Create Flappy Game Mechanics with Unity & PlayMaker

Stefan Boeykens, Architect-Engineer-Composer

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
8 Lessons (27m)
    • 1. Demonstration of what our final result will look like

    • 2. Setting up our main scene GameObjects

    • 3. Flapping our Capsule up and down with basic Physics

    • 4. Checking collisions with the ground plane

    • 5. Setting up the moving Poles we need to avoid

    • 6. Spawning poles from the Game Manager

    • 7. Keeping the Score and finishing our Game

    • 8. Concluding Flappy Capsule


About This Class

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. 


The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.