Complete Guide to Character Creation in Zbrush, Vol. 6: Hands and Feet | Mauricio García Arias | Skillshare

Complete Guide to Character Creation in Zbrush, Vol. 6: Hands and Feet

Mauricio García Arias, CG Teacher

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29 Videos (3h 2m)
    • 01 Pinterest references

      2:36
    • 02 Guides and proportions

      5:30
    • 03 Hand bones

      2:26
    • 04 Hand Base

      6:21
    • 05 Fingers Base Part 1 4

      3:28
    • 06 Fingers Base Part 2 4

      5:17
    • 07 Fingers Base Part 3 4

      4:44
    • 08 Fingers Base Part 4 4

      7:39
    • 09 Fingers Details Part 1 2

      4:33
    • 10 Fingers Details Part 2 2

      4:33
    • 11 Nail

      4:55
    • 12 Adding the fingers to the hand

      6:52
    • 13 Creating The Finger Clones

      13:30
    • 14 Muscles And Tendons

      10:40
    • 15 Hand Parts Union

      9:15
    • 16 Extensor Tendons

      7:35
    • 17 Final Details

      9:49
    • 01 Introduction To The Foot

      2:21
    • 02 Foot Bones

      2:11
    • 03 Base Structure Of The Foot

      8:32
    • 04 Foot Base part 1 4

      3:32
    • 05 Foot Base part 2 4

      7:55
    • 06 Foot Base part 3 4

      2:56
    • 07 Foot Base part 4 4

      5:28
    • 08 Fingers Details 1 2

      5:18
    • 09 Fingers Details 2 2

      9:16
    • 10 General Detail

      7:15
    • 11 Nail Sculpting

      7:42
    • 12 Final Details

      9:49

About This Class

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You’ll learn how to customize the interface in order to facilitate the your work flow with characters, you’ll use a bunch of tools that will let you have under control the shapes. 
You’ll apply advanced techniques for optimizing your time and your work flow. 
On each block of muscles I’ll explain to you how to generate the shape of each one of them, and how they join through tendons to the bones respectively. 

Through 39 classes you’ll learn everything you need for modeling a character anatomically correct, you’ll meet muscle by muscle with its name and suggestions for applying this knowledge on your future projects. 

The course covers the following topics:
Guides and proportions
Hand bones and foot bones.
Hand base and foot base
Fingers details
Nail modeling
Muscles and tendons
Compositing all the components
Tensor tendons 

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

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Hello, I'm Mauricio.

My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself ...

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