Complete Guide to Character Creation, Vol. 4: The Body

Mauricio García Arias, CG Teacher

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40 Videos (4h 44m)
    • CG instructor Oscar v02

      1:48
    • 01 Scale

      4:15
    • 02 Standards

      5:42
    • 03 Reference Tool

      8:36
    • 04 Masks

      3:46
    • 05 Polygroups

      3:31
    • 06 Proportions and Base Mesh

      6:45
    • 07 Pectorals 1 2

      7:13
    • 08 Pectorals 2 2

      2:56
    • 09 Deltoid 1 2

      8:08
    • 10 Deltoid 2 2

      5:52
    • 11 Trapezius 1 3

      8:00
    • 12 Trapezius 2 3

      5:29
    • 13 Trapezius 3 3

      6:29
    • 14 Teres Infraspinatus

      6:24
    • 15 Latissimus dorsi 1 3

      6:16
    • 16 Latissimus dorsi 2 3

      5:38
    • 17 Latissimus dorsi 3 3

      5:24
    • 18 Serratus 1 4

      6:01
    • 19 Serratus 2 4

      5:11
    • 20 Serratus 3 4

      4:41
    • 21 Serratus 4 4

      7:40
    • 22 Abs

      8:05
    • 23 Torso 1 4

      9:07
    • 24 Torso 2 4

      7:27
    • 25 Torso 3 4

      9:33
    • 26 Torso 4 4

      10:08
    • 27 Arm 1 5

      5:58
    • 28 Arm 2 5

      5:24
    • 29 Arm 3 5

      6:25
    • 30 Arm 4 5

      7:17
    • 31 Arm 5 5

      9:46
    • 32 Leg 1 7

      11:33
    • 33 Leg 2 7

      10:35
    • 34 Leg 3 7

      10:21
    • 35 Leg 4 7

      12:52
    • 36 Leg 5 7

      10:47
    • 37 Leg 6 7

      7:58
    • 38 Leg 7 7

      9:29
    • ClosingVideo

      5:06

About This Class

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you! You will learn how to customize the interface to facilitate your workflow with characters, you will use a set of tools that will allow you controled work on the shapes.You will apply advanced techniques to optimize your time and your workflow.In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively. Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in english and recommendations to apply this knowledge to your future projects. The course contains the following topics:Norms, Masks, Polygroups, Pectorals, Deltoid, Trapezius,Teres and infraspinatus, Dorsal, Serratus, Abs, Torso, Arms, Legs.

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose. What are you waiting for?, lets do it!

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Hello, I'm Mauricio.

My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself ...

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