gamble it's quicker. So again, press Alt and then drag it. That creates your copy and release Alt. So right now I have my tree cursor that I can join. And to get my tangency Writer, I'm going to apply the radius commander. And in this case I will give a 40 depending on the scale of your measure and how big your tile is. So to reinforce all the work we're doing now with the radius is four, the tangency that we need to set up. Because when you duplicate the tyler is going to be smooth. Okay, so I exit the commander and I check the integrity of the curve and it looks quite clean for me. So let's move on to the top view. And by doing so, we are going to trim our cursor into the rectangular tiles. In this specific situation, my tile is a rectangular, but maybe your design is different. It could be also squared. So moving on to the perspective view and I will exit the commander. Let's duplicate the curve or we have without key and then release it. The COVID, the middle is the same as the side curves, but it's just a flipped. And if you reach so far congrats, this was the boring part. So when I select these two cursor, I can also see that they are not touching the base rectangle. And I'm going to move down and we take gumball tool. So if you want to move the gumball, but not the objective, of course, you need to press Control key and the snappy tell where you need. And in this case, for me, I will snap it to the bottom of the object. If you have troubles using the Gumbel, please search online or you can ask me and I might do a tutorial for you. So let's duplicate now the curves in the center. And so we can flip Peter and also we can rotate it. And in this case, I need to check also the height and the dimensions. So I need to double-check. And it looks all right. I want to point out that when you select the object again, the gamble, remember the previous position to make her the other Kerberos is fairly simple. I will duplicate it, rotate it, and stretch it out to the sides. So Control-C, Control-V. When you want to perform as an app rotational with the gumball, you can also press a shifter than the little square. It's the handle for the scalar and just drag it till the end. In this case, the touching point of the bounding boxes. So good if you reach so far now we had all the curves of the paternal. They all started from one single curve has the also. And in the next lesson we start to generate the first solids surfaces of the Tyler. So see you there. 3. Tile creation: solids and surfaces: Hi, Welcome to the second lesson. Here we go on with the surface and solid degeneration of the tile. It's going to be very quick tutorial to follow. So we're going to create all the surfaces and solids are we to come answer, which is the piper and the offset surface. In this series of lessons, I'm not using any measure because it's time-consuming for me. And I want to give you the main concepts and idea behind these processes. And I will pull up now my keyboard and screen so you can see exactly what I'm typing and pressing. So let's go ahead with our curves and selecting the pipe commander. We can perform it flat capsule and in my case a diameter of 60. So okay. You can try to get a balance of dimension from your own taste and of course, engineering constraints depending on the material you would like to use, for example, wood or metal. So you can see me extruding with the help of my Gamboa. And the first, I drag the Gumbel and then I press Control key, as you see from the keyboard to make the extrusion and denial AND object to the center. When you work with Rhino, it's always good to have a layer for the curves and the organizer, your surfaces in other layers. In this case, I will have two layers for the surfaces. They could be for the material type and layer 4, the curves. And I can of course eraser what is remaining. So surface one is the green part and the surface two will be the other element, the radish or pinker color parties. And I can get rid of the rest of the layers. Okay, If you read so far greater, let's go ahead and recreating the rest of the surfaces. And I would perform an offset surface. So with the thickness of 70 mycorrhiza and you can flip the direction of the extrusion or be offset by clicking the surface and the arrows are with change direction and this curates solid. Let's go ahead with creating the rest of the cider solids. And they are basically the copy of what we just did the batter, they are just flipped it. So if you want to center the selection you have, you can press these Commander which is zoom selected. This helps you to relocate the object in the center of the camera and the pivot of the rotation of the camera. So it's very easy. So I press Alt again and release it to make the copy. So now I'm going to perform the flipper or the rotation of the object. I can do it quickly with the gumball by pressing the lower blue square. And a is represented the scale of the zed axis. And I can write the minus1 and these will rotate it or flip it. So the pattern you are seeing, it's slightly different from the original one I did creator. Of course, I tried to be quicker and give you the most amount of information is the quickest amount timer. So don't worry, I hope you will make your own. It's really up to you how you want to do these assignments done. And the most important thing is having a Tyler which is repeatable and if it has cursor is a tangent. So this is the main takeaway. So great courage so far. On the next lesson, we are going to cut 30 Tyler and make it lightweight to create our first pattern. So let's go ahead. 4. Tile creation: finalizing: Hi, welcome back. So we have our tile elements. Now we're going to define it in our bounding boxes so it's available and we can build our first pattern. So let's go ahead and make it happen. To achieve our perfect tile elements that we need to work with our bounding box, which is the rectangle that defines the border of the Tyler. We're going to perform this operation without a wire cut commander under the solid tools. So selected the objects to cut. And then at the end you select the curve, which is our bounding box. So when performing these commander, you will stumble upon the direction of the Carter. In this case, my direction is rounder and I need to set it up to the z or z direction. Very good. Once we have done it, we press enter and we will get our separated objects. So now it's time to clean up. After this important stepper, we are ready to go ahead. And you can see this process is fairly easy and straightforward now. And I hope you learn these new commander didn't know it before. So to make our partner friendly, because when you work with patterns, it's very heavy. So to make it easy and friendly clue user and we need to optimize the topology. So we need to remove a certain surface is because if you work with solids, when you do Boolean operations, they are pretty heavy. And I'll show you that. I now make our lead really small pattern about the tie we have. And I'll show you how the solid approach would work. So in this case, what we are going to do it, it would be a Boolean union, but imagine a hundreds and hundreds of these tiles. So rhinoceros would never be able to handle all these Boolean unions at once. So we will rather do these other trick that I'm going to show now. So the solution is working with surfaces. So we will get rid of all the cider surfaces of the paternal or the tile, sorry. And by getting rid of the AMA, we can apply the joint commander to unify everything and create a, a big boy surface. This is much more lightweight for Rhino and it doesn't interfere with any tolerance. So to get rid of these extra surfaces, we can use a commander which is called the extracted surfaces. Sometimes I like to use it in a substitutions are exploding and erasing the surface and join again. So stick with it. I'm going to speed up the processor. So after I extracted all the surfaces, I can go ahead because I have already the selection so I can cancel them and get rid of them. In this case, I have surfaces that are intersecting each others. But I'm sure you can make it better and the if you want to avoid the intersection so you can always come back to the cursor and then rebuild the surfaces and solids fairly easily. So let's move on. Right now you have all the cards on the table and you are able to create paternal with just the surfaces. So your pattern is very, very much more friendly for your computer as well, optimized. So that's now join all the pattern we have. And we want to double-check if there is any mistake inside the pattern is we want to see if there is a hole or CIF. Some surfaces are not joined a properly. To make this check, we are going to invoke a commander inside the surface toolset and we search for a show edges. Once we click it, we get inside the show naked at Visa, we select the objects we want and we add it to the selections. We can also change the color to identify batter, which are the open parts of the pattern. And in this case, as you see, I did a mistake and I liked some surfaces inside the pattern, so he was not able to join it in Asimo poly surface. So we need to go ahead and remove or the surfaces if in case we forgot any. So I hope you learn something and I hope you can. Now with this, show edges, commander, scout, all the mistakes in case you did them and recover the surface. So great if you read so far in the next lesson, we are going to deal with the real object and we're going to understand that what are the next steps, some to flow the pattern along the surface. 5. Rebuild correct surfaces Pt1 (bad example): Hi, In this lesson I'm going to show you how it's important to prepare the surface so that we are going to apply the pattern. To do so, I prepared you an objective which could be represented as a bag or a basket depending on what industry you come from. So be creative and longest Taka from my explanation, you can express yourself and I will provide you the quarter of these objects so you can work as smoothly. And the quarter is important because I provided you are symmetrical object and you will be able to save her so much time because you just need to displace the pattern in one of the quarters. And then you can just be overwritten achiever default shape. And by doing so, you save so much of our processing timer from your computer. So follow me. I think you're gonna like what I got for you. And let's do the experiment and work with the quarter without rebuilding it. So now I will extract the surface and they will try to flow. And in this case, you will see why it's not working. So I will now isolate my selection and started with the surface extraction from my quarter objects. And after I extract a surface, I'm going to copy it. And I will press the Enter. And here we got our surface. If you are new with flowing along surfaces that I also suggested to follow my first class I did in Skillshare. So here is the link. And I also go through how to use the gumball tool, so take advantage of it. So the first step is creating the UV from the surface. We have command is under here. So after you created the UV from the surface, you can see that the, it's not clean. It's made by photo by two pieces. And it's actually not a good result for us. If I flow anything on top of this possible surface. I'm going to show you that it's not 30 result we want and the pattern is going to outflow the surface. And to explain you saw with the array tool, I'm going to create a very quick pattern just for these, a quicker experimental. So I will place some circles. These experimental is a referring as an act of support for you. And let's go ahead us a window into group per the circle, sir. And I am going to perform the flow along surface with these random pattern that we have. So I'm going to select the objects, select the basal surface, and I'm going to flow. And as predicted, the pattern is going out of the surface because the UV we just created is not representing the full surface. And I'm going to show you how to build up the surface correctly in the next lesson. And I think you're gonna like it. So stay tuned and see you in the next one. 6. Rebuild correct surfaces Pt2 (good example): Hi, In this lesson, I'm going to show you how to go ahead with the surface we had before and rebuild it correctly for our flow. The quarter of the surface that I am working on, it's a difficult surface. So with this way, you are going to learn how to deal with all the rest of the surfaces. So stick around, I think you're gonna like it. And as you see, this surface doesn't work if I'm going to rebuild it. So because this is a difficult surface that we need to construct it from scratch here with the curves. So the key point here is to extract the surface and lead generator the surface in the way we wanted. So I'm moving now on the wireframe mode. And I'm going to explore the desert curve up. Right now. I will work in a way that I can get 34 borders of the surfaces. So these four curves, all for single curves. So 1, 2, 3, and 4, sorry, I need to join all the pieces. I need. Sometimes curves can be broken and they need to put back together. So in this case, I can select the whole height and join. So if my partner needs to have a constant curvature, I need to extract the ISO curves so from the surface. So like six tractor the ISO curves. And I'm going to show that in these specific assemble that I prepared for you, the ISO curves are not very good for this, so we need to find another way. But I want to show you for learning experience. In this case the ISO curves. It's the autism and B doesn't represent the, a straight vertical line is you can see it's curved and it's still tilde. And this would mean that our pattern would be ugly and distorted. So to avoid these unwanted the result, I'm going to project these couple of lines and that will actually make the sweeper to rail. So the best choice to recreate these new surface. So let's start to project our couple of lines that we created. You can create more depending on what's your project. I have two, in this case, nine, go ahead and press Enter. And if you deal with difficult surfaces like this, you can see that this projection I did there is much better than the ISO curves that we previously. So, so I hope you learn something and I show you our best practice that I do it so many times in my design projects, especially when I take designs from others. So let's go ahead and recreate the surface with the sweep two rails command. And to work better, I will hide these previous surface. And go ahead with the sweep two rails. Here it is. Select the two rails and then the cross-section curves are depending how many you have your situation. Let's acceptor with the enter. And finally I get my surface that I can work with an NGO along. You can try to explore the surface to see if you get the other pieces, but it should be one single surface. That's your goal because you can flow nicely just with one single surface. Now I'm going to hide the ISO curves because I don't need them anymore. After you create the curve. A good practices also, if it's a dirty like in my case, you can rebuild it with the rebuild Curve tool. And if you can achieve a square tiles inside the surface, that would be ideal. In my case, I will use 50 and 50. So right now we should get to the surface and it should be much more cleaner to work with. We are now going to see how the surface is going to match with the original one. So let's unhide everything and you can compare that to the closest they are, the better it is. So the pattern will not go outside or inside the original surface. So let's get real for the older surface for a moment. You might want to keep it there. And if you again, we'll do the recreation of the UV map and you will try to flow again. This time the surface will be corrected. I will speed up the process for you and I hope you learn something out of it. Working with difficult surfaces is a challenger. And here I think you get the best practice how to do so with difficult for faces. And as you can see, working with dirty designs sometimes can be very difficult. And in the next lesson we are going to see how to apply. Finally, the pattern we created on the surface and then recreating the full basket or SEO. 7. Flow along Surface - Pattern application on surface: In this lesson, we're finally going to flow the Parthenon in the surface and target surface. So I'm going to hide things I don't need. I'm also going to show you a comparison of two surfaces at the end of this video. So stay tuned. Now I'm going to move into wireframe mode, so everything is quicker to move or rotate around. And I'm going to select the pattern we previously made. So with the help of my Gamboa and I take everything I have and I displace it here. Very good. So in the case of your pattern, if it's further out from the target surface, of course you can tile it. And the repeated tiling or resize the Tyler. But in this case, I will use the gumball to scale it in a proper manner. These might not be ideal for you, but if your search some quick solution, just keep watching it. And I do the same here to match the pattern or in these other dimension by clicking and dragging on the square handle, which represents the scale on your assignments. Or you can also display how many times you want to. In this case, I don't exaggerate her with the number of tiles because my computer is not too powerful and I will stick with that. Let's finally perform the flow on the quarter of the surface. But first I will isolate my selection. I'm now moving on the shaded view Porter. But if you want to make the process quicker, go to the wireframe view port. So your computer doesn't need to render at the end of the flow command. So with the flow, we need to select the object, and in this case the hub, a group. I group them before. It's much easier. You can even join them, but in this case I used the group up. Then you will need to select the base surface which is under the RNA and then the target surface as ultimate. And this process might take awhile depending on the computer you haven't department resolution, you need a user or complexity of the pattern. After the result is Diana in this case, I want to show you a comparison results. As you can see from the left-hand, we have the correct part Turner flowed on the corrector surface. And on the right side we have a wrong below the surface with the older ISO curves, if you remember. And this is how the pattern flows on the last day. You can see how naturally it goes. On the right, you see that is distorted on the bottom part. So I hope you learn something useful. Now you are ready to move on with the next lesson and we are going to mirror everything and create our final product. I want to see you in the next video. Stick around. You're going to like it. 8. Wrap up of the class: Hi, In this lesson we'll discuss how to close up these exercise assignment. So, so I created for you the basket quarter without the surface. So you can go ahead and place the pattern as a structural element. And you can go ahead with the move tool. And once you have done that, you will be able to mirror everything and recreate the full object as this tutorial is regarding the pattern and flowing along the surface, I will not go dig deeper into how to make a solid object. And we'll let it to you and your skill set. But please feel free to ask. And if you have some special requests, I can add the extra essence to this class. And if you have made it so far, congratulations, I'm very proud of you and I would love to see some results from the assignments sections. So good luck with that. Thank you for participating to the lesson and see you.