Cinema 4D Masterclass: The Ultimate Guide to Cinema 4D | Ozgur Gorgun | Skillshare

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Cinema 4D Masterclass: The Ultimate Guide to Cinema 4D

teacher avatar Ozgur Gorgun, Adobe & Maxon Certified Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

88 Lessons (7h 45m)
    • 1. Welcome

    • 2. Getting to Know C4D - Interface

    • 3. Getting to Know C4D - Preferences

    • 4. Getting to Know C4D - Navigation 1

    • 5. Getting to Know C4D - Navigation 2

    • 6. Parametric Objects - Parametric Objects and the Attributes Manager

    • 7. Parametric Objects - Parametric Objects and the Attributes Manager 2

    • 8. Parametric Objects - Move & Scale & Rotate Tools

    • 9. Parametric Objects - Object Hierarchy

    • 10. Parametric Objects - Null Objects

    • 11. Parametric Objects - Solar System

    • 12. Parametric Objects - Creating a Table

    • 13. Parametric Objects - Grouping Objects

    • 14. Parametric Objects - Creating a Chair

    • 15. Parametric Objects - Merging Objects

    • 16. Editable Objects - Editable Objects

    • 17. Editable Objects - Selection Tools

    • 18. Editable Objects - Knife Tools

    • 19. Editable Objects - Extrude Tool

    • 20. Editable Objects - Extrude Inner Tool

    • 21. Splines - Intro to Splines

    • 22. Splines - Parametric Splines

    • 23. Splines - Text Splines

    • 24. Splines - Converting Parametric Splines to Editable Splines

    • 25. Splines - Splines from Illustrator

    • 26. Rendering Splines - Extrude

    • 27. Rendering Splines - Updated Caps in R21

    • 28. Rendering Splines - Sweep

    • 29. Rendering Splines - Sweep Chair

    • 30. Rendering Splines - Loft

    • 31. Rendering Splines - Lathe

    • 32. Deformers - Bend

    • 33. Deformers - Using Multiple Deformers

    • 34. Deformers - Squash & Stretch, Bulge, Taper

    • 35. Deformers - Wrap and Spline Wrap

    • 36. Deformers - Collision

    • 37. Generators - Array

    • 38. Generators - Atom Array

    • 39. Generators - Boole

    • 40. Generators - Spline Mask

    • 41. Generators - Subdivision Surface Part 1

    • 42. Generators - Subdivision Surface Part 2

    • 43. Generators - Volumetric Modelling Part 1

    • 44. Generators - Volumetric Modelling Part 2

    • 45. Lights - Introduction to Lights

    • 46. Lights - Three Point Light Setup

    • 47. Lights - Spot Lights

    • 48. Lights - Visible and Volumetric Lights

    • 49. Lights - Shadow Quality

    • 50. Materials - Intro

    • 51. Materials - Creating and Application

    • 52. Materials - Colour Channel

    • 53. Materials - Reflectance Channel

    • 54. Materials - Reflectance Channel Quick Tip

    • 55. Materials - Transparency Channel

    • 56. Materials - Bump and Displacement

    • 57. Animation - Intro

    • 58. Animation - Keyframes: Position

    • 59. Animation - Refining Keyframes

    • 60. Animation - Rotation Part 1

    • 61. Animation Rotation Part 2

    • 62. Animation - Light

    • 63. Animation - Timeline Dope Sheet

    • 64. Animation - Bouncing Ball

    • 65. Animation - Bouncing Ball Squash

    • 66. Dynamics - Intro

    • 67. Dynamics - Rigid & Collider Bodies

    • 68. Dynamics - Gravity

    • 69. Dynamics - Bowling Alley

    • 70. Dynamics - Collision Shape & Custom Initial Velocity

    • 71. Particles - Emitters

    • 72. Particles - Forces

    • 73. Particles - Using Fields as Falloffs

    • 74. Particles - Dynamics

    • 75. MoGraph - Intro

    • 76. MoGraph - Cloners

    • 77. MoGraph - Object Mode Cloner

    • 78. MoGraph - Effectors

    • 79. MoGraph - Using Effectors with Fields

    • 80. Cameras - Intro

    • 81. Cameras - Animating Cameras

    • 82. Cameras - Align to Spline

    • 83. Cameras - Stage Object

    • 84. Render Settings - Global Illumination

    • 85. Render Settings - Global Illumination with Luminance Channel

    • 86. Render Settings - Ambient Occlusion

    • 87. Render Settings - Rendering a Scene

    • 88. Conclusion

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About This Class

The ultimate guide to Cinema 4D.

This training course has been prepared to take you from knowing nothing, or just a little about Cinema 4D and teach you all the fundamental skills so you can start working on your own. 

Ozgur, who is one of the very few Maxon Certified Instructors in the world is going to show you how to create a 3D project from scratch, and go through the entire process of a 3D workflow, including modelling, lighting, texturing, animating and rendering. 

Along the way, you will learn countless tips and tricks as well as the industry standard techniques

If you are a graphic designer, looking to add that extra dimension to your work, or perhaps a 2D motion designer looking to take your animation skills to the next level, then this course is for you. It is no secret that you can earn more as a designer if you add 3D to your skillset. This course is designed to teach you just you need to know in order to advertise yourself as a 3D designer

Packed with over 8 hours of intuitive and easy-to-follow tutorials, this training course is all you need to kickstart your 3D journey. Together with each tutorial, there will be an exercise file that you can download and follow along. 

If you are ready to step up your design game and move into the world of 3D, let's get started!

Meet Your Teacher

Teacher Profile Image

Ozgur Gorgun

Adobe & Maxon Certified Instructor


Hello, I'm Ozgur. I'm an award winning filmmaker, photographer and motion designer. I've been been working in the film and TV industry both in the UK and abroad for over a decade. 

I'm an Adobe Certified Expert, Video Specialist and Instructor. I'm also one of the very few Maxon Certified Cinema 4D Trainers in the world.

I've taught and worked with some of the biggest names in the industry such as SKY, BBC, Sony Pictures, ITV, Google, Microsoft, to name a few.

See full profile

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1. Welcome: Hi and welcome to the cinema 4D masterclass. My name's Ozgur. I'm a filmmaker, motion designer and a Maxon certified instructor for Cinema 4D. I've designed this master class to teach you how to use cinema 4D from the ground up. So by the time you completely training, you'll be able to create some amazing looking 3D renders and animations. We'll start the training with the foundations of Cinema 4D so I'm going to assume that you're a complete beginner. But even if you have used this software before, you'll still learn lots of new tips to speed up your workflow that you wish you knew before. If you've being trying to teach yourself how to use cinema 4D you know it's not the easiest application to learn on your own and you're bound to have gaps in your knowledge. This course will certainly fill those gaps. We'll cover topics like modeling, texturing, animation, lighting and rendering. I've been using Cinema 4D for about 20 years now, and I've created this course with the skills I've mastered over these years. So if you're ready to learn how to use Cinema 4D like a professional, let's get started! 2. Getting to Know C4D - Interface: the first time you start cinema 40. This is the interface you'll be seeing now if you haven't used application before. I know this may feel and seem a little too intimidating at first, but trust me, by the time you reach the end of the Siri's, you'll be able to understand and actually work with all these different tools you see in front of you. So let's start with the basics. The interface of Cinema 40 is divided into different sections called managers. Each manager is responsible for a specific task towards the top right corner of the screen . You see the objects manager Objects manager is responsible for displaying every single object you create inside the cinema. 40. These will include things like actual three D models. You create reference files, lights, floors, skies, you name it. Whatever you creating cinema, 40 will first have to exist inside objects. Manager. Underneath the Objects Manager. You have your attributes. Manager. The task off the attributes manager is to display settings or the attributes off. Whatever you have selected right now, because we haven't selected anything because we don't have anything in this scene, it shows us the settings or the attributes off the actual project. These will include things like the units that we use. The frame rates, the color off the default objects that we create on more to the left off. The attributes manager is the coordinates manager, the coordinates manager who show us information such as position, scale and notation off objects and to the left off. The coordinates manager is the materials manager, but we'll see all the materials we create within the scene right above the materials and the coordinates managers is your timeline area. This is the area you'll be using a lot when it comes to creating and previewing animations right above the timeline. This massive area in the center is called the View Port. The report is perhaps the most important part of the interface. Using the reports, you'll be able to preview what you create. You can think off the view port almost like a window that opens into your three d world. You will be able to see animations that you create in here. You'll do quick renders here on more right above and to the left. Off the View port are some set of tools which will be talking about in a lot more detail later on and above the tools at the top. You see the main menu in the next chapters will be talking about how to actually use these different tools and panels in a lot more detail. 3. Getting to Know C4D - Preferences: in this video, I will show you how to reset the preferences in cinema 40. You may be asking yourself two questions. First, what are the preferences? Second, why do I need to reset them? The preferences are some set of files that dictate how cinema 40 works, and you do need to reset them every now and then in order to put cinema 40 back on track. Well, do I mean by that? As you work in Cinema 40 along the way, you'll find yourself tweaking the preferences sometimes on purpose, sometimes inadvertently, and there will be a point where you want to take all the preferences back to their initial states when you first install the application. This is where resetting the preferences can become really handy. Let me show you how it's done in order to first see the preferences we need to go to the edit menu here and then right towards the bottom is an option that says preferences. The shortcut is command E. Let me just go and click on this, which will bring up the preferences menu here, and in order to reset the preferences, you come right to the bottom of this panel on There's a button here that says Open Preferences folder. You click on this, which will take you into the specific folder on your computer that contains the preferences files. All the preferences files are in here in the press folder on All you need to do is to go and trash this entire folder by right clicking on it and moving it to the trash. An