Create A Simple But Effective Animation In Blender | Nodiken 3D | Skillshare

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Create A Simple But Effective Animation In Blender

teacher avatar Nodiken 3D, 3D Artist and Animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

7 Lessons (1h 19m)
    • 1. Class Introduction

      0:49
    • 2. Modeling Base Of The Radio Part 1

      9:05
    • 3. Modeling Base Of The Radio Part 2

      6:54
    • 4. Cassette Door And Details

      11:03
    • 5. Cassette Creation

      12:38
    • 6. Adding Materials

      17:29
    • 7. Animation And Final Render Settings

      21:11
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About This Class

Hello guys and welcome to another blender course. So in this course am going to show you how you can create simple but effective animation.

We will animate low poly radio and cassette. You will see pop art style animation a lot in tv shows commercials so its a good starting point for building a portfolio. I will show you how you can model the whole scene and also animating.

We will use a couple of modifiers for modeling such a boolean, array, and solidify modifier. For materials, we will use basic PBR shaders and we will render it out with EEVEEĀ  which is blenders real-time render engine. With final render settings and details, we will finish our project.

So let's start creating awesome 3D art that you can use for portfolios and show it to your friends or use it for your own projects.

Meet Your Teacher

Teacher Profile Image

Nodiken 3D

3D Artist and Animator

Teacher

Hi, my name is Dino, a graphic designer, and 3D artist. I have a Bachelors's degree from the faculty of Fine Arts department Graphic design. I have done lots of work for a wide variety of businesses over the years.

In 2019. I joined Awesome Tuts (The Ultimate Game Development Academy)where I become a teacher and graphic designer and with my colleagues, together in our academy, we made over 80 courses about game development, graphic design, and 3D art.

I have a passion for art, teaching, and helping students not only learn but have fun while doing so. I've been passionate about art my whole life and look to instill that passion in my students through my teachings.

In addition to teaching, I'm head of design at Cycle (a start-up working on a n... See full profile

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Transcripts

1. Class Introduction: Hello, everybody. And welcome back to another blond. Of course, my name is Gena. And in this course, we're going to create this school radio animation that you can see here. So, in discourse, we're going to cover a lot of the Knicks off modeling, animating, actually, how you can light up the scene and also how you can render this out. So for the rendering, we're going to use real time rendering in blender. And I will show you a lot of the next tricks how you can get better with blender, so stay till the end and see there. 2. Modeling Base Of The Radio Part 1: Hello, everybody. And welcome to our first video in discourse. So first thing that we need to do, we need to open our blender and here considered we have our default seen in blender. So for this video, we're not going to relate our default cube. We are just going toe. Name it. Base there and before starts modeling our base off our agent, which will be the first thing that we are going to do for this course. I'm just going to turn on my screen test. I don't. So right here can see what I'm pressing. So instead of just switched flat by mistake, and here I'm going to train the shape of this cube. So instead of famine, Cuban want to have more rectangle shape, and it doesn't. Exiles killed this up like this index and also was killed on the why Location. So let's see how this is looking. So we need to open around. So maybe we could go and skill this a little bit up on dizzy. So something like this. And now we can go and skill this skilled is down on divide as well. So now we're in just a little bit too. Skill this on the X as well. In with Rienzi. I will bring this cube up. So we have our base right above our XX is. So now we can go and start editing this this district angle. So in edit mode, we can go buy breast in depth, and here I'm going to add agile on the top part. And I could do it by President command and their or control on there. And here you can scroll up and down toe, add more edge loops. I meant here. I'm just going to select toe edge loops. So this entire press right, like to cancel and any changing location off this toe loops. So right now, as you see, I'm having my ash look selected and I'm going to Skilled is down on the X axis under y axis like this. So I want to help Justine edge on edge loops going around which I will be extruded inside. So maybe it was more subtly this. So now I'm having something like this. And now I can go in face election right here and withholding shift. I would just select this face here, and as you can see, this will be the selected. So I want only dish those trip. But no street faces to be extruded inside. Now I can go here and holding my left mouse Quick, I will be ableto open this many. And here I was just changed from Extrude region toe X route along normals. So basically now when there will extrude all of these faces along normal's not not region. And here we concede that we have our aria low circle and if you hold it down, he will be able to extrude these down compressed and you can see that moving up and down you will be able to extort out Korean and I want to go through this inside. So this was a bit slow. Something like this. You need to go far there. So now we have something like this, and now you can see if if you go on the bottom, you could see that we're having gifts. You here. We have only this face here, and I want to fix that. So now I can go in a vortex election. Actually, that's going very selection again. And select this face here now at rest X and delete this face. So now I will select So I was like this at here. And let's go on the other side like this at the edge and I'm going to lead those edges by breast X slept address and tonight to see that we are having Cold Fish Way will need to feel so we can go in in the world selection and select all of this for where This is also this one here in this one here. And if breast you locate the new face there so you can see that now we fix that. But birth there. So now with continuous. So the next thing that I want toe add toe our base is going to be our volume button and I will do it by I think the new cute are seen and bullion toe I've got cut in. So for the volume button, I want to be on top of our base also to skill this all the way down. And I want to have some sidebar like this which will bring right here in front so I could see the position that we have here. Also, I will just kill this group. Why handles off the X That's more to the side A little bit. And now, with Valentim, Ally will be ableto cut this base from this here. So first thing between to fix is going to be visibility off this off. This YouTube cells like this cube. And if you go on their visibility here, actually, on the report to display, you'll be able to see this play as structure. And here we are going to strange toe fire. So now we will be able to see only wire off my desk. You. So now let's elect our base under modifiers must find 1,000,000,000 tal entered bully until way will be ableto select this object here and now You can see that we immediately cut inside of this. But we will have problem later on. Because, for example, if you're under this image right here, if President Randy reconsidered, he can see this que up here. But later on, we're going to leave this cube and we will not be able to see the scoop anymore. So here you can addressed the size of it and you can hide it for now. So it's right here and you can see the three cuts. Got that piece out. Now I'm going to put up a little bit because it's Plato to incite. So let's see. No, I'm going to hide it. It's still a big toe inside, so to smoke cut something like this will be fine. And now we need to button for our William. So let's add another cube star seen but more forward skillet divide. So this and skilled X Z as well. And for this one, let's go in and its moat entry control and there and school is calling up our most real. We will be able to add to agile apps right here in the middle. Now S and X we can scale this up, out And now, with a base election, we can just pull this. I think this now this is going to be our button for for our volume. So I was killing down It's g I. And now I need to place. So by holding Z, you will be able to enter in this by many. And I will go in vire frame old. So now we can position our button better than insulted you So something like this. See here and let's not go all the way there was. Place it here. And now Let's turn off our our X rays and go back. So did you. And now we have that bottom created there. So that's it about this video. Stay tuned. Because the next video, we're going to continue working on the base and details it, so see you there. 3. Modeling Base Of The Radio Part 2: everybody. And welcome to second video off the score sores you can see here vacated our base. And also we made this volume bottom here. So now we're going to continue working on today tails off this model. So with shifted way are going to bring new cylinder because we will need some holes. This will represent speakers of this radio. So I'm going to move my cylinders, decide it will be a baby sitting there from MASH and less rotate on the X for 90 degrees. And let's scale it down as well. So now with the R A modifier a bite on, the soon there will be able to increase the number off the cylinder. And here, for example, we can go on right down eight and also let's create the space between so maybe 2.4 will be fine. And now we can apply this And now again one more time. We will again bring another aria modifier, and this time we will change on the X offset. And here we are going to type again. 2.4 and let's increase count, let's say but safe. I've got people defined, so let's see it actually Let's make it six and now we can apply it. So as you can see, we are having those cylinders. And now way we're going to place it here on our on our radio. So let's killed up a little bit. And now the gene and wife way, we're going to bring it up and also scaled on the why so, like this and tricyclic we are going to change. Arjun, point off this off the cylinders, Toby, Right here in center, off the mess. So something like this Now again, one more time we are going to select our base and people are buying new bully and tool. So for the 2nd 1,000,000,000 objects, we're going to select cylinders like this and it will keep defense. But as we did for our for our volume buttons way need to change visibility in U boat and this one is going to be viral. And now, for example, if we hide it, you could see that we can see calls that will represent speakers. So the next thing that we are going to do, we're going toe make this cassette cassette on door and also also we will add more buttons to our radio. So now we can go and select our base and that's going that it moat in front of together. If you were going to select this front face like this and now I will just bring this inside are aggravating. I will interface instead of this base like this. And now we can go and return our cylinder position so we can see the cassette door position better. So here I want to be the same size as this. So I will bring this face closer to do it. And with S and X with that Z, we were going to scale this down also x so like this and see it So maybe we are going to select again cylinders in object mode, for example. Just still a little bit so something this So now we can go back and select again our base and with a Z, you're going Just position our door better so something like this will be fine. So now we are going to extraordinary inside. So with you they're going to extruded space. But we're going to go in face election in. We're going to turn on overlays and also environ fame mood And now we can extrude this inside so we can see it. How far to go and so about here will be fine. So we'll see in solid you the way how this one is looking so far. And I like this the style fit. So now I will go back and being my actually, I can go back in edit mode and now I continue because here I will be. I want to have this small, small bar that represent all the radio stations. So it this way selected I just again to it one more time. I will insert one more time face like this. But as you can see, we are having a different shape than square than rectangle actually. So thank Watts. And here we are going toe to change the the way this one is looking by going King Martic selection and, for example, I'm going to let those two worth assists and blessing s why and zero s accent zero, actually. So we are going to align them together to be perfectly straight on decks would be aligning those what is like this so again s X and zero. And now we have distract angle that we can position how we like And I want to disbar to be the same size as this cassette or so with Jean Ex Im going toe a line online like this. Now I can go into, like this face here scaling down a little bit and this one with a bullet, something like this and again, one more time in wire frame with over laced. I looked through this in so but this one will not go too far. So something like this And now let them off overlays and see how our how our base is looking so far So I go right now render it you and I will just change this base material that I have on different Cube. And I was like this point left the gent with the general moves forward to see if we have any mistakes you made also hard this and you can see that our basis started getting interesting. Look. And the next thing that we are going to get it going to be doors and also we will fix this bar here and also add some buttons and handle for this radius. So see you in the next video by 4. Cassette Door And Details: everybody and welcome back to our turkey, doing the score sores you can see here we added speakers and also they add Theis doors and also this way, excluded those face inside for our doors and for our radio bar signals stuff. And not the next thing that you're going to model is going to be our buttons. And also also, it will start irrigating doors for our cassette cassette place. Let's call it like that. So now that ship with shifting day, we are going to bring another cylinder towards here and let's switch toe two, solid you and let move it to the site. So we need to bars for for our radio and with cinders we will be able to get that So was rotated on the X for 19 debates like this. And now I will go in a dit moat and display selection here. I will just the rest I for inserting que friend there No breasts. I, for instance, face not give frame. Sorry about that. And now I could go back in that this moat and select this out, back, back, face like this. And for example, I can go breast. He gets it right with Redlich. And I am going to scale this out like this and I will be ableto just throw this out one more time and you can see that we have perfect bottom for our stations. So now I'm going to position, position it in front. So like this and you can see that this is a little bit too big. So I'm going to select this front basis like this. All this and I can go and disliked those with Circle selection with C and Middle Mosque. I will be able to discipline those en technology and why I would just fall this a little bit closer there. No, can't go and skilled. He's down. And so something like this Let's sit so small. And now I'm going to go and then the review so we can see it better. So I want those buttons to be in the in the middle of this bar here, and it's shifting DVR going toe cricket like this. And now that's my only move them in front. And that's it. We created buttons so now we can go and rename them. So this is going to be button one. It's going to be button too. So now we can go and start working on the doors off this this radio. So first, we're going to go in edit mode and less like this back face here. So right now, in via remote and with X ray on, we're going to pull this closer like this, close to toe for the front. Actually, it's more something with this, and now we will extruded out one more time. But we are going to cancel to right click. And if you press us, you be able to scale this out, and now I'm going to explode it out because I want to have those. Let me just show you if I go rendered you, you can see that I'm having like this box got out, he said. And that feels, add a little bit more stuff. That and I would now just go and select this this look out and left click, and I'm going to case the size fit, so that's pulling out inside a little bit and something like this. So now I'm going to go, and with shift and day, I'll duplicated this inner circle in the square and with by moving forward. So now I'll press speed to separated this piece from from this base. So as you can see, we create a new face here and for this face. We don't need any of those modifiers and this will be our doors. So we're going to change origins so you can see that right now is the way to back. And I want to be right here in the middle off our our face. So let me just go in and it more special breast f. And now we tried leak. I'm going to change too center of demand because it will be much easier to control how it will behave. So now, for four doors, I'm going to go on and on my X ray mode. And now I'm going to scale this also bit down. So let's zoom in. Actually, let's bring it closer toe the position that it should be and zooming all the way down. I'm going just skill this a little bit. So we have some small, small, empty space is there and I'm going to skilled on the X This some dizzy. So just small space between customs be it will look nicer to see a some calls for door. And actually, we need to scale this up a bit more down. So see it one more time Something that this would be funny to see how this whole look like . So now, in edit mode, I'm going to breast high for visiting face there, and I'm going to scale it on Z and G. We're going to pull it there, so wait around. We're going to make this transparent. So now we can go and grab this in front, and we need to add more damage. It'd so in edit mode, we are going to extrude this insight like this sit. And now, for example, let me just school back. So here we are going to believe this face later on. It will add it because they will help us to create better geometry. And for now, we don't need it. So let me just go and select, actually, with circle selection or all these faces here and text, we're going Just delete those faces. So now, in face election mode, I'm going toe feel this front sight you'll face there and now, actually, we need to fix also back, but So Newcastle needs some actual Oops. So those faces there And now with control and edit moat, they're going to add a slope right here in the middle. So something like this. And now I'm going to go and select this edge here on the bottom. And actually, we are going to go and select those metal parts here like this and DJ and why we can go and pull them like this. But we need to have one more edge. Look to the site. And now we can go and X and more those toe the back so that we just select them and TJ invite. We can pull them back like this. Now I can go and select this vortex here and delete it like this. And also I don't need this edge here. Someone like that edge and able to lead those edges. So now I can go and grab those two and J and why I can pull them back. I think this because later on, we're going to rotate those doors and look nicer. So now we can go and add solidify month affair and became increased The thickness of it. This is a bit so seductive that this will be fine or actually this way too much. So let's go and skill down. So something like this. Now we can go and press supply. And now in front or too Graphic view. We're going to select this edge here. This front catch here and we can pull pull it down on the Z. So now I can go and select this front face Presti for in sitting face there. And now, later on, we're going toe make different deal, Fritz. It will be transparent. And now we can go and there's G and by to pull this insight. And now we need to change Arjun point of it because we want those doors to rotate from this point here. So I breast lightly here on the bottom. And now we tried like I'm betraying Persian Treaty coarser. So no, if I breast you see that door feel out like this and I like the way how this one turned on . So I'm going to go and return it with control Z and that's it about this video state. June. In the next video, we're going to make buttons that later animated and start creating car cassette. So see you there 5. Cassette Creation: everybody and welcome to our course. So as you can see here, we create our doors and we made those two buttons. So now we need four more buttons for our top part and also handle for our idea. So first, let's make buttons. So which shift? Today we are going to create new tube. Let's support in solid you. And now we're going to scale down. So are about buttons are going to be pissed. Those basic squares like this and now in two, skill them down. So something like this, we'll be fine. And now I'm going to do to replicate those on the X like this with 15 day And now if you go under edit, you can go and repeat last. So other Beat it four times. And actually, here we have our buttons created. So now the only thing that I want to have is going to be a little bit space for those. So I will duplicate the last one gets lit, track click. And now I just gave it out like this and pull it in the middle off those four for buttons like this anti also, I was killed down on the X and you need skilled up on Why so something like this? So now also dizzy So something like this Now again I was left my base and add another bullion And for this one we are going to slept. We tied doctor that subject there and now as to remember previously we need to change in your party display from texture to fire And if you see the effect fit So now we have that hole and wear going toe Animal did this button here and now we can go and create handle for for this for this radio. So with shifting the shift and see, we are going to return our TV girls right here in the middle And now I'm going to bring you cute or seen scaled down Put up Z skilled on the X like this So let's see it. No things handlebar is going to be See waken go in edit mode and control and there and schooling up one more time We will be adding toe actual apps like this right here in the middle. Now we can go and skill them on the X So something like this And now we can go and select those two faces here, this one and this and extraordinary down song this. And now I can go and at X loop here and X looked here. So now I can hold shift and out until I don't Both those I just went to the GNC. I can put them down like this. And now, for example, I can go and extort this place here insight and also this base here inside. So let's see how this one is looking and it will be fine anyway. Style, fit, find. So, for example, maybe just killed it down on the eggs. And, for example, we can go and start here skilled both three X as well, and we are going to keep the position if it to be right here. Now you can go and select this face here and fix that bar that they have. So with this face election, we can go and shifting day duplicate this why? And now it be I separate this base from from the rest of the base and now I can go and that they selected in edit mode, I can extrude it out a little bit and I'm going to just keep it down. That this actually we need to select everything with a and in front of the graph. You scale this down like this. Also, the Z axis now with Jay and why we can go on with this here so something that this will be fine. Wait. Can go and work on the set so far. Cassette. We need toe, have some scale, and we can go in edit mode on our base, our first base edit mode. So I'm going to go buy a frame mode, so I don't need this face here. And this will be the scale off set. So with shifting the lucky divided and separated one more time, So now I can go. And this face I need to change Origin Point Toby, Satyr of the mess. Actually, we need to obey sent center of the mess off the surface. And now I'm going to scale this down like this. So now I can go in at this moat insulin view and turn off my overlays. And right now, the photographic you we can go and extruded this but this Why? So let's make it dick. So now, for example, we can add on a loop here. Now we can pull it down and to actual apps to the side. So centrally, this also you can go and kill them. So now we are going to select this part here in this part here and in front of the graph you chest X. We can text scale them like so and now I was like this piece here and this one here can drench my origin points to be individual. So now effects through this you can go. You can see that I will be extraordinary Same size So that tipped. Now the one thing that you could go, for example, we could go and bevel this act here and this one here this fund And so now controlling baby can go and that would and vice going up and down your mouse really will be at more bevel toe those edges So something like this and for example, we can go and bevel the stop party's well so just a little bit so I can hold shift So this and now, for example, we can go and for this extorted his face here e pity and for example, we can go and kill this piece. They're explication. So here we made a cent. Now I'm going to select this face here and this on the back and one more time in front of the graphic. You are pressed for Stroot for inserting face inside and hold shift. So something like this. So this is going to be the label. If it off except and now I'll do one more time e for insisting Face and Z I was killed those and I put this like this. So now we will need toe cylinders that will go through our certain will represent famous holes and now rutted new cylinders scale it all the way to about here. Now I can go and move this to the side and I will work separate separate separately Now I need to go. I can go and select both of those. And I tried to find a position. So one here Fine, but smaller. So I'm going to change our point because right here I move it. Jane tried to be center of the mess, so something this'll And now it's shifting, being we need toe duplicate this one and the site Maybe a little bit more and now I'm going to duplicate those on pull them out and I will select my set. And at I would remove all of these modifiers billions that we had before and I had no one so bullying and I can go. But before that, we need to drive those together by pressing Lamont J and Lilian Boole. Select that subject. Also, we need to fix perfect. They should have with visibility so and let's hide them. So I will go and select them, find him. And now I was like those two I'm going to vote and actually, actually, we don't need those stupid because we will apply this bullion supply and now you no longer see those two. So, for example, we can get rid of those. So now let's see how this one is looking so far, I like the way how Stand down, I'm going to drink. Change the color of it will be like So that's it about the street there. So we made our tape, we made our buttons off the handle, and the last thing that you need to model is going to be this bar here. And three rulings toe make whole for this door here. So see you soon. In the next video, where we are going to fix this issue and the next video of that we will start animating our ideas. So see you there. 6. Adding Materials: the body and the dog or so in this course, we're going to work on this bar here and also we will make hole that will be that control the inside off this off this radio for this cassette. And now let's focus and work a little bit more for this bar here, and the bar is going to be very simple. So with shifting a we're going to bring your cubed are seen skilled all the way down. Actually, we can go and start working in solid in rendered you because TV and super fast pull this out. And now I'm going to kill these down on the X on dizzy and skills up on the X. So something like this and the bar is going to be very simple. I don't want to be complicated, So just just being lined up something like this. And now we can go and scare with Dubai and but just one hided because instead of g, I rest age and now I pulled this inside like this. So now we have this door here this recreated, and now we can go and pull this out a little bit because we need it now and let's see it. This bar here actually can hide it by pressing age on that sea position off this bar. So I'm going to move it. This ends now off a little bit, scaled down one more time. I'm dizzy. And with shifting the way, we're going to duplicate and make two lines birth like this. And now we are going to add a new cute are seen and way will need just small small cube represent the the position off the off this bar. So just insight. And I want those toe go on the back so I can select them both. Gene Very the bullet inside. And also I will join those two together because they would shame share material. And Despont, we are just scaled X so something, ladies. So now we can go and return our return Our door, which is this one here and now I'm going to delete all of the's necessary, unnecessary, unnecessary billions for this door. And we're going toe rename those door bar and fit right click way. We're going to train Arjun, going to be in the center of the surface, and we will make this desperate deals So here we're going to leave this material by pressing miners and Kate on your tail. So here we're going on a couple off options. So we will turn on transmission because I want to be transmission transparent this door. I want to be transparent and also will need their own screens based reflection. And in render every settings, we are going to turn on all screens space for reflection and refraction will be turned on. So like this. So now if you're going under shading, we can go and the grace roughness of it. And now we can just go and full days site like this. So something like this. And now in Vire famous way we're going to scale this anti. Why? So just team this Now we can go as, like this this ghost inside. So let's go under you so something like this will be fine. And, for example, you can go under shading and play video index of reflection. So also increase on the case roughness of it. So let's bring this up and here conceded how we can play with Justin for election. So for now, I'm going to keep this one. Is this I don't want to change it, but I will just go inside of you. And I was like this. But here and this line, it's usually that so we'll see how this one is going to be visible. And that's fine. And for this second, I want just this basic material Be what? This Maybe we can go and hold them a little bit forward. This is killed him, and we just let everything and just being it's closer. So Mr Off over lease and policy house looking. So now I can see that you're having this nice effect less his sexual plastic less that showing us inside fit. So I'm going just to go. And the fact this bar here one more time and I'm going to scale down on divide just a little bit more something like this. And actually I want to be a little bit inside as well. So now we can go and see in. Okay, so that's good there. So now we can go and focus on door. So for doors were going just to go and under materials Yeah, school Plus for creating new material. And for this one, we're going to select the same transparent material and breast inside. So it seemed now is transparent. But we're having problems because on the other side it's not transparent and we need to fix it. So I'm going to hide my base and now I will go in face election. And here you can see that way have those on those faces here. We're going to believe this one here by pressing ex faces. And with their selection, we can go and select this edge and genes e we can move it all the way down. So will be the same size as Is this one here. So frame old and just pull it up a little bit and that's it. So now we can go and turn on 100 view and return our bases will. And here for this cassette, if you placed in the position where it should be said that this you could see that it will be visible and there is only one more thing that I would like to fix. So I'm just going to select set and decide. And here I will just go And Kate, no cylinder are seen rotated for 90 degrees scaled down because the insight off this cassette isn't usually the perfect circle. Has some some gear inside something like that. So I will go and go in that smote. I was like this face here, This one here and here I can go and extruded down. So maybe something. Actually, I'm going to delete this one here and now I will create a new cylinder on this one. Will be that will have to about, let's say 16 words just now we can go and look to the side. I selected this face here on the backside. Best I extrovert for Internet inserting face. And now with X. I relate those faces here and now I'm having whole insight. So here I need to select thes forward assists and best forgetting face. And now I select like this to fit over Texas. And if I can feel inside of it So now, in face election, I can go and select every second face. So something like this And now I'm going to change toe individual origin. And also, I will extruded, uh, along normal and I can pull it this. So now I can go and skill this whole the way down like, so thanks. Pull it in front. Also skilled divi more. And here we are going toe places like this so conceived that find it'll that we have here. So we're holding shaped We are going to do this out. And now we made that that small details but it will help us work said to be more looks like like original one. So I'm going to duplicate on the other side and see Okay, so now I can go and scale those two. And now I will select everything here and I will during those two. So now everything strange. Same. They also need to fix it. So now we can go in that mode and for example, we can go and health select those those new circles here that we created and we are going toe breast new and select that white material that have and signed it there also, we're going to select this base here this morning And those stool also on the other side as well. And here we will assign the same deal And for example, you can go and select this face here. And this one here and here can best plus and here wear going toe sign some different deal. So, for example, we can select something like some some orange material like this one. Maybe it's a bit more dense. So something like this gay socks that is done. So now we can focus on the other material on hours in our radio. But before that trip today we're going to get a new plane and scale it down, skilled up like this. So we're done with our except let's quote it. And now we can change the materials for our radio. So, for example, for this one, let's try to find some interesting one Press zero to go in camera view and let's see what we could do here. So But before that, we can go and during those two buttons to get there with command and J. And now they're going to press plus and select that white material that we have. The only thing that I want to change is going to be in Aditya Moat with face election mode . I will select this outside and the other side and a rest plus and here I would drink material to be black. Sign it. So something like this also this outside part. Well, have the same black deal that I had. And now, for example, we can go and select, Say those two faces here on maybe those two faces here and a sign that white on that button deal. So something like this And for example, we can go and with Tricolor sign this place here. Okay, So better maybe go. And extraordinary is a little bit down. So thesis and now go and assigned the same material for those outside outside looks the same black material that we had before. Okay, so now we have more sterilized sterilise buttons for our bar. So now for the stock part, we're going toe during those three together, and they will be the same we had before. And for this one, we can go and change the color it. For now, we're going to keep it orange. And now also put this handle Strike two makes dream deal This and maybe this one can share the same deal. I feel that we had actually we need the same duck. So this is something like this. So we are done with that part. So right now I'm going to see into their might case. And now we're going to try to find some good deals. Good color floor radio. So I'm going to turn on over lace, and right now we can see it better. So let's see what kind of deal who put on radio. So maybe something that this will be fine. I like this great orange combination. You can also go on some of the webpages like color hunt to see some color palette that you can use and, for example, was trying gave a gimmick this handle full black and also, for example, the vote and change the color for for this part here. So maybe actually are going to give that one the same color because it looked nice. So I always like the result This'll one here. So maybe you could go on the back as well. And like this back face, I wanted to convey a sense, for example, and extrude this and now just a little bit. It stood inside. So now we have something like that. Just the small details. Little look better. It is so you can also play with, for example, roughness of this material to make it life But for now, we are going to keep it is. And that's it about this video. Stay tuned, because the next video, we're going to start animating a scene, so see you there. 7. Animation And Final Render Settings: but the end. Welcome back to our girls. So before starting any meeting, we need to clean up a little bit our scene. So here concede that I'm hearing a lot of cubes and I want to rename them. And now first thing I was like my base and here under modifiers, like all of these billions that I'm having so like this. And now I can get rid off all of these fires that I'm having on my scene. So I was left everything there and with text I'm going toe Let it now I'm going to rename all day. So, for example, those are but us buttons. Now this one is going to be single, single, be for bottom and let's see what you need fix. So there's going to be door bar just to be William Candler and everything else is renamed. So now I'm going to select my point light and my camera, and I want this one to be in the new collection. So I was like both and with them, I will move this to new collection and don't side with their on my selection filters and disable those two for being selected. So now I can start then emitting So first thing, I want to move my cassette inside with place like this and for example, I can go scale this a little bit up, down and I will just want to change the people point just right here. And I want to be right here on this bottom part precisely. And changed Arjun trying to be where the cursor is party conceded are Dickerson is far from here, so I want to be in the middle rest and hold shift and right leave to make to change the position of three D cursor. And now once again, press breast lick and changed Arjun Bryant. So once one more time I need to go and my region the cursor. So I just go on and breasts and And he will be able to change the location off your did your cursor. So something like this change. I'm going to select my except right click or two point Toby. STD Cursor is actually re selected doors, but anyway, we will need for the doors as well. But maybe a little bit more on the Z. So something like this. And now again, one more time, right? Leak. So if you rotate this door, you can see that go around three d cursor. Now I'm going to find except here. And I want this treaty cursive toe be, Do I? So let's just go. So did you. So we can see it. So something like this and let's up boat as well. And now this is the book The Faith for Positioning Cure Arjun point for cassette. So now I'm going to start any meeting. So first, think I will just bring my bear on my timeline off beat up. And the first thing that I want an image is going to be this single button, which will be but for opening the door. So on the 30th frame, I want this. Want to be on the same delegation side of best end and for dizzy, a dress insult in, sir. Single key frame. Now, for example, on the say 48 frames, I want this button to go down to about here. And I would best another key fame by pressing Patrick and keep him there so I could see the depressing. And now I want to animate door as well. So on the beginning. I want to say to stay the same. So the rotation is going to be on the X, as you can see. So breast cancer, single key frame and the 48 3 I want doors open toe be open it like this and here I'll dress Catholic and it's a single different. So now you considered when you press this button, the doors will, the door will open, and now we need to animate our cassette. So here I'm going to change one thing. So here you see that we're having a moat that that represent, expire and see. And we don't but that way need this gradation to be turned on because, for example, if I go and I want to animate this, for example, I'm going to change and true. So I will change the loco. And, for example, if I wanted this to be rotated along, see on the locker, but this so I could go and keep them here. And, for example, I can go and write down 100 rotated breast another key frame here. If you said that if a grand Imation concede that it's not attracted, think around, see, it's rotating in a weird direction. So we need to fix it. And the best way is going to be using this, this defendant more. So let me just go back like this. And here we can go and change this toe to be like that. So on the 30th frame, I want to be the same location as decide now. So location and scale as well. Our rotation and location is well, so on the 14th Fame, I want this one to be rotated like this to about here. Maybe. And I rest I and both so I for location. So if you break this information, you can see this following door. Now we can go and render it Use it so something like this And on the 50th train, I am going to change the lock off transformation orientation and just rest. G and C and I want to discuss it to jump out like this. And here I'll rest I and I for location invitation as well. So if you create this information, you can see that the doors open and the set will jump out. So now the next thing that I want to be this toe right they discuss set along the 400 80 So breast Keresey and 180 This and I will insert key frames on the rotation and location. So like this, But I want to write it. Actually, I'm going to believe this. Give him here and I want to rotate on the Arazi minus 180 like this. And now I replaced those key frames because I want oh, got it on the other side. So something like this and I want this to stay a little bit here and there. Maybe five frames like this. And here on the 75 fame I want I want to this location invitation from this key frame to be on original position. But actually, I'm going to do it. Clear, clear defense for rotation of a side kick and the irritation. So, like this and here needs toe wrote it for minus 180. Let's just get frame. So let's try this time actually required. Oh, oh, meditation on the on this cassette. So we need only just toe delete key frames here for on the 75. So you see, that jumps out, rotate and they're on the same position. And here I once again just replace that key frame and immediately on the 88th frame. I want this to go back here, but you can see it again. We will need to fix this by pressing for click delete key frames. And now it will just return. It should be should return. So I'm just going to see what they're known. I was. Lead is keeping. I want this giving Toby 88 so that she is going up, not dating. Stink a little bit in there, going back. And here is a taste again. But we will need toe exhortation. So here are just best delete key frames and now need to manually press air and rotated to be straight like this. And now I have a list incident, another key frame. So no jumps out and goes back. So now we need to animate the doors as well. So on day 88 frame, I believe are set will be inside and for our door. I want to just want to be here all the way. For example, until 75 and the shift today I want to go back this and it's a lot down back this and also in the tournament. But it is also the shift today. We're going to duplicate this this part here until I say 75 now we'll copy the 1st 1 So now if greatest animation Cassie jump right eight. Go back, Stay there. So now we can go and fix our final render. So let's play this animation or more time. Go out, Trump, rotate and return toe original position. So now we are going to select our camera and the shift. Great key. Risky. Above Deb, we can go and navigate and place our camera entering my moat with B B A s and the we can fly around. And for example, I looked I could see it to be right here in the middle. So now, for example, in camera view, you can go and turn on. For example, cartographic. You want to have different style so you can see it right now it looks like go out, Let's see. And disputation is it's too slow. So I'm going toe. Just just let all of these key frames and, for example, more it five g frames back also, I don't need to do the same for door and also for the button as well. So I would just like Button. So now let's see. Actually, Irritation was fine, but we need to talk. I'm going just to return it a couple of times. So we'll see, jumps out drug date and goes back sets. Never mind. We're going to keep entities for 90 in all this play with key frames and animations off this one, as you like. It wasn't bad at all. I think I'm just going to play some of you. But there stays dairies along. So this maybe to fame, beginner. So something like this will be fine. So now we can Golden camera view and, for example, we can animate depth field. So with shift and see, we are going to return our treaty cursor in the middle. And with shifted A you can go and at Plane Access and Gen Z, we can pull it up and in camera view, we can turn on depth of field. I'm going to go to render if you and, for example, on the fox objects can select our it's right here. So now it will be in focus and, for example, on the first Spain folks can be real low. So something like this and here we can go on press insert key frame and, for example, on the 10th frame Waken case all the way to treat, for example, pressed right quick and consistent. Keep him there and stately that. So now, under end of settings, you're going to use TV. You go enter on Ambien, the bosom also blown. We already have our skins based reflection. We can turn on also motion blur. And now we can add different color for our background. So I used to play with background color. So, for example, maybe some radical with fine, but we need to fix, like, think so I can go and select my light and here with change like Toby area So we area like to get more soft shadows. I can go and press air to rotated like this and for example, I can increase roughness off this material here, pull this up rotated and for example, we can case father toe 1500 like this more direction. Light this and let's see now we can go at it shifted duplicate to the other side. So this is going to be our feeble light. And what is power toe? 1000? Let's say And maybe we can go and incident another one. And this one is going to be a quite. But when you point it on our radio, so something like this and for example, we can change the color, be a little bit darker, some dark red and one more think I'm going to turn off shadows from those sidelights. So I want one shadow. I want this back fellow Or actually, we don't need shadow for for this one, so something like this will be fine. So now we can unhurt everything on the seat bolts Under color management, you can go and play with the look. So, for example, we can turn on medium contrast or hi countries. Very high contrast. Actually. Let's make it high contrast. So let's see if everything is inside off our camera and we can go and the grace number off key frames. Toby, let's say 100 thesis. So now if you play this animation, you can see it. It will be fine, but I'm going to change my type off camera for most a graphic perspective. Now I'm going also to zoom in. So this now I'm going to scale this up and, for example, I just go ahead and my lights a little bit apart further. Now I need to rotate each. I don't want this back shadow that I'm having. So I'm going just to change the ankle off my animation to be something like this. And now I need to increase the intensity of this one. So for this front, I can go, for example, to thousands. This son can go 1500 and his backlight can stay the same as it is. So, actually, now we can take it Turn on shadow on this front here because we didn't want to have the that are so graphic you. And now I would just go and change the base color here. So, for example, seems softer. Debt will be fine. So something like this, so everything's here should be fine. Also, if you want to get turned on us curves and, for example, here conveyed the curves, the brightness of your image. But I'm not going to use that for now, and everything should be fine. now under under settings, we are going to turn frame May to be toe 24. Here it to resolution. If it's number of gay frames Tent, Don't forget to change your file format. For now, I'm going to use a BJ Big Grace quality 100. And here you will be able to select to select your output off your file. I'm going to call this radio animation on the desktop, except I will save it just a case. And for example, we could go on breast, render and render animation so you can see that you're rendering is going to begin. So that's it about this course. I hope you like it and seeing the next course by