Cinema 4D: Creating pattern looking composition with Clonner | Alexey Brin | Skillshare

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Cinema 4D: Creating pattern looking composition with Clonner

teacher avatar Alexey Brin, Motion designer

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

5 Lessons (25m)
    • 1. 00 - Overview

    • 2. 01 - Setting the Geometry

    • 3. 02 - Radial Composition

    • 4. 03 - Honeycomb Composition

    • 5. 04 - Grid Composition

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About This Class


In this class we`ll use Cinema 4D (R19) and explore tool called Clonner, how to create and control clones distribution, how to controlĀ material repeating sequence.

Used Software: Cinema 4D (R19 Studio) and Redshift for rendering (but you can use any render engine for this class)

Meet Your Teacher

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Alexey Brin

Motion designer


I`m motion designer with about 8+ years work expierence. I like create both simple and complex scenes with technology scene. Now i`m a Shutterstock contributor and post cinema 4d and after effects tutorials in russian in my blog.

I got a lot of messages from english speaking audience about my tutorials, so i`d like to try (even my English is not very good) to share my knowledges via Skillshare.

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1. 00 - Overview: in this glass. I'll show you how to use Basic Tool called cloner for creating different Parton's, and you'll see that these tend to can produce very good looking and sequence that can look mathematically programmed or house looking stuff. I'll show you how to manage colors, how to create sequence or forms, how to change a biologic off cloning and, um, how to play with figures. How toe arrange them in your stuff in Utah. So now you can see the results of this class, and I hope that these simple technique I will give you new knowledge is for creating new design. So let's start. 2. 01 - Setting the Geometry: will be using different cloner stuff, different settings for creating different pardons. And let's start from Radio one. Create. CME and I used blagging school drop to floor just to align our sphere to the floor and said , Some small radios, maybe 10. If you don't have that pledging, you have to do that using radius and similar value for pure position. Why excess? You'll get the same result or just find drop to floor or any kind off these lending Plagens So cm, Kelowna said. Moat. The radio droppings here and I duplicated thing and maybe a multiplied by 10 radius. Nothing fancy much playmate in college, and I quit. One more Kloner with no settings, no change in y axes, scale or rotation. And I drop over cloner inside and you see that nothing happened with extending Collins zero . Of course, we lost everything, and now we can go in change clones from iterated to blend, and you'll see that we have intermediate clones and the number of clones he's moving from there. 50 25 Let me rename this toe 0 10 this inner and how, um, we can see what eat effect you'll see interpellation off clone account and is great because you have only two elements that affect all composition and more of it. You can go and change, I think, transform and create different stuff. Scale. So gradation on and you'll get very random looking results. I don't want to play with these. So one thing I want to change is to go to Sphere said Radius, too. 20 to build the biggest years shrink down or to count, maybe 25. Oh, no Identify was too low. Let's keep up 15. But maybe spheres Oh, no. Where we're going to radius up it. Yes, and create these copy off clothes so we can use big how to copy You can use control, See called Common see Control the standard windows stuff or you can hold control and like, left, click and drag to see you it to get around with plus and get duplicate and Kelowna Smoke point upper case. And did these space close small And now we can go to see is sit then going to you know up the readers 1 30 and up Reedus off the element Just manage So our small spheres will set in between off our beak clones and I up count by multiplying by two l quit plane, Change the orientation and move it to the back of our elements. I am using T short cut for scale. Oh, I mean, I move it into front. So we have 22. I think we can set to 22 it goes back. Now we can create camera with zero position in everything except Z Europe tango Move it back. Going to the settings And I said square composition You mean and change for glam from 36 to 50. Like a portrait stuff. After these, we can said our lighting, But before of it I'll see one thing we didn't do. If we hide out and click, we will see that our small spheres do not position right. They should be positioned right near plate. So I move it. Thank this. I think it's about maybe nine playing. We couldn't go with 21. So the reasonable gap 20 A small dip I think we can use maybe 10. Yes, we have legal cross. It's OK going to big. And now it's light as they want. So we wheeled our composition. We can no control it on Lee with in an outer elements for small and be clones, and it's very handy. You don't need toe, make it more complex way. So let's go and stop collide this thing and said a simple materials. 3. 02 - Radial Composition: for the lighting set up. L prefer to use GP render called red Shift. But you can use this technique and method in every render even studied or physical. But just to save you time I use more faster too, because I have a deep you oriented Ah workstation. So I dock this pipe here we'll have our compositional think paint seem create area light. I look the camera and move our light to the top right day This thing scale this thing and you'll see how it lights it. Two powerful I from down the density moved to the front and maybe I do print date this thing to the bottom. Create more bigger light but with less intense students player. So it's soft bottom light. Not too involved with global elimination effect. It takes a lot of time to calculate going to the top. Let me rename it top bottom Were any of this thing now a project The right by two with top light, maybe even three? Yes, we have no these overexposed zones. And now I want to show you a simple trick How toe work with this thing and create buttons Great achieved material material and I start from the preset. I use gold and going toe our elements. You'll see adding and beat roughness in prayed. New material Red shift with cereal, maybe green with higher roughness. Make plate. So it's like jewelry store. We see our golden green, uh, maybe dark red collar. And now you'll see that we have this spectacular light I wouldn't will be more massive and produce biggest Pickler than their bottom. So I just We scale it your mouth. I have to lower their power off top and maybe a bottom. Yes, we have this beautiful lighting now and we have some shadows. And now I want to play with these. It's tough. I duplicate these material. I use red shift because it has some presets. So I need glass and I go to our be Kloner duplicates years and oh, we have some wrong duplication and I ed these material toe our second CIA. Add some roughness, you'll see. We'll get our bless here we can go and use and adding color. But this time it's not big deal and you'll see that you have these mathematical repetition in this thing. And at the center, we don't have one element. So we go toe our una clone and duplicate count. And now we have beautiful lines and patterns that our I will see and catch it. You can create one more. For example, I use plastic, maybe a blue and ed toe. Our smalls fears because too much gold we have here. Of course, we can't have too much gold. But for our composition I want to play with another materials. And now we have these repetition. And we again said maybe too dark or we can create a few more medals. For example, copper, add some roughness, duplicate our spheres. Here, re please these things once again wrong. Copy with copper and weaken. Goto our small spheres and create, for example, seem Parton. So glass corpora, glass corpora and you will get this random look. And if you have these three spheres, you have to set you're counts. That should divide by three. So not 50 50 but 51. So we have ah symmetry. For example, glass gold, Copa, Glasgow, Copa and No. 100. That means 100 to And these repetition here not 10 but 12. And these things you can manage your stuff so we can go to our spheres divided by two, go into courts and said to five, and you'll get these high contrast. Beautiful Radio Parton. So you have these ray these ray, and it's kind of mathematical magic, so you'll see cloner can be very Z at work, and if you don't want to have these it rate logic, you can goto. You're close going to object, said Eggs Clones. It's great and change it to random and you'll get this crab politic. Duration variation off clones, off materials, repetition and you can tweak it to match your design vision. So next chapter will continue to use clothes for creating another type off visual design and compositing seem. 4. 03 - Honeycomb Composition: Now we keep playing with our clone. A sit up and I change the background, for example, to blue one. Just to have some new collar on screen and you'll see that red shoes well, octane will produce. Just trust the preview. You can work faster, but you can use any render you want. Arnold, be Ray. It's up to you because closeness it up doesn't connect it with Renda you're using for visualization. Hired a small thing just off it going to beak clone. And now I can delete this stuff so I can use on the one Kloner. And instead of using radio, I go into honey camp and you'll get this hex looking stuff. You can not understand that this is hex like cells in honeycomb and why this cold? But if you move it closely, you'll see that we have these kind off sale based cloning, and we can set south and, like maybe 80 and something leg these Now you can add colors. I mean count, set it to rate, and you'll get these kind off stuff you can rotate if you want horizontal repetition off your clothes. Just repeat, and this is a big one and I could delete small one. Going to duplicate small with Select our fears, said five. Going to small now We'll have to arrange this thing. I'll head without left click here we can arrange these thing. Maybe I think 15 and now we'll see that our plans are intersecting. So we're going to take our small clone and arranger in between like this white, white glass glass Copa Copa White, white In these gold, sometimes you need these repetition. So I call the sequence of your in your design and it play a big role. But sometimes, as was shown before we can offer it by changing these reiteration clone mode to random will get these Kordic result. And, for example, if you want to have more glass spheres in small cloner or let me show you in big One because they're more visible here, you can just add more spheres here. I think of this too much. I want more corpora stuff. Yeah, and small and I duplicate this. I add this. Go to this small and gold to our be clothes. You'll see that it's pure random. It's looking like pure random. Of course we know there's some algorithms you can play with. Seat to generate. New type off klawonn position and combination cloner can produce is a a lot off Parton's. Then you can handle with few clicks and few settings. 5. 04 - Grid Composition: and we keep playing with these stuff. So I did it a small thing. I'm going to be delayed all this fears and create a cube. Now we're going to beak and I shrink down the settings. Maybe two. 14 and no, maybe even 80. Yeah, big ones. Now we have to arrange Kloner to the front. I did it. This material we change, for example, to something like Musa. Just dark color and I way I never stopped to repeat that. Using another render engine doesn't affect the logic off our methods and working with Claude. Now I use cubes that me go toe another display settings. Just do not to see this overlay but over exposed image. And I want to set bigger focal length. It's like almost top you. And though I going from these honeycomb going to greenery, we have Cube with 80. So I said, going to per step and said 80 80 80. And now I have to manage one que Pinzi exes and, for example, 10 and here going and said Randy instance. For faster cinema working or in federation, you can use maybe multi instance just to improve the speed work and you'll see it very. It has no separation. So we add one digit every stuff and we'll see that we have agreed. Now it creates fear with 80 radius. Well, maybe 40. You'll see. We get this random, Luke. Now, I add, for example, Tony going to radius it 40. And, for example, I used Pyramid See those kind off 80 80 80. So they made each other. Maybe I can use these things and I'd like toe off the fix clone. Oh, no. We'll keep these things up and you'll see that when fix clone is working, we can rotate our elements, but it doesn't effect into the clothes. So I select our pyramid and holding out G to group this thing. And now, if I were date, you'll see that we have rotation in our corner. So I'd like to work with Our pyramid is rotated. But now if we look from the top, you'll see that it's bigger than our cube. So I have to scale it down. It's like this, but I can't cop. I was que maybe back to 80 just to have this greed Look, I can go and at all material we need one more. For example, we have these jade something like green and will apply the steam toe. Our Sigmund's J doesn't look nice, so we're going to plastic and said It may be too dark red. Oh, let's sit toe read at some roughness we have these pure random thing. Now if we hit and said it, wait, we have these interesting look with line by line going now we can ed some elements in the with and we'll see nothing effect. But if we change our count, two new 2021 so it doesn't divide by two will have these diagonal look and why divide by two? Because we have only four elements. Divide by two. So we have 22 have another Klum variation and another my adding four more counts. You can produce different results in this stuff, so I think this is where it can do. Powerful off work long to I am Dan, with simple tweaks gives you a lot off buttons that you can create for the backgrounds. Now we can hold in Algeria to put it into new and rotate our cube, maybe like these, and shrink down and you'll get this kind of clone. It doesn't ask. You two have complex technical skills for creating these mathematical looking sequence, so you'll see that it's very pleasing for our I and you can go toe any off element in you can use and remove it, for example from corner. So if we remember this thing from cloner, we have another collaboration. We can put it back and you can change the radius. You can change the parameters, you can get new result and you can play with it and fight the one that feed your needs. I hope this class is very simple, but very useful for you to get some new look at standard tools. Now you have all the knowledge is for grading these sequences in no time. Thank you for watching.