Create A Basketball Court With Blender | Nodiken 3D | Skillshare

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Create A Basketball Court With Blender

teacher avatar Nodiken 3D, 3D Artist and Animator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

8 Lessons (1h 27m)
    • 1. Class Introduction

      0:58
    • 2. Importing Basketball Court Image Texture

      9:00
    • 3. Basket Rim And Panel

      13:38
    • 4. Making Basketball Net

      9:12
    • 5. Basket Base And Bench

      10:02
    • 6. Court Fence Modeling

      13:52
    • 7. Street Lamps

      10:58
    • 8. Final Render Settings And Animation

      19:34
  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

134

Students

3

Projects

About This Class

Hello everybody and welcome to another Blender course. In this course, we are going to create a basketball court and we will do some funky animation with it. This course is for beginners and if you are an advanced 3D artist you can use it for exercise.


First of all, I will show you how you can import an image as a texture for the court. Later on, we will start modeling baskets and basket panels. We will use decimate and wireframe modifiers for the net. For the background, we will create a fence and streetlights where we will use spot lights for lights.

Next, we will focus on colors and materials and I will show you how you can easily model basketball. In the end, I will show you how you can make the whole basketball court jumps and how you can animate it with a wave modifier. With final render settings, we will finish the course.

So let's begin and start working on a cool project that we can show to our friends and use it for a portfolio.

Meet Your Teacher

Teacher Profile Image

Nodiken 3D

3D Artist and Animator

Teacher

Hi, my name is Dino, a graphic designer, and 3D artist. I have a Bachelors's degree from the faculty of Fine Arts department Graphic design. I have done lots of work for a wide variety of businesses over the years.

In 2019. I joined Awesome Tuts (The Ultimate Game Development Academy)where I become a teacher and graphic designer and with my colleagues, together in our academy, we made over 80 courses about game development, graphic design, and 3D art.

I have a passion for art, teaching, and helping students not only learn but have fun while doing so. I've been passionate about art my whole life and look to instill that passion in my students through my teachings.

In addition to teaching, I'm head of design at Cycle (a start-up working on a n... See full profile

Class Ratings

Expectations Met?
  • Exceeded!
    0%
  • Yes
    0%
  • Somewhat
    0%
  • Not really
    0%
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Class Introduction: they're playing. Yeah, a look around. Hello, everybody. And welcome back to another blood. Of course. My name is Dina and India. Scores were going toe animated this basketball ground, which we will also create in blender toe 0.8. So, in discourse, we're going to cover basic mix of the modeling fear. Also going toe toe some advanced modelling stuff. We will play with modifiers. I will show you how you can import images as a lecture. We're going to create some some of these materials and texture for our scene. And in the end, I will show you how you can render the whole scene out. So see you there. 2. Importing Basketball Court Image Texture: but the end. Welcome to our first video and discourse. So before, starting with bundles should always create a new file. There were going to save our project files and all necessary pictures that we are going to create our need for our projects. So, as you can see here, I'm having basketball court file and all my project files are going to be safe here. And if I open it, you can see that I'm having this picture, which we will be able to get from description off this course. And we're going to use this picture as the image texture for our basketball court. So right now I'm going to close this and now we can go and open our blender, take some time, just go full screen. And as you can see here right now, I'm under tow orientated. Oh, and you should always work in the latest. We're in a blender, so if you if you can get Persian about this, you should get work. But I believe that you will be fine with this for him and he would be able to follow this course no matter which version or blender. You are so right Now I'm going to create in your file under general and conceded comparing my default seen here. And as you usually I'm going to press X and I will get rid of my default cube. Now, I will just turn on my screen test. So right here you can see what I'm pressing. And now for my Bastable Good. We are going to create a new plane toe, are seen by pressing shift in A and here I will oblige seeing. So now if you press and go under item, we will see this menu here, and he will be able to see dimension off this plane. So, as you can see by default is toe to meter by meter. And this is scale. So this is different than this. So here's who you want to have a more precise dimensions. So basketball Court court is going to be eight by fine meter. So, actually, unless irritated actually let let's get this this And now I'm going toe pate and import a new material things. So if you go under material you will be able to create to create a new material for this plane here and now we can go under shading and here we are going to apply our in extractor . So as you can see here we are having our principal be SDF And here, for example, if you change the color of it, you will be able to have different color off this grain. And for important image, you will be best shifted A or Add Inc. And here at the search, we're going to search for image detection. And now we're going toe black in color to base color. So now we can go home and open our picture that you have so we can navigate through this folder. And here is my picture. And now if you connectors toe properly, you will be able to see your image texture as it is. So here we have perfect dimension for our basketball cork. But there is only one thing that I would like to change. And that one is going to be my normal map because you can see that is perfectly straight without any any bumps on our course. So we are going to fix that because we don't want our lights to reflect. Perfect. Perfect. Perfectly. So we need some some nice bump on this on this plane. So with shifting day, we are going to search for bump. And here we are goingto plug in bump to normal on this principle beers deaf. So now we need something to control this part level, and that one is going to be no structure. So with the shift, Dave, you will search for nice texture and now you can block in to height. So now you can see that you are having some distort on this plane, and here you will be able to control the height of it. So, for example, you can go very high or very low. But for mine, I will be I will goto about, say, 200 because I want to have a real high noise upon this on displaying. So that's right down here. 202 100 this and now I'm going toe case strength of it because I don't want to have full strength off this pump. So I have to about let's say, zero brain t I think we'll be fine. So D. J. And now, for example, you will be able tow, please details. And also we could go and increase distortion. Let's say about 15 will be fine and number of details keep door. So I see how this one is looking and this one I think it's looking very good. Or actually, please distortion really high number if you want to have perfectly perfect day also, let's to go 100 this morning. So that's it. We create our back around, So this is going to be our good. So I'm going to rename it so it can go on breast, double, never like under the sea collection. And now we can go under layout Many. So also, for example, we can go and turn on our look. They're more and now the next thing that we need is going to be outside off this course. So with the shift in the we're going to duplicate this one and there were pressed back like toe. Keep the position on location off this copy, and now we can go and scale this up like this. And now I'm going just to remove this material by pressing minus here and here we are going to create a new material. So right now, because they're on the same height. We need to move this Toby down sort of refugee Z to move it into the location and I will hold shift for control. And at the point where I can see my court, Just stop it here and I will keep this fun as this. So now, for example, we can go and scale this on the X location because we want to have even even boundaries off this court. And for this one, we are going to make some street. So for this one, we can go and at some dark dream dio so maybe something like this will be fine. So what? See, on our rendering you and now we can go onto shading and again we stripped in a We can provide the same bump note between black into normal. And now again, we will need some more structure. So now we need to connect noise to height and I can be are going to increase the scale of it. So this one we are going to make 300 also created distortion as well. So now we can go and way with the strength. So for this one, I want to have more more bump. So let's say 0.6 will be fine and that's it. So now I can go under layout and for example, what else? I can go and go. I can go, you know, just mold. By pressing tab and selecting this court. And now with just e. I'm going just with a I will select everything. Let me just go back now I can go e for extraordinary and extraordinary background, both down to about here. And also we can go and select the second goal on this second plane. And now, with the way can go and select all forward to sit and eat for extrude. So way are just think toe stood a little bit down something like this for now. So now we can go and renamed this one street and that's it. We created our court and streets around. So in the next video, we are going to make our basketball panel and see there 3. Basket Rim And Panel: Hello, everybody. And welcome back to our second video in discourse. So here, as you can see, we created our world and our streets as well. So now we need our basketball pants. So with shifting a we're going to create a new plane toe are seen. And now, with Rienzi, we're going Just bring this up a little bit. So now we can go and change the look. They're because going to be much faster to model it. And now we're going to scale this fun on the Y X while. Why access by resting s And why so something like this Now, a little bit more on the X, and I believe this one is going to be fine. So now we can go in edit mode by pressing tap, and we can go and press I for inserting faces. So with shift, you will have more control on inserting face. So we need something like this because we want to have different materials on our bandleaders. And also we are going toe on actually totally turned on offset. Even so now we can go and dinner by pressing a So we need one more square for the insight to about here and now with the perky And by move this do about here and again I we will sit another face and let's try to make the same size as we have our boundary, which is this one here. So maybe something like this and let's go. And at material to this. So here, under material, we're going to create the new material. And this one is going to be right, so we could go on best a sign. And here with face election, we can go and select this outside and also this inner in a square by pressing shift and shift in control for selecting actual apps. And here we are going to crest plus new material, and this one is going to be read. So now we can go and rest beside and here to see we created our banner for our busted. So now we can go in at this morning by selecting everything we could go and e for extrusion about here and now we extruded this out. So now we can go and bring this up. So which g and why? Jane? Zeke, we can go and bring it up and Now we can rotated by 90 degrees on the X location and a whole Sony Z You're going toe to toe minus 90. So so something. Ladies. So now in top you were going to Burkey and why, Jean Max actually and move it back to about here and now we can go and scale this down. So let's see something like this. And now if you breast shift in a, you can see that we have default cube with dimensions off two meters. So the height off this one should be about two meters. So something this and now we can go and presidents one here. But as you can see, it will be tired. So we need to toe Animal is down and also they're having problems on the other side. So now we can go and press a double a toe de select everything and we see with Richard Circle selection by your in face selection, we can go and select this backside. And here we are going to press, plus locating a new material and this video we can go and make what? Say something. Let's go. And something very of this. And here we compress a sign also just like those two. So now we have backside off our boards about this, and now we can go and move this down. Dizzy. And also it can go and scale this morning and now this one should be good. So this one we can go on, move it further to about here and that's it. We created our panel. So, for example, what you could do, we could go and change the color off this more maybe make it a doctor, but go and make it like but usually threat. And also, for example, we could go and select this face here. This edge here, this one here and for example, the 2nd 1 here. And with control be we can go and bevel those Sampit control with your mouse feel you will be able to control off number off devils. But we're not going to do that because, like this is going to be fine. And also here can see that we are having different different color on the side. So I was like this side here also hold my holding shift. I was like the other side, a swell. And here I want to have a different material. I want to have this great material because I want the only the front to be the same as this one here. So now we can go and duplicate this one but way. We're going to do that later because the next we need toe have brain for our basket and also standing for it. So now for sentence for standing were going toe create a new cube toe our scene and now we're going to skilled all the way down the GNC Pink it up And now we can go and veggie and ex Bring it closer. So now we can go and work in that sea Left or breath. Phew! And now, as you can see, we need to move this down. So to about here and in the photographic you Let's go. And here we are going toe Bring this closer, my person Jn x So like this Now we need again left, and this one should be in this perfect position as this one here. So, in edit mode, we're going to select this face here, and G and X it was closer. And now we can go and scale this on the wife like this. And now, for example, we can go as, like, this edge here at the bottom and the GNC pull this up to about here. So let's see how this one is looking so far. I think this one is going to be good dimension. Maybe we can go and pull this out a bit to see, Actually, let's keep this but way we're going to turn on Oliver to selection and our X ray mode. So now, with C, we can go in circle selection and select on the stop part, and I want only the stock part to be a little bit slower. So something like this, I think, is going to be fine. So let's see, from some angle you can also go and search for perfect dimension. But because this one is going to be stylist, we're not going to waste time for finding perfect dimension. Anyway, you can go and press end and here under item, you will be able to select the imagines off it. So now we can go and focus our so here vacate our base, and now we can go and continue by pressing shift and see to return us on our in the middle of our great of precedent to hide this panel and for our team, we are going to create a new circle. So now, for example, can pull this up to about here and now with us, we can go on scale these down. So now, with G and X, we can pull this closer to our door board at panel and also our base and now in front of the graphic new POTUS up to about here. But it's concede this is way too big sewing to scale this all the way down. So let's see if this one is going to be fine. So something like this. And now with G and X, we can pull this closer to our basketball base, actually, Arian base. And now with Gen Z. You can pull this up to about here now, in edit mode, we can go and select this, and extrude is down. So do about here. So let's see how this one is going to look like. And I believe that one thing be fine for this. So now we need to stop that stylized this one a little bit more so in right in front of the refugee appeal. I will turn on my X ray mode, which in this here quarry converse all to see. And now I'm going to select this part here and urgency. We can go and pull this up to about here because I want to do this part here to stay low. Maybe we could grab also those two. And now I can go and in right off the graphic you I can go and select all of this. And just to be sure that they are on the same position, I can go on press SZ zero So now they're perfectly, perfectly a line on the Z location. So now those are split and now I can go and select everything A. And here I can go e right to get lift. And also, I could go on scale this down to about here, So let's see how this one is looking. And, for example, we can go and add subdivision surface modifier. This and for example, we can buy stop the subdivision to I think, to change shading, let and for example, we can go and add one edge LaPierre and pull it down about here also on the other side. With control and Eric, you will be able to have edge, loop and hold it there. And here is well, need one more. And now we, Kate, our perfect dream. So let's see how this one is looking so far. And actually, I think the stream looks perfect. So maybe we can go and scale this a little bit more and pull it inside of this basement. Also, if you don't want to increase, number of subdivision can go and cancel it. And now we can go all the way back, for example, to remove all of this and slopes. And here we can go and select this part here, this part here and also this part here at the bottom. And now we can press control and be, which is for Babel Inc and for example, we can go and hold shift. But for example, we can go and just like this outside circles, and now we can do control, be to about here and shades toe smart. I think this one is going to be fine without I think that's a geometry, because it's not going to be close. Look so we're not going toe add subdivision surfaced it So that's it about this video. Stay tuned. Because the next video, we're going to create base for our basket and also need so see you there. 4. Making Basketball Net: Hello, everybody. And welcome back to order a video and the scores. So, as you can see here, we created our dream for our basketball. And now I'm going tojoin those two together with the base and also the circle here entered J or controlled J. You will be able to join those to get there. And also now without you think we can go and you name it. And now, under materials, we obviously need to apply the same material as our panel so it can see our panel is a little bit big. So we need to change this color of it to make more kind of read. This way we can go and lover this to be more dark that read something like this. And now we need meat for our so needs going to be a bit harder than those basic basic shapes that we had before. So with shifting a we're going toe add new cylinder towards here and he will keep number over to see Stone number 32. So, Navid G, and actually are going to move discloses toe our position. There should be our meat off, darling is. And now I'm just using J and building this closer toe original position. So I will just kill this down about here. In a little, I'm going to add a couple off groups. Absolutely. This we'll be fine. So I added one toe for five bite of a control number of vegetables by scrolling your mouse wheel up and down and you're think we're adding exclusive control and air. And now, as you can see, we need we need to change the shape of the squares and we need to rotate all of the squares to be shaped as done. So very quick and easy way to do it is going to be a think decimate modifier. So this one is going. Usually it's converting, stressed, strangles. But this one we want to be on subject, right? And also we are going to this number off alteration to number one. So now if you go out at Gitmo ticket cities, we have our diamond shape instead of squares. So now we can go and apply. This modifier, by the way, can apply modifiers only in object mode, and now we need to work a little bit more on this one. So, before starting editing, the size and the scale of it, we can go and at near fire fame modifier. So basically, this modifier will help. Beautiful to convert, just to be visible as environ fame. And also here you will be able to control thickness. So let's make it for example, 0.4 0.4 actually. So like this and here in selecting a thickness, because we want to have the same thickness over. So now we can go and work a little bit more on this jam to here. So before that, we can go and select stop part and also the spot apart. And now we're breast control and be And, for example, we can just go a little bit like that like this. We're not going to increase the size off devil by calling up so good control big. We're going to build this stuff part. But be careful because you will see this properties here and here We are going just select heretics on Lee. And now you can see that you're having those small faces that is going to be created and those who have us toe have more control on how our need is going to look back. So please, size fit robots here, Let's say their 0.0 point 08 right down there, point it. And now we can go and see out in object mode. And here we need toe let the stock parts avago edge selection and with holding shift, I was l actually, I was elected. He stopped part this edge here. And also I was like this but apart. And now I can go and get rid off it by pressing X and the leaders where this is. So now I'm having more and here concede that they're having problems. So here, you just like this part here as well. So actually let go again one more time because off this really didn't like the whole part here and here We will need to repel those two together again so we can go and see what's going on way. Actually, we did, but we didn't select those previously one. So we need to be to go back with further. So be careful about this part because you will not be able to have the same result. So now we need to slept the whole the whole this stop part here. So let's go X ray And here with the mayor Events like this box here. But like this part here and also this but part. So now when everything is selected, we can go rescue, it'll be. And here now again, we will have to select this murderous only. And here the already mentioned that 0.8 is going to be fine. So as I already said, be careful with selection because you so previously the time it mistake because I didn't select the outside part. And later on, if I made some mistakes, I will be I will not be able to go back and fix it. But because we didn't go wayto further, I was able to go with control and see and changed it. So now we can go and continued. So we have those vortices bevel. And now it's like this part dog part and bottom part by going in edge selection. So without the events like those s look by holding shaped bills like this, but apart as well And now with X will get rid of those vortices. So now, for example, we can go at moat and here we can go on select with selection with ex remote became for examples like this stop part And for example, will this stop and turn on are proportional editing. So, with proportional, I think we will have more control on how our are scaling hands grabbing is going to behave . So here it's going up and down he will be able to see the circle. So here, for example, you can see how Thesis Circle is affecting this. Those were ethicists. So something like this up something this, for example, like to go as killed. So now I'm going to slide this bottom part and Gen z I'm going toe scale this down the circle and put this down a bit and now I'm going to scale this part. It s so now, for example, I can go ask like this part shift. I would have more control Also this part here, for example, despite here. So let's see how this one's looking. So and as you can see, we have perfect perfect need. But I don't like this partier somebody to scale this more they descend. GNC, we are going to pull this up a bit, and I think this wanted to be fired. So let's go. And maybe we can go and genes equal this a little bit more up and that it created our nets so that and rename it dental supply just basic, quite material that feel, really have. So that's it about this video, ST John, because the next Vidiri are going to make base and all Soviet going toe make fans for our basketball courts. So here there. 5. Basket Base And Bench: Hello, everybody. And welcome back door, we dio. So here's Casey recreate our basket and now we need base for it. So with shipment A, we are going to add a new tube. Darcy in Effigy Index, we are going to pull this side. As for scaling down So we have this basic Europe and now I'm going to go front or photograph You scale things down, and now I can go on scale this up. So now, in edit mode, I can go, for example, and slept this bottom part here and scaled up. So you can see here that wearing my proportion, like on somewhere Don't turn it off. And here, let's see top photographic here, the position. If it maybe we can go and scale this over bit more down. And I like this how this one is going to look like so far. Now we're going to pull. This goes up more up, and now I just insert a new new face there. And now if you go right off the graphic, you you can see the backside off our panel and taking extra death out about here. And now we control it. We are going to apply one edge. Look, maybe about here, See, let's make it perfect. Where, like so and for example, I can go and select now this face here and be extruded out like this so way should the precipitating the table on that it creates the base. So now we can also fix this part here Can scale this out a bit more. This and for example, what we, for example, we can go in edit mode and it ash selection weekends like this edge here on those dissect here. But before that, we need toe go object and apply both reforms. So, no, we can go back in edit mode with those toe to Celeste It we can level those two by pressing control and B and vice going up, you will be able to control segments. So maybe something like this will be fine. And I think this one is going to be good. So that's it. We created our base for our for our basket. So now we need to copy to the other side. So before that, we can go and apply materials. So this one, So here we're going to keep this dark material that we had before. And for example, we can go And this, like this part. But a and, for example, we can go and proceed and increase the scale off the circle selection. And we can't let this part here. But for that we need to turn on our face election. And now we can select this part here and for this. But I want to have a bit different colors. So maybe some great they doctor, something like this. Okay, I like the way how this one he's looking so far. So now we can go and select all of this. Also this part here and now I'm going to press controlled and j. Actually, we need to apply via frame modifier that we have on our needs. So modifiers number most. We can go on breast applied, and now we can select everything and control J. You can join those together. So now with the shift in the way, we are going to duplicate this with site now breast, right. Leave to change my origin burn so you can see that right now it's right here, and I want to be in the middle off this mass. So here we directly, I would change our Tinto Arjun center of Mass. And now I can go dressed as e and rotate for 180. But this and now with G Index could put it forward. So now we have our baskets on both sides. So the next step, we need some benches on our court and this one is going to be easy. So with shifted a year at the new, cubed or seen and now I'm going just to bless this up. This skilled on a Z axis by present lessons E. And now, for example, I can go on and extorted this part here. This face here by E present here and now I can go and exit to the other side. So one more time And now congrats like this. But face, it's true down. So with those two faces, this bottom part is selected, I can align perfectly onto the location. So like this and now it's shifting. D I could duplicate this to decide Now I could join those two to get it by pressing control J and press lately and change Arjun to center. And now I can go and kill these down and place it there. Also more so. Something like this skilled Z axis. And now we need some straight goods. So it's shift in a way. Can go. New cube skills X now Skill told. We don't like this So let's zoom in skillet this up. So I was just school and scaled his own Z exes. Will so mouth divide so very simple Bench. And now I'm going to just go and shifting D and moving on July she's digging with by this I can go and select or this bullet there. Maybe we can go and shift in D one more time. So here we have raised our bench. So now we need to get those. But before that we can go and apply zero to those. So let's go this black. And now I will join those two together by Jessica Montell J and now under material we can go on select deal, for example, we can go and what I drop goal which is by selecting the space color we can go and like this about here. So now we have the same the same color. But be careful because looked at not we don't see that. And here, as you can see, we need to change it so something this will define. And now, as I said, we need to duplicate those so we can go and drink those to get there by present control J now rightly to change Arjun Point because it's not here in the middle, perfectly so center of mass. And now we can go and shook and duplicate this X about here. Actually, let's go and pull this. This'll on this one here I can go and shoot and duplicate this on the why with shifting dear. So something this maybe we can go and add for more by rotating this on the 90 degrees to about here, maybe one here and one the other side like this. So now I can go on shift in D on the X as well. And that's it. Our our basketball court. So stay tuned, because the next one in the next video, we're going to add some street lights and also fence around. So see you there 6. Court Fence Modeling: everybody and welcome back to our new video. So, as you can see here vacated our benches. And also we had another another basket, toe ourself, second side. And now in the next one in this video, we're going to create fans for our for our basketball court. So here you can see that those benches are on our ground and usually they are not there. So I made mistakes, so I'm going to fix it by moving it to the side. So I'm just going to select those and move them, Get there like this. Also here to the side. So those on the X and this one as well here. So now, as you can see, there are much better. So, for example, we can go and skill this out a bit more. Maybe something like this, that's it. And now, for example, we can go and more those out a bit further from there, it's on this site as well. Those two back and here. Same. And now, as you see, we're having a feeling good, good ground for our basket. And next we are going toe add on your plane door seen. So let's scale this out also X and now I'm going to pull this over. Get down! And I was killed This Why? So now I want to have a small wall. So in eth malt, I will go and create at Philip here. And I will just kill this. But before that actually I want to help. I want toe insert one face here. So I will go and select this face here and now with E. Just put this down. This maybe skill This on the X and now case toe edge toe loops right here in the middle Because I want toe have enters on one side with this and for example, I can go and skill. This dress s why and as extends actually, I'm going to keep this. It is so just kill this on the X a little bit Maybe about here and now face election. I can go and select this face here. This one here also those two at the back. So all of these faces and now it e I can go and extrude this out Just small world to decide . And here, as you can see, we are having problems. So here we need toe rotate on the I'm dizzy location. So I believe my breast and I will be able to control. Actually, I can go and just wanted this manually also decides my best date. We can all stern on snap told if you want. So here it's like the cream And here you can select the Vertex ATCH face and how they're going to snap and also what is going to be snapped. So here and select for the birthday Dent. It's going to be snapped, but it doesn't matter. Those are going to be 90 degrees, and I believe they are fine for now. So here, for example, we can go and at the new material. And to make it for example, let's lose some a different color than had. So, for example, actually, I like this stone, this doctor on this court, and I'm going to keep this this. So, for example, we can go on and at some grand deal something like this, like this one, how it's looking, and I just want to have one simple plain behind this one, and I'm going to give this out like this, and now I'm going to create offense so for defense. I'm going press shift in a and add at another plane and now I'm going to write it this for 90 Degrees X. And now I would just kill these down and try to find the perfect size for it. But before that, I need to position better like this. And now, with recent Z, I could go on a scale these down with this. And now with us X on grand scale this like this. So something like this. And now at multi breath, right click and subdivide This one, for example, took them. And now again, as I already did for our need, I will apply our That's make model modifier. And here, under our subdivide, I will go And in peace the number one station. So here I was on my wife remote. So here conceived the way how are fascinating to look like. And I believe if I pressed up the right one more time, I will have more those diamond shapes. But I believe this one is going to be fine for now. And now I can go on simple simply just tripped. And the duplicate this to decide. So something like this So let's eat. And here, for example, we can, in case the scale, but I'm going to keep this one is It is. And now again, go on shift D and look X So something like this I believe that if you go under edit, you can go and repeat last. But you will need toe make perfect. So something like this. And now I can select all destry and with shifting d and X just there like this. So don't worry about those parts here. We're going to put put 11 block there. So now we can go and like those and it shifted de photographic few blocks and moving down toe other side like this. And now here I'm going to get rid off this one here by pressing X bit And this one here so something like this. So and now we need to both this on the other side. So best shift d rotate on the sea for 90 degrees. Enter G would just pull this stone about here, so you should find metal off this This world here and here. You see that This out a bit to about here and now I'm going just to duplicate this fun on the Y pressing shift D and look, the way decides well, and here we can see that we can add one more. Why So now with shifting d, we're going to duplicate over this side extra look on explication. So now we can go and work on solid you. So don't worry about small those small details because there were going toe concrete. Close those. And here, let's try on full disclosure. Also, this part here and now we can go and invite a frame making select this part here and get rid of those where this is here and now. Simply we can get rid off off that one and with shifting the it can just duplicate on the other side. So I like these details here and now with shifting d cube. We're just going toe place some concrete blocks on the edges. So I'm going to kill this This maybe a little bit dinner and now with shifting d can go and pull this on the other side. So here we are, having cold, and here you see this further and this one here is well, thing here. Chance by no I'm going to duplicate this fun here. I compress X to be zero because that's the perfect middle. And I want this one to be perfect. So here, you see that you can get rid of those. Actually, we selected way too many, and here I'm just going to go That it moved Hurtic selection. I would get rid of this one here and now They're perfectly positioned there. And now I don't get this. Look here, X. So this now again, I can get those worth. This is here and again one more time You need fixed on the other side. But their brain, just a decade from from that other side because he ordered fix it is going to be much faster. So I select that part here and shift in D A lot of X. We can go and pull it all the way there. So something like this, you know, I can get one more block for the other corner and I believe we are done with our fast. So now I will select all of our offense. So this fund this fund, we'll decide here, and I want them to be one rash because I want to share the material here. I select court. I will just go with circle selection and dislike this part here. And this one here. I was like this, all of this. And now I can best commanding J or Control and J. And now I will be able to drink those together. So here, for example. Now, if you go look that moat and the plan deals, you can see that is going to change on all our sites offense. Well, certainly the same four for those those walls Come on, Jane, to drink together. And also, I would train them to the war. This small part here and here, for example, change color if it's But for now, we're going to keep thestreet color. So that it about this video state June because next media, we're going to add some streetlights and will prepare for our final granted. So see you there 7. Street Lamps: everybody and welcome back D'argo's. So, as you can see here, we had our fans and there is only one more thing that I want toe ad. And that one is those supporting edges. So they need to have some support and way are going to add a new cylinder door scene. And now we're going to skilled all the way down. So I'm just going toe trying and scale it, Billy, something like this. Let's see both here, maybe a little bit smaller. And now I'm going to just press succeed. Skill this out. So let's see how this one is looking so something like this will be fine. Maybe we are going to scare these. Open more on the X. I'm dizzy. And now I'm going to duplicate this front on the X. So there, one from the other side. So with those connecting parts, just large them and no, I need toe top photograph of you and here as well position. So this also here. So now that's more stop side. So there, here one more Here and now we need for this other side as well. So there. So this points to lie also here now I'm going to select all this. I need to go again. So I called chicness little of this. So this one year, actually, I'm very depressed. Age to hide it. Also, this background here and now with circle selection. I'm just saying hello and select him. This also this here. So all of these connecting parts now I'm going to join them together by pressing commanding J. But I need to have one active one. So let's make this one. And now I return my things on the ground and here we need to have one more. So I press l I was like those breast else disliked everything. Press l two slept linked, shifted it to duplicate, be for separate. And now I'm going to separate that one with Jace. Let's just find it. It's this month one and I just moved there. So now I can merge them together. So that's at the Rio toe, this one. So this one's going to be like something like this and here Street. So this plane is going to be back like this in the past. Now all this I'm going to Merced it to be one object. So also, we have this. So this war we should make it your white like this is for the sake of contrast. And for example, this base color Here, make it change all of this. So now we can go and add our our state lights. So with shift in a way that no two door scene. Great position this. And now this one. I'm going just to select this part here in the stock face here and I was killed is down a little bit. I would press just up and now I will extruded out. I will cancel it by pressing dressed like And now I can go and best test to scale. And I'm rusty to start it out. And this one should be above about baskets. So something like this. And now I'll press again one more time controlled there Will this do about here and now? I was like this face here out and now best you one more time again. And now I can go and skill this out This but I can't sleep by pressing right click. And now I can go and skill this down onto the location. It's killed with X. Just a little bit See how this one is looking and I can go and extraordinary out skillet on the X and extraordinary one more time. So let's see how this one is going to look back. And now I can go and start it one more time and scale it on the X as well. So something like this. Now I can go and let those those faces here and for example, I can go and breast chest X make it longer like this. And I can go on select all of these faces here, for example, and press SNC skilled on this allegation and just moved there. Now I can go and select all of these faces and the agency Pull it up like this. Also this part here. So actually, I'm going to keep that but there. But I will just go and grab this here. Now I can go. And some of those don't. So, for example, I can go and like those two and put them down. Maybe this one here and it's going to be fine. So now I can go out off edit mode and I will apply scale actually oldest forms. And now again as I did previously. I'm going to babble those toe adjust. So this one here and this one sounds like both with shift. And now I can go. A restaurant will be for bevel and thats increase number off better link and that's it. So vacated our our state light And now we can go and a plan kill to it. So let's make something like this. And now we need material for our light. So here I'm going to rest easy for it's a face And here I just extorted down scaled maybe. And I was left those faces new material And here I don't express a sign this and laid down we can go and add a mission to that. But not not now. We're going to do that later. And now, with shifting day, we will go and duplicate it around. So something like this and maybe we are going to duplicate on the other side as well. So I breast Air Z and 100 opposite site and also we need one more there. So let's see how this looking and that's it. So we are done with a wink. I think street lights toe our court but for example, what we could do we could go and fast hold shift and change. Lt Dickerson toe position off our street lamp and to the shift in a We can go and add the spotlight. So here you can go and increase number to try 200 and maybe we can go in peace. The radios sighs, so he'll be controlled size, fit and bent. So something this maybe now with shifting day we can duplicate on t ex thesis. So here on the opposite side as well. So one here and let's go here. And I would just move this one toe, decide this and that's it. So we added our state lamps. So that's it about this video. So stay tuned, because in the next video, we're going to prepare our scene for the final round. So see you there 8. Final Render Settings And Animation: but the end. Welcome back to our last video. So as you can see here we are done with modeling our court and now wished focus on our final render. And also, I'm going to show you how you can create a ball for your basketball. So now I'm going toe, get rid off this background a bit later and now with shifted, See, I'm going to bring me my dick or so right here in the middle of our grid. I'm going also just on my street guests. All right, Here. You see what I'm pressing and now for a ball we are going to think you've seen. And also it was subdivided a couple of times. So let's make three. And now, in front or to death, you are goingto pull my full up and I'm going to switch also salty you because it will be faster. So for the basketball, we're going toe use mirror modifier. So in edit mode, while I'm having my selection, I get paid off this half here with box election parking news W to change between those type off collection and I'm going to the lead to the self here, So don't also forget them. Turn on our lease so you could see not overlays but X rays. And I see through this book and while you're selecting, you can also select the other side. I would get rid off this half here also this house here and now rest seven to go topper together you and I will get rid off this fall. Here is so now I'm having only this piece here. But if I had mirror modifier and on mirroring on the X y and Z, you can see that now I'm having the whole boat. So now I will turn off my extra. And now I will use knife, toe toe hate shape for my for my basketball. So I was like this worth this year also this here with knife to by President K. Now I can go and cut through this. Keep it almost like this. So I would just like this part here and now I'll breast and they're so now I confirmed those cutting. Now I will select patch look and I will go out off object mode out of edit mouth and apply this mirror modifier. So now if I go back in object mode. You can see the time having all of these were This is selection selected. And I was also this cross here in the middle. So if you go in front of you can see that we are having that famous shape off this basketball. So now, with control being, I'm going tobe able those those to the side. So something like this. If you hold shift, you have control on on your babbling, and I've increased subdivisions to about here. Now I'm going to go while I'm having Goldie selected are oppressed. I and I confirm it by pressing click. And here I keep on this different default settings. I'm going to change the minus 0.0 press enter. So now you concede the door of these faces are going to be inserted and breast right, quick train shaded, smoked and I was add to subdivisions. And now you see that perfect basketball so well, while I'm here, I'm going to change this trading I will climb, Diego, have a pool big this basic our material. And while I'm wrinkle of the smart assistant faces selected, I just go and make all of these black breast assign Now, if you're going out, you look, the more you can say that I'm telling my boss select and created. So now I'm going toe go and scale it down to about here. Apply subdivision surface. Mother and I used the stream for the scale off our goal. So this is going to be in my reference for the scaling off this ball so something that this will be fine. And now I'm going to position it right here about here, right here in the middle, maybe just off the middle. And I will just snap it to the ground like this, and I will use double or random mutation. And actually, I was just started rotated something like this, and I will keep that fun as it is. So now we need to fix a little bit more. I'm going to select all these lamps, but I would go do it in in front of a graphic. You can see that they are floating and I don't want that. So I was like all of these lamps and and seat let let's end with GNC edible them down to about here. So now they're perfectly laying there and also I'm going to select all these purchases. All of this, actually, Stoute State lands and with Commander J made this one object and I will call it ST Lamp. Okay, Lamps Thetis. Now, I also forgot toe connect this bed here so connected to banish it and the see if everything else is fine. So this is not to be our ball. And this fund is going to be the basket. And this one's going to be a basket store, and everything should be renamed as it is. So here, I need to apply this those modifiers. And I'm during those two together my present Vermont Jay. So now everything is fast, and now we can go and fork a little bit on our animation. So here, on our course, we are going to select court, and I'm going to subdivide this couple of times. So actually, let's make it 10. Something like this. And now I will go out off editor. So now you can see that if you consider that we're having issue for this ground here and if we will, you will be able to select those three faces here and now I will be student. This down this. And now I need to fix this issue here. So with Vertex like selection, I'm going to select those toe vortices here also this part here. And if I pressed f, I would be able to create face here. So now I can go and continue by pressing f here also for this part here and here. I'm just going to turn those together face because I don't want to have any of these spots also this part here. No trying toes to get there and also in conceived it. We're having last one there, so everything is fine here. So now we can see that this one is good enough. So there is also long more think that I want to fix it and the death one is this part here . So I'm going just to go and pull this down. So now we have this small interest there, and now we can go and play with our deal. So I was like my material. And here again I will add some bump note, as I had before. So write down bump and I will plug in bump normal normal And as I already had before for our street way need also nice texture, selectable Look demo fucking right and here can see the size of it. So let's make it again. 200 with hired number off Mr Sha, Let's go. And now it's much better, as you can see here. So, for example, let's see some more time to see and, for example, we can go and skill. This thanked a little bit and made this color a little bit more doctor than it is now. I'm going to select defense and offense. We can go on, select and change color to it. So Mr try some blue one or actually something like this Try and I'm going to give this one as it is. So everything here should be the same. And before playing color are, uh, our secret that we're going to use. You will see it later. We're going toe. Add also one more plane with us. We're just killed this out energy. We're going to put this down as well, so describe to be ground for our animation and I want to change color if it so here, for example, can select something like, let's see, so I like the way how bread is looking for this one. Maybe something like this will be fine. So if you press a serial bearable planter in camera view and here you can see that we need to scale this out like this. And now, if you turn off this over less, you will be able to see how your final render is. They look like and here, for example, you could turn on loan under settings, case in peace, intensity. If it you cannot sit on motion blur and, for example, on the color management you will be able to find this look. And here you will be able tow control. Look off your colors. So, for example, select this high contrast. But this rate too much something to give this one medium. I contrast like this. And with shift Okay, here I will be able to go flight camera view and something like this. So you can see how are animations. They look like so now under camera setting. So, for example, what you could do, you could go and turn on depth of field and for focus on object. We can go and select this ball and here immediately will be able to see this high contrast Countess Ball. I focus on that, and everything should be the same here. So let's it. And now, for example, what you could do. You could play with this color here off this. Find a way to change it. Area light you want and, for example, we can go on a scale this out. So this is going to be our main light. And for this world, deal can go on increased roughness of it. Hold a late one. So let's see if everything's fine here. I'm going to turn off my over lease and here is fixed. This. I don't like this outside material, and I'm going to go under shading. So let's zoom in so we can see it and, for example, go and make it darker Dantes and increase distortion off it. So not it's much, much better than before. And, for example, cities fans material. So maybe we go and make full right to see how this one is looking much better with bright color here, and everything should be the same. So now for our animation, we're going just to select this plane and boat as well. And let's just a little bit higher than everything else. And now with everything select selected, I'm going to go on and to de select my camera with circle selection and disliked all these lights. And now the last thing that I want to select is going to be the skirt of breast command s to save my file. And now I can press control and J and everything is going to be trying toe one object. So here conceded we're heading on the court and now the magic will happen when you apply this way modifier. So not you Go render it camera view on our first pain. Go Look, if you play this information considered everything start ramping up and don't so here, under that, this may modify We will be able to control their height. Narrowness it. So I'm going toe case height here. So I'm just this small jumping this Maybe it was a tire. I don't want to have this issue here and here. I think that my depth of field is not going to work. So I need to focus on this part here. Actually, I'm going to stop this animation and with shift See, I was just being you. Empty toe are seen and this one is going to be playing access. I can go on, just move a little bit up like this. And now I'm having my camera selected. I can select box object. And now I can published on this empty object. So just go big this I dropped little object empty. So this is going to be in my focus. And now let's see in rendered view How is going to look like I'm going to say my file one more time and everything should be perfect. So now we are ready to render our animation. So here, under this settings, we are going to go on and on are blown our champion delusion, our motion blur. We want to debt way you can turn on space reflection if you want, But I'm not going to do that for this kind of animation. Also, under this awful settings, we're going to keep full HD resolution. And for this file format, I'm going to choose a J pick like this and I'll select my foot file So I will keep this one here. I'm going to call this animation. I'll rest except I have a case quality 100. I'll save it for a long time. So let's see if everything was fine and I don't want my image to be this long. So let's try actually mystical and change number of frames to be dirty because of the hard party of water. And there and here we're going toe have five seconds long information. So let's go. And to decide to see how our nation is going to look like. And let's try and nail it more. So, for example, you could go and turn on normals, and here you will be able to control the speed fit, narrowness so that everything is just jumping around and lest right, he's right. So think on one of these excess. But I want everything to jump as it is. And now I'm going to stop my animation and let's see if everything is correct and I think I'm ready toe granted this out. So once again, also, if you want to have higher quality, this render you can go and change cycles. But I think it will be time for this kind of animation, and we're going to render this our recent mission by rest in vendor and under enemy. And as you can see, our entering is going to begin. So here it will be able to follow your under and at the anti will have your under it animation in your folder that you selected in your output settings. So that's it about the scores. I hope you like it. I hope this was fun Project. And as you can see, we are going to have real fun results. And at the end and soon the NASCAR's by.