Create Flappy Game Mechanics with Unity & PlayMaker | Stefan Boeykens | Skillshare

Create Flappy Game Mechanics with Unity & PlayMaker

Stefan Boeykens, Architect-Engineer-Composer

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
9 Lessons (43m)
    • 1. Introduction

    • 2. Setting up playmaker

    • 3. Flapping capsule

    • 4. Checking collisions with the ground plane

    • 5. Setting up the moving poles we need to avoid

    • 6. Spawning poles from the game manager

    • 7. Keeping the score

    • 8. Finish the game

    • 9. Conclusion


About This Class

Remark: This course has been updated for Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. 


The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.