Cinema 4d for Beginners: The Infinite Floor Look | Duncan Rogoff | Skillshare

Cinema 4d for Beginners: The Infinite Floor Look

Duncan Rogoff, Video Editing & Motion Graphics

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4 Lessons (11m)
    • 1. Intro

      1:38
    • 2. Infinite Floor

      4:42
    • 3. How to Render

      3:33
    • 4. Recap

      0:57

About This Class

This is a great place to start if you're new to Cinema 4d!  By the end of this course I'll teach you how to create a look that is an essential tool for all designers.  We'll also cover some of the basic menus and features you'll come back to over and over again.

We'll discuss the object and scene menus.  You will learn how to create a floor, background, and primitive object. You'll also learn how to create a new gradient material and apply that to your scene.  We'll discuss how ambient occlusion can be applied to create shadows in the spaces between objects. And lastly, you will learn about the compositing tag to achieve the infinite floor look.

It may sound like a lot, but you can learn this incredibly useful technique in just 10 minutes!

Transcripts

1. Intro: everybody Dunkin Rogoff here. We've got another great glass for you today. I'm really excited cause we're gonna be switching gears a little bit and hopping into one of my favorite software Cinema four Deep. Now I started out first and foremost as a video editor working in final cut pro and Adobe premiere. And as I got older, I started noticing motion graphics being more and more integrated into the postproduction workflow. So the next logical step for me was after effects, which is why I've recently been teaching a lot of aftereffects courses. And again, as I progressed in my career, I started noticing that three D became a thing that I was seeing popping up all over the place. So I did some research, and I found out that Cinema four D was a super accessible program, something you could just open up and kind of get started right away. So I began teaching myself. Cinema 40 and I have learned a lot. There's so many great tools in there that will speed up your workflow. And there's options with lighting and texture ring that allow you to create two D looks in a three D environment but also nicely crafted three dimensional looks where objects actually have some physical depth for them. Well, to start with something really basic here that I think every artist you know how to do inside of cinema, that's create the infinite floor Look, this is a look where it appears that if we have one solid background, but they're still shadows being cast on the ground beneath our objects. This works whether you have one object, several objects or many objects, and is a great place to start for any designer, this technique is especially useful when working with product renders. I just recently used this to make Orender of my buddies energy drink. So if you're working with products, this is a great set. Cinema 40 is really fun and really powerful, so let's jump right in and just a couple minutes. I'll show you how to achieve this. Look 2. Infinite Floor: So here we are inside a cinema, and the first thing I'm gonna do is at a floor to my seat. So come to this four icon. You will see we have a lot of scene elements in here. We want to add a floor. We also want to come into the same menu and at a background. So let's go ahead and place an object on our screen. What does make a cube? But cooking this cube ikat, It's currently sitting half above and half below the floor. Now, if you look into our attributes manager, you can see that air Cuba's 200 centimeters hot. So since we're splitting it in half, we want to move this 100 centimeters up in the Y direction. So quick, this wire here, which looks much the same as the access and aftereffects, will drag this up. And if we hold shift, well, we'll do this. It moves and even increments of 10. So drag us up to 100. So now sitting on the floor so we want to do is you want to create ingredient. We're gonna apply the same material to both r four and r background, so we can come down here to our materials window when we can either double quick or come up to create new material. If we double quick into this material, we have a lot of options. How we want to work with this right now, we're only gonna be working in this color channel and I'll save the rest for more advanced tutorials. So we're gonna go ahead and we're gonna add a great into the color channel. But coming into this texture, drop down, we'll go into texture. It's like Grady. And now we currently have a grading that goes from left to right. And so if we go ahead when we apply that to our background, we hit render you can see in the back. Here we go from dark toe. Let no we want is a circular Grady in That's lighter in the center and darker on the outside will come back into our material. Click into Argh! Radiant! We'll change the type here from two D. U 22 d circular. Now you can see we have dark in the center and white on the outside. So if we get render, let's hide this floor for a minute. We just hit random. On the background, we have a circular Grady and that goes from dark to light. We'll come back into our grading. Now we can invert these two knots by right clicking on them and going to invert nuts. And now we have light in the center and dark on the outside. So if we hit render now you can see we haven't been yet. Now it's really going to sell. This effect is in effect setting called ambient occlusion Ambien. Inclusion creates shadows in the space between objects. So if we come up into our understandings, this gear icon we come down to effect and the inclusion we just added ambient occlusion to the scene. So we also want to supply the same background material to our floor. So now if we hit Orender, you see our Cuba's sitting on the floor. But we have this weird tiling go now. The way to change that is to come into our texture by selecting our texture and switching the projection mode here from flat the frontal. So again we'll quick render and you see Now we have this circular Grady int and you can see at the space where Cuba's touching the floor. We have a shadow. Now. We still have this line here with a background in the floor intersect, and let's go ahead and give her Cuba texture just so it's easier to see. So we'll go ahead and double click and materials window to create a new material quick into our material. Why don't we just change this something like a nice like blue and we'll just go ahead and drag this and you can either drag it directly onto the object except itself in the view port, or drag it over here and the Objects manager and the last thing we need to do to create the infinite floor Look, we'll select. Our four will come to tags Cinema four D tags compositing. The depositing tag is a great tool, and you use it a lot, and it really it tells Cinema four D. You had a render this object, so I have to do here. It's come down to where it says compositing background and check that box. So now we hit render you ever four Wendy into our background, and we have the shadow cast underneath. We can change this Grady Int whatever colors we want so we can come back in, change this like a light pink and duplicate that not by holding down command and clicking and dragging this out. We'll get rid of this black because by holy and dragging it down in a way, we'll take the second. Not just make that a little bit darker again. Will hit, render and you can see Now I have. It's nice cube sitting on our floor, and that's how to create the infinite four look instead for 40. 3. How to Render: Okay, So now I've created the infinite floor look, And the last thing you have to do is just show you how to render out your file now. So currently, we're just working with a still frame. So you want to come up into our under settings, which is this gear icon And there are a couple options here. The 1st 1 we want to worry about its output. Now, the width and height depend on where this frame's gonna live. It was gonna live on the web. Some sites, like Tumbler have this same four by 3 800 by 600 ratio. If you're working in full broadcasts, you want to be rendering out at 1920 by 10 80 or 16 by nine ratio. This is really all just a preference. We'll show you that if we do change this, let's say to something like a square ratio, like 500 by 500 you can see in our view port that our camera jumped in space. So you just want to make sure that if this happens, you still end up with the composition that you like. I often just see sense before I start to work that way. I don't get any surprises later on when it's time to render. So we have our square output. And currently, since we're working with justice still, our frame right here at 30 frames a second doesn't matter. As this pertains to video our frame range. Here is something we want to look at. And right now we're just gonna render out the current frame. We can also do all frames or weaken type and manually 0 to 60 if we're rendering out some sort of animation and just want to render out select range. But since this is still will just come into current friend, one thing I forgot to mention is how great cinema forties help manual. You can literally come into anything, any object, any piece of text, any omen in the texture setting pretty much anything and right click on it come all the way down to show help and I'll bring up the help manual and I'll tell you exactly what that item does. This is super helpful when trying to learn Cinema 40. The next thing we want to do is come down to this safe tat, and here you go. We can change the file format. We can render out a tiff the J Peg, A, P and G or a quick time information movie. Even if we're working in animation, I highly recommend rendering out to a PNG sequence or even open the xar. This way, if you're any out along sequence and something happens, like Cinema four D crashes or you encounter some sort of error when you reopen the program , you'll be able to continue Orender from the frame you were at when the error occurred, rather than having to start all the way over at the beginning. So in this case, let's render out of PNG, and I often just work in 16 bit gives you a little more color density. Now, if we were working with something that had transparent background, we want to make sure we check Alfa Channel and Straight Alfa. That way, If we were to bring this PNG into a compositing software like after effects, it would automatically recognize the transparent background. Bring that right in along with our image. The last thing to do is to come up into file here and cook these three dots and go ahead and save this. Whoever we want, that's just a normal save dialogue. I'm sure you've seen it before. Go ahead, type in infinite floor. Whatever you want. Total this impress safe. One more option is anti alias ing a listing of the little jagged edges around our objects. Currently, it sets of geometry, which is really fast to render, but not the highest quality. So before you actually hit, going to render always change this from geometry to best. The default settings are generally pretty good, so we're don't worry about those too much in this instance. That's all we need for this render so we can go ahead and render out a current frame. But either hitting shift are on the keyboard. We'll come up here where says, rendered a picture of you. So if we cook on this, you can see our image renders. We have our infinite four, and this object is now safe to our desktop. That's how to render out of cinema four D 4. Recap: so just to do a quick recap, we started our seen by creating a floor and background object from the scene. Drop down menu. Then we added our cube object to the scene from the object tab. We created a new material by double clicking in the materials window or going to create new material. We created a Grady INT for material with a lighter color on the inside and a darker color on the outside in the shape of a circular. Grady, Um, we apply that to both the floor and background and made sure the projection was set to frontal mapping. To achieve the ground shadow went to our render settings and added the ambient occlusion effect and to create the infinite for look, we added the compositing tap to just our floor object and made sure we check the box for compositing background. And the very last thing we talked about was how to render out a still frame from Cinema four D and also how to adjust our render settings using the save output and anti alias ing tabs. That's it for today. Thanks so much for joining me. See you next time